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      1 page.title=Onscreen Input Methods
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     10   <h2>See also</h2>
     11   <ol>
     12     <li><a href="{@docRoot}resources/articles/creating-input-method.html">Creating an Input
     13 Method</a></li>
     14     <li><a href="{@docRoot}resources/samples/SoftKeyboard/index.html">Soft Keyboard sample</a></li>
     15   </ol>
     16 
     17 </div>
     18 </div>
     19 
     20 
     21 <p>Starting from Android 1.5, the Android platform offers an Input Method
     22 Framework (IMF) that lets you create on-screen input methods such as software
     23 keyboards. This article provide an overview of what Android input method editors
     24 (IMEs) are and what an application needs to do to work well with them. The IMF
     25 is designed to support new classes of Android devices, such as those without
     26 hardware keyboards, so it is important that your application works well with the
     27 IMF and offers a great experience for users.</p>
     28 
     29 <h3>What is an input method?</h3>
     30 
     31 <p>The Android IMF is designed to support a variety of IMEs, including soft
     32 keyboard, hand-writing recognizers, and hard keyboard translators. Our focus,
     33 however, will be on soft keyboards, since this is the kind of input method that
     34 is currently part of the platform.</p>
     35 
     36 <p>A user will usually access the current IME by tapping on a text view to 
     37 edit, as shown here in the home screen:</p>
     38 
     39 <img style="width: 320px; height: 480px; margin-right: 10px;" src="images/on-screen-inputs_004.png">
     40 <img style="width: 320px; height: 480px;" src="images/on-screen-inputs.png">
     41 
     42 <p>The soft keyboard is positioned at the bottom of the screen over the
     43 application's window. To organize the available space between the application
     44 and IME, we use a few approaches; the one shown here is called <em>pan and
     45 scan</em>, and simply involves scrolling the application window around so that
     46 the currently focused view is visible. This is the default mode, since it is the
     47 safest for existing applications.</p>
     48 
     49 <p>Most often the preferred screen layout is a <em>resize</em>, where the
     50 application's window is resized to be entirely visible.  An example is shown
     51 here, when composing an e-mail message:</p>
     52 
     53 <img style="width: 320px; height: 480px; margin-right: 10px;" src="images/on-screen-inputs_005.png">
     54 <img style="width: 320px; height: 480px;" src="images/on-screen-inputs_003.png">
     55 
     56 <p>The size of the application window is changed so that none of it is hidden by
     57 the IME, allowing full access to both the application and IME. This of course
     58 only works for applications that have a resizeable area that can be reduced to
     59 make enough space, but the vertical space in this mode is actually no less than
     60 what is available in landscape orientation, so very often an application can
     61 already accommodate it.</p>
     62 
     63 <p>The final major mode is <em>fullscreen</em> or <em>extract</em>
     64 mode. This is used when the IME is too large to reasonably share space
     65 with the underlying application. With the standard IMEs, you will only
     66 encounter this situation when the screen is in a landscape orientation,
     67 although other IMEs are free to use it whenever they desire. In this
     68 case the application window is left as-is, and the IME simply displays
     69 fullscreen on top of it, as shown here:</p>
     70 
     71 <img style="width: 480px; height: 320px; margin-right: 10px; margin-bottom: 10px;" src="images/on-screen-inputs_006.png">
     72 <img style="width: 480px; height: 320px;" src="images/on-screen-inputs_002.png">
     73 
     74 <p>Because the IME is covering the application, it has its own editing area,
     75 which shows the text actually contained in the application. There are also some
     76 limited opportunities the application has to customize parts of the IME (the
     77 "done" button at the top and enter key label at the bottom) to improve the user
     78 experience.</p>
     79 
     80 <h3>Basic XML attributes for controlling IMEs</h3>
     81 
     82 <p>There are a number of things the system does to try to help existing 
     83 applications work with IMEs as well as possible, such as:</p>
     84 
     85 <ul>
     86 <li>Use pan and scan mode by default, unless it can reasonably guess that
     87 resize mode will work by the existence of lists, scroll views, etc.</li>
     88 <li>Analyze the various existing TextView attributes to guess at the kind of
     89 content (numbers, plain text, etc) to help the soft keyboard display an
     90 appropriate key layout.</li>
     91 <li>Assign a few default actions to the fullscreen IME, such as "next field"
     92 and "done".</li>
     93 </ul>
     94 
     95 <p>There are also some simple things you can do in your application that will
     96 often greatly improve its user experience. Except where explicitly mentioned,
