1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef GraphicsLayer_h 27 #define GraphicsLayer_h 28 29 #if USE(ACCELERATED_COMPOSITING) 30 31 #include "Animation.h" 32 #include "Color.h" 33 #include "FloatPoint.h" 34 #include "FloatPoint3D.h" 35 #include "FloatSize.h" 36 #include "GraphicsLayerClient.h" 37 #include "IntRect.h" 38 #include "TransformationMatrix.h" 39 #include "TransformOperations.h" 40 #include <wtf/OwnPtr.h> 41 #include <wtf/PassOwnPtr.h> 42 43 #if USE(TEXTURE_MAPPER) 44 #include "texmap/TextureMapperPlatformLayer.h" 45 #endif 46 47 #if PLATFORM(MAC) 48 #ifdef __OBJC__ 49 @class CALayer; 50 #else 51 class CALayer; 52 #endif 53 typedef CALayer PlatformLayer; 54 #elif PLATFORM(WIN) 55 typedef struct _CACFLayer PlatformLayer; 56 #elif PLATFORM(QT) 57 #if USE(TEXTURE_MAPPER) 58 namespace WebCore { 59 class TextureMapperPlatformLayer; 60 typedef TextureMapperPlatformLayer PlatformLayer; 61 }; 62 #else 63 QT_BEGIN_NAMESPACE 64 class QGraphicsObject; 65 QT_END_NAMESPACE 66 namespace WebCore { 67 typedef QGraphicsObject PlatformLayer; 68 } 69 #endif 70 #elif PLATFORM(CHROMIUM) 71 namespace WebCore { 72 class LayerChromium; 73 typedef LayerChromium PlatformLayer; 74 } 75 #elif PLATFORM(ANDROID) 76 namespace WebCore { 77 class LayerAndroid; 78 typedef LayerAndroid PlatformLayer; 79 typedef void* NativeLayer; 80 } 81 #else 82 typedef void* PlatformLayer; 83 #endif 84 85 enum LayerTreeAsTextBehaviorFlags { 86 LayerTreeAsTextBehaviorNormal = 0, 87 LayerTreeAsTextDebug = 1 << 0, // Dump extra debugging info like layer addresses. 88 }; 89 typedef unsigned LayerTreeAsTextBehavior; 90 91 namespace WebCore { 92 93 class FloatPoint3D; 94 class GraphicsContext; 95 class Image; 96 class TextStream; 97 class TimingFunction; 98 99 // Base class for animation values (also used for transitions). Here to 100 // represent values for properties being animated via the GraphicsLayer, 101 // without pulling in style-related data from outside of the platform directory. 102 class AnimationValue { 103 WTF_MAKE_NONCOPYABLE(AnimationValue); WTF_MAKE_FAST_ALLOCATED; 104 public: 105 AnimationValue(float keyTime, PassRefPtr<TimingFunction> timingFunction = 0) 106 : m_keyTime(keyTime) 107 { 108 if (timingFunction) 109 m_timingFunction = timingFunction; 110 } 111 112 virtual ~AnimationValue() { } 113 114 float keyTime() const { return m_keyTime; } 115 const TimingFunction* timingFunction() const { return m_timingFunction.get(); } 116 117 private: 118 float m_keyTime; 119 RefPtr<TimingFunction> m_timingFunction; 120 }; 121 122 // Used to store one float value of an animation. 123 class FloatAnimationValue : public AnimationValue { 124 public: 125 FloatAnimationValue(float keyTime, float value, PassRefPtr<TimingFunction> timingFunction = 0) 126 : AnimationValue(keyTime, timingFunction) 127 , m_value(value) 128 { 129 } 130 131 float value() const { return m_value; } 132 133 private: 134 float m_value; 135 }; 136 137 // Used to store one transform value in a keyframe list. 138 class TransformAnimationValue : public AnimationValue { 139 public: 140 TransformAnimationValue(float keyTime, const TransformOperations* value = 0, PassRefPtr<TimingFunction> timingFunction = 0) 141 : AnimationValue(keyTime, timingFunction) 142 { 143 if (value) 144 m_value = adoptPtr(new TransformOperations(*value)); 145 } 146 147 const TransformOperations* value() const { return m_value.get(); } 148 149 private: 150 OwnPtr<TransformOperations> m_value; 151 }; 152 153 // Used to store a series of values in a keyframe list. Values will all be of the same type, 154 // which can be inferred from the property. 155 class KeyframeValueList { 156 WTF_MAKE_NONCOPYABLE(KeyframeValueList); WTF_MAKE_FAST_ALLOCATED; 157 public: 158 159 KeyframeValueList(AnimatedPropertyID property) 160 : m_property(property) 161 { 162 } 163 164 ~KeyframeValueList() 165 { 166 deleteAllValues(m_values); 167 } 168 169 AnimatedPropertyID property() const { return m_property; } 170 171 size_t size() const { return m_values.size(); } 172 const AnimationValue* at(size_t i) const { return m_values.at(i); } 173 174 // Insert, sorted by keyTime. Takes ownership of the pointer. 