1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef _UI_SPRITES_H 18 #define _UI_SPRITES_H 19 20 #include <utils/RefBase.h> 21 #include <utils/Looper.h> 22 23 #include <surfaceflinger/Surface.h> 24 #include <surfaceflinger/SurfaceComposerClient.h> 25 #include <surfaceflinger/ISurfaceComposer.h> 26 27 #include <SkBitmap.h> 28 29 namespace android { 30 31 /* 32 * Transformation matrix for a sprite. 33 */ 34 struct SpriteTransformationMatrix { 35 inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { } 36 inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) : 37 dsdx(dsdx), dtdx(dtdx), dsdy(dsdy), dtdy(dtdy) { } 38 39 float dsdx; 40 float dtdx; 41 float dsdy; 42 float dtdy; 43 44 inline bool operator== (const SpriteTransformationMatrix& other) { 45 return dsdx == other.dsdx 46 && dtdx == other.dtdx 47 && dsdy == other.dsdy 48 && dtdy == other.dtdy; 49 } 50 51 inline bool operator!= (const SpriteTransformationMatrix& other) { 52 return !(*this == other); 53 } 54 }; 55 56 /* 57 * Icon that a sprite displays, including its hotspot. 58 */ 59 struct SpriteIcon { 60 inline SpriteIcon() : hotSpotX(0), hotSpotY(0) { } 61 inline SpriteIcon(const SkBitmap& bitmap, float hotSpotX, float hotSpotY) : 62 bitmap(bitmap), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { } 63 64 SkBitmap bitmap; 65 float hotSpotX; 66 float hotSpotY; 67 68 inline SpriteIcon copy() const { 69 SkBitmap bitmapCopy; 70 bitmap.copyTo(&bitmapCopy, SkBitmap::kARGB_8888_Config); 71 return SpriteIcon(bitmapCopy, hotSpotX, hotSpotY); 72 } 73 74 inline void reset() { 75 bitmap.reset(); 76 hotSpotX = 0; 77 hotSpotY = 0; 78 } 79 80 inline bool isValid() const { 81 return !bitmap.isNull() && !bitmap.empty(); 82 } 83 }; 84 85 /* 86 * A sprite is a simple graphical object that is displayed on-screen above other layers. 87 * The basic sprite class is an interface. 88 * The implementation is provided by the sprite controller. 89 */ 90 class Sprite : public RefBase { 91 protected: 92 Sprite() { } 93 virtual ~Sprite() { } 94 95 public: 96 enum { 97 // The base layer for pointer sprites. 98 BASE_LAYER_POINTER = 0, // reserve space for 1 pointer 99 100 // The base layer for spot sprites. 101 BASE_LAYER_SPOT = 1, // reserve space for MAX_POINTER_ID spots 102 }; 103 104 /* Sets the bitmap that is drawn by the sprite. 105 * The sprite retains a copy of the bitmap for subsequent rendering. */ 106 virtual void setIcon(const SpriteIcon& icon) = 0; 107 108 inline void clearIcon() { 109 setIcon(SpriteIcon()); 110 } 111 112 /* Sets whether the sprite is visible. */ 113 virtual void setVisible(bool visible) = 0; 114 115 /* Sets the sprite position on screen, relative to the sprite's hot spot. */ 116 virtual void setPosition(float x, float y) = 0; 117 118 /* Sets the layer of the sprite, relative to the system sprite overlay layer. 119 * Layer 0 is the overlay layer, > 0 appear above this layer. */ 120 virtual void setLayer(int32_t layer) = 0; 121 122 /* Sets the sprite alpha blend ratio between 0.0 and 1.0. */ 123 virtual void setAlpha(float alpha) = 0; 124 125 /* Sets the sprite transformation matrix. */ 126 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0; 127 }; 128 129 /* 130 * Displays sprites on the screen. 131 * 132 * This interface is used by PointerController and SpotController to draw pointers or 133 * spot representations of fingers. It is not intended for general purpose use 134 * by other components. 135 * 136 * All sprite position updates and rendering is performed asynchronously. 137 * 138 * Clients are responsible for animating sprites by periodically updating their properties. 139 */ 140 class SpriteController : public MessageHandler { 141 protected: 142 virtual ~SpriteController(); 143 144 public: 145 SpriteController(const sp<Looper>& looper, int32_t overlayLayer); 146 147 /* Creates a new sprite, initially invisible. */ 148 sp<Sprite> createSprite(); 149 150 /* Opens or closes a transaction to perform a batch of sprite updates as part of 151 * a single operation such as setPosition and setAlpha. It is not necessary to 152 * open a transaction when updating a single property. 