1 // 2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // 8 // Create strings that declare built-in definitions, add built-ins that 9 // cannot be expressed in the files, and establish mappings between 10 // built-in functions and operators. 11 // 12 13 #include "compiler/Initialize.h" 14 15 #include "compiler/intermediate.h" 16 17 //============================================================================ 18 // 19 // Prototypes for built-in functions seen by both vertex and fragment shaders. 20 // 21 //============================================================================ 22 static TString BuiltInFunctionsCommon() 23 { 24 TString s; 25 26 // 27 // Angle and Trigonometric Functions. 28 // 29 s.append(TString("float radians(float degrees);")); 30 s.append(TString("vec2 radians(vec2 degrees);")); 31 s.append(TString("vec3 radians(vec3 degrees);")); 32 s.append(TString("vec4 radians(vec4 degrees);")); 33 34 s.append(TString("float degrees(float radians);")); 35 s.append(TString("vec2 degrees(vec2 radians);")); 36 s.append(TString("vec3 degrees(vec3 radians);")); 37 s.append(TString("vec4 degrees(vec4 radians);")); 38 39 s.append(TString("float sin(float angle);")); 40 s.append(TString("vec2 sin(vec2 angle);")); 41 s.append(TString("vec3 sin(vec3 angle);")); 42 s.append(TString("vec4 sin(vec4 angle);")); 43 44 s.append(TString("float cos(float angle);")); 45 s.append(TString("vec2 cos(vec2 angle);")); 46 s.append(TString("vec3 cos(vec3 angle);")); 47 s.append(TString("vec4 cos(vec4 angle);")); 48 49 s.append(TString("float tan(float angle);")); 50 s.append(TString("vec2 tan(vec2 angle);")); 51 s.append(TString("vec3 tan(vec3 angle);")); 52 s.append(TString("vec4 tan(vec4 angle);")); 53 54 s.append(TString("float asin(float x);")); 55 s.append(TString("vec2 asin(vec2 x);")); 56 s.append(TString("vec3 asin(vec3 x);")); 57 s.append(TString("vec4 asin(vec4 x);")); 58 59 s.append(TString("float acos(float x);")); 60 s.append(TString("vec2 acos(vec2 x);")); 61 s.append(TString("vec3 acos(vec3 x);")); 62 s.append(TString("vec4 acos(vec4 x);")); 63 64 s.append(TString("float atan(float y, float x);")); 65 s.append(TString("vec2 atan(vec2 y, vec2 x);")); 66 s.append(TString("vec3 atan(vec3 y, vec3 x);")); 67 s.append(TString("vec4 atan(vec4 y, vec4 x);")); 68 69 s.append(TString("float atan(float y_over_x);")); 70 s.append(TString("vec2 atan(vec2 y_over_x);")); 71 s.append(TString("vec3 atan(vec3 y_over_x);")); 72 s.append(TString("vec4 atan(vec4 y_over_x);")); 73 74 // 75 // Exponential Functions. 76 // 77 s.append(TString("float pow(float x, float y);")); 78 s.append(TString("vec2 pow(vec2 x, vec2 y);")); 79 s.append(TString("vec3 pow(vec3 x, vec3 y);")); 80 s.append(TString("vec4 pow(vec4 x, vec4 y);")); 81 82 s.append(TString("float exp(float x);")); 83 s.append(TString("vec2 exp(vec2 x);")); 84 s.append(TString("vec3 exp(vec3 x);")); 85 s.append(TString("vec4 exp(vec4 x);")); 86 87 s.append(TString("float log(float x);")); 88 s.append(TString("vec2 log(vec2 x);")); 89 s.append(TString("vec3 log(vec3 x);")); 90 s.append(TString("vec4 log(vec4 x);")); 91 92 s.append(TString("float exp2(float x);")); 93 s.append(TString("vec2 exp2(vec2 x);")); 94 s.append(TString("vec3 exp2(vec3 x);")); 95 s.append(TString("vec4 exp2(vec4 x);")); 96 97 s.append(TString("float log2(float x);")); 98 s.append(TString("vec2 log2(vec2 x);")); 99 s.append(TString("vec3 log2(vec3 x);")); 100 s.append(TString("vec4 log2(vec4 x);")); 101 102 s.append(TString("float sqrt(float x);")); 103 s.append(TString("vec2 sqrt(vec2 x);")); 104 s.append(TString("vec3 sqrt(vec3 x);")); 105 s.append(TString("vec4 sqrt(vec4 x);")); 106 107 s.append(TString("float inversesqrt(float x);")); 108 s.append(TString("vec2 inversesqrt(vec2 x);")); 109 s.append(TString("vec3 inversesqrt(vec3 x);")); 110 s.append(TString("vec4 inversesqrt(vec4 x);")); 111 112 // 113 // Common Functions. 