1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2004 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Library General Public 7 License as published by the Free Software Foundation; either 8 version 2 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Library General Public License for more details. 14 15 You should have received a copy of the GNU Library General Public 16 License along with this library; if not, write to the Free 17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 */ 22 23 #ifdef SAVE_RCSID 24 static char rcsid = 25 "@(#) $Id: SDL_main.h,v 1.12 2004/01/04 16:49:07 slouken Exp $"; 26 #endif 27 28 #ifndef _SDL_main_h 29 #define _SDL_main_h 30 31 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ 32 33 #if defined(WIN32) || defined(_WIN32) || \ 34 (defined(__MWERKS__) && !defined(__BEOS__)) || \ 35 defined(macintosh) || defined(__APPLE__) || \ 36 defined(__SYMBIAN32__) || defined(QWS) 37 38 #ifdef __cplusplus 39 #define C_LINKAGE "C" 40 #else 41 #define C_LINKAGE 42 #endif /* __cplusplus */ 43 44 /* The application's main() function must be called with C linkage, 45 and should be declared like this: 46 #ifdef __cplusplus 47 extern "C" 48 #endif 49 int main(int argc, char *argv[]) 50 { 51 } 52 */ 53 #define main SDL_main 54 55 /* The prototype for the application's main() function */ 56 extern C_LINKAGE int SDL_main(int argc, char *argv[]); 57 58 59 /* From the SDL library code -- needed for registering the app on Win32 */ 60 #if defined(WIN32) 61 #include "SDL_types.h" 62 #include "begin_code.h" 63 64 #ifdef __cplusplus 65 extern "C" { 66 #endif 67 68 /* This should be called from your WinMain() function, if any */ 69 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); 70 /* This can also be called, but is no longer necessary */ 71 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); 72 73 #ifdef __cplusplus 74 } 75 #endif 76 #include "close_code.h" 77 #endif 78 79 /* From the SDL library code -- needed for registering QuickDraw on MacOS */ 80 #if defined(macintosh) 81 #include "begin_code.h" 82 83 #ifdef __cplusplus 84 extern "C" { 85 #endif 86 87 /* Forward declaration so we don't need to include QuickDraw.h */ 88 struct QDGlobals; 89 90 /* This should be called from your main() function, if any */ 91 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); 92 93 #ifdef __cplusplus 94 } 95 #endif 96 #include "close_code.h" 97 #endif 98 99 #endif /* Need to redefine main()? */ 100 101 #endif /* _SDL_main_h */ 102