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      1 define <3 x float> @convert1_float3(<3 x i8> %u3) nounwind readnone {
      2   %conv = uitofp <3 x i8> %u3 to <3 x float>
      3   ret <3 x float> %conv
      4 }
      5 
      6 define <3 x i8> @convert1_uchar3(<3 x float> %f3) nounwind readnone {
      7   %conv = fptoui <3 x float> %f3 to <3 x i8>
      8   ret <3 x i8> %conv
      9 }
     10 
     11 declare float @llvm.powi.f32(float, i32) nounwind readonly
     12 
     13 define <3 x float> @_Z4powiDv3_fi(<3 x float> %f3, i32 %exp) nounwind readnone {
     14   %x = extractelement <3 x float> %f3, i32 0      ; <float> [#uses=1]
     15   %y = extractelement <3 x float> %f3, i32 1      ; <float> [#uses=1]
     16   %z = extractelement <3 x float> %f3, i32 2      ; <float> [#uses=1]
     17   %retx = tail call float @llvm.powi.f32(float %x, i32 %exp) ; <float> [#uses=1]
     18   %rety = tail call float @llvm.powi.f32(float %y, i32 %exp) ; <float> [#uses=1]
     19   %retz = tail call float @llvm.powi.f32(float %z, i32 %exp) ; <float> [#uses=1]
     20   %tmp1 = insertelement <3 x float> %f3, float %retx, i32 0 ; <<3 x float>> [#uses=1]
     21   %tmp2 = insertelement <3 x float> %tmp1, float %rety, i32 1 ; <<3 x float>> [#uses=1]
     22   %ret = insertelement <3 x float> %tmp2, float %retz, i32 2 ; <<3 x float>> [#uses=1]
     23   ret <3 x float> %ret
     24 }
     25 
     26 declare float @llvm.pow.f32(float, float) nounwind readonly
     27 
     28 define <3 x float> @_Z4pow3Dv3_ff(<3 x float> %f3, float %exp) nounwind readnone {
     29   %x = extractelement <3 x float> %f3, i32 0      ; <float> [#uses=1]
     30   %y = extractelement <3 x float> %f3, i32 1      ; <float> [#uses=1]
     31   %z = extractelement <3 x float> %f3, i32 2      ; <float> [#uses=1]
     32   %retx = tail call float @llvm.pow.f32(float %x, float %exp) ; <float> [#uses=1]
     33   %rety = tail call float @llvm.pow.f32(float %y, float %exp) ; <float> [#uses=1]
     34   %retz = tail call float @llvm.pow.f32(float %z, float %exp) ; <float> [#uses=1]
     35   %tmp1 = insertelement <3 x float> %f3, float %retx, i32 0 ; <<3 x float>> [#uses=1]
     36   %tmp2 = insertelement <3 x float> %tmp1, float %rety, i32 1 ; <<3 x float>> [#uses=1]
     37   %ret = insertelement <3 x float> %tmp2, float %retz, i32 2 ; <<3 x float>> [#uses=1]
     38   ret <3 x float> %ret
     39 }
     40 
     41 declare <4 x i32> @llvm.arm.neon.vmlals.v4i32(<4 x i32>, <4 x i16>, <4 x i16>)
     42 
     43 define <4 x i32> @foo(<4 x i32> %a, <4 x i16> %b, <4 x i16> %c) {
     44   %A = tail call <4 x i32> @llvm.arm.neon.vmlals.v4i32(<4 x i32> %a, <4 x i16> %b, <4 x i16> %c)
     45   ret <4 x i32> %A
     46 }
     47 
     48 define i32 @test4() {
     49   %ret4 = call <4 x i32> @foo(<4 x i32> undef, <4 x i16> undef, <4 x i16> undef)
     50   %retx = extractelement <4 x i32> %ret4, i32 0
     51   %rety = extractelement <4 x i32> %ret4, i32 1
     52   %retz = extractelement <4 x i32> %ret4, i32 2
     53   %ret1 = add i32 %retx, %rety
     54   %ret2 = add i32 %ret1, %retz
     55   ret i32 %ret2
     56 }
     57