1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "OpenGLRenderer" 18 19 #include <ui/Rect.h> 20 21 #include "LayerCache.h" 22 #include "LayerRenderer.h" 23 #include "Matrix.h" 24 #include "Properties.h" 25 #include "Rect.h" 26 27 namespace android { 28 namespace uirenderer { 29 30 /////////////////////////////////////////////////////////////////////////////// 31 // Rendering 32 /////////////////////////////////////////////////////////////////////////////// 33 34 LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) { 35 } 36 37 LayerRenderer::~LayerRenderer() { 38 } 39 40 void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { 41 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); 42 43 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); 44 45 const float width = mLayer->layer.getWidth(); 46 const float height = mLayer->layer.getHeight(); 47 48 #if RENDER_LAYERS_AS_REGIONS 49 Rect dirty(left, top, right, bottom); 50 if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && 51 dirty.right >= width && dirty.bottom >= height)) { 52 mLayer->region.clear(); 53 dirty.set(0.0f, 0.0f, width, height); 54 } else { 55 dirty.intersect(0.0f, 0.0f, width, height); 56 android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); 57 mLayer->region.subtractSelf(r); 58 } 59 60 OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); 61 #else 62 OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque); 63 #endif 64 } 65 66 void LayerRenderer::finish() { 67 OpenGLRenderer::finish(); 68 69 generateMesh(); 70 71 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo()); 72 73 // No need to unbind our FBO, this will be taken care of by the caller 74 // who will invoke OpenGLRenderer::resume() 75 } 76 77 GLint LayerRenderer::getTargetFbo() { 78 return mLayer->getFbo(); 79 } 80 81 /////////////////////////////////////////////////////////////////////////////// 82 // Dirty region tracking 83 /////////////////////////////////////////////////////////////////////////////// 84 85 bool LayerRenderer::hasLayer() { 86 return true; 87 } 88 89 Region* LayerRenderer::getRegion() { 90 #if RENDER_LAYERS_AS_REGIONS 91 if (getSnapshot()->flags & Snapshot::kFlagFboTarget) { 92 return OpenGLRenderer::getRegion(); 93 } 94 return &mLayer->region; 95 #else 96 return OpenGLRenderer::getRegion(); 97 #endif 98 } 99 100 // TODO: This implementation is flawed and can generate T-junctions 101 // in the mesh, which will in turn produce cracks when the 102 // mesh is rotated/skewed. The easiest way to fix this would 103 // be, for each row, to add new vertices shared with the previous 104 // row when the two rows share an edge. 105 // In practice, T-junctions do not appear often so this has yet 106 // to be fixed. 107 void LayerRenderer::generateMesh() { 108 #if RENDER_LAYERS_AS_REGIONS 109 if (mLayer->region.isRect() || mLayer->region.isEmpty()) { 110 if (mLayer->mesh) { 111 delete mLayer->mesh; 112 delete mLayer->meshIndices; 113 114 mLayer->mesh = NULL; 115 mLayer->meshIndices = NULL; 116 mLayer->meshElementCount = 0; 117 } 118 119 mLayer->setRegionAsRect(); 120 return; 121 } 122 123 size_t count; 124 const android::Rect* rects = mLayer->region.getArray(&count); 125 126 GLsizei elementCount = count * 6; 127 128 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 129 delete mLayer->mesh; 130 delete mLayer->meshIndices; 131 132 mLayer->mesh = NULL; 133 mLayer->meshIndices = NULL; 134 } 135 136 bool rebuildIndices = false; 137 if (!mLayer->mesh) { 138 mLayer->mesh = new TextureVertex[count * 4]; 139 mLayer->meshIndices = new uint16_t[elementCount]; 140 rebuildIndices = true; 141 } 142 mLayer->meshElementCount = elementCount; 143 144 const float texX = 1.0f / float(mLayer->getWidth()); 145 const float texY = 1.0f / float(mLayer->getHeight()); 146 const float height = mLayer->layer.getHeight(); 147 148 TextureVertex* mesh = mLayer->mesh; 149 uint16_t* indices = mLayer->meshIndices; 150 151 for (size_t i = 0; i < count; i++) { 152 const android::Rect* r = &rects[i]; 153 154 const float u1 = r->left * texX; 155 const float v1 = (height - r->top) * texY; 156 const float u2 = r->right * texX; 157 const float v2 = (height - r->bottom) * texY; 158 159 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 160 