114 // 115 s.append(TString("float abs(float x);")); 116 s.append(TString("vec2 abs(vec2 x);")); 117 s.append(TString("vec3 abs(vec3 x);")); 118 s.append(TString("vec4 abs(vec4 x);")); 119 120 s.append(TString("float sign(float x);")); 121 s.append(TString("vec2 sign(vec2 x);")); 122 s.append(TString("vec3 sign(vec3 x);")); 123 s.append(TString("vec4 sign(vec4 x);")); 124 125 s.append(TString("float floor(float x);")); 126 s.append(TString("vec2 floor(vec2 x);")); 127 s.append(TString("vec3 floor(vec3 x);")); 128 s.append(TString("vec4 floor(vec4 x);")); 129 130 s.append(TString("float ceil(float x);")); 131 s.append(TString("vec2 ceil(vec2 x);")); 132 s.append(TString("vec3 ceil(vec3 x);")); 133 s.append(TString("vec4 ceil(vec4 x);")); 134 135 s.append(TString("float fract(float x);")); 136 s.append(TString("vec2 fract(vec2 x);")); 137 s.append(TString("vec3 fract(vec3 x);")); 138 s.append(TString("vec4 fract(vec4 x);")); 139 140 s.append(TString("float mod(float x, float y);")); 141 s.append(TString("vec2 mod(vec2 x, float y);")); 142 s.append(TString("vec3 mod(vec3 x, float y);")); 143 s.append(TString("vec4 mod(vec4 x, float y);")); 144 s.append(TString("vec2 mod(vec2 x, vec2 y);")); 145 s.append(TString("vec3 mod(vec3 x, vec3 y);")); 146 s.append(TString("vec4 mod(vec4 x, vec4 y);")); 147 148 s.append(TString("float min(float x, float y);")); 149 s.append(TString("vec2 min(vec2 x, float y);")); 150 s.append(TString("vec3 min(vec3 x, float y);")); 151 s.append(TString("vec4 min(vec4 x, float y);")); 152 s.append(TString("vec2 min(vec2 x, vec2 y);")); 153 s.append(TString("vec3 min(vec3 x, vec3 y);")); 154 s.append(TString("vec4 min(vec4 x, vec4 y);")); 155 156 s.append(TString("float max(float x, float y);")); 157 s.append(TString("vec2 max(vec2 x, float y);")); 158 s.append(TString("vec3 max(vec3 x, float y);")); 159 s.append(TString("vec4 max(vec4 x, float y);")); 160 s.append(TString("vec2 max(vec2 x, vec2 y);")); 161 s.append(TString("vec3 max(vec3 x, vec3 y);")); 162 s.append(TString("vec4 max(vec4 x, vec4 y);")); 163 164 s.append(TString("float clamp(float x, float minVal, float maxVal);")); 165 s.append(TString("vec2 clamp(vec2 x, float minVal, float maxVal);")); 166 s.append(TString("vec3 clamp(vec3 x, float minVal, float maxVal);")); 167 s.append(TString("vec4 clamp(vec4 x, float minVal, float maxVal);")); 168 s.append(TString("vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);")); 169 s.append(TString("vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);")); 170 s.append(TString("vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);")); 171 172 s.append(TString("float mix(float x, float y, float a);")); 173 s.append(TString("vec2 mix(vec2 x, vec2 y, float a);")); 174 s.append(TString("vec3 mix(vec3 x, vec3 y, float a);")); 175 s.append(TString("vec4 mix(vec4 x, vec4 y, float a);")); 176 s.append(TString("vec2 mix(vec2 x, vec2 y, vec2 a);")); 177 s.append(TString("vec3 mix(vec3 x, vec3 y, vec3 a);")); 178 s.append(TString("vec4 mix(vec4 x, vec4 y, vec4 a);")); 179 180 s.append(TString("float step(float edge, float x);")); 181 s.append(TString("vec2 step(vec2 edge, vec2 x);")); 182 s.append(TString("vec3 step(vec3 edge, vec3 x);")); 183 s.append(TString("vec4 step(vec4 edge, vec4 x);")); 184 s.append(TString("vec2 step(float edge, vec2 x);")); 185 s.append(TString("vec3 step(float edge, vec3 x);")); 186 s.append(TString("vec4 step(float edge, vec4 x);")); 187 188 s.append(TString("float smoothstep(float edge0, float edge1, float x);")); 189 s.append(TString("vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);")); 190 s.append(TString("vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);")); 191 s.append(TString("vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);")); 192 s.append(TString("vec2 smoothstep(float edge0, float edge1, vec2 x);")); 193 s.append(TString("vec3 smoothstep(float edge0, float edge1, vec3 x);")); 194 s.append(TString("vec4 smoothstep(float edge0, float edge1, vec4 x);")); 195 196 // 197 // Geometric Functions. 