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      1 page.title=Providing Resources
      2 parent.title=Application Resources
      3 parent.link=index.html
      4 @jd:body
      5 
      6 <div id="qv-wrapper">
      7 <div id="qv">
      8   <h2>Quickview</h2>
      9   <ul>
     10     <li>Different types of resources belong in different subdirectories of {@code res/}</li>
     11     <li>Alternative resources provide configuration-specific resource files</li>
     12     <li>Always include default resources so your app does not depend on specific
     13 device configurations</li>
     14   </ul>
     15   <h2>In this document</h2>
     16   <ol>
     17     <li><a href="#ResourceTypes">Grouping Resource Types</a></li>
     18     <li><a href="#AlternativeResources">Providing Alternative Resources</a>
     19       <ol>
     20         <li><a href="#QualifierRules">Qualifier name rules</a></li>
     21         <li><a href="#AliasResources">Creating alias resources</a></li>
     22       </ol>
     23     </li>
     24     <li><a href="#Compatibility">Providing the Best Device Compatibility with Resources</a>
     25       <ol>
     26         <li><a href="#ScreenCompatibility">Providing screen resource compatibility for Android
     27 1.5</a></li>
     28       </ol>
     29     </li>
     30     <li><a href="#BestMatch">How Android Finds the Best-matching Resource</a></li>
     31     <li><a href="#KnownIssues">Known Issues</a></li>
     32   </ol>
     33 
     34   <h2>See also</h2>
     35   <ol>
     36     <li><a href="accessing-resources.html">Accessing Resources</a></li>
     37     <li><a href="available-resources.html">Resource Types</a></li>
     38     <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
     39 Screens</a></li>
     40   </ol>
     41 </div>
     42 </div>
     43 
     44 <p>You should always externalize application resources such as images and strings from your
     45 code, so that you can maintain them independently. You should also provide alternative resources for
     46 specific device configurations, by grouping them in specially-named resource directories. At
     47 runtime, Android uses uses the appropriate resource based on the current configuration. For
     48 example, you might want to provide a different UI layout depending on the screen size or different
     49 strings depending on the language setting.</p>
     50 
     51 <p>Once you externalize your application resources, you can access them
     52 using resource IDs that are generated in your project's {@code R} class. How to use
     53 resources in your application is discussed in <a href="accessing-resources.html">Accessing
     54 Resources</a>. This document shows you how to group your resources in your Android project and
     55 provide alternative resources for specific device configurations.</p>
     56 
     57 
     58 <h2 id="ResourceTypes">Grouping Resource Types</h2>
     59 
     60 <p>You should place each type of resource in a specific subdirectory of your project's
     61 {@code res/} directory. For example, here's the file hierarchy for a simple project:</p>
     62 
     63 <pre class="classic no-pretty-print">
     64 MyProject/
     65     src/  <span style="color:black">
     66         MyActivity.java  </span>
     67     res/
     68         drawable/  <span style="color:black">
     69             icon.png  </span>
     70         layout/  <span style="color:black">
     71             main.xml
     72             info.xml</span>
     73         values/  <span style="color:black">
     74             strings.xml  </span>
     75 </pre>
     76 
     77 <p>As you can see in this example, the {@code res/} directory contains all the resources (in
     78 subdirectories): an image resource, two layout resources, and a string resource file. The resource
     79 directory names are important and are described in table 1.</p>
     80 
     81 <p class="table-caption" id="table1"><strong>Table 1.</strong> Resource directories
     82 supported inside project {@code res/} directory.</p>
     83 
     84 <table>
     85   <tr>
     86     <th scope="col">Directory</th>
     87     <th scope="col">Resource Type</th>
     88   </tr>
     89 
     90   <tr>
     91     <td><code>animator/</code></td>
     92     <td>XML files that define <a href="{@docRoot}guide/topics/graphics/animation.html">property
     93 animations</a>.</td>
     94   </tr>
     95 
     96   <tr>
     97     <td><code>anim/</code></td>
     98     <td>XML files that define <a
     99 href="{@docRoot}guide/topics/graphics/view-animation.html#tween-animation">tween
    100 animations</a>. (Property animations can also be saved in this directory, but
    101 the {@code animator/} directory is preferred for property animations to distinguish between the two
    102 types.)</td>
    103   </tr>
    104 
    105   <tr>
    106     <td><code>color/</code></td>
    107     <td>XML files that define a state list of colors. See <a href="color-list-resource.html">Color
    108 State List Resource</a></td>
    109   </tr>
    110 
    111   <tr>
    112     <td><code>drawable/</code></td>
    113     <td><p>Bitmap files ({@code .png}, {@code .9.png}, {@code .jpg}, {@code .gif}) or XML files that
    114 are compiled into the following drawable resource subtypes:</p>
    115       <ul>
    116         <li>Bitmap files</li>
    117         <li>Nine-Patches (re-sizable bitmaps)</li>
    118         <li>State lists</li>
    119         <li>Shapes</li>
    120         <li>Animation drawables</li>
    121         <li>Other drawables</li>
    122       </ul>
    123       <p>See <a href="drawable-resource.html">Drawable Resources</a>.</p>
    124     </td>
    125   </tr>
    126 
    127   <tr>
    128     <td><code>layout/</code></td>
    129     <td>XML files that define a user interface layout.
    130         See <a href="layout-resource.html">Layout Resource</a>.</td>
    131   </tr>
    132 
    133   <tr>
    134     <td><code>menu/</code></td>
    135     <td>XML files that define application menus, such as an Options Menu, Context Menu, or Sub
    136 Menu. See <a href="menu-resource.html">Menu Resource</a>.</td>
    137   </tr>
    138 
    139   <tr>
    140     <td><code>raw/</code></td>
    141     <td><p>Arbitrary files to save in their raw form. To open these resources with a raw
    142 {@link java.io.InputStream}, call {@link android.content.res.Resources#openRawResource(int)
    143 Resources.openRawResource()} with the resource ID, which is {@code R.raw.<em>filename</em>}.</p>
    144       <p>However, if you need access to original file names and file hierarchy, you might consider
    145 saving some resources in the {@code
    146 assets/} directory (instead of {@code res/raw/}). Files in {@code assets/} are not given a
    147 resource ID, so you can read them only using {@link android.content.res.AssetManager}.</p></td>
    148   </tr>
    149 
    150   <tr>
    151     <td><code>values/</code></td>
    152     <td><p>XML files that contain simple values, such as strings, integers, and colors.</p>
    153       <p>Whereas XML resource files in other {@code res/} subdirectories define a single resource
    154 based on the XML filename, files in the {@code values/} directory describe multiple resources.
