1 page.title=<supports-gl-texture> 2 parent.title=The AndroidManifest.xml File 3 parent.link=manifest-intro.html 4 @jd:body 5 6 <dl class="xml"> 7 8 <dt>syntax:</dt> 9 <dd> 10 <pre class="stx"> 11 <supports-gl-texture android:<a href="#name">name</a>="<em>string</em>" /> 12 </pre> 13 </dd> 14 15 <dt>contained in:</dt> 16 <dd><code><a href="{@docRoot}guide/topics/manifest/manifest-element.html"><manifest></a></code></dd> 17 18 <div class="sidebox-wrapper"> 19 <img id="rule" src="{@docRoot}assets/images/grad-rule-qv.png"> 20 <div id="qv-sub-rule"> 21 <img src="{@docRoot}assets/images/icon_market.jpg" 22 style="float:left;margin:0;padding:0;"> 23 <p style="color:#669999;">Android Market and <code 24 style="color:#669999;"><supports-gl-texture></code> elements</p> 25 <p style="margin-top:1em;">Android Market filters applications according 26 to the texture compression formats that they support, to ensure that 27 they can be installed only on devices that can handle their textures 28 properly. Developers can use texture compression filtering 29 as a way of targeting specific device types, based on GPU platform.</p> 30 31 <p style="margin-top:1em;" class="caution">For important information about how 32 Android Market uses <code><supports-gl-texture></code> elements as 33 the basis for filtering, please read <a href="#market-texture-filtering">Android 34 Market and texture compression filtering</a>, below.</p> 35 </div> 36 </div> 37 38 <dt>description:</dt> 39 <dd>Declares a single GL texture compression format that is supported by 40 the application. 41 42 <p>An application "supports" a GL texture compression format if it is capable of 43 providing texture assets that are compressed in that format, once the 44 application is installed on a device. The application can provide the 45 compressed assets locally, from inside the <code>.apk</code>, or it can download them 46 from a server at runtime.</p> 47 48 <p>Each <code><supports-gl-texture></code> element declares exactly one 49 supported texture compression format, specified as the value of a 50 <code>android:name</code> attribute. If your application supports multiple 51 texture compression formats, you can declare multiple 52 <code><supports-gl-texture></code> elements. For example:</p> 53 54 <pre><supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" /> 55 <supports-gl-texture android:name="GL_OES_compressed_paletted_texture" /></pre> 56 57 <p>Declared <code><supports-gl-texture></code> elements are informational, 58 meaning that the Android system itself does not examine the elements at install 59 time to ensure matching support on the device. However, other services 60 (such as Android Market) or applications can check your application's 61 <code><supports-gl-texture></code> declarations as part of handling or 62 interacting with your application. For this reason, it's very important that 63 you declare all of the texture compression formats (from the list below) that 64 your application is capable of supporting. </p> 65 66 <p>Applications and devices typically declare their supported GL texture 67 compression formats using the same set of well-known strings, as listed below. 68 The set of format strings may grow over time, as needed, and since the values 69 are strings, applications are free to declare other formats as needed.</p> 70 71 <p>Assuming that the application is built with SDK Platform Tools r3 or higher, 72 filtering based on the <code><supports-gl-texture></code> element is activated 73 for all API levels.</p> 74 75 <dt>attributes:</dt> 76 77 <dd> 78 <dl class="attr"> 79 80 <dt><a name="name"></a>{@code android:name}</dt> 81 <dd>Specifies a single GL texture compression format supported by the application, 82 as a descriptor string. Common descriptor values are listed in the table below. 83 84 <table> 85 <tr> 86 <th>Texture Compression Format Descriptor</th> 87 <th>Comments</th> 88 </tr> 89 <tr> 90 <td><code>GL_OES_compressed_ETC1_RGB8_texture</code></td> 91 <td>Ericsson texture compression. Specified in OpenGL ES 2.0 and available in all 92 Android-powered devices that support OpenGL ES 2.0.</td> 93 </tr> 94 <tr> 95 <td><code>GL_OES_compressed_paletted_texture</code></td> 96 <td>Generic paletted texture compression.