198 // 199 s.append(TString("float length(float x);")); 200 s.append(TString("float length(vec2 x);")); 201 s.append(TString("float length(vec3 x);")); 202 s.append(TString("float length(vec4 x);")); 203 204 s.append(TString("float distance(float p0, float p1);")); 205 s.append(TString("float distance(vec2 p0, vec2 p1);")); 206 s.append(TString("float distance(vec3 p0, vec3 p1);")); 207 s.append(TString("float distance(vec4 p0, vec4 p1);")); 208 209 s.append(TString("float dot(float x, float y);")); 210 s.append(TString("float dot(vec2 x, vec2 y);")); 211 s.append(TString("float dot(vec3 x, vec3 y);")); 212 s.append(TString("float dot(vec4 x, vec4 y);")); 213 214 s.append(TString("vec3 cross(vec3 x, vec3 y);")); 215 s.append(TString("float normalize(float x);")); 216 s.append(TString("vec2 normalize(vec2 x);")); 217 s.append(TString("vec3 normalize(vec3 x);")); 218 s.append(TString("vec4 normalize(vec4 x);")); 219 220 s.append(TString("float faceforward(float N, float I, float Nref);")); 221 s.append(TString("vec2 faceforward(vec2 N, vec2 I, vec2 Nref);")); 222 s.append(TString("vec3 faceforward(vec3 N, vec3 I, vec3 Nref);")); 223 s.append(TString("vec4 faceforward(vec4 N, vec4 I, vec4 Nref);")); 224 225 s.append(TString("float reflect(float I, float N);")); 226 s.append(TString("vec2 reflect(vec2 I, vec2 N);")); 227 s.append(TString("vec3 reflect(vec3 I, vec3 N);")); 228 s.append(TString("vec4 reflect(vec4 I, vec4 N);")); 229 230 s.append(TString("float refract(float I, float N, float eta);")); 231 s.append(TString("vec2 refract(vec2 I, vec2 N, float eta);")); 232 s.append(TString("vec3 refract(vec3 I, vec3 N, float eta);")); 233 s.append(TString("vec4 refract(vec4 I, vec4 N, float eta);")); 234 235 // 236 // Matrix Functions. 237 // 238 s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);")); 239 s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);")); 240 s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);")); 241 242 // 243 // Vector relational functions. 244 // 245 s.append(TString("bvec2 lessThan(vec2 x, vec2 y);")); 246 s.append(TString("bvec3 lessThan(vec3 x, vec3 y);")); 247 s.append(TString("bvec4 lessThan(vec4 x, vec4 y);")); 248 249 s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);")); 250 s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);")); 251 s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);")); 252 253 s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);")); 254 s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);")); 255 s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);")); 256 257 s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);")); 258 s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);")); 259 s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);")); 260 261 s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);")); 262 s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);")); 263 s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);")); 264 265 s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);")); 266 s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);")); 267 s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);")); 268 269 s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);")); 270 s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);")); 271 s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);")); 272 273 s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);")); 274 s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);")); 275 s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);")); 276 277 s.append(TString("bvec2 equal(vec2 x, vec2 y);")); 278 s.append(TString("bvec3 equal(vec3 x, vec3 y);")); 279 s.append(TString("bvec4 equal(vec4 x, vec4 y);")); 280 281 s.append(TString("bvec2 equal(ivec2 x, ivec2 y);")); 282 s.append(TString("bvec3 equal(ivec3 x, ivec3 y);")); 283 s.append(TString("bvec4 equal(ivec4 x, ivec4 y);")); 284 285 s.append(TString("bvec2 equal(bvec2 x, bvec2 y);")); 286 s.append(TString("bvec3 equal(bvec3 x, bvec3 y);")); 287 s.append(TString("bvec4 equal(bvec4 x, bvec4 y);")); 288 289 s.append(TString("bvec2 notEqual(vec2 x, vec2 y);")); 290 s.append(TString("bvec3 notEqual(vec3 x, vec3 y);")); 291 s.append(TString("bvec4 notEqual(vec4 x, vec4 y);")); 292 293 s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);")); 294 s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);")); 295 s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);")); 