    155 For a file in this directory, each child of the {@code &lt;resources&gt;} element defines a single
    156 resource. For example, a {@code &lt;string&gt;} element creates an
    157 {@code R.string} resource and a  {@code &lt;color&gt;} element creates an {@code R.color}
    158 resource.</p>
    159       <p>Because each resource is defined with its own XML element, you can name the file
    160 whatever you want and place different resource types in one file. However, for clarity, you might
    161 want to place unique resource types in different files. For example, here are some filename
    162 conventions for resources you can create in this directory:</p>
    163       <ul>
    164         <li>arrays.xml for resource arrays (<a
    165 href="more-resources.html#TypedArray">typed arrays</a>).</li>
    166         <li>colors.xml for <a
    167 href="more-resources.html#Color">color values</a></li>
    168         <li>dimens.xml for <a
    169 href="more-resources.html#Dimension">dimension values</a>.</li>
    170         <li>strings.xml for <a href="string-resource.html">string
    171 values</a>.</li>
    172         <li>styles.xml for <a href="style-resource.html">styles</a>.</li>
    173       </ul>
    174       <p>See <a href="string-resource.html">String Resources</a>,
    175         <a href="style-resource.html">Style Resource</a>, and
    176         <a href="more-resources.html">More Resource Types</a>.</p>
    177     </td>
    178   </tr>
    179 
    180   <tr>
    181     <td><code>xml/</code></td>
    182     <td>Arbitrary XML files that can be read at runtime by calling {@link
    183 android.content.res.Resources#getXml(int) Resources.getXML()}. Various XML configuration files
    184 must be saved here, such as a <a
    185 href="{@docRoot}guide/topics/search/searchable-config.html">searchable configuration</a>.
    186 <!-- or preferences configuration. --></td>
    187   </tr>
    188 </table>
    189 
    190 <p class="caution"><strong>Caution:</strong> Never save resource files directly inside the
    191 {@code res/} directory&mdash;it will cause a compiler error.</p>
    192 
    193 <p>For more information about certain types of resources, see the <a
    194 href="available-resources.html">Resource Types</a> documentation.</p>
    195 
    196 <p>The resources that you save in the subdirectories defined in table 1 are your "default"
    197 resources. That is, these resources define the default design and content for your application.
    198 However, different types of Android-powered devices might call for different types of resources.
    199 For example, if a device has a larger than normal screen, then you should provide
    200 different layout resources that take advantage of the extra screen space. Or, if a device has a
    201 different language setting, then you should provide different string resources that translate the
    202 text in your user interface. To provide these different resources for different device
    203 configurations, you need to provide alternative resources, in addition to your default
    204 resources.</p>
    205 
    206 
    207 <h2 id="AlternativeResources">Providing Alternative Resources</h2>
    208 
    209 
    210 <div class="figure" style="width:421px">
    211 <img src="{@docRoot}images/resources/resource_devices_diagram2.png" height="137" alt="" />
    212 <p class="img-caption">
    213 <strong>Figure 1.</strong> Two different devices, one using alternative resources.</p>
    214 </div>
    215 
    216 <p>Almost every application should provide alternative resources to support specific device
    217 configurations. For instance, you should include alternative drawable resources for different
    218 screen densities and alternative string resources for different languages. At runtime, Android
    219 detects the current device configuration and loads the appropriate
    220 resources for your application.</p>
    221 
    222 <p>To specify configuration-specific alternatives for a set of resources:</p>
    223 <ol>
    224   <li>Create a new directory in {@code res/} named in the form {@code
    225 <em>&lt;resources_name&gt;</em>-<em>&lt;config_qualifier&gt;</em>}.
    226     <ul>
    227       <li><em>{@code &lt;resources_name&gt;}</em> is the directory name of the corresponding default
    228 resources (defined in table 1).</li>
    229       <li><em>{@code &lt;qualifier&gt;}</em> is a name that specifies an individual configuration
    230 for which these resources are to be used (defined in table 2).</li>
    231     </ul>
    232     <p>You can append more than one <em>{@code &lt;qualifier&gt;}</em>. Separate each
    233 one with a dash.</p>
    234   </li>
    235   <li>Save the respective alternative resources in this new directory. The resource files must be
    236 named exactly the same as the default resource files.</li>
    237 </ol>
    238 
    239 <p>For example, here are some default and alternative resources:</p>
    240 
    241 <pre class="classic no-pretty-print">
    242 res/
    243     drawable/   <span style="color:black">
    244         icon.png
    245         background.png    </span>
    246     drawable-hdpi/  <span style="color:black">
    247         icon.png
    248         background.png  </span>
    249 </pre>
    250 
    251 <p>The {@code hdpi} qualifier indicates that the resources in that directory are for devices with a
    252 high-density screen. The images in each of these drawable directories are sized for a specific
    253 screen density, but the filenames are exactly
    254 the same. This way, the resource ID that you use to reference the {@code icon.png} or {@code
    255 background.png} image is always the same, but Android selects the
    256 version of each resource that best matches the current device, by comparing the device
    257 configuration information with the qualifiers in the alternative resource directory name.</p>
    258 
    259 <p>Android supports several configuration qualifiers and you can
    260 add multiple qualifiers to one directory name, by separating each qualifier with a dash. Table 2
    261 lists the valid configuration qualifiers, in order of precedence&mdash;if you use multiple
    262 qualifiers for one resource directory, they must be added to the directory name in the order they
    263 are listed in the table.</p>
    264 
    265 <p class="note"><strong>Note:</strong> Some configuration qualifiers were added after Android 1.0,
    266 so not
    267 all versions of Android support all the qualifiers listed in table 2. New qualifiers
    268 indicate the version in which they were added. To avoid any issues, always include a set of default
    269 resources for resources that your application uses. For more information, see the section about <a
    270 href="#Compatibility">Providing the Best Device Compatibility with Resources</a>.</p>
    271 
    272 <p class="table-caption" id="table2"><strong>Table 2.</strong> Configuration qualifier
    273 names.</p>
    274 <table>
    275     <tr>
    276         <th>Configuration</th>
    277         <th>Qualifier Values</th>
    278         <th>Description</th>
    279     </tr>
    280     <tr id="MccQualifier">
    281       <td>MCC and MNC</td>
    282       <td>Examples:<br/>
    283         <code>mcc310</code><br/>
    284         <code><nobr>mcc310-mnc004</nobr></code><br/>
    285         <code>mcc208-mnc00</code><br/>
    286         etc.
    287       </td>
    288       <td>
    289         <p>The mobile country code (MCC), optionally followed by mobile network code (MNC)
    290         from the SIM card in the device. For example, <code>mcc310</code> is U.S. on any carrier,
    291         <code>mcc310-mnc004</code> is U.S. on Verizon, and <code>mcc208-mnc00</code> is France on
    292         Orange.</p>
    293         <p>If the device uses a radio connection (GSM phone), the MCC comes
    294         from the SIM, and the MNC comes from the network to which the
    295         device is connected.</p>
    296         <p>You can also use the MCC alone (for example, to include country-specific legal
    297 resources in your application). If you need to specify based on the language only, then use the
    298 <em>language and region</em> qualifier instead (discussed next). If you decide to use the MCC and
    299 MNC qualifier, you should do so with care and test that it works as expected.</p>
    300         <p>Also see the configuration fields {@link
    301 android.content.res.Configuration#mcc}, and {@link
    302 android.content.res.Configuration#mnc}, which indicate the current mobile country code
    303 and mobile network code, respectively.</p>
    304       </td>
    305     </tr>
    306     <tr id="LocaleQualifier">
    307       <td>Language and region</td>
    308       <td>Examples:<br/>
    309         <code>en</code><br/>
    310         <code>fr</code><br/>
    311         <code>en-rUS</code><br/>
    312         <code>fr-rFR</code><br/>
    313         <code>fr-rCA</code><br/>
    314         etc.