     97 these will work in any Android platform version, even those previous to Android
     98 1.5 (since they will simply ignore these new options).</p>
     99 
    100 <h4>Specifying each EditText control's input type</h4>
    101 
    102 <p>The most important thing for an application to do is to use the new
    103 <code>android:inputType</code>
    104 attribute on each <code>EditText</code>. The attribute provides much richer
    105 information
    106 about the text content. This attribute actually replaces many existing
    107 attributes (<code>android:</code><code>password</code>,
    108 <code>android:</code><code>singleLine</code>,
    109 <code>android:</code><code>numeric</code>,
    110 <code>android:</code><code>phoneNumber</code>,
    111 <code>android:</code><code>capitalize</code>,
    112 <code>android:</code><code>autoText</code>, and 
    113 <code>android:</code><code>editable</code>). If you specify the older attributes
    114 and the new <code>android:inputType</code> attribute, the system uses
    115 <code>android:inputType</code> and ignores the others. </p>
    116 
    117 <p>The <code>android:inputType</code> attribute has three pieces:</p>
    118 
    119 <ul>
    120 <li>The <em>class</em> is the overall interpretation of characters.  The
    121 currently supported classes are <code>text</code> (plain text),
    122 <code>number</code> (decimal number), <code>phone</code> (phone number), and
    123 <code>datetime</code> (a date or time).</li>
    124 <li>The <em>variation</em> is a further refinement on the class. In the
    125 attribute you will normally specify the class and variant together, with the
    126 class as a prefix. For example, <code>textEmailAddress</code> is a text field
    127 where the user will enter something that is an e-mail address (foo (a] bar.com) so
    128 the key layout will have an '@' character in easy access, and
    129 <code>numberSigned</code> is a numeric field with a sign.  If only the class is
    130 specified, then you get the default/generic variant.</li>
    131 <li>Additional <em>flags</em> can be specified that supply further refinement. 
    132 These flags are specific to a class.  For example, some flags for the
    133 <code>text</code> class are <code>textCapSentences</code>,
    134 <code>textAutoCorrect</code>, and <code>textMultiline</code>.</li>
    135 </ul>
    136 
    137 <p>As an example, here is the new EditText for the IM application's message text view:</p>
    138 
    139 <pre>    &lt;EditText android:id="@+id/edtInput"
    140         android:layout_width="0dip"
    141         android:layout_height="wrap_content"
    142         android:layout_weight="1"
    143         android:inputType="textShortMessage|textAutoCorrect|textCapSentences|textMultiLine"
    144         android:imeOptions="actionSend|flagNoEnterAction"
    145         android:maxLines="4"
    146         android:maxLength="2000"
    147         android:hint="@string/compose_hint"/&gt;</pre>
    148 
    149 <p>A full description of all of the input types can be found in the
    150 documentation. It is important to make use of the correct input types that are
    151 available, so that the soft keyboard can use the optimal keyboard layout for the
    152 text the user will be entering.</p>
    153 
    154 <h4>Enabling resize mode and other window features</h4>
    155 
    156 <p>The second most important thing for your app to do is to specify the overall
    157 behavior of your window in relation to the input method. The most visible aspect
    158 of this is controlling resize vs. pan and scan mode, but there are other things
    159 you can do as well to improve your user experience.</p>
    160 
    161 <p>You will usually control this behavior through the
    162 <code>android:windowSoftInputMode</code> attribute on each
    163 <code>&lt;activity&gt;</code> definition in your
    164 <code>AndroidManifest.xml</code>.  Like the input type, there are a couple
    165 different pieces of data that can be specified here by combining them
    166 together:</p>
    167 
    168 <ul>
    169 <li>The window adjustment mode is specified with either
    170 <code>adjustResize</code> or <code>adjustPan</code>.  It is highly recommended
    171 that you always specify one or the other.</li>
    172 <li>You can further control whether the IME will be shown automatically when
    173 your activity is displayed and other situations where the user moves to it. The
    174 system won't automatically show an IME by default, but in some cases it can be
    175 convenient for the user if an application enables this behavior. You can request
    176 this with <code>stateVisible</code>.  There are also a number of other state
    177 options for finer-grained control that you can find in the documentation.</li>
    178 </ul>
    179 
    180 <p>A typical example of this field can be see in the edit contact activity,
    181 which ensures it is resized and automatically displays the IME for the user:</p>
    182 
    183 <pre>    &lt;activity name="EditContactActivity"
    184         android:windowSoftInputMode="stateVisible|adjustResize"&gt;
    185         ...