296 297 s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);")); 298 s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);")); 299 s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);")); 300 301 s.append(TString("bool any(bvec2 x);")); 302 s.append(TString("bool any(bvec3 x);")); 303 s.append(TString("bool any(bvec4 x);")); 304 305 s.append(TString("bool all(bvec2 x);")); 306 s.append(TString("bool all(bvec3 x);")); 307 s.append(TString("bool all(bvec4 x);")); 308 309 s.append(TString("bvec2 not(bvec2 x);")); 310 s.append(TString("bvec3 not(bvec3 x);")); 311 s.append(TString("bvec4 not(bvec4 x);")); 312 313 // 314 // Noise functions. 315 // 316 //s.append(TString("float noise1(float x);")); 317 //s.append(TString("float noise1(vec2 x);")); 318 //s.append(TString("float noise1(vec3 x);")); 319 //s.append(TString("float noise1(vec4 x);")); 320 321 //s.append(TString("vec2 noise2(float x);")); 322 //s.append(TString("vec2 noise2(vec2 x);")); 323 //s.append(TString("vec2 noise2(vec3 x);")); 324 //s.append(TString("vec2 noise2(vec4 x);")); 325 326 //s.append(TString("vec3 noise3(float x);")); 327 //s.append(TString("vec3 noise3(vec2 x);")); 328 //s.append(TString("vec3 noise3(vec3 x);")); 329 //s.append(TString("vec3 noise3(vec4 x);")); 330 331 //s.append(TString("vec4 noise4(float x);")); 332 //s.append(TString("vec4 noise4(vec2 x);")); 333 //s.append(TString("vec4 noise4(vec3 x);")); 334 //s.append(TString("vec4 noise4(vec4 x);")); 335 336 return s; 337 } 338 339 //============================================================================ 340 // 341 // Prototypes for built-in functions seen by vertex shaders only. 342 // 343 //============================================================================ 344 static TString BuiltInFunctionsVertex(const ShBuiltInResources& resources) 345 { 346 TString s; 347 348 // 349 // Geometric Functions. 350 // 351 //s.append(TString("vec4 ftransform();")); 352 353 // 354 // Texture Functions. 355 // 356 if (resources.MaxVertexTextureImageUnits > 0) { 357 s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);")); 358 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);")); 359 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);")); 360 s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);")); 361 362 s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);")); 363 s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);")); 364 s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);")); 365 s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);")); 366 } 367 368 return s; 369 } 370 371 //============================================================================ 372 // 373 // Prototypes for built-in functions seen by fragment shaders only. 374 // 375 //============================================================================ 376 static TString BuiltInFunctionsFragment(const ShBuiltInResources& resources) 377 { 378 TString s; 379 380 // 381 // Texture Functions. 382 // 383 s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);")); 384 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);")); 385 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);")); 386 s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);")); 387 388 s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);")); 389 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);")); 390 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);")); 391 s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);")); 392 393 if (resources.OES_standard_derivatives) { 394 s.append(TString("float dFdx(float p);")); 395 s.append(TString("vec2 dFdx(vec2 p);")); 396 s.append(TString("vec3 dFdx(vec3 p);")); 397 s.append(TString("vec4 dFdx(vec4 p);")); 398 399 s.append(TString("float dFdy(float p);")); 400 s.append(TString("vec2 dFdy(vec2 p);")); 401 s.append(TString("vec3 dFdy(vec3 p);")); 402 s.append(TString("vec4 dFdy(vec4 p);")); 403 404 s.append(TString("float fwidth(float p);")); 405 s.append(TString("vec2 fwidth(vec2 p);")); 406 s.append(TString("vec3 fwidth(vec3 p);")); 407 s.append(TString("vec4 fwidth(vec4 p);")); 408 } 409 410 return s; 411 } 412 413 //============================================================================ 414 // 415 // Standard uniforms. 