    315       </td>
    316       <td><p>The language is defined by a two-letter <a
    317 href="http://www.loc.gov/standards/iso639-2/php/code_list.php">ISO
    318               639-1</a> language code, optionally followed by a two letter
    319               <a
    320 href="http://www.iso.org/iso/en/prods-services/iso3166ma/02iso-3166-code-lists/list-en1.html">ISO
    321               3166-1-alpha-2</a> region code (preceded by lowercase &quot;{@code r}&quot;).
    322         </p><p>
    323         The codes are <em>not</em> case-sensitive; the {@code r} prefix is used to
    324         distinguish the region portion.
    325         You cannot specify a region alone.</p>
    326         <p>This can change during the life
    327 of your application if the user changes his or her language in the system settings. See <a
    328 href="runtime-changes.html">Handling Runtime Changes</a> for information about
    329 how this can affect your application during runtime.</p>
    330         <p>See <a href="localization.html">Localization</a> for a complete guide to localizing
    331 your application for other languages.</p>
    332         <p>Also see the {@link android.content.res.Configuration#locale} configuration field, which
    333 indicates the current locale.</p>
    334       </td>
    335     </tr>
    336     <tr id="SmallestScreenWidthQualifier">
    337       <td>smallestWidth</td>
    338       <td><code>sw&lt;N&gt;dp</code><br/><br/>
    339         Examples:<br/>
    340         <code>sw320dp</code><br/>
    341         <code>sw600dp</code><br/>
    342         <code>sw720dp</code><br/>
    343         etc.
    344       </td>
    345       <td>
    346         <p>The fundamental size of a screen, as indicated by the shortest dimension of the available
    347 screen area. Specifically, the device's smallestWidth is the shortest of the screen's available
    348 height and width (you may also think of it as the "smallest possible width" for the screen). You can
    349 use this qualifier to ensure that, regardless of the screen's current orientation, your
    350 application's has at least {@code &lt;N&gt;} dps of width available for it UI.</p>
    351         <p>For example, if your layout requires that its smallest dimension of screen area be at
    352 least 600 dp at all times, then you can use this qualifer to create the layout resources, {@code
    353 res/layout-sw600dp/}. The system will use these resources only when the smallest dimension of
    354 available screen is at least 600dp, regardless of whether the 600dp side is the user-perceived
    355 height or width. The smallestWidth is a fixed screen size characteristic of the device; <strong>the
    356 device's smallestWidth does not change when the screen's orientation changes</strong>.</p>
    357         <p>The smallestWidth of a device takes into account screen decorations and system UI. For
    358 example, if the device has some persistent UI elements on the screen that account for space along
    359 the axis of the smallestWidth, the system declares the smallestWidth to be smaller than the actual
    360 screen size, because those are screen pixels not available for your UI. Thus, the value you use
    361 should be the actual smallest dimension <em>required by your layout</em> (usually, this value is the
    362 "smallest width" that your layout supports, regardless of the screen's current orientation).</p>
    363         <p>Some values you might use here for common screen sizes:</p>
    364         <ul>
    365           <li>320, for devices with screen configurations such as:
    366             <ul>
    367               <li>240x320 ldpi (QVGA handset)</li>
    368               <li>320x480 mdpi (handset)</li>
    369               <li>480x800 hdpi (high density handset)</li>
    370             </ul>
    371           </li>
    372           <li>480, for screens such as 480x800 mdpi (tablet/handset).</li>
    373           <li>600, for screens such as 600x1024 mdpi (7" tablet).</li>
    374           <li>720, for screens such as 720x1280 mdpi (10" tablet).</li>
    375         </ul>
    376         <p>When your application provides multiple resource directories with different values for
    377         the smallestWidth qualifier, the system uses the one closest to (without exceeding) the
    378 device's smallestWidth. </p>
    379         <p><em>Added in API level 13.</em></p>
    380         <p>Also see the <a
    381 href="{@docRoot}guide/topics/manifest/supports-screens-element.html#requiresSmallest">{@code
    382 android:requiresSmallestWidthDp}</a> attribute, which declares the minimum smallestWidth with which
    383 your application is compatible, and the {@link
    384 android.content.res.Configuration#smallestScreenWidthDp} configuration field, which holds the
    385 device's smallestWidth value.</p>
    386         <p>For more information about designing for different screens and using this
    387 qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
    388 Multiple Screens</a> developer guide.</p>
    389       </td>
    390     </tr>
    391     <tr id="ScreenWidthQualifier">
    392       <td>Available width</td>
    393       <td><code>w&lt;N&gt;dp</code><br/><br/>
    394         Examples:<br/>
    395         <code>w720dp</code><br/>
    396         <code>w1024dp</code><br/>
    397         etc.
    398       </td>
    399       <td>
    400         <p>Specifies a minimum available screen width, in {@code dp} units at which the resource
    401           should be used&mdash;defined by the <code>&lt;N&gt;</code> value.  This
    402           configuration value will change when the orientation
    403           changes between landscape and portrait to match the current actual width.</p>
    404         <p>When your application provides multiple resource directories with different values
    405           for this configuration, the system uses the one closest to (without exceeding)
    406           the device's current screen width.  The
    407           value here takes into account screen decorations, so if the device has some
    408           persistent UI elements on the left or right edge of the display, it
    409           uses a value for the width that is smaller than the real screen size, accounting
    410           for these UI elements and reducing the application's available space.</p>
    411         <p><em>Added in API level 13.</em></p>
    412         <p>Also see the {@link android.content.res.Configuration#screenWidthDp}
    413           configuration field, which holds the current screen width.</p>
    414         <p>For more information about designing for different screens and using this
    415 qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
    416 Multiple Screens</a> developer guide.</p>
    417       </td>
    418     </tr>
    419     <tr id="ScreenHeightQualifier">
    420       <td>Available height</td>
    421       <td><code>h&lt;N&gt;dp</code><br/><br/>
    422         Examples:<br/>
    423         <code>h720dp</code><br/>
    424         <code>h1024dp</code><br/>
    425         etc.
    426       </td>
    427       <td>
    428         <p>Specifies a minimum available screen height, in "dp" units at which the resource
    429           should be used&mdash;defined by the <code>&lt;N&gt;</code> value.  This
    430           configuration value will change when the orientation
    431           changes between landscape and portrait to match the current actual height.</p>
    432         <p>When your application provides multiple resource directories with different values
    433           for this configuration, the system uses the one closest to (without exceeding)
    434           the device's current screen height.  The
    435           value here takes into account screen decorations, so if the device has some
    436           persistent UI elements on the top or bottom edge of the display, it uses
    437           a value for the height that is smaller than the real screen size, accounting
    438           for these UI elements and reducing the application's available space.  Screen
    439           decorations that are not fixed (such as a phone status bar that can be
    440           hidden when full screen) are <em>not</em> accounted for here, nor are
    441           window decorations like the title bar or action bar, so applications must be prepared to
    442           deal with a somewhat smaller space than they specify.