175 void insert(const AnimationValue*); 176 177 protected: 178 Vector<const AnimationValue*> m_values; 179 AnimatedPropertyID m_property; 180 }; 181 182 183 184 // GraphicsLayer is an abstraction for a rendering surface with backing store, 185 // which may have associated transformation and animations. 186 187 class GraphicsLayer { 188 WTF_MAKE_NONCOPYABLE(GraphicsLayer); WTF_MAKE_FAST_ALLOCATED; 189 public: 190 static PassOwnPtr<GraphicsLayer> create(GraphicsLayerClient*); 191 192 virtual ~GraphicsLayer(); 193 194 GraphicsLayerClient* client() const { return m_client; } 195 196 // Layer name. Only used to identify layers in debug output 197 const String& name() const { return m_name; } 198 virtual void setName(const String& name) { m_name = name; } 199 200 GraphicsLayer* parent() const { return m_parent; }; 201 void setParent(GraphicsLayer* layer) { m_parent = layer; } // Internal use only. 202 203 // Returns true if the layer has the given layer as an ancestor (excluding self). 204 bool hasAncestor(GraphicsLayer*) const; 205 206 const Vector<GraphicsLayer*>& children() const { return m_children; } 207 // Returns true if the child list changed. 208 virtual bool setChildren(const Vector<GraphicsLayer*>&); 209 210 // Add child layers. If the child is already parented, it will be removed from its old parent. 211 virtual void addChild(GraphicsLayer*); 212 virtual void addChildAtIndex(GraphicsLayer*, int index); 213 virtual void addChildAbove(GraphicsLayer* layer, GraphicsLayer* sibling); 214 virtual void addChildBelow(GraphicsLayer* layer, GraphicsLayer* sibling); 215 virtual bool replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild); 216 217 void removeAllChildren(); 218 virtual void removeFromParent(); 219 220 GraphicsLayer* maskLayer() const { return m_maskLayer; } 221 virtual void setMaskLayer(GraphicsLayer* layer) { m_maskLayer = layer; } 222 223 // The given layer will replicate this layer and its children; the replica renders behind this layer. 224 virtual void setReplicatedByLayer(GraphicsLayer*); 225 // Whether this layer is being replicated by another layer. 226 bool isReplicated() const { return m_replicaLayer; } 227 // The layer that replicates this layer (if any). 228 GraphicsLayer* replicaLayer() const { return m_replicaLayer; } 229 230 const FloatPoint& replicatedLayerPosition() const { return m_replicatedLayerPosition; } 231 void setReplicatedLayerPosition(const FloatPoint& p) { m_replicatedLayerPosition = p; } 232 233 // Offset is origin of the renderer minus origin of the graphics layer (so either zero or negative). 234 IntSize offsetFromRenderer() const { return m_offsetFromRenderer; } 235 void setOffsetFromRenderer(const IntSize& offset) { m_offsetFromRenderer = offset; } 236 237 // The position of the layer (the location of its top-left corner in its parent) 238 const FloatPoint& position() const { return m_position; } 239 virtual void setPosition(const FloatPoint& p) { m_position = p; } 240 241 // Anchor point: (0, 0) is top left, (1, 1) is bottom right. The anchor point 242 // affects the origin of the transforms. 243 const FloatPoint3D& anchorPoint() const { return m_anchorPoint; } 244 virtual void setAnchorPoint(const FloatPoint3D& p) { m_anchorPoint = p; } 245 246 // The bounds of the layer 247 const FloatSize& size() const { return m_size; } 248 virtual void setSize(const FloatSize& size) { m_size = size; } 249 250 const TransformationMatrix& transform() const { return m_transform; } 251 virtual void setTransform(const TransformationMatrix& t) { m_transform = t; } 252 253 const TransformationMatrix& childrenTransform() const { return m_childrenTransform; } 254 virtual void setChildrenTransform(const TransformationMatrix& t) { m_childrenTransform = t; } 255 256 bool preserves3D() const { return m_preserves3D; } 257 virtual void setPreserves3D(bool b) { m_preserves3D = b; } 258 259 bool masksToBounds() const { return m_masksToBounds; } 260 virtual void setMasksToBounds(bool b) { m_masksToBounds = b; } 261 262 bool drawsContent() const { return m_drawsContent; } 263 virtual void setDrawsContent(bool b) { m_drawsContent = b; } 264 265 bool acceleratesDrawing() const { return m_acceleratesDrawing; } 266 virtual void setAcceleratesDrawing(bool b) { m_acceleratesDrawing = b; } 267 268 // The color used to paint the layer backgrounds 269 const Color& backgroundColor() const { return m_backgroundColor; } 270 virtual void setBackgroundColor(const Color&); 271 virtual void clearBackgroundColor(); 272 bool backgroundColorSet() const { return m_backgroundColorSet; } 273 274 // opaque means that we know the layer contents have no alpha 275 bool contentsOpaque() const { return m_contentsOpaque; } 276 virtual void setContentsOpaque(bool b) { m_contentsOpaque = b; } 277 278 bool backfaceVisibility() const { return m_backfaceVisibility; } 279 virtual void setBackfaceVisibility(bool b) { m_backfaceVisibility = b; } 280 281 float opacity() const { return m_opacity; } 282 virtual void setOpacity(float opacity) { m_opacity = opacity; } 283 284 // Some GraphicsLayers paint only the foreground or the background content 285 GraphicsLayerPaintingPhase paintingPhase() const { return m_paintingPhase; } 286 void setPaintingPhase(GraphicsLayerPaintingPhase phase) { m_paintingPhase = phase; } 287 288 virtual void setNeedsDisplay() = 0; 289 // mark the given rect (in layer coords) as needing dispay. Never goes deep. 290 virtual void setNeedsDisplayInRect(const FloatRect&) = 0; 291 292 virtual void setContentsNeedsDisplay() { }; 293 294 // Set that the position/size of the contents (image or video). 295 IntRect contentsRect() const { return m_contentsRect; } 296 virtual void setContentsRect(const IntRect& r) { m_contentsRect = r; } 297 298 // Transitions are identified by a special animation name that cannot clash with a keyframe identifier. 299 static String animationNameForTransition(AnimatedPropertyID); 300 301 // Return true if the animation is handled by the compositing system. If this returns 302 // false, the animation will be run by AnimationController. 303 // These methods handle both transitions and keyframe animations. 304 virtual bool addAnimation(const KeyframeValueList&, const IntSize& /*boxSize*/, const Animation*, const String& /*animationName*/, double /*timeOffset*/) { return false; } 305 virtual void pauseAnimation(const String& /*animationName*/, double /*timeOffset*/) { } 306 virtual void removeAnimation(const String& /*animationName*/) { } 307 308 virtual void suspendAnimations(double time); 309 virtual void resumeAnimations(); 310 311 // Layer contents 312 virtual void setContentsToImage(Image*) { } 313 virtual void setContentsToMedia(PlatformLayer*) { } // video or plug-in 314 virtual void setContentsBackgroundColor(const Color&) { } 315 virtual void setContentsToCanvas(PlatformLayer*) { } 316 virtual bool hasContentsLayer() const { return false; } 317 318 // Callback from the underlying graphics system to draw layer contents. 319 void paintGraphicsLayerContents(GraphicsContext&, const IntRect& clip); 320 // Callback from the underlying graphics system when the layer has been displayed 321 virtual void layerDidDisplay(PlatformLayer*) { } 322 323 // For hosting this GraphicsLayer in a native layer hierarchy. 324 virtual PlatformLayer* platformLayer() const { return 0; } 325 326 // Change the scale at which the contents are rendered. Note that contentsScale may not return 327 // the same value passed to setContentsScale(), because of clamping and hysteresis. 328 virtual float contentsScale() const { return 1; } 329 virtual void setContentsScale(float) { } 330 331 void dumpLayer(TextStream&, int indent = 0, LayerTreeAsTextBehavior = LayerTreeAsTextBehaviorNormal) const; 332 333 int repaintCount() const { return m_repaintCount; } 334 int incrementRepaintCount() { return ++m_repaintCount; } 335 336 enum CompositingCoordinatesOrientation { CompositingCoordinatesTopDown, CompositingCoordinatesBottomUp }; 337 338 // Flippedness of the contents of this layer. Does not affect sublayer geometry. 