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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2004 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Library General Public
      7     License as published by the Free Software Foundation; either
      8     version 2 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Library General Public License for more details.
     14 
     15     You should have received a copy of the GNU Library General Public
     16     License along with this library; if not, write to the Free
     17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 #ifdef SAVE_RCSID
     24 static char rcsid =
     25  "@(#) $Id: SDL_main.h,v 1.12 2004/01/04 16:49:07 slouken Exp $";
     26 #endif
     27 
     28 #ifndef _SDL_main_h
     29 #define _SDL_main_h
     30 
     31 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
     32 
     33 #if defined(WIN32) || defined(_WIN32) || \
     34     (defined(__MWERKS__) && !defined(__BEOS__)) || \
     35     defined(macintosh) || defined(__APPLE__) || \
     36     defined(__SYMBIAN32__) || defined(QWS)
     37 
     38 #ifdef __cplusplus
     39 #define C_LINKAGE	"C"
     40 #else
     41 #define C_LINKAGE
     42 #endif /* __cplusplus */
     43 
     44 /* The application's main() function must be called with C linkage,
     45    and should be declared like this:
     46 #ifdef __cplusplus
     47 extern "C"
     48 #endif
     49 	int main(int argc, char *argv[])
     50 	{
     51 	}
     52  */
     53 #define main	SDL_main
     54 
     55 /* The prototype for the application's main() function */
     56 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
     57 
     58 
     59 /* From the SDL library code -- needed for registering the app on Win32 */
     60 #if defined(WIN32)
     61 #include "SDL_types.h"
     62 #include "begin_code.h"
     63 
     64 #ifdef __cplusplus
     65 extern "C" {
     66 #endif
     67 
     68 /* This should be called from your WinMain() function, if any */
     69 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
     70 /* This can also be called, but is no longer necessary */
     71 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
     72 
     73 #ifdef __cplusplus
     74 }
     75 #endif
     76 #include "close_code.h"
     77 #endif
     78 
     79 /* From the SDL library code -- needed for registering QuickDraw on MacOS */
     80 #if defined(macintosh)
     81 #include "begin_code.h"
     82 
     83 #ifdef __cplusplus
     84 extern "C" {
     85 #endif
     86 
     87 /* Forward declaration so we don't need to include QuickDraw.h */
     88 struct QDGlobals;
     89 
     90 /* This should be called from your main() function, if any */
     91 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
     92 
     93 #ifdef __cplusplus
     94 }
     95 #endif
     96 #include "close_code.h"
     97 #endif
     98 
     99 #endif /* Need to redefine main()? */
    100 
    101 #endif /* _SDL_main_h */
    102