    443         <p><em>Added in API level 13.</em></p>
    444         <p>Also see the {@link android.content.res.Configuration#screenHeightDp}
    445           configuration field, which holds the current screen width.</p>
    446         <p>For more information about designing for different screens and using this
    447 qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
    448 Multiple Screens</a> developer guide.</p>
    449       </td>
    450     </tr>
    451     <tr id="ScreenSizeQualifier">
    452       <td>Screen size</td>
    453       <td>
    454         <code>small</code><br/>
    455         <code>normal</code><br/>
    456         <code>large</code><br/>
    457         <code>xlarge</code>
    458       </td>
    459       <td>
    460         <ul class="nolist">
    461         <li>{@code small}: Screens that are of similar size to a
    462         low-density QVGA screen. The minimum layout size for a small screen
    463         is approximately 320x426 dp units.  Examples are QVGA low density and VGA high
    464         density.</li>
    465         <li>{@code normal}: Screens that are of similar size to a
    466         medium-density HVGA screen. The minimum
    467         layout size for a normal screen is approximately 320x470 dp units.  Examples
    468         of such screens a WQVGA low density, HVGA medium density, WVGA
    469         high density.</li>
    470         <li>{@code large}: Screens that are of similar size to a
    471         medium-density VGA screen.
    472         The minimum layout size for a large screen is approximately 480x640 dp units.
    473         Examples are VGA and WVGA medium density screens.</li>
    474         <li>{@code xlarge}: Screens that are considerably larger than the traditional
    475         medium-density HVGA screen. The minimum layout size for an xlarge screen
    476         is approximately 720x960 dp units.  In most cases, devices with extra large
    477         screens would be too large to carry in a pocket and would most likely
    478         be tablet-style devices. <em>Added in API level 9.</em></li>
    479         </ul>
    480         <p class="note"><strong>Note:</strong> Using a size qualifier does not imply that the
    481 resources are <em>only</em> for screens of that size. If you do not provide alternative
    482 resources with qualifiers that better match the current device configuration, the system may use
    483 whichever resources are the <a href="#BestMatch">best match</a>.</p>
    484         <p class="caution"><strong>Caution:</strong> If all your resources use a size qualifier that
    485 is <em>larger</em> than the current screen, the system will <strong>not</strong> use them and your
    486 application will crash at runtime (for example, if all layout resources are tagged with the {@code
    487 xlarge} qualifier, but the device is a normal-size screen).</p>
    488         <p><em>Added in API level 4.</em></p>
    489         
    490         <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
    491 Screens</a> for more information.</p>
    492         <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field,
    493 which indicates whether the screen is small, normal,
    494 or large.</p>
    495       </td>
    496     </tr>
    497     <tr id="ScreenAspectQualifier">
    498       <td>Screen aspect</td>
    499       <td>
    500         <code>long</code><br/>
    501         <code>notlong</code>
    502       </td>
    503       <td>
    504         <ul class="nolist">
    505           <li>{@code long}: Long screens, such as WQVGA, WVGA, FWVGA</li>
    506           <li>{@code notlong}: Not long screens, such as QVGA, HVGA, and VGA</li>
    507         </ul>
    508         <p><em>Added in API level 4.</em></p>
    509         <p>This is based purely on the aspect ratio of the screen (a "long" screen is wider). This
    510 is not related to the screen orientation.</p>
    511         <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field,
    512 which indicates whether the screen is long.</p>
    513       </td>
    514     </tr>
    515     <tr id="OrientationQualifier">
    516       <td>Screen orientation</td>
    517       <td>
    518         <code>port</code><br/>
    519         <code>land</code>  <!-- <br/>
    520         <code>square</code>  -->
    521       </td>
    522       <td>
    523         <ul class="nolist">
    524           <li>{@code port}: Device is in portrait orientation (vertical)</li>
    525           <li>{@code land}: Device is in landscape orientation (horizontal)</li>
    526           <!-- Square mode is currently not used. -->
    527         </ul>
    528         <p>This can change during the life of your application if the user rotates the
    529 screen. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about
    530 how this affects your application during runtime.</p>
    531         <p>Also see the {@link android.content.res.Configuration#orientation} configuration field,
    532 which indicates the current device orientation.</p>
    533       </td>
    534     </tr>
    535     <tr id="DockQualifier">
    536       <td>Dock mode</td>
    537       <td>
    538         <code>car</code><br/>
    539         <code>desk</code>
    540       </td>
    541       <td>
    542         <ul class="nolist">
    543           <li>{@code car}: Device is in a car dock</li>
    544           <li>{@code desk}: Device is in a desk dock</li>
    545         </ul>
    546         <p><em>Added in API level 8.</em></p>
    547         <p>This can change during the life of your application if the user places the device in a
    548 dock. You can enable or disable this mode using {@link
    549 android.app.UiModeManager}. See <a href="runtime-changes.html">Handling Runtime Changes</a> for
    550 information about how this affects your application during runtime.</p>
    551       </td>
    552     </tr>
    553     <tr id="NightQualifier">
    554       <td>Night mode</td>
    555       <td>
    556         <code>night</code><br/>
    557         <code>notnight</code>
    558       </td>
    559       <td>
    560         <ul class="nolist">
    561           <li>{@code night}: Night time</li>
    562           <li>{@code notnight}: Day time</li>
    563         </ul>
    564         <p><em>Added in API level 8.</em></p>
    565         <p>This can change during the life of your application if night mode is left in
    566 auto mode (default), in which case the mode changes based on the time of day.  You can enable
    567 or disable this mode using {@link android.app.UiModeManager}. See <a
    568 href="runtime-changes.html">Handling Runtime Changes</a> for information about how this affects your
    569 application during runtime.</p>
    570       </td>
    571     </tr>
    572     <tr id="DensityQualifier">
    573       <td>Screen pixel density (dpi)</td>
    574       <td>
    575         <code>ldpi</code><br/>
    576         <code>mdpi</code><br/>
    577         <code>hdpi</code><br/>
    578         <code>xhdpi</code><br/>
    579         <code>nodpi</code><br/>
    580         <code>tvdpi</code>
    581       </td>
    582       <td>
    583         <ul class="nolist">
    584           <li>{@code ldpi}: Low-density screens; approximately 120dpi.</li>
    585           <li>{@code mdpi}: Medium-density (on traditional HVGA) screens; approximately
    586 160dpi.</li>
    587           <li>{@code hdpi}: High-density screens; approximately 240dpi.</li>
    588           <li>{@code xhdpi}: Extra high-density screens; approximately 320dpi. <em>Added in API