339 virtual void setContentsOrientation(CompositingCoordinatesOrientation orientation) { m_contentsOrientation = orientation; } 340 CompositingCoordinatesOrientation contentsOrientation() const { return m_contentsOrientation; } 341 342 bool showDebugBorders() const { return m_client ? m_client->showDebugBorders() : false; } 343 bool showRepaintCounter() const { return m_client ? m_client->showRepaintCounter() : false; } 344 345 void updateDebugIndicators(); 346 347 virtual void setDebugBackgroundColor(const Color&) { } 348 virtual void setDebugBorder(const Color&, float /*borderWidth*/) { } 349 // z-position is the z-equivalent of position(). It's only used for debugging purposes. 350 virtual float zPosition() const { return m_zPosition; } 351 virtual void setZPosition(float); 352 353 virtual void distributeOpacity(float); 354 virtual float accumulatedOpacity() const; 355 356 // Some compositing systems may do internal batching to synchronize compositing updates 357 // with updates drawn into the window. These methods flush internal batched state on this layer 358 // and descendant layers, and this layer only. 359 virtual void syncCompositingState() { } 360 virtual void syncCompositingStateForThisLayerOnly() { } 361 362 // Return a string with a human readable form of the layer tree, If debug is true 363 // pointers for the layers and timing data will be included in the returned string. 364 String layerTreeAsText(LayerTreeAsTextBehavior = LayerTreeAsTextBehaviorNormal) const; 365 366 bool usingTiledLayer() const { return m_usingTiledLayer; } 367 368 protected: 369 370 typedef Vector<TransformOperation::OperationType> TransformOperationList; 371 // Given a list of TransformAnimationValues, return an array of transform operations. 372 // On return, if hasBigRotation is true, functions contain rotations of >= 180 degrees 373 static void fetchTransformOperationList(const KeyframeValueList&, TransformOperationList&, bool& isValid, bool& hasBigRotation); 374 375 virtual void setOpacityInternal(float) { } 376 377 // The layer being replicated. 378 GraphicsLayer* replicatedLayer() const { return m_replicatedLayer; } 379 virtual void setReplicatedLayer(GraphicsLayer* layer) { m_replicatedLayer = layer; } 380 381 GraphicsLayer(GraphicsLayerClient*); 382 383 void dumpProperties(TextStream&, int indent, LayerTreeAsTextBehavior) const; 384 385 GraphicsLayerClient* m_client; 386 String m_name; 387 388 // Offset from the owning renderer 389 IntSize m_offsetFromRenderer; 390 391 // Position is relative to the parent GraphicsLayer 392 FloatPoint m_position; 393 FloatPoint3D m_anchorPoint; 394 FloatSize m_size; 395 TransformationMatrix m_transform; 396 TransformationMatrix m_childrenTransform; 397 398 Color m_backgroundColor; 399 float m_opacity; 400 float m_zPosition; 401 402 bool m_backgroundColorSet : 1; 403 bool m_contentsOpaque : 1; 404 bool m_preserves3D: 1; 405 bool m_backfaceVisibility : 1; 406 bool m_usingTiledLayer : 1; 407 bool m_masksToBounds : 1; 408 bool m_drawsContent : 1; 409 bool m_acceleratesDrawing : 1; 410 411 GraphicsLayerPaintingPhase m_paintingPhase; 412 CompositingCoordinatesOrientation m_contentsOrientation; // affects orientation of layer contents 413 414 Vector<GraphicsLayer*> m_children; 415 GraphicsLayer* m_parent; 416 417 GraphicsLayer* m_maskLayer; // Reference to mask layer. We don't own this. 418 419 GraphicsLayer* m_replicaLayer; // A layer that replicates this layer. We only allow one, for now. 420 // The replica is not parented; this is the primary reference to it. 421 GraphicsLayer* m_replicatedLayer; // For a replica layer, a reference to the original layer. 422 FloatPoint m_replicatedLayerPosition; // For a replica layer, the position of the replica. 423 424 IntRect m_contentsRect; 425 426 int m_repaintCount; 427 }; 428 429 430 } // namespace WebCore 431 432 #ifndef NDEBUG 433 // Outside the WebCore namespace for ease of invocation from gdb. 434 void showGraphicsLayerTree(const WebCore::GraphicsLayer* layer); 435 #endif 436 437 #endif // USE(ACCELERATED_COMPOSITING) 438 439 #endif // GraphicsLayer_h 440 441