    186     &lt;/activity&gt;</pre>
    187 
    188 <p class="note"><strong>Note:</strong>Starting from Android 1.5 (API Level 3), 
    189 the platform offers a new method, 
    190 {@link android.view.Window#setSoftInputMode(int mode)},
    191 that non-Activity windows can use to control their behavior. Calling this method
    192 in your will make your application incompatible with previous versions of the
    193 Android platform.</p>
    194 
    195 <h4>Controlling the action buttons</h4>
    196 
    197 <p>The final customization we will look at is the "action" buttons in the IME.  
    198 There are currently two types of actions:</p>
    199 
    200 <ul>
    201 <li>The enter key on a soft keyboard is typically bound to an action when not
    202 operating on a mult-line edit text. For example, on the G1 pressing the hard
    203 enter key will typically move to the next field or the application will
    204 intercept it to execute an action; with a soft keyboard, this overloading of the
    205 enter key remains, since the enter button just sends an enter key event.</li>
    206 <li>When in fullscreen mode, an IME may also put an additional action button to
    207 the right of the text being edited, giving the user quick access to a common
    208 application operation.</li>
    209 </ul>
    210 
    211 <p>These options are controlled with the <code>android:imeOptions</code> 
    212 attribute on <code>TextView</code>. The value you supply here can be any 
    213 combination of:</p>
    214 
    215 <ul>
    216 <li>One of the pre-defined action constants (<code>actionGo</code>,
    217 <code>actionSearch</code>, <code>actionSend</code>, <code>actionNext</code>,
    218 <code>actionDone</code>).  If none of these are specified, the system will infer
    219 either <code>actionNext</code> or <code>actionDone</code> depending on whether
    220 there is a focusable field after this one; you can explicitly force no action
    221 with <code>actionNone</code>.</li>
    222 <li>The <code>flagNoEnterAction</code> option tells the IME that the action
    223 should <em>not</em> be available on the enter key, even if the text itself is
    224 not multi-line. This avoids having unrecoverable actions like (send) that can be
    225 accidentally touched by the user while typing.</li>
    226 <li>The <code>flagNoAccessoryAction</code> removes the action button from the
    227 text area, leaving more room for text.</li><li>The <code>flagNoExtractUi</code>
    228 completely removes the text area, allowing the application to be seen behind
    229 it.</li>
    230 </ul>
    231 
    232 <p>The previous IM application message view also provides an example of an
    233 interesting use of <code>imeOptions</code>, to specify the send action but not
    234 let it be shown on the enter key:</p>
    235 
    236 <pre>android:imeOptions="actionSend|flagNoEnterAction"</pre>
    237 
    238 <h3>APIs for controlling IMEs</h3>
    239 
    240 <p>For more advanced control over the IME, there are a variety of new APIs you
    241 can use. Unless special care is taken (such as by using reflection), using these
    242 APIs will cause your application to be incompatible with previous versions of
    243 Android, and you should make sure you specify
    244 <code>android:minSdkVersion="3"</code> in your manifest. For more information,
    245 see the documentation for the <a
    246 href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">&lt;uses-sdk&gt;</a
    247 > manifest element.</p>
    248 
    249 <p>The primary API is the new <code>android.view.inputmethod.InputMethodManager</code> class, which you can retrieve with <code>Context.getSystemService()</code>.
    250 It allows you to interact with the global input method state, such as
    251 explicitly hiding or showing the current IME's input area.</p>
    252 
    253 <p>There are also new window flags controlling input method interaction, which you can control through the existing <code>Window.addFlags()</code> method and new <code>Window.setSoftInputMode()</code> method.  The <code>PopupWindow</code>
    254 class has grown corresponding methods to control these options on its
    255 window. One thing in particular to be aware of is the new <code>WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM</code> constant, which is used to control whether a window is on top of or behind the current IME.</p>
    256 
    257 <p>Most of the interaction between an active IME and application is done through the <code>android.view.inputmethod.InputConnection</code>
    258 class. This is the API an application implement, which an IME calls to
    259 perform the appropriate edit operations on the application. You won't
    260 normally need to worry about this, since <code>TextView</code> provides its own implementation for itself.</p>
    261 
    262 <p>There are also a handful of new <code>View</code> APIs, the most important of these being<code> onCreateInputConnection()</code> which creates a new <code>InputConnection</code> for an IME (and fills in an <code>android.view.inputmethod.EditorInfo</code>
    263 structure with your input type, IME options, and other data); again,
    264 most developers won't need to worry about this, since TextView takes
    265 care of it for you.</p>