    589 Level 8</em></li>
    590           <li>{@code nodpi}: This can be used for bitmap resources that you do not want to be scaled
    591 to match the device density.</li>
    592           <li>{@code tvdpi}: Screens somewhere between mdpi and hdpi; approximately 213dpi. This is
    593 not considered a "primary" density group. It is mostly intended for televisions and most
    594 apps shouldn't need it&mdash;providing mdpi and hdpi resources is sufficient for most apps and
    595 the system will scale them as appropriate. This qualifier was introduced with API level 13.</li>
    596         </ul>
    597         <p>There is a 3:4:6:8 scaling ratio between the four primary densities (ignoring the
    598 tvdpi density). So, a 9x9 bitmap in ldpi is 12x12 in mdpi, 18x18 in hdpi and 24x24 in xhdpi.</p>
    599         <p>If you decide that your image resources don't look good enough on a television or
    600 other certain devices and want to try tvdpi resources, the scaling factor is 1.33*mdpi. For
    601 example, a 100px x 100px image for mdpi screens should be 133px x 133px for tvdpi.</p>
    602         <p class="note"><strong>Note:</strong> Using a density qualifier does not imply that the
    603 resources are <em>only</em> for screens of that density. If you do not provide alternative
    604 resources with qualifiers that better match the current device configuration, the system may use
    605 whichever resources are the <a href="#BestMatch">best match</a>.</p>
    606         <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
    607 Screens</a> for more information about how to handle different screen densities and how Android
    608 might scale your bitmaps to fit the current density.</p>
    609        </td>
    610     </tr>
    611     <tr id="TouchscreenQualifier">
    612       <td>Touchscreen type</td>
    613       <td>
    614         <code>notouch</code><br/>
    615         <code>stylus</code><br/>
    616         <code>finger</code>
    617       </td>
    618       <td>
    619         <ul class="nolist">
    620           <li>{@code notouch}: Device does not have a touchscreen.</li>
    621           <li>{@code stylus}: Device has a resistive touchscreen that's suited for use with a
    622 stylus.</li>
    623           <li>{@code finger}: Device has a touchscreen.</li>
    624         </ul>
    625         <p>Also see the {@link android.content.res.Configuration#touchscreen} configuration field,
    626 which indicates the type of touchscreen on the device.</p>
    627       </td>
    628     </tr>
    629     <tr id="KeyboardAvailQualifier">
    630       <td>Keyboard availability</td>
    631       <td>
    632         <code>keysexposed</code><br/>
    633         <code>keyshidden</code><br/>
    634         <code>keyssoft</code>
    635       </td>
    636       <td>
    637         <ul class="nolist">
    638           <li>{@code keysexposed}: Device has a keyboard available. If the device has a
    639 software keyboard enabled (which is likely), this may be used even when the hardware keyboard is
    640 <em>not</em> exposed to the user, even if the device has no hardware keyboard. If no software
    641 keyboard is provided or it's disabled, then this is only used when a hardware keyboard is
    642 exposed.</li>
    643           <li>{@code keyshidden}: Device has a hardware keyboard available but it is
    644 hidden <em>and</em> the device does <em>not</em> have a software keyboard enabled.</li>
    645           <li>{@code keyssoft}: Device has a software keyboard enabled, whether it's
    646 visible or not.</li>
    647         </ul>
    648         <p>If you provide <code>keysexposed</code> resources, but not <code>keyssoft</code>
    649 resources, the system uses the <code>keysexposed</code> resources regardless of whether a
    650 keyboard is visible, as long as the system has a software keyboard enabled.</p>
    651         <p>This can change during the life of your application if the user opens a hardware
    652 keyboard. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about how
    653 this affects your application during runtime.</p>
    654         <p>Also see the configuration fields {@link
    655 android.content.res.Configuration#hardKeyboardHidden} and {@link
    656 android.content.res.Configuration#keyboardHidden}, which indicate the visibility of a hardware
    657 keyboard and and the visibility of any kind of keyboard (including software), respectively.</p>
    658       </td>
    659     </tr>
    660     <tr id="ImeQualifier">
    661       <td>Primary text input method</td>
    662       <td>
    663         <code>nokeys</code><br/>
    664         <code>qwerty</code><br/>
    665         <code>12key</code>
    666       </td>
    667       <td>
    668         <ul class="nolist">
    669           <li>{@code nokeys}: Device has no hardware keys for text input.</li>
    670           <li>{@code qwerty}: Device has a hardware qwerty keyboard, whether it's visible to the
    671 user
    672 or not.</li>
    673           <li>{@code 12key}: Device has a hardware 12-key keyboard, whether it's visible to the user
    674 or not.</li>
    675         </ul>
    676         <p>Also see the {@link android.content.res.Configuration#keyboard} configuration field,
    677 which indicates the primary text input method available.</p>
    678       </td>
    679     </tr>
    680     <tr id="NavAvailQualifier">
    681       <td>Navigation key availability</td>
    682       <td>
    683         <code>navexposed</code><br/>
    684         <code>navhidden</code>
    685       </td>
    686       <td>
    687         <ul class="nolist">
    688           <li>{@code navexposed}: Navigation keys are available to the user.</li>
    689           <li>{@code navhidden}: Navigation keys are not available (such as behind a closed
    690 lid).</li>
    691         </ul>
    692         <p>This can change during the life of your application if the user reveals the navigation
    693 keys. See <a href="runtime-changes.html">Handling Runtime Changes</a> for
    694 information about how this affects your application during runtime.</p>
    695         <p>Also see the {@link android.content.res.Configuration#navigationHidden} configuration
    696 field, which indicates whether navigation keys are hidden.</p>
    697       </td>
    698     </tr>
    699     <tr id="TouchQualifier">
    700       <td>Primary non-touch navigation method</td>
    701       <td>
    702         <code>nonav</code><br/>
    703         <code>dpad</code><br/>
    704         <code>trackball</code><br/>
    705         <code>wheel</code>
    706       </td>
    707       <td>
    708         <ul class="nolist">
    709           <li>{@code nonav}: Device has no navigation facility other than using the
    710 touchscreen.</li>
    711           <li>{@code dpad}: Device has a directional-pad (d-pad) for navigation.</li>
    712           <li>{@code trackball}: Device has a trackball for navigation.</li>
    713           <li>{@code wheel}: Device has a directional wheel(s) for navigation (uncommon).</li>
    714         </ul>
    715         <p>Also see the {@link android.content.res.Configuration#navigation} configuration field,
    716 which indicates the type of navigation method available.</p>
    717       </td>
    718     </tr>
    719 <!-- DEPRECATED
    720     <tr>
    721       <td>Screen dimensions</td>
    722       <td>Examples:<br/>
    723         <code>320x240</code><br/>
    724         <code>640x480</code><br/>
    725         etc.
