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    Searched refs:GL_FRAMEBUFFER (Results 1 - 25 of 40) sorted by null

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  /frameworks/base/libs/rs/driver/
rsdFrameBufferObj.cpp 50 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
77 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
80 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
85 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
98 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
103 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
105 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
130 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId)
    [all...]
  /external/skia/src/utils/mac/
SkEGLContext_mac.cpp 57 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID);
61 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, dsID);
66 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName);
53 glFramebufferTexture2D(GL_FRAMEBUFFER,
65 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Renderer.cpp 129 glBindFramebuffer(GL_FRAMEBUFFER, 0);
160 glBindFramebuffer(GL_FRAMEBUFFER, buffer->GetFrameBufferName());
YVURenderer.cpp 116 glBindFramebuffer(GL_FRAMEBUFFER, 0);
SurfaceTextureRenderer.cpp 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
WarpRenderer.cpp 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
FramebufferData.cpp 140 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type);
143 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name);
147 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type);
150 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name);
194 ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, 0);
206 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,0);
207 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,ctx->shareGroup()->getGlobalName(FRAMEBUFFER,m_fbName));
GLESvalidate.cpp 118 return target == GL_FRAMEBUFFER;
  /system/media/mca/filterfw/native/core/
gl_frame.cpp 99 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
229 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
405 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
409 glFramebufferTexture2D(GL_FRAMEBUFFER,
417 glBindFramebuffer(GL_FRAMEBUFFER, 0);
434 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
435 glFramebufferTexture2D(GL_FRAMEBUFFER,
  /external/skia/src/utils/mesa/
SkEGLContext_Mesa.cpp 110 glBindFramebuffer_func(GL_FRAMEBUFFER, fboID);
115 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID);
120 glFramebufferRenderbuffer_func(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, dsID);
126 GLenum status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER);
  /frameworks/base/libs/hwui/
LayerRenderer.cpp 43 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
210 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
222 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
232 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
240 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
383 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
401 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
446 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
OpenGLRenderer.cpp 213 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
527 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
536 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
540 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
544 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
582 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
617 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
618 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
619 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
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  /system/media/mca/effect/java/android/media/effect/
EffectContext.java 126 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]);
  /external/webkit/Source/WebCore/platform/graphics/android/
TransferQueue.cpp 149 glBindFramebuffer(GL_FRAMEBUFFER, fboID);
150 glFramebufferTexture2D(GL_FRAMEBUFFER,
161 glBindFramebuffer(GL_FRAMEBUFFER, fboID);
162 glFramebufferTexture2D(GL_FRAMEBUFFER,
169 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
172 glBindFramebuffer(GL_FRAMEBUFFER, 0);
351 glBindFramebuffer(GL_FRAMEBUFFER, 0); // rebind the standard FBO
GaneshContext.cpp 247 glBindFramebuffer(GL_FRAMEBUFFER, m_baseTileFBO);
248 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0);
249 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_baseTileStencil);
GLUtils.cpp 518 glBindFramebuffer(GL_FRAMEBUFFER, fboID);
519 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
520 glCheckFramebufferStatus(GL_FRAMEBUFFER); // should return GL_FRAMEBUFFER_COMPLETE
522 glBindFramebuffer(GL_FRAMEBUFFER, 0); // rebind the standard FBO
  /external/skia/src/utils/unix/
SkEGLContext_Unix.cpp 253 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID);
257 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, dsID);
262 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
  /frameworks/base/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 205 glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
206 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0);
208 glBindFramebuffer(GL_FRAMEBUFFER, 0);
235 glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
259 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/
RendererUtils.java 98 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frame[0]);
100 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
110 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 496 glBindFramebuffer(GL_FRAMEBUFFER, 0);
664 glBindFramebuffer(GL_FRAMEBUFFER, gBufferInputYVU[LR].GetFrameBufferName());
677 glBindFramebuffer(GL_FRAMEBUFFER, gBufferInputYVU[HR].GetFrameBufferName());
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 583 GL_CMD(glBindFramebuffer(GL_FRAMEBUFFER, surface->m_fbo))
585 GL_CMD(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->m_id, 0))
590 GL_CMD(glBindFramebuffer(GL_FRAMEBUFFER, surface->m_fbo))
631 GL_CMD(glBindFramebuffer(GL_FRAMEBUFFER, 0))
  /frameworks/base/libs/gui/tests/
SurfaceTexture_test.cpp     [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
libGLESv2.cpp 184 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
193 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
198 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
571 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
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  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLEnum.java 565 GL_FRAMEBUFFER(0x8D40),

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