/frameworks/base/libs/rs/driver/ |
rsdFrameBufferObj.cpp | 50 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 77 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 80 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 85 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); 86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 98 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 103 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 105 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 130 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId) [all...] |
/external/skia/src/utils/mac/ |
SkEGLContext_mac.cpp | 57 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID); 61 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, dsID); 66 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, 65 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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Renderer.cpp | 129 glBindFramebuffer(GL_FRAMEBUFFER, 0); 160 glBindFramebuffer(GL_FRAMEBUFFER, buffer->GetFrameBufferName());
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YVURenderer.cpp | 116 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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SurfaceTextureRenderer.cpp | 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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WarpRenderer.cpp | 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
FramebufferData.cpp | 140 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type); 143 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name); 147 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type); 150 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name); 194 ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, 0); 206 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,0); 207 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,ctx->shareGroup()->getGlobalName(FRAMEBUFFER,m_fbName));
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GLESvalidate.cpp | 118 return target == GL_FRAMEBUFFER;
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/system/media/mca/filterfw/native/core/ |
gl_frame.cpp | 99 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); 229 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); 405 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); 409 glFramebufferTexture2D(GL_FRAMEBUFFER, 417 glBindFramebuffer(GL_FRAMEBUFFER, 0); 434 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); 435 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/external/skia/src/utils/mesa/ |
SkEGLContext_Mesa.cpp | 110 glBindFramebuffer_func(GL_FRAMEBUFFER, fboID); 115 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID); 120 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, dsID); 126 GLenum status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER);
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/frameworks/base/libs/hwui/ |
LayerRenderer.cpp | 43 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); 210 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); 222 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 232 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 240 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 383 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 401 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 446 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
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OpenGLRenderer.cpp | 213 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); 527 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); 536 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 540 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 544 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 582 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); 617 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo); 618 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 619 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); [all...] |
/system/media/mca/effect/java/android/media/effect/ |
EffectContext.java | 126 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]);
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/external/webkit/Source/WebCore/platform/graphics/android/ |
TransferQueue.cpp | 149 glBindFramebuffer(GL_FRAMEBUFFER, fboID); 150 glFramebufferTexture2D(GL_FRAMEBUFFER, 161 glBindFramebuffer(GL_FRAMEBUFFER, fboID); 162 glFramebufferTexture2D(GL_FRAMEBUFFER, 169 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 172 glBindFramebuffer(GL_FRAMEBUFFER, 0); 351 glBindFramebuffer(GL_FRAMEBUFFER, 0); // rebind the standard FBO
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GaneshContext.cpp | 247 glBindFramebuffer(GL_FRAMEBUFFER, m_baseTileFBO); 248 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0); 249 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_baseTileStencil);
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GLUtils.cpp | 518 glBindFramebuffer(GL_FRAMEBUFFER, fboID); 519 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 520 glCheckFramebufferStatus(GL_FRAMEBUFFER); // should return GL_FRAMEBUFFER_COMPLETE 522 glBindFramebuffer(GL_FRAMEBUFFER, 0); // rebind the standard FBO
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/external/skia/src/utils/unix/ |
SkEGLContext_Unix.cpp | 253 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID); 257 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, dsID); 262 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
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/frameworks/base/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 205 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); 206 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0); 208 glBindFramebuffer(GL_FRAMEBUFFER, 0); 235 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); 259 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/ |
RendererUtils.java | 98 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frame[0]); 100 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, 110 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
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/packages/apps/Camera/jni/ |
mosaic_renderer_jni.cpp | 496 glBindFramebuffer(GL_FRAMEBUFFER, 0); 664 glBindFramebuffer(GL_FRAMEBUFFER, gBufferInputYVU[LR].GetFrameBufferName()); 677 glBindFramebuffer(GL_FRAMEBUFFER, gBufferInputYVU[HR].GetFrameBufferName());
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
TextureMapperGL.cpp | 583 GL_CMD(glBindFramebuffer(GL_FRAMEBUFFER, surface->m_fbo)) 585 GL_CMD(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->m_id, 0)) 590 GL_CMD(glBindFramebuffer(GL_FRAMEBUFFER, surface->m_fbo)) 631 GL_CMD(glBindFramebuffer(GL_FRAMEBUFFER, 0))
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/frameworks/base/libs/gui/tests/ |
SurfaceTexture_test.cpp | [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
libGLESv2.cpp | 184 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) 193 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) 198 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) 571 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) [all...] |
/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
GLEnum.java | 565 GL_FRAMEBUFFER(0x8D40),
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