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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2006 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 #ifndef _SDL_main_h
     24 #define _SDL_main_h
     25 
     26 #include "SDL_stdinc.h"
     27 
     28 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
     29 
     30 #if defined(__WIN32__) || \
     31     (defined(__MWERKS__) && !defined(__BEOS__)) || \
     32     defined(__MACOS__) || defined(__MACOSX__) || \
     33     defined(__SYMBIAN32__) || defined(QWS)
     34 
     35 #ifdef __cplusplus
     36 #define C_LINKAGE	"C"
     37 #else
     38 #define C_LINKAGE
     39 #endif /* __cplusplus */
     40 
     41 /* The application's main() function must be called with C linkage,
     42    and should be declared like this:
     43 #ifdef __cplusplus
     44 extern "C"
     45 #endif
     46 	int main(int argc, char *argv[])
     47 	{
     48 	}
     49  */
     50 #define main	SDL_main
     51 
     52 /* The prototype for the application's main() function */
     53 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
     54 
     55 
     56 /* From the SDL library code -- needed for registering the app on Win32 */
     57 #ifdef __WIN32__
     58 
     59 #include "begin_code.h"
     60 #ifdef __cplusplus
     61 extern "C" {
     62 #endif
     63 
     64 /* This should be called from your WinMain() function, if any */
     65 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
     66 /* This can also be called, but is no longer necessary */
     67 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
     68 /* This can also be called, but is no longer necessary (SDL_Quit calls it) */
     69 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
     70 #ifdef __cplusplus
     71 }
     72 #endif
     73 #include "close_code.h"
     74 #endif
     75 
     76 /* From the SDL library code -- needed for registering QuickDraw on MacOS */
     77 #if defined(__MACOS__)
     78 
     79 #include "begin_code.h"
     80 #ifdef __cplusplus
     81 extern "C" {
     82 #endif
     83 
     84 /* Forward declaration so we don't need to include QuickDraw.h */
     85 struct QDGlobals;
     86 
     87 /* This should be called from your main() function, if any */
     88 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
     89 
     90 #ifdef __cplusplus
     91 }
     92 #endif
     93 #include "close_code.h"
     94 #endif
     95 
     96 #endif /* Need to redefine main()? */
     97 
     98 #endif /* _SDL_main_h */
     99