1 /* 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Library General Public 6 * License as published by the Free Software Foundation; either 7 * version 2 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Library General Public License for more details. 13 * 14 * You should have received a copy of the GNU Library General Public License 15 * along with this library; see the file COPYING.LIB. If not, write to 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 17 * Boston, MA 02110-1301, USA. 18 */ 19 20 #include "config.h" 21 22 #if ENABLE(SVG) 23 #include "SVGTextLayoutEngine.h" 24 25 #include "RenderSVGInlineText.h" 26 #include "RenderSVGTextPath.h" 27 #include "SVGElement.h" 28 #include "SVGInlineTextBox.h" 29 #include "SVGTextLayoutEngineBaseline.h" 30 #include "SVGTextLayoutEngineSpacing.h" 31 32 // Set to a value > 0 to dump the text fragments 33 #define DUMP_TEXT_FRAGMENTS 0 34 35 namespace WebCore { 36 37 SVGTextLayoutEngine::SVGTextLayoutEngine(Vector<SVGTextLayoutAttributes>& layoutAttributes) 38 : m_layoutAttributes(layoutAttributes) 39 , m_logicalCharacterOffset(0) 40 , m_logicalMetricsListOffset(0) 41 , m_visualCharacterOffset(0) 42 , m_visualMetricsListOffset(0) 43 , m_x(0) 44 , m_y(0) 45 , m_dx(0) 46 , m_dy(0) 47 , m_isVerticalText(false) 48 , m_inPathLayout(false) 49 , m_textPathLength(0) 50 , m_textPathCurrentOffset(0) 51 , m_textPathSpacing(0) 52 , m_textPathScaling(1) 53 { 54 ASSERT(!m_layoutAttributes.isEmpty()); 55 } 56 57 void SVGTextLayoutEngine::updateCharacerPositionIfNeeded(float& x, float& y) 58 { 59 if (m_inPathLayout) 60 return; 61 62 // Replace characters x/y position, with the current text position plus any 63 // relative adjustments, if it doesn't specify an absolute position itself. 64 if (x == SVGTextLayoutAttributes::emptyValue()) 65 x = m_x + m_dx; 66 67 if (y == SVGTextLayoutAttributes::emptyValue()) 68 y = m_y + m_dy; 69 70 m_dx = 0; 71 m_dy = 0; 72 } 73 74 void SVGTextLayoutEngine::updateCurrentTextPosition(float x, float y, float glyphAdvance) 75 { 76 // Update current text position after processing the character. 77 if (m_isVerticalText) { 78 m_x = x; 79 m_y = y + glyphAdvance; 80 } else { 81 m_x = x + glyphAdvance; 82 m_y = y; 83 } 84 } 85 86 void SVGTextLayoutEngine::updateRelativePositionAdjustmentsIfNeeded(Vector<float>& dxValues, Vector<float>& dyValues) 87 { 88 // Update relative positioning information. 89 if (dxValues.isEmpty() && dyValues.isEmpty()) 90 return; 91 92 float dx = 0; 93 if (!dxValues.isEmpty()) { 94 float& dxCurrent = dxValues.at(m_logicalCharacterOffset); 95 if (dxCurrent != SVGTextLayoutAttributes::emptyValue()) 96 dx = dxCurrent; 97 } 98 99 float dy = 0; 100 if (!dyValues.isEmpty()) { 101 float& dyCurrent = dyValues.at(m_logicalCharacterOffset); 102 if (dyCurrent != SVGTextLayoutAttributes::emptyValue()) 103 dy = dyCurrent; 104 } 105 106 if (m_inPathLayout) { 107 if (m_isVerticalText) { 108 m_dx += dx; 109 m_dy = dy; 110 } else { 111 m_dx = dx; 112 m_dy += dy; 113 } 114 115 return; 116 } 117 118 m_dx = dx; 119 m_dy = dy; 120 } 121 122 void SVGTextLayoutEngine::recordTextFragment(SVGInlineTextBox* textBox, Vector<SVGTextMetrics>& textMetricsValues) 123 { 124 ASSERT(!m_currentTextFragment.length); 125 ASSERT(m_visualMetricsListOffset > 0); 126 127 // Figure out length of fragment. 