</td> 97 </tr> 98 <tr> 99 <td><code>GL_AMD_compressed_3DC_texture</code></td> 100 <td>ATI 3Dc texture compression. </td> 101 </tr> 102 <tr> 103 <td><code>GL_AMD_compressed_ATC_texture</code></td> 104 <td>ATI texture compression. Available on devices running Adreno GPU, including 105 HTC Nexus One, Droid Incredible, EVO, and others. For widest compatibility, 106 devices may also declare a <code><supports-gl-texture></code> element with the 107 descriptor <code>GL_ATI_texture_compression_atitc</code>. </td> 108 </tr> 109 <tr> 110 <td><code>GL_EXT_texture_compression_latc</code></td> 111 <td>Luminance alpha texture compression. </td> 112 </tr> 113 <tr> 114 <td><code>GL_EXT_texture_compression_dxt1</code></td> 115 <td>S3 DXT1 texture compression. Supported on devices running Nvidia Tegra2 116 platform, including Motorala Xoom, Motorola Atrix, Droid Bionic, and 117 others.</td> 118 </tr> 119 <tr> 120 <td><code>GL_EXT_texture_compression_s3tc</code></td> 121 <td>S3 texture compression, nonspecific to DXT variant. Supported on devices 122 running Nvidia Tegra2 platform, including Motorala Xoom, Motorola Atrix, Droid 123 Bionic, and others. If your application requires a specific DXT variant, declare 124 that descriptor instead of this one.</td> 125 </tr> 126 <tr> 127 <td><code>GL_IMG_texture_compression_pvrtc</code></td> 128 <td>PowerVR texture compression. Available in devices running PowerVR SGX530/540 129 GPU, such as Motorola DROID series; Samsung Galaxy S, Nexus S, and Galaxy Tab; 130 and others.</td> 131 </tr> 132 </table> 133 134 </dd> 135 </dl></dd> 136 137 <!-- ##api level indication## 138 <dt>introduced in:</dt> 139 <dd>API Level </dd>--> 140 141 <dt>see also:</dt> 142 <dd> 143 <ul> 144 <li><a href="{@docRoot}guide/appendix/market-filters.html">Android Market Filters</a></li> 145 </ul> 146 </dd> 147 148 <h2 id="market-texture-filtering">Android Market and texture compression filtering</h2> 149 150 <p>Android Market filters the applications that are visible to users, so that 151 users can see and download only those applications that are compatible with 152 their devices. One of the ways Market filters applications is by texture 153 compression compatibility, giving you control over the availability of your 154 application to various devices, based on the capabilities of their GPUs.</p> 155 156 <p>To determine an application's texture compression compatibility with a given 157 user's device, Android Market compares:</p> 158 159 <ul> 160 <li>Texture compression formats that are supported by the application — 161 an application declares its supported texture compression formats in 162 <code><supports-gl-texture></code> elements in its manifest <br/>with...</li> 163 <li>Texture compression formats that are supported by the GPU on the device — 164 a device reports the formats it supports as read-only system properties.</li> 165 </ul> 166 167 <p>Each time you upload an application to the Android Market Publisher Site, 168 Android Market scans the application's manifest file and looks for any 169 <code><supports-gl-texture></code> elements. It extracts the 170 format descriptors from the elements and stores them internally as 171 metadata associated with the application <code>.apk</code> and the application 172 version. </p> 173 174 <p>When a user searches or browses for applications on Android Market, 175 the service compares the texture compression formats supported by the application 176 with those supported by the user's device. The comparison is based on the format 177 descriptor strings and a match must be exact.</p> 178 179 <p>If <em>any</em> of an application's supported texture compression formats is 180 also supported by the device, Android Market allows the user to see the 181 application and potentially download it. Otherwise, if none of the application's 182 formats is supported by the device, Android Market filters the application so 183 that it is not available for download. </p> 184 185 <p>If an application does not declare any <code><supports-gl-texture></code> elements, 186 Android Market does not apply any filtering based on GL texture compression format.</p> 187 188 </dl> 189 190