416 // 417 //============================================================================ 418 static TString StandardUniforms() 419 { 420 TString s; 421 422 // 423 // Depth range in window coordinates 424 // 425 s.append(TString("struct gl_DepthRangeParameters {")); 426 s.append(TString(" highp float near;")); // n 427 s.append(TString(" highp float far;")); // f 428 s.append(TString(" highp float diff;")); // f - n 429 s.append(TString("};")); 430 s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;")); 431 432 return s; 433 } 434 435 //============================================================================ 436 // 437 // Default precision for vertex shaders. 438 // 439 //============================================================================ 440 static TString DefaultPrecisionVertex() 441 { 442 TString s; 443 444 s.append(TString("precision highp int;")); 445 s.append(TString("precision highp float;")); 446 447 return s; 448 } 449 450 //============================================================================ 451 // 452 // Default precision for fragment shaders. 453 // 454 //============================================================================ 455 static TString DefaultPrecisionFragment() 456 { 457 TString s; 458 459 s.append(TString("precision mediump int;")); 460 // No default precision for float in fragment shaders 461 462 return s; 463 } 464 465 //============================================================================ 466 // 467 // Implementation dependent built-in constants. 468 // 469 //============================================================================ 470 static TString BuiltInConstants(const ShBuiltInResources &resources) 471 { 472 TStringStream s; 473 474 s << "const int gl_MaxVertexAttribs = " << resources.MaxVertexAttribs << ";"; 475 s << "const int gl_MaxVertexUniformVectors = " << resources.MaxVertexUniformVectors << ";"; 476 477 s << "const int gl_MaxVaryingVectors = " << resources.MaxVaryingVectors << ";"; 478 s << "const int gl_MaxVertexTextureImageUnits = " << resources.MaxVertexTextureImageUnits << ";"; 479 s << "const int gl_MaxCombinedTextureImageUnits = " << resources.MaxCombinedTextureImageUnits << ";"; 480 s << "const int gl_MaxTextureImageUnits = " << resources.MaxTextureImageUnits << ";"; 481 s << "const int gl_MaxFragmentUniformVectors = " << resources.MaxFragmentUniformVectors << ";"; 482 s << "const int gl_MaxDrawBuffers = " << resources.MaxDrawBuffers << ";"; 483 484 return s.str(); 485 } 486 487 void TBuiltIns::initialize(ShShaderType type, ShShaderSpec spec, 488 const ShBuiltInResources& resources) 489 { 490 switch (type) { 491 case SH_FRAGMENT_SHADER: 492 builtInStrings.push_back(DefaultPrecisionFragment()); 493 builtInStrings.push_back(BuiltInFunctionsCommon()); 494 builtInStrings.push_back(BuiltInFunctionsFragment(resources)); 495 builtInStrings.push_back(StandardUniforms()); 496 break; 497 498 case SH_VERTEX_SHADER: 499 builtInStrings.push_back(DefaultPrecisionVertex()); 500 builtInStrings.push_back(BuiltInFunctionsCommon()); 501 builtInStrings.push_back(BuiltInFunctionsVertex(resources)); 502 builtInStrings.push_back(StandardUniforms()); 503 break; 504 505 default: assert(false && "Language not supported"); 506 } 507 508 builtInStrings.push_back(BuiltInConstants(resources)); 509 } 510 511 void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec, 512 const ShBuiltInResources& resources, 513 TSymbolTable& symbolTable) 514 { 515 // 516 // First, insert some special built-in variables that are not in 517 // the built-in header files. 518 // 519 switch(type) { 520 case SH_FRAGMENT_SHADER: 521 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4))); 522 symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1))); 523 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4))); 524 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4))); 525 symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2))); 526 break; 527 528 case SH_VERTEX_SHADER: 529 symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4))); 530 symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1))); 531 break; 532 533 default: assert(false && "Language not supported"); 534 } 535 536 // 537 // Next, identify which built-ins from the already loaded headers have 538 // a mapping to an operator. Those that are not identified as such are 539 // expected to be resolved through a library of functions, versus as 540 // operations. 