128 m_currentTextFragment.length = m_visualCharacterOffset - m_currentTextFragment.characterOffset; 129 130 // Figure out fragment metrics. 131 SVGTextMetrics& lastCharacterMetrics = textMetricsValues.at(m_visualMetricsListOffset - 1); 132 m_currentTextFragment.width = lastCharacterMetrics.width(); 133 m_currentTextFragment.height = lastCharacterMetrics.height(); 134 135 if (m_currentTextFragment.length > 1) { 136 // SVGTextLayoutAttributesBuilder assures that the length of the range is equal to the sum of the individual lengths of the glyphs. 137 float length = 0; 138 if (m_isVerticalText) { 139 for (unsigned i = m_currentTextFragment.metricsListOffset; i < m_visualMetricsListOffset; ++i) 140 length += textMetricsValues.at(i).height(); 141 m_currentTextFragment.height = length; 142 } else { 143 for (unsigned i = m_currentTextFragment.metricsListOffset; i < m_visualMetricsListOffset; ++i) 144 length += textMetricsValues.at(i).width(); 145 m_currentTextFragment.width = length; 146 } 147 } 148 149 textBox->textFragments().append(m_currentTextFragment); 150 m_currentTextFragment = SVGTextFragment(); 151 } 152 153 bool SVGTextLayoutEngine::parentDefinesTextLength(RenderObject* parent) const 154 { 155 RenderObject* currentParent = parent; 156 while (currentParent) { 157 SVGTextContentElement* textContentElement = SVGTextContentElement::elementFromRenderer(currentParent); 158 if (textContentElement) { 159 SVGTextContentElement::SVGLengthAdjustType lengthAdjust = static_cast<SVGTextContentElement::SVGLengthAdjustType>(textContentElement->lengthAdjust()); 160 if (lengthAdjust == SVGTextContentElement::LENGTHADJUST_SPACING && textContentElement->specifiedTextLength().value(textContentElement) > 0) 161 return true; 162 } 163 164 if (currentParent->isSVGText()) 165 return false; 166 167 currentParent = currentParent->parent(); 168 } 169 170 ASSERT_NOT_REACHED(); 171 return false; 172 } 173 174 void SVGTextLayoutEngine::beginTextPathLayout(RenderObject* object, SVGTextLayoutEngine& lineLayout) 175 { 176 ASSERT(object); 177 178 m_inPathLayout = true; 179 RenderSVGTextPath* textPath = toRenderSVGTextPath(object); 180 181 m_textPath = textPath->layoutPath(); 182 m_textPathStartOffset = textPath->startOffset(); 183 m_textPathLength = m_textPath.length(); 184 if (m_textPathStartOffset > 0 && m_textPathStartOffset <= 1) 185 m_textPathStartOffset *= m_textPathLength; 186 187 float totalLength = 0; 188 unsigned totalCharacters = 0; 189 190 lineLayout.m_chunkLayoutBuilder.buildTextChunks(lineLayout.m_lineLayoutBoxes); 191 const Vector<SVGTextChunk>& textChunks = lineLayout.m_chunkLayoutBuilder.textChunks(); 192 193 unsigned size = textChunks.size(); 194 for (unsigned i = 0; i < size; ++i) { 195 const SVGTextChunk& chunk = textChunks.at(i); 196 197 float length = 0; 198 unsigned characters = 0; 199 chunk.calculateLength(length, characters); 200 201 // Handle text-anchor as additional start offset for text paths. 202 m_textPathStartOffset += chunk.calculateTextAnchorShift(length); 203 204 totalLength += length; 205 totalCharacters += characters; 206 } 207 208 m_textPathCurrentOffset = m_textPathStartOffset; 209 210 // Eventually handle textLength adjustments. 