    726       </td>
    727       <td>
    728         <p>The larger dimension must be specified first. <strong>This configuration is deprecated
    729 and should not be used</strong>. Instead use "screen size," "wider/taller screens," and "screen
    730 orientation" described above.</p>
    731       </td>
    732     </tr>
    733 -->
    734     <tr id="VersionQualifier">
    735       <td>Platform Version (API level)</td>
    736       <td>Examples:<br/>
    737         <code>v3</code><br/>
    738         <code>v4</code><br/>
    739         <code>v7</code><br/>
    740         etc.</td>
    741       <td>
    742         <p>The API level supported by the device. For example, <code>v1</code> for API level
    743 1 (devices with Android 1.0 or higher) and <code>v4</code> for API level 4 (devices with Android
    744 1.6 or higher). See the <a
    745 href="{@docRoot}guide/appendix/api-levels.html">Android API levels</a> document for more information
    746 about these values.</p>
    747         <p class="caution"><strong>Caution:</strong> Android 1.5 and 1.6 only match resources
    748 with this qualifier when it exactly matches the platform version. See the section below about <a
    749 href="#KnownIssues">Known Issues</a> for more information.</p>
    750       </td>
    751     </tr>
    752 </table>
    753 
    754 
    755 <h3 id="QualifierRules">Qualifier name rules</h3>
    756 
    757 <p>Here are some rules about using configuration qualifier names:</p>
    758 
    759 <ul>
    760     <li>You can specify multiple qualifiers for a single set of resources, separated by dashes. For
    761 example, <code>drawable-en-rUS-land</code> applies to US-English devices in landscape
    762 orientation.</li>
    763     <li>The qualifiers must be in the order listed in <a href="#table2">table 2</a>. For
    764 example:
    765       <ul>
    766         <li>Wrong: <code>drawable-hdpi-port/</code></li>
    767         <li>Correct: <code>drawable-port-hdpi/</code></li>
    768       </ul>
    769     </li>
    770     <li>Alternative resource directories cannot be nested. For example, you cannot have
    771 <code>res/drawable/drawable-en/</code>.</li>
    772     <li>Values are case-insensitive.  The resource compiler converts directory names
    773     to lower case before processing to avoid problems on case-insensitive
    774     file systems. Any capitalization in the names is only to benefit readability.</li>
    775     <li>Only one value for each qualifier type is supported. For example, if you want to use
    776 the same drawable files for Spain and France, you <em>cannot</em> have a directory named
    777 <code>drawable-rES-rFR/</code>. Instead you need two resource directories, such as
    778 <code>drawable-rES/</code> and <code>drawable-rFR/</code>, which contain the appropriate files.
    779 However, you are not required to actually duplicate the same files in both locations. Instead, you
    780 can create an alias to a resource. See <a href="#AliasResources">Creating
    781 alias resources</a> below.</li>
    782 </ul>
    783 
    784 <p>After you save alternative resources into directories named with
    785 these qualifiers, Android automatically applies the resources in your application based on the
    786 current device configuration. Each time a resource is requested, Android checks for alternative
    787 resource directories that contain the requested resource file, then <a href="#BestMatch">finds the
    788 best-matching resource</a> (discussed below). If there are no alternative resources that match
    789 a particular device configuration, then Android uses the corresponding default resources (the
    790 set of resources for a particular resource type that does not include a configuration
    791 qualifier).</p>
    792 
    793 
    794 
    795 <h3 id="AliasResources">Creating alias resources</h3>
    796 
    797 <p>When you have a resource that you'd like to use for more than one device
    798 configuration (but do not want to provide as a default resource), you do not need to put the same
    799 resource in more than one alternative resource directory. Instead, you can (in some cases) create an
    800 alternative
    801 resource that acts as an alias for a resource saved in your default resource directory.</p>
    802 
    803 <p class="note"><strong>Note:</strong> Not all resources offer a mechanism by which you can
    804 create an alias to another resource. In particular, animation, menu, raw, and other unspecified
    805 resources in the {@code xml/} directory do not offer this feature.</p>
    806 
    807 <p>For example, imagine you have an application icon, {@code icon.png}, and need unique version of
    808 it for different locales. However, two locales, English-Canadian and French-Canadian, need to
    809 use the same version. You might assume that you need to copy the same image
    810 into the resource directory for both English-Canadian and French-Canadian, but it's
    811 not true. Instead, you can save the image that's used for both as {@code icon_ca.png} (any
    812 name other than {@code icon.png}) and put
    813 it in the default {@code res/drawable/} directory. Then create an {@code icon.xml} file in {@code
    814 res/drawable-en-rCA/} and {@code res/drawable-fr-rCA/} that refers to the {@code icon_ca.png}
    815 resource using the {@code &lt;bitmap&gt;} element. This allows you to store just one version of the
    816 PNG file and two small XML files that point to it. (An example XML file is shown below.)</p>
    817 
    818 
    819 <h4>Drawable</h4>
    820 
    821 <p>To create an alias to an existing drawable, use the {@code &lt;bitmap&gt;} element.
    822 For example:</p>
    823 
    824 <pre>
    825 &lt;?xml version="1.0" encoding="utf-8"?>
    826 &lt;bitmap xmlns:android="http://schemas.android.com/apk/res/android"
    827     android:src="@drawable/icon_ca" />
    828 </pre>
    829 
    830 <p>If you save this file as {@code icon.xml} (in an alternative resource directory, such as
    831 {@code res/drawable-en-rCA/}), it is compiled into a resource that you
    832 can reference as {@code R.drawable.icon}, but is actually an alias for the {@code
    833 R.drawable.icon_ca} resource (which is saved in {@code res/drawable/}).</p>
    834 
    835 
    836 <h4>Layout</h4>
    837 
    838 <p>To create an alias to an existing layout, use the {@code &lt;include&gt;}
    839 element, wrapped in a {@code &lt;merge&gt;}. For example:</p>
    840 
    841 <pre>
    842 &lt;?xml version="1.0" encoding="utf-8"?>
    843 &lt;merge>
    844     &lt;include layout="@layout/main_ltr"/>
    845 &lt;/merge>
    846 </pre>
    847 
    848 <p>If you save this file as {@code main.xml}, it is compiled into a resource you can reference
    849 as {@code R.layout.main}, but is actually an alias for the {@code R.layout.main_ltr}
    850 resource.</p>
    851 
    852 
    853 <h4>Strings and other simple values</h4>
    854 
    855 <p>To create an alias to an existing string, simply use the resource ID of the desired
    856 string as the value for the new string. For example:</p>
    857 
    858 <pre>
    859 &lt;?xml version="1.0" encoding="utf-8"?>
    860 &lt;resources>
    861     &lt;string name="hello">Hello&lt;/string>
    862     &lt;string name="hi">@string/hello&lt;/string>
    863 &lt;/resources>
    864 </pre>
    865 
    866 <p>The {@code R.string.hi} resource is now an alias for the {@code R.string.hello}.</p>
    867 
    868 <p> <a href="{@docRoot}guide/topics/resources/more-resources.html">Other simple values</a> work the
    869 same way. For example, a color:</p>
    870 
    871 <pre>
    872 &lt;?xml version="1.0" encoding="utf-8"?>
    873 &lt;resources>
    874     &lt;color name="yellow">#f00&lt;/color>
    875     &lt;color name="highlight">@color/red&lt;/color>
    876 &lt;/resources>
    877 </pre>
    878 
    879 
    880 
    881 
    882 <h2 id="Compatibility">Providing the Best Device Compatibility with Resources</h2>
    883 
    884 <p>In order for your application to support multiple device configurations, it's very important that
    885 you always provide default resources for each type of resource that your application uses.</p>
    886 
    887 <p>For example, if your application supports several languages, always include a {@code
    888 values/} directory (in which your strings are saved) <em>without</em> a <a
    889 href="#LocaleQualifier">language and region qualifier</a>. If you instead put all your string files
    890 in directories that have a language and region qualifier, then your application will crash when run
    891 on a device set to a language that your strings do not support. But, as long as you provide default
    892 {@code values/} resources, then your application will run properly (even if the user doesn't