541 // 542 symbolTable.relateToOperator("not", EOpVectorLogicalNot); 543 544 symbolTable.relateToOperator("matrixCompMult", EOpMul); 545 546 symbolTable.relateToOperator("equal", EOpVectorEqual); 547 symbolTable.relateToOperator("notEqual", EOpVectorNotEqual); 548 symbolTable.relateToOperator("lessThan", EOpLessThan); 549 symbolTable.relateToOperator("greaterThan", EOpGreaterThan); 550 symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual); 551 symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual); 552 553 symbolTable.relateToOperator("radians", EOpRadians); 554 symbolTable.relateToOperator("degrees", EOpDegrees); 555 symbolTable.relateToOperator("sin", EOpSin); 556 symbolTable.relateToOperator("cos", EOpCos); 557 symbolTable.relateToOperator("tan", EOpTan); 558 symbolTable.relateToOperator("asin", EOpAsin); 559 symbolTable.relateToOperator("acos", EOpAcos); 560 symbolTable.relateToOperator("atan", EOpAtan); 561 562 symbolTable.relateToOperator("pow", EOpPow); 563 symbolTable.relateToOperator("exp2", EOpExp2); 564 symbolTable.relateToOperator("log", EOpLog); 565 symbolTable.relateToOperator("exp", EOpExp); 566 symbolTable.relateToOperator("log2", EOpLog2); 567 symbolTable.relateToOperator("sqrt", EOpSqrt); 568 symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt); 569 570 symbolTable.relateToOperator("abs", EOpAbs); 571 symbolTable.relateToOperator("sign", EOpSign); 572 symbolTable.relateToOperator("floor", EOpFloor); 573 symbolTable.relateToOperator("ceil", EOpCeil); 574 symbolTable.relateToOperator("fract", EOpFract); 575 symbolTable.relateToOperator("mod", EOpMod); 576 symbolTable.relateToOperator("min", EOpMin); 577 symbolTable.relateToOperator("max", EOpMax); 578 symbolTable.relateToOperator("clamp", EOpClamp); 579 symbolTable.relateToOperator("mix", EOpMix); 580 symbolTable.relateToOperator("step", EOpStep); 581 symbolTable.relateToOperator("smoothstep", EOpSmoothStep); 582 583 symbolTable.relateToOperator("length", EOpLength); 584 symbolTable.relateToOperator("distance", EOpDistance); 585 symbolTable.relateToOperator("dot", EOpDot); 586 symbolTable.relateToOperator("cross", EOpCross); 587 symbolTable.relateToOperator("normalize", EOpNormalize); 588 symbolTable.relateToOperator("faceforward", EOpFaceForward); 589 symbolTable.relateToOperator("reflect", EOpReflect); 590 symbolTable.relateToOperator("refract", EOpRefract); 591 592 symbolTable.relateToOperator("any", EOpAny); 593 symbolTable.relateToOperator("all", EOpAll); 594 595 // Map language-specific operators. 596 switch(type) { 597 case SH_VERTEX_SHADER: 598 break; 599 case SH_FRAGMENT_SHADER: 600 if (resources.OES_standard_derivatives) { 601 symbolTable.relateToOperator("dFdx", EOpDFdx); 602 symbolTable.relateToOperator("dFdy", EOpDFdy); 603 symbolTable.relateToOperator("fwidth", EOpFwidth); 604 605 symbolTable.relateToExtension("dFdx", "GL_OES_standard_derivatives"); 606 symbolTable.relateToExtension("dFdy", "GL_OES_standard_derivatives"); 607 symbolTable.relateToExtension("fwidth", "GL_OES_standard_derivatives"); 608 } 609 break; 610 default: break; 611 } 612 613 // Finally add resource-specific variables. 614 switch(type) { 615 case SH_FRAGMENT_SHADER: { 616 // Set up gl_FragData. The array size. 617 TType fragData(EbtFloat, EbpMedium, EvqFragColor, 4, false, true); 618 fragData.setArraySize(resources.MaxDrawBuffers); 619 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData)); 620 } 621 break; 622 default: break; 623 } 624 } 625 626 void InitExtensionBehavior(const ShBuiltInResources& resources, 627 TExtensionBehavior& extBehavior) 628 { 629 if (resources.OES_standard_derivatives) 630 extBehavior["GL_OES_standard_derivatives"] = EBhDisable; 631 } 632