211 SVGTextContentElement::SVGLengthAdjustType lengthAdjust = SVGTextContentElement::LENGTHADJUST_UNKNOWN; 212 float desiredTextLength = 0; 213 214 if (SVGTextContentElement* textContentElement = SVGTextContentElement::elementFromRenderer(textPath)) { 215 lengthAdjust = static_cast<SVGTextContentElement::SVGLengthAdjustType>(textContentElement->lengthAdjust()); 216 desiredTextLength = textContentElement->specifiedTextLength().value(textContentElement); 217 } 218 219 if (!desiredTextLength) 220 return; 221 222 if (lengthAdjust == SVGTextContentElement::LENGTHADJUST_SPACING) 223 m_textPathSpacing = (desiredTextLength - totalLength) / totalCharacters; 224 else 225 m_textPathScaling = desiredTextLength / totalLength; 226 } 227 228 void SVGTextLayoutEngine::endTextPathLayout() 229 { 230 m_inPathLayout = false; 231 m_textPath = Path(); 232 m_textPathLength = 0; 233 m_textPathStartOffset = 0; 234 m_textPathCurrentOffset = 0; 235 m_textPathSpacing = 0; 236 m_textPathScaling = 1; 237 } 238 239 void SVGTextLayoutEngine::layoutInlineTextBox(SVGInlineTextBox* textBox) 240 { 241 ASSERT(textBox); 242 243 RenderSVGInlineText* text = toRenderSVGInlineText(textBox->textRenderer()); 244 ASSERT(text); 245 ASSERT(text->parent()); 246 ASSERT(text->parent()->node()); 247 ASSERT(text->parent()->node()->isSVGElement()); 248 249 const RenderStyle* style = text->style(); 250 ASSERT(style); 251 252 textBox->clearTextFragments(); 253 m_isVerticalText = style->svgStyle()->isVerticalWritingMode(); 254 layoutTextOnLineOrPath(textBox, text, style); 255 256 if (m_inPathLayout) { 257 m_pathLayoutBoxes.append(textBox); 258 return; 259 } 260 261 m_lineLayoutBoxes.append(textBox); 262 } 263 264 #if DUMP_TEXT_FRAGMENTS > 0 265 static inline void dumpTextBoxes(Vector<SVGInlineTextBox*>& boxes) 266 { 267 unsigned boxCount = boxes.size(); 268 fprintf(stderr, "Dumping all text fragments in text sub tree, %i boxes\n", boxCount); 269 270 for (unsigned boxPosition = 0; boxPosition < boxCount; ++boxPosition) { 271 SVGInlineTextBox* textBox = boxes.at(boxPosition); 272 Vector<SVGTextFragment>& fragments = textBox->textFragments(); 273 fprintf(stderr, "-> Box %i: Dumping text fragments for SVGInlineTextBox, textBox=%p, textRenderer=%p\n", boxPosition, textBox, textBox->textRenderer()); 274 fprintf(stderr, " textBox properties, start=%i, len=%i, box direction=%i\n", textBox->start(), textBox->len(), textBox->direction()); 275 fprintf(stderr, " textRenderer properties, textLength=%i\n", textBox->textRenderer()->textLength()); 276 277 const UChar* characters = textBox->textRenderer()->characters(); 278 279 unsigned fragmentCount = fragments.size(); 280 for (unsigned i = 0; i < fragmentCount; ++i) { 281 SVGTextFragment& fragment = fragments.at(i); 282 String fragmentString(characters + fragment.characterOffset, fragment.length); 283 fprintf(stderr, " -> Fragment %i, x=%lf, y=%lf, width=%lf, height=%lf, characterOffset=%i, length=%i, characters='%s'\n" 284 , i, fragment.x, fragment.y, fragment.width, fragment.height, fragment.characterOffset, fragment.length, fragmentString.utf8().data()); 285 } 286 } 287 } 288 #endif 289 290 void SVGTextLayoutEngine::finalizeTransformMatrices(Vector<SVGInlineTextBox*>& boxes) 291 { 292 unsigned boxCount = boxes.size(); 293 if (!boxCount) 294 return; 295 296 AffineTransform textBoxTransformation; 297 for (unsigned boxPosition = 0; boxPosition < boxCount; ++boxPosition) { 298 SVGInlineTextBox* textBox = boxes.at(boxPosition); 299 Vector<SVGTextFragment>& fragments = textBox->textFragments(); 300 301 unsigned fragmentCount = fragments.size(); 302 for (unsigned i = 0; i < fragmentCount; ++i) { 303 m_chunkLayoutBuilder.transformationForTextBox(textBox, textBoxTransformation); 304 if (textBoxTransformation.isIdentity()) 305 continue; 306 ASSERT(fragments[i].lengthAdjustTransform.isIdentity()); 307 fragments[i].lengthAdjustTransform = textBoxTransformation; 308 } 309 } 310 311 boxes.clear(); 312 } 313 314 void SVGTextLayoutEngine::finishLayout() 315 { 316 // After all text fragments are stored in their correpsonding SVGInlineTextBoxes, we can layout individual text chunks. 