    893 understand that language&mdash;it's better than crashing).</p>
    894 
    895 <p>Likewise, if you provide different layout resources based on the screen orientation, you should
    896 pick one orientation as your default. For example, instead of providing layout resources in {@code
    897 layout-land/} for landscape and {@code layout-port/} for portrait, leave one as the default, such as
    898 {@code layout/} for landscape and {@code layout-port/} for portrait.</p>
    899 
    900 <p>Providing default resources is important not only because your application might run on a
    901 configuration you had not anticipated, but also because new versions of Android sometimes add
    902 configuration qualifiers that older versions do not support. If you use a new resource qualifier,
    903 but maintain code compatibility with older versions of Android, then when an older version of
    904 Android runs your application, it will crash if you do not provide default resources, because it
    905 cannot use the resources named with the new qualifier. For example, if your <a
    906 href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
    907 minSdkVersion}</a> is set to 4, and you qualify all of your drawable resources using <a
    908 href="#NightQualifier">night mode</a> ({@code night} or {@code notnight}, which were added in API
    909 Level 8), then an API level 4 device cannot access your drawable resources and will crash. In this
    910 case, you probably want {@code notnight} to be your default resources, so you should exclude that
    911 qualifier so your drawable resources are in either {@code drawable/} or {@code drawable-night/}.</p>
    912 
    913 <p>So, in order to provide the best device compatibility, always provide default
    914 resources for the resources your application needs to perform properly. Then create alternative
    915 resources for specific device configurations using the configuration qualifiers.</p>
    916 
    917 <p>There is one exception to this rule: If your application's <a
    918 href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> is 4 or
    919 greater, you <em>do not</em> need default drawable resources when you provide alternative drawable
    920 resources with the <a href="#DensityQualifier">screen density</a> qualifier. Even without default
    921 drawable resources, Android can find the best match among the alternative screen densities and scale
    922 the bitmaps as necessary. However, for the best experience on all types of devices, you should
    923 provide alternative drawables for all three types of density. If your <a
    924 href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> is
    925 <em>less than</em> 4 (Android 1.5 or lower), be aware that the screen size, density, and aspect
    926 qualifiers are not supported on Android 1.5 or lower, so you might need to perform additional
    927 compatibility for these versions.</p>
    928 
    929 
    930 <h3 id="ScreenCompatibility">Providing screen resource compatibility for Android 1.5</h3>
    931 
    932 <p>Android 1.5 (and lower) does not support the following configuration qualifers:</p>
    933 <dl>
    934   <dt><a href="#DensityQualifier">Density</a></dt>
    935     <dd>{@code ldpi}, {@code mdpi}, {@code ldpi}, and {@code nodpi}</dd>
    936   <dt><a href="#ScreenSizeQualifier">Screen size</a></dt>
    937     <dd>{@code small}, {@code normal}, and {@code large}</dd>
    938   <dt><a href="#ScreenAspectQualifier">Screen aspect</a></dt>
    939     <dd>{@code long} and {@code notlong}</dd>
    940 </dl>
    941 
    942 <p>These configuration qualifiers were introduced in Android 1.6, so Android 1.5 (API level 3) and
    943 lower does not support them. If you use these configuration qualifiers and do not provide
    944 corresponding default resources, then an Android 1.5 device might use any one of the resource
    945 directories named with the above screen configuration qualifiers, because it ignores these
    946 qualifiers and uses whichever otherwise-matching drawable resource it finds first.</p>
    947 
    948 <p>For example, if your application supports Android 1.5 and includes drawable resources for
    949 each density type ({@code drawable-ldpi/}, {@code drawable-mdpi/}, and {@code drawable-ldpi/}),
    950 and does <em>not</em> include default drawable resources ({@code drawable/}), then
    951 an Android 1.5 will use drawables from any one of the alternative resource directories, which
    952 can result in a user interface that's less than ideal.<p>
    953 
    954 <p>So, to provide compatibility with Android 1.5 (and lower) when using the screen configuration
    955 qualifiers:</p>
    956 <ol>
    957   <li>Provide default resources that are for medium-density, normal, and notlong screens.
    958 
    959     <p>Because all Android 1.5 devices have medium-density, normal, not-long screens, you can
    960 place these kinds of resources in the corresponding default resource directory. For example, put all
    961 medium density drawable resources in {@code drawable/} (instead of {@code drawable-mdpi/}),
    962 put {@code normal} size resources in the corresponding default resource directory, and {@code
    963 notlong} resources in the corresponding default resource directory.</p>
    964   </li>
    965 
    966   <li>Ensure that your <a href="{@docRoot}sdk/tools-notes.html">SDK Tools</a> version
    967 is r6 or greater.
    968 
    969     <p>You need SDK Tools, Revision 6 (or greater), because it includes a new packaging tool that
    970 automatically applies an appropriate <a href="#VersionQualifier">version qualifier</a> to any
    971 resource directory named with a qualifier that does not exist in Android 1.0. For example, because
    972 the density qualifier was introduced in Android 1.6 (API level 4), when the packaging tool
    973 encounters a resource directory using the density qualifier, it adds {@code v4} to the directory
    974 name to ensure that older versions do not use those resources (only API level 4 and higher support
    975 that qualifier). Thus, by putting your medium-density resources in a directory <em>without</em> the
    976 {@code mdpi} qualifier, they are still accessible by Android 1.5, and any device that supports the
    977 density qualifer and has a medium-density screen also uses the default resources (which are mdpi)
    978 because they are the best match for the device (instead of using the {@code ldpi} or {@code hdpi}
    979 resources).</p>
    980 </li>
    981 </ol>
    982 
    983 <p class="note"><strong>Note:</strong> Later versions of Android, such as API level 8,
    984 introduce other configuration qualifiers that older version do not support. To provide the best
    985 compatibility, you should always include a set of default resources for each type of resource
    986 that your application uses, as discussed above to provide the best device compatibility.</p>
    987 
    988 
    989 
    990 <h2 id="BestMatch">How Android Finds the Best-matching Resource</h2>
    991 
    992 <p>When you request a resource for which you provide alternatives, Android selects which
    993 alternative resource to use at runtime, depending on the current device configuration. To
    994 demonstrate how Android selects an alternative resource, assume the following drawable directories
    995 each contain different versions of the same images:</p>
    996 
    997 <pre class="classic no-pretty-print">
    998 drawable/
    999 drawable-en/
   1000 drawable-fr-rCA/
   1001 drawable-en-port/
   1002 drawable-en-notouch-12key/
   1003 drawable-port-ldpi/
   1004 drawable-port-notouch-12key/
   1005 </pre>
   1006 
   1007 <p>And assume the following is the device configuration:</p>
   1008 
   1009 <p style="margin-left:1em;">
   1010 Locale = <code>en-GB</code> <br/>
   1011 Screen orientation = <code>port</code> <br/>
   1012 Screen pixel density = <code>hdpi</code> <br/>
   1013 Touchscreen type = <code>notouch</code> <br/>
   1014 Primary text input method = <code>12key</code>
   1015 </p>
   1016 
   1017 <p>By comparing the device configuration to the available alternative resources, Android selects
   1018 drawables from {@code drawable-en-port}.</p>
   1019 
   1020 <p>The system arrives at its decision for which resources to use with the following
   1021 logic:</p>
   1022 
   1023 
   1024 <div class="figure" style="width:280px">
   1025 <img src="{@docRoot}images/resources/res-selection-flowchart.png" alt="" height="590" />
   1026 <p class="img-caption"><strong>Figure 2.</strong> Flowchart of how Android finds the
   1027 best-matching resource.</p>
   1028 </div>
   1029 
   1030 
   1031 <ol>
   1032   <li>Eliminate resource files that contradict the device configuration.