153 * Calls to openTransaction() nest and must be matched by an equal number 154 * of calls to closeTransaction(). */ 155 void openTransaction(); 156 void closeTransaction(); 157 158 private: 159 enum { 160 MSG_UPDATE_SPRITES, 161 MSG_DISPOSE_SURFACES, 162 }; 163 164 enum { 165 DIRTY_BITMAP = 1 << 0, 166 DIRTY_ALPHA = 1 << 1, 167 DIRTY_POSITION = 1 << 2, 168 DIRTY_TRANSFORMATION_MATRIX = 1 << 3, 169 DIRTY_LAYER = 1 << 4, 170 DIRTY_VISIBILITY = 1 << 5, 171 DIRTY_HOTSPOT = 1 << 6, 172 }; 173 174 /* Describes the state of a sprite. 175 * This structure is designed so that it can be copied during updates so that 176 * surfaces can be resized and redrawn without blocking the client by holding a lock 177 * on the sprites for a long time. 178 * Note that the SkBitmap holds a reference to a shared (and immutable) pixel ref. */ 179 struct SpriteState { 180 inline SpriteState() : 181 dirty(0), visible(false), 182 positionX(0), positionY(0), layer(0), alpha(1.0f), 183 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { 184 } 185 186 uint32_t dirty; 187 188 SpriteIcon icon; 189 bool visible; 190 float positionX; 191 float positionY; 192 int32_t layer; 193 float alpha; 194 SpriteTransformationMatrix transformationMatrix; 195 196 sp<SurfaceControl> surfaceControl; 197 int32_t surfaceWidth; 198 int32_t surfaceHeight; 199 bool surfaceDrawn; 200 bool surfaceVisible; 201 202 inline bool wantSurfaceVisible() const { 203 return visible && alpha > 0.0f && icon.isValid(); 204 } 205 }; 206 207 /* Client interface for a sprite. 208 * Requests acquire a lock on the controller, update local state and request the 209 * controller to invalidate the sprite. 210 * The real heavy lifting of creating, resizing and redrawing surfaces happens 211 * asynchronously with no locks held except in short critical section to copy 212 * the sprite state before the work and update the sprite surface control afterwards. 213 */ 214 class SpriteImpl : public Sprite { 215 protected: 216 virtual ~SpriteImpl(); 217 218 public: 219 SpriteImpl(const sp<SpriteController> controller); 220 221 virtual void setIcon(const SpriteIcon& icon); 222 virtual void setVisible(bool visible); 223 virtual void setPosition(float x, float y); 224 virtual void setLayer(int32_t layer); 225 virtual void setAlpha(float alpha); 226 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix); 227 228 inline const SpriteState& getStateLocked() const { 229 return mLocked.state; 230 } 231 232 inline void resetDirtyLocked() { 233 mLocked.state.dirty = 0; 234 } 235 236 inline void setSurfaceLocked(const sp<SurfaceControl>& surfaceControl, 237 int32_t width, int32_t height, bool drawn, bool visible) { 238 mLocked.state.surfaceControl = surfaceControl; 239 mLocked.state.surfaceWidth = width; 240 mLocked.state.surfaceHeight = height; 241 mLocked.state.surfaceDrawn = drawn; 242 mLocked.state.surfaceVisible = visible; 243 } 244 245 private: 246 sp<SpriteController> mController; 247 248 struct Locked { 249 SpriteState state; 250 } mLocked; // guarded by mController->mLock 251 252 void invalidateLocked(uint32_t dirty); 253 }; 254 255 /* Stores temporary information collected during the sprite update cycle. */ 256 struct SpriteUpdate { 257 inline SpriteUpdate() : surfaceChanged(false) { } 258 inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) : 259 sprite(sprite), state(state), surfaceChanged(false) { 260 } 261 262 sp<SpriteImpl> sprite; 263 SpriteState state; 264 bool surfaceChanged; 265 }; 266 267 mutable Mutex mLock; 268 269 sp<Looper> mLooper; 270 const int32_t mOverlayLayer; 271 sp<WeakMessageHandler> mHandler; 272 273 sp<SurfaceComposerClient> mSurfaceComposerClient; 274 275 struct Locked { 276 Vector<sp<SpriteImpl> > invalidatedSprites; 277 Vector<sp<SurfaceControl> > disposedSurfaces; 278 uint32_t transactionNestingCount; 279 bool deferredSpriteUpdate; 280 } mLocked; // guarded by mLock 281 282 void invalidateSpriteLocked(const sp<SpriteImpl>& sprite); 283 void disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl); 284 285 void handleMessage(const Message& message); 286 void doUpdateSprites(); 287 void doDisposeSurfaces(); 288 289 void ensureSurfaceComposerClient(); 290 sp<SurfaceControl> obtainSurface(int32_t width, int32_t height); 291 }; 292 293 } // namespace android 294 295 #endif // _UI_SPRITES_H 296