317 // Chunk layouting is only performed for line layout boxes, not for path layout, where it has already been done. 318 m_chunkLayoutBuilder.layoutTextChunks(m_lineLayoutBoxes); 319 320 // Finalize transform matrices, after the chunk layout corrections have been applied, and all fragment x/y positions are finalized. 321 if (!m_lineLayoutBoxes.isEmpty()) { 322 #if DUMP_TEXT_FRAGMENTS > 0 323 fprintf(stderr, "Line layout: "); 324 dumpTextBoxes(m_lineLayoutBoxes); 325 #endif 326 327 finalizeTransformMatrices(m_lineLayoutBoxes); 328 } 329 330 if (!m_pathLayoutBoxes.isEmpty()) { 331 #if DUMP_TEXT_FRAGMENTS > 0 332 fprintf(stderr, "Path layout: "); 333 dumpTextBoxes(m_pathLayoutBoxes); 334 #endif 335 336 finalizeTransformMatrices(m_pathLayoutBoxes); 337 } 338 } 339 340 bool SVGTextLayoutEngine::currentLogicalCharacterAttributes(SVGTextLayoutAttributes& logicalAttributes) 341 { 342 if (m_layoutAttributes.isEmpty()) 343 return false; 344 345 logicalAttributes = m_layoutAttributes.first(); 346 if (m_logicalCharacterOffset != logicalAttributes.xValues().size()) 347 return true; 348 349 m_layoutAttributes.remove(0); 350 if (m_layoutAttributes.isEmpty()) 351 return false; 352 353 logicalAttributes = m_layoutAttributes.first(); 354 m_logicalMetricsListOffset = 0; 355 m_logicalCharacterOffset = 0; 356 return true; 357 } 358 359 bool SVGTextLayoutEngine::currentLogicalCharacterMetrics(SVGTextLayoutAttributes& logicalAttributes, SVGTextMetrics& logicalMetrics) 360 { 361 logicalMetrics = SVGTextMetrics::emptyMetrics(); 362 363 Vector<SVGTextMetrics>& textMetricsValues = logicalAttributes.textMetricsValues(); 364 unsigned textMetricsSize = textMetricsValues.size(); 365 while (true) { 366 if (m_logicalMetricsListOffset == textMetricsSize) { 367 if (!currentLogicalCharacterAttributes(logicalAttributes)) 368 return false; 369 370 textMetricsValues = logicalAttributes.textMetricsValues(); 371 textMetricsSize = textMetricsValues.size(); 372 continue; 373 } 374 375 ASSERT(textMetricsSize); 376 ASSERT(m_logicalMetricsListOffset < textMetricsSize); 377 logicalMetrics = textMetricsValues.at(m_logicalMetricsListOffset); 378 if (logicalMetrics == SVGTextMetrics::emptyMetrics() || (!logicalMetrics.width() && !logicalMetrics.height())) { 379 advanceToNextLogicalCharacter(logicalMetrics); 380 continue; 381 } 382 383 // Stop if we found the next valid logical text metrics object. 384 return true; 385 } 386 387 ASSERT_NOT_REACHED(); 388 return true; 389 } 390 391 bool SVGTextLayoutEngine::currentVisualCharacterMetrics(SVGInlineTextBox* textBox, RenderSVGInlineText* text, SVGTextMetrics& metrics) 392 { 393 SVGTextLayoutAttributes& attributes = text->layoutAttributes(); 394 Vector<SVGTextMetrics>& textMetricsValues = attributes.textMetricsValues(); 395 ASSERT(!textMetricsValues.isEmpty()); 396 397 unsigned textMetricsSize = textMetricsValues.size(); 398 unsigned boxStart = textBox->start(); 399 unsigned boxLength = textBox->len(); 400 401 if (m_visualMetricsListOffset == textMetricsSize) 402 return false; 403 404 while (m_visualMetricsListOffset < textMetricsSize) { 405 SVGTextMetrics& visualMetrics = textMetricsValues.at(m_visualMetricsListOffset); 406 407 // Advance to text box start location. 