   1033     <p>The <code>drawable-fr-rCA/</code> directory is eliminated, because it
   1034 contradicts the <code>en-GB</code> locale.</p>
   1035 <pre class="classic no-pretty-print">
   1036 drawable/
   1037 drawable-en/
   1038 <strike>drawable-fr-rCA/</strike>
   1039 drawable-en-port/
   1040 drawable-en-notouch-12key/
   1041 drawable-port-ldpi/
   1042 drawable-port-notouch-12key/
   1043 </pre>
   1044 <p class="note"><strong>Exception:</strong> Screen pixel density is the one qualifier that is not
   1045 eliminated due to a contradiction. Even though the screen density of the device is hdpi,
   1046 <code>drawable-port-ldpi/</code> is not eliminated because every screen density is
   1047 considered to be a match at this point. More information is available in the <a
   1048 href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
   1049 Screens</a> document.</p></li>
   1050 
   1051   <li>Pick the (next) highest-precedence qualifier in the list (<a href="#table2">table 2</a>).
   1052 (Start with MCC, then move down.) </li>
   1053   <li>Do any of the resource directories include this qualifier?  </li>
   1054     <ul>
   1055       <li>If No, return to step 2 and look at the next qualifier. (In the example,
   1056   the answer is &quot;no&quot; until the language qualifier is reached.)</li>
   1057       <li>If Yes, continue to step 4.</li>
   1058     </ul>
   1059   </li>
   1060 
   1061   <li>Eliminate resource directories that do not include this qualifier. In the example, the system
   1062 eliminates all the directories that do not include a language qualifier:</li>
   1063 <pre class="classic no-pretty-print">
   1064 <strike>drawable/</strike>
   1065 drawable-en/
   1066 drawable-en-port/
   1067 drawable-en-notouch-12key/
   1068 <strike>drawable-port-ldpi/</strike>
   1069 <strike>drawable-port-notouch-12key/</strike>
   1070 </pre>
   1071 <p class="note"><strong>Exception:</strong> If the qualifier in question is screen pixel density,
   1072 Android selects the option that most closely matches the device screen density.
   1073 In general, Android prefers scaling down a larger original image to scaling up a smaller
   1074 original image. See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
   1075 Screens</a>.</p>
   1076   </li>
   1077 
   1078   <li>Go back and repeat steps 2, 3, and 4 until only one directory remains. In the example, screen
   1079 orientation is the next qualifier for which there are any matches.
   1080 So, resources that do not specify a screen orientation are eliminated:
   1081 <pre class="classic no-pretty-print">
   1082 <strike>drawable-en/</strike>
   1083 drawable-en-port/
   1084 <strike>drawable-en-notouch-12key/</strike>
   1085 </pre>
   1086 <p>The remaining directory is {@code drawable-en-port}.</p>
   1087   </li>
   1088 </ol>
   1089 
   1090 <p>Though this procedure is executed for each resource requested, the system further optimizes
   1091 some aspects. One such optimization is that once the device configuration is known, it might
   1092 eliminate alternative resources that can never match. For example, if the configuration
   1093 language is English ("en"), then any resource directory that has a language qualifier set to
   1094 something other than English is never included in the pool of resources checked (though a
   1095 resource directory <em>without</em> the language qualifier is still included).</p>
   1096 
   1097 <p>When selecting resources based on the screen size qualifiers, the system will use resources
   1098 designed for a screen smaller than the current screen if there are no resources that better match
   1099 (for example, a large-size screen will use normal-size screen resources if necessary). However, if
   1100 the only available resources are <em>larger</em> than the current screen, the system will
   1101 <strong>not</strong> use them and your application will crash if no other resources match the device
   1102 configuration (for example, if all layout resources are tagged with the {@code xlarge} qualifier,
   1103 but the device is a normal-size screen).</p>
   1104 
   1105 <p class="note"><strong>Note:</strong> The <em>precedence</em> of the qualifier (in <a
   1106 href="#table2">table 2</a>) is more important
   1107 than the number of qualifiers that exactly match the device. For example, in step 4 above, the last
   1108 choice on the list includes three qualifiers that exactly match the device (orientation, touchscreen
   1109 type, and input method), while <code>drawable-en</code> has only one parameter that matches
   1110 (language). However, language has a higher precedence than these other qualifiers, so
   1111 <code>drawable-port-notouch-12key</code> is out.</p>
   1112 
   1113 <p>To learn more about how to use resources in your application, continue to <a
   1114 href="accessing-resources.html">Accessing Resources</a>.</p>
   1115 
   1116 
   1117 
   1118 
   1119 <h2 id="KnownIssues">Known Issues</h2>
   1120 
   1121 <h3>Android 1.5 and 1.6: Version qualifier performs exact match, instead of best match</h3>
   1122 
   1123 <p>The correct behavior is for the system to match resources marked with a <a
   1124 href="#VersionQualifier">version qualifier</a> equal
   1125 to or less than the platform version on the device, but on Android 1.5 and 1.6, (API level 3 and 4),
   1126 there is a bug that causes the system to match resources marked with the version qualifier
   1127 only when it exactly matches the version on the device.</p>
   1128 
   1129 <p><b>The workaround:</b> To provide version-specific resources, abide by this behavior. However,
   1130 because this bug is fixed in versions of Android available after 1.6, if
   1131 you need to differentiate resources between Android 1.5, 1.6, and later versions, then you only need
   1132 to apply the version qualifier to the 1.6 resources and one to match all later versions. Thus, this
   1133 is effectively a non-issue.</p>
   1134 
   1135 <p>For example, if you want drawable resources that are different on each Android 1.5, 1.6,
   1136 and 2.0.1 (and later), create three drawable directories: {@code drawable/} (for 1.5 and lower),
   1137 {@code drawable-v4} (for 1.6), and {@code drawable-v6} (for 2.0.1 and later&mdash;version 2.0, v5,
   1138 is no longer available).</p>
   1139 
   1140 
   1141