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 161 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 162 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 163 164 if (rebuildIndices) { 165 uint16_t quad = i * 4; 166 int index = i * 6; 167 indices[index ] = quad; // top-left 168 indices[index + 1] = quad + 1; // top-right 169 indices[index + 2] = quad + 2; // bottom-left 170 indices[index + 3] = quad + 2; // bottom-left 171 indices[index + 4] = quad + 1; // top-right 172 indices[index + 5] = quad + 3; // bottom-right 173 } 174 } 175 #endif 176 } 177 178 /////////////////////////////////////////////////////////////////////////////// 179 // Layers management 180 /////////////////////////////////////////////////////////////////////////////// 181 182 Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { 183 LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height); 184 185 GLuint fbo = Caches::getInstance().fboCache.get(); 186 if (!fbo) { 187 LOGW("Could not obtain an FBO"); 188 return NULL; 189 } 190 191 glActiveTexture(GL_TEXTURE0); 192 Layer* layer = Caches::getInstance().layerCache.get(width, height); 193 if (!layer) { 194 LOGW("Could not obtain a layer"); 195 return NULL; 196 } 197 198 layer->setFbo(fbo); 199 layer->layer.set(0.0f, 0.0f, width, height); 200 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 201 width / float(layer->getWidth()), 0.0f); 202 layer->setAlpha(255, SkXfermode::kSrcOver_Mode); 203 layer->setBlend(!isOpaque); 204 layer->setColorFilter(NULL); 205 layer->region.clear(); 206 207 GLuint previousFbo; 208 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 209 210 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); 211 layer->bindTexture(); 212 213 // Initialize the texture if needed 214 if (layer->isEmpty()) { 215 layer->setEmpty(false); 216 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); 217 218 if (glGetError() != GL_NO_ERROR) { 219 LOGD("Could not allocate texture for layer (fbo=%d %dx%d)", 220 fbo, width, height); 221 222 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 223 Caches::getInstance().fboCache.put(fbo); 224 225 layer->deleteTexture(); 226 delete layer; 227 228 return NULL; 229 } 230 } 231 232 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 233 layer->getTexture(), 0); 234 235 glDisable(GL_SCISSOR_TEST); 236 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 237 glClear(GL_COLOR_BUFFER_BIT); 238 glEnable(GL_SCISSOR_TEST); 239 240 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 241 242 return layer; 243 } 244 245 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { 246 if (layer) { 247 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height); 248 249 if (Caches::getInstance().layerCache.resize(layer, width, height)) { 250 layer->layer.set(0.0f, 0.0f, width, height); 251 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 252 width / float(layer->getWidth()), 0.0f); 253 } else { 254 layer->deleteTexture(); 255 delete layer; 256 return false; 257 } 258 } 259 260 return true; 261 } 262 263 Layer* LayerRenderer::createTextureLayer(bool isOpaque) { 264 LAYER_RENDERER_LOGD("Creating new texture layer"); 265 266 Layer* layer = new Layer(0, 0); 267 layer->setCacheable(false); 268 layer->setTextureLayer(true); 269 layer->setBlend(!isOpaque); 270 layer->setEmpty(true); 271 layer->setFbo(0); 272 layer->setAlpha(255, SkXfermode::kSrcOver_Mode); 273 layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f); 274 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); 275 layer->region.clear(); 276 layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer() 277 278 glActiveTexture(GL_TEXTURE0); 279 layer->generateTexture(); 280 281 return layer; 282 } 283 284 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, 285 bool isOpaque, GLenum renderTarget, float* transform) { 286 if (layer) { 287 layer->setBlend(!isOpaque); 288 layer->setSize(width, height); 289 layer->layer.set(0.0f, 0.0f, width, height); 290 layer->region.set(width, height); 291 layer->regionRect.set(0.0f, 0.0f, width, height); 292 layer->getTexTransform().load(transform); 293 294 if (renderTarget != layer->getRenderTarget()) { 295 layer->setRenderTarget(renderTarget); 296 layer->bindTexture(); 297 layer->setFilter(GL_NEAREST, GL_NEAREST, false, true); 298 layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false, true); 299 } 300 } 301 } 302 303 void LayerRenderer::destroyLayer(Layer* layer) { 304 if (layer) { 305 LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d", 306 layer->getWidth(), layer->getHeight(), layer->getFbo()); 307 308 if (layer->getFbo()) { 309 Caches::getInstance().fboCache.put(layer->getFbo()); 310 } 311 312 if (!Caches::getInstance().layerCache.put(layer)) { 313 LAYER_RENDERER_LOGD(" Destroyed!"); 314 layer->deleteTexture(); 315 delete layer; 316 } else { 317 LAYER_RENDERER_LOGD(" Cached!"); 318 #if DEBUG_LAYER_RENDERER 319 Caches::getInstance().layerCache.dump(); 320 #endif 321 layer->region.clear(); 322 } 323 } 324 } 325 326 void LayerRenderer::destroyLayerDeferred(Layer* layer) { 327 if (layer) { 328 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo()); 329 330 Caches::getInstance().deleteLayerDeferred(layer); 331 } 332 } 333 334 bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { 335 Caches& caches = Caches::getInstance(); 336 if (layer && layer->isTextureLayer() && bitmap->width() <= caches.maxTextureSize && 337 bitmap->height() <= caches.maxTextureSize) { 338 339 GLuint fbo = caches.fboCache.get(); 340 if (!fbo) { 341 LOGW("Could not obtain an FBO"); 342 return false; 343 } 344 345 SkAutoLockPixels alp(*bitmap); 346 347 GLuint texture; 348 GLuint previousFbo; 349 350 GLenum format; 351 GLenum type; 352 353 GLenum error = GL_NO_ERROR; 354 bool status = false; 355 356 switch (bitmap->config()) { 357 case SkBitmap::kA8_Config: 358 format = GL_ALPHA; 359 type = GL_UNSIGNED_BYTE; 360 break; 361 case SkBitmap::kRGB_565_Config: 362 format = GL_RGB; 363 type = GL_UNSIGNED_SHORT_5_6_5; 364 break; 365 case SkBitmap::kARGB_4444_Config: 366 format = GL_RGBA; 367 type = GL_UNSIGNED_SHORT_4_4_4_4; 368 break; 369 case SkBitmap::kARGB_8888_Config: 370 default: 371 format = GL_RGBA; 372 type = GL_UNSIGNED_BYTE; 373 break; 374 } 375 376 float alpha = layer->getAlpha(); 377 SkXfermode::Mode mode = layer->getMode(); 378 379 layer->setAlpha(255, SkXfermode::kSrc_Mode); 380 layer->setFbo(fbo); 381 382 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 383 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 384 385 glGenTextures(1, &texture); 386 if ((error = glGetError()) != GL_NO_ERROR) goto error; 387 388 glActiveTexture(GL_TEXTURE0); 389 glBindTexture(GL_TEXTURE_2D, texture); 390 391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 393 394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 396 397 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), 398 0, format, type, NULL); 399 if ((error = glGetError()) != GL_NO_ERROR) goto error; 400 401 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 402 GL_TEXTURE_2D, texture, 0); 403 if ((error = glGetError()) != GL_NO_ERROR) goto error; 404 405 { 406 LayerRenderer renderer(layer); 407 renderer.setViewport(bitmap->width(), bitmap->height()); 408 renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f, 409 bitmap->width(), bitmap->height(), !layer->isBlend()); 410 411 glDisable(GL_SCISSOR_TEST); 412 renderer.translate(0.0f, bitmap->height()); 413 renderer.scale(1.0f, -1.0f); 414 415 mat4 texTransform(layer->getTexTransform()); 416 417 mat4 invert; 418 invert.translate(0.0f, 1.0f, 0.0f); 419 invert.scale(1.0f, -1.0f, 1.0f); 420 layer->getTexTransform().multiply(invert); 421 422 if ((error = glGetError()) != GL_NO_ERROR) goto error; 423 424 { 425 Rect bounds; 426 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height()); 427 renderer.drawTextureLayer(layer, bounds); 428 429 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, 430 type, bitmap->getPixels()); 431 432 if ((error = glGetError()) != GL_NO_ERROR) goto error; 433 } 434 435 layer->getTexTransform().load(texTransform); 436 status = true; 437 } 438 439 error: 440 #if DEBUG_OPENGL 441 if (error != GL_NO_ERROR) { 442 LOGD("GL error while copying layer into bitmap = 0x%x", error); 443 } 444 #endif 445 446 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 447 layer->setAlpha(alpha, mode); 448 layer->setFbo(0); 449 glDeleteTextures(1, &texture); 450 caches.fboCache.put(fbo); 451 452 return status; 453 } 454 return false; 455 } 456 457 }; // namespace uirenderer 458 }; // namespace android 459