408 if (m_visualCharacterOffset < boxStart) { 409 advanceToNextVisualCharacter(visualMetrics); 410 continue; 411 } 412 413 // Stop if we've finished processing this text box. 414 if (m_visualCharacterOffset >= boxStart + boxLength) 415 return false; 416 417 metrics = visualMetrics; 418 return true; 419 } 420 421 return false; 422 } 423 424 void SVGTextLayoutEngine::advanceToNextLogicalCharacter(const SVGTextMetrics& logicalMetrics) 425 { 426 ++m_logicalMetricsListOffset; 427 m_logicalCharacterOffset += logicalMetrics.length(); 428 } 429 430 void SVGTextLayoutEngine::advanceToNextVisualCharacter(const SVGTextMetrics& visualMetrics) 431 { 432 ++m_visualMetricsListOffset; 433 m_visualCharacterOffset += visualMetrics.length(); 434 } 435 436 void SVGTextLayoutEngine::layoutTextOnLineOrPath(SVGInlineTextBox* textBox, RenderSVGInlineText* text, const RenderStyle* style) 437 { 438 SVGElement* lengthContext = static_cast<SVGElement*>(text->parent()->node()); 439 440 RenderObject* textParent = text->parent(); 441 bool definesTextLength = textParent ? parentDefinesTextLength(textParent) : false; 442 443 const SVGRenderStyle* svgStyle = style->svgStyle(); 444 ASSERT(svgStyle); 445 446 m_visualMetricsListOffset = 0; 447 m_visualCharacterOffset = 0; 448 449 Vector<SVGTextMetrics>& textMetricsValues = text->layoutAttributes().textMetricsValues(); 450 const UChar* characters = text->characters(); 451 452 const Font& font = style->font(); 453 SVGTextLayoutEngineSpacing spacingLayout(font); 454 SVGTextLayoutEngineBaseline baselineLayout(font); 455 456 bool didStartTextFragment = false; 457 bool applySpacingToNextCharacter = false; 458 459 float lastAngle = 0; 460 float baselineShift = baselineLayout.calculateBaselineShift(svgStyle, lengthContext); 461 baselineShift -= baselineLayout.calculateAlignmentBaselineShift(m_isVerticalText, text); 462 463 // Main layout algorithm. 464 while (true) { 465 // Find the start of the current text box in this list, respecting ligatures. 466 SVGTextMetrics visualMetrics = SVGTextMetrics::emptyMetrics(); 467 if (!currentVisualCharacterMetrics(textBox, text, visualMetrics)) 468 break; 469 470 if (visualMetrics == SVGTextMetrics::emptyMetrics()) { 471 advanceToNextVisualCharacter(visualMetrics); 472 continue; 473 } 474 475 SVGTextLayoutAttributes logicalAttributes; 476 if (!currentLogicalCharacterAttributes(logicalAttributes)) 477 break; 478 479 SVGTextMetrics logicalMetrics = SVGTextMetrics::emptyMetrics(); 480 if (!currentLogicalCharacterMetrics(logicalAttributes, logicalMetrics)) 481 break; 482 483 Vector<float>& xValues = logicalAttributes.xValues(); 484 Vector<float>& yValues = logicalAttributes.yValues(); 485 Vector<float>& dxValues = logicalAttributes.dxValues(); 486 Vector<float>& dyValues = logicalAttributes.dyValues(); 487 Vector<float>& rotateValues = logicalAttributes.rotateValues(); 488 489 float x = xValues.at(m_logicalCharacterOffset); 490 float y = yValues.at(m_logicalCharacterOffset); 491 492 // When we've advanced to the box start offset, determine using the original x/y values, 493 // whether this character starts a new text chunk, before doing any further processing. 494 if (m_visualCharacterOffset == textBox->start()) 495 textBox->setStartsNewTextChunk(logicalAttributes.context()->characterStartsNewTextChunk(m_logicalCharacterOffset)); 496 497 float angle = 0; 498 if (!rotateValues.isEmpty()) { 499 float newAngle = rotateValues.at(m_logicalCharacterOffset); 500 if (newAngle != SVGTextLayoutAttributes::emptyValue()) 501 angle = newAngle; 502 } 503 504 // Calculate glyph orientation angle. 505 const UChar* currentCharacter = characters + m_visualCharacterOffset; 506 float orientationAngle = baselineLayout.calculateGlyphOrientationAngle(m_isVerticalText, svgStyle, *currentCharacter); 507 508 // Calculate glyph advance & x/y orientation shifts. 509 float xOrientationShift = 0; 510 float yOrientationShift = 0; 511 float glyphAdvance = baselineLayout.calculateGlyphAdvanceAndOrientation(m_isVerticalText, visualMetrics, orientationAngle, xOrientationShift, yOrientationShift); 512 513 // Assign current text position to x/y values, if needed. 514 updateCharacerPositionIfNeeded(x, y); 515 516 // Apply dx/dy value adjustments to current text position, if needed. 517 updateRelativePositionAdjustmentsIfNeeded(dxValues, dyValues); 518 519 // Calculate SVG Fonts kerning, if needed. 520 float kerning = spacingLayout.calculateSVGKerning(m_isVerticalText, visualMetrics.glyph()); 521 522 // Calculate CSS 'kerning', 'letter-spacing' and 'word-spacing' for next character, if needed. 523 float spacing = spacingLayout.calculateCSSKerningAndSpacing(svgStyle, lengthContext, currentCharacter); 524 525 float textPathOffset = 0; 526 if (m_inPathLayout) { 527 float scaledGlyphAdvance = glyphAdvance * m_textPathScaling; 528 if (m_isVerticalText) { 529 // If there's an absolute y position available, it marks the beginning of a new position along the path. 530 if (y != SVGTextLayoutAttributes::emptyValue()) 531 m_textPathCurrentOffset = y + m_textPathStartOffset; 532 533 m_textPathCurrentOffset += m_dy - kerning; 534 m_dy = 0; 535 536 // Apply dx/dy correction and setup translations that move to the glyph midpoint. 537 xOrientationShift += m_dx + baselineShift; 538 yOrientationShift -= scaledGlyphAdvance / 2; 539 } else { 540 // If there's an absolute x position available, it marks the beginning of a new position along the path. 541 if (x != SVGTextLayoutAttributes::emptyValue()) 542 m_textPathCurrentOffset = x + m_textPathStartOffset; 543 544 m_textPathCurrentOffset += m_dx - kerning; 545 m_dx = 0; 546 547 // Apply dx/dy correction and setup translations that move to the glyph midpoint. 548 xOrientationShift -= scaledGlyphAdvance / 2; 549 yOrientationShift += m_dy - baselineShift; 550 } 551 552 // Calculate current offset along path. 553 textPathOffset = m_textPathCurrentOffset + scaledGlyphAdvance / 2; 554 555 // Move to next character. 556 m_textPathCurrentOffset += scaledGlyphAdvance + m_textPathSpacing + spacing * m_textPathScaling; 557 558 // Skip character, if we're before the path. 559 if (textPathOffset < 0) { 560 advanceToNextLogicalCharacter(logicalMetrics); 561 advanceToNextVisualCharacter(visualMetrics); 562 continue; 563 } 564 565 // Stop processing, if the next character lies behind the path. 566 if (textPathOffset > m_textPathLength) 567 break; 568 569 bool ok = false; 570 FloatPoint point = m_textPath.pointAtLength(textPathOffset, ok); 571 ASSERT(ok); 572 573 x = point.x(); 574 y = point.y(); 575 angle = m_textPath.normalAngleAtLength(textPathOffset, ok); 576 ASSERT(ok); 577 578 // For vertical text on path, the actual angle has to be rotated 90 degrees anti-clockwise, not the orientation angle! 579 if (m_isVerticalText) 580 angle -= 90; 581 } else { 582 // Apply all previously calculated shift values. 583 if (m_isVerticalText) { 584 x += baselineShift; 585 y -= kerning; 586 } else { 587 x -= kerning; 588 y -= baselineShift; 589 } 590 591 x += m_dx; 592 y += m_dy; 593 } 594 595 // Determine wheter we have to start a new fragment. 596 bool shouldStartNewFragment = false; 597 598 if (m_dx || m_dy) 599 shouldStartNewFragment = true; 600 601 if (!shouldStartNewFragment && (m_isVerticalText || m_inPathLayout)) 602 shouldStartNewFragment = true; 603 604 if (!shouldStartNewFragment && (angle || angle != lastAngle || orientationAngle)) 605 shouldStartNewFragment = true; 606 607 if (!shouldStartNewFragment && (kerning || applySpacingToNextCharacter || definesTextLength)) 608 shouldStartNewFragment = true; 609 610 // If we already started a fragment, close it now. 611 if (didStartTextFragment && shouldStartNewFragment) { 612 applySpacingToNextCharacter = false; 613 recordTextFragment(textBox, textMetricsValues); 614 } 615 616 // Eventually start a new fragment, if not yet done. 617 if (!didStartTextFragment || shouldStartNewFragment) { 618 ASSERT(!m_currentTextFragment.characterOffset); 619 ASSERT(!m_currentTextFragment.length); 620 621 didStartTextFragment = true; 622 m_currentTextFragment.characterOffset = m_visualCharacterOffset; 623 m_currentTextFragment.metricsListOffset = m_visualMetricsListOffset; 624 m_currentTextFragment.x = x; 625 m_currentTextFragment.y = y; 626 627 // Build fragment transformation. 628 if (angle) 629 m_currentTextFragment.transform.rotate(angle); 630 631 if (xOrientationShift || yOrientationShift) 632 m_currentTextFragment.transform.translate(xOrientationShift, yOrientationShift); 633 634 if (orientationAngle) 635 m_currentTextFragment.transform.rotate(orientationAngle); 636 637 m_currentTextFragment.isTextOnPath = m_inPathLayout && m_textPathScaling != 1; 638 if (m_currentTextFragment.isTextOnPath) { 639 if (m_isVerticalText) 640 m_currentTextFragment.lengthAdjustTransform.scaleNonUniform(1, m_textPathScaling); 641 else 642 m_currentTextFragment.lengthAdjustTransform.scaleNonUniform(m_textPathScaling, 1); 643 } 644 } 645 646 // Update current text position, after processing of the current character finished. 647 if (m_inPathLayout) 648 updateCurrentTextPosition(x, y, glyphAdvance); 649 else { 650 // Apply CSS 'kerning', 'letter-spacing' and 'word-spacing' to next character, if needed. 651 if (spacing) 652 applySpacingToNextCharacter = true; 653 654 float xNew = x - m_dx; 655 float yNew = y - m_dy; 656 657 if (m_isVerticalText) 658 xNew -= baselineShift; 659 else 660 yNew += baselineShift; 661 662 updateCurrentTextPosition(xNew, yNew, glyphAdvance + spacing); 663 } 664 665 advanceToNextLogicalCharacter(logicalMetrics); 666 advanceToNextVisualCharacter(visualMetrics); 667 lastAngle = angle; 668 } 669 670 if (!didStartTextFragment) 671 return; 672 673 // Close last open fragment, if needed. 674 recordTextFragment(textBox, textMetricsValues); 675 } 676 677 } 678 679 #endif // ENABLE(SVG) 680