/development/tools/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.cpp | 58 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_tex); 64 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat, 69 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 70 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 71 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 72 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 79 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_blitTex); 80 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat, 84 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 85 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) [all...] |
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 31 glBindTexture(GL_TEXTURE_2D, mTextureName); 33 glTexImage2D(GL_TEXTURE_2D, 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 55 GL_TEXTURE_2D,
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/frameworks/base/opengl/java/android/opengl/ |
Texture.java | 96 gl.glEnable(gl.GL_TEXTURE_2D); 98 gl.glBindTexture(gl.GL_TEXTURE_2D, texture[0]); 99 gl.glTexParameterf(gl.GL_TEXTURE_2D, 102 gl.glTexParameterf(gl.GL_TEXTURE_2D, 105 gl.glTexParameterf(gl.GL_TEXTURE_2D, 108 gl.glTexParameterf(gl.GL_TEXTURE_2D, 113 gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB, 133 gl.glBindTexture(gl.GL_TEXTURE_2D, name);
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/frameworks/base/opengl/tests/textures/ |
textures.cpp | 66 glBindTexture(GL_TEXTURE_2D, 0); 67 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 73 glEnable(GL_TEXTURE_2D); 104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); 110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16) [all...] |
/frameworks/base/opengl/tests/finish/ |
finish.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 72 glEnable(GL_TEXTURE_2D); 83 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 106 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 120 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 134 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 149 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 166 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop) [all...] |
/frameworks/base/opengl/tests/linetex/ |
linetex.cpp | 69 glBindTexture(GL_TEXTURE_2D, 0); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 77 glEnable(GL_TEXTURE_2D); 94 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
UploadedTexture.java | 187 canvas.getGLInstance().glBindTexture(GL11.GL_TEXTURE_2D, mId); 188 GLUtils.texSubImage2D(GL11.GL_TEXTURE_2D, 0, mBorder, mBorder, 229 gl.glBindTexture(GL11.GL_TEXTURE_2D, sTextureId[0]); 230 gl.glTexParameterfv(GL11.GL_TEXTURE_2D, 232 gl.glTexParameteri(GL11.GL_TEXTURE_2D, 234 gl.glTexParameteri(GL11.GL_TEXTURE_2D, 236 gl.glTexParameterf(GL11.GL_TEXTURE_2D, 238 gl.glTexParameterf(GL11.GL_TEXTURE_2D, 242 GLUtils.texImage2D(GL11.GL_TEXTURE_2D, 0, bitmap, 0); 248 gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, format [all...] |
/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
FramebufferData.cpp | 115 case GL_TEXTURE_2D: 176 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, name); 177 ctx->dispatcher().glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); 178 ctx->dispatcher().glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); 179 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prev); 186 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, tex); 188 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); 189 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); 190 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); 191 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ) [all...] |
/frameworks/base/opengl/tests/gl_perf/ |
fill_common.cpp | 246 glBindTexture(GL_TEXTURE_2D, 1); 247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 258 glBindTexture(GL_TEXTURE_2D, 2); 259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) [all...] |
/system/media/mca/filterfw/native/core/ |
gl_frame.cpp | 48 texture_target_(GL_TEXTURE_2D), 112 glGenerateMipmap(GL_TEXTURE_2D); 121 glTexParameteri(GL_TEXTURE_2D, pname, value); 134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, tex_params_[GL_TEXTURE_MAG_FILTER]); 135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tex_params_[GL_TEXTURE_MIN_FILTER]); 136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex_params_[GL_TEXTURE_WRAP_S]); 137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex_params_[GL_TEXTURE_WRAP_T]); 257 glBindTexture(GL_TEXTURE_2D, texture_id_); 306 glBindTexture(GL_TEXTURE_2D, texture_id_); 307 glTexImage2D(GL_TEXTURE_2D, [all...] |
/external/webkit/Source/WebCore/platform/graphics/gtk/ |
GraphicsContext3DGtk.cpp | 73 ::glBindTexture(GL_TEXTURE_2D, m_texture); 74 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 75 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 76 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 77 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 78 ::glBindTexture(GL_TEXTURE_2D, 0);
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
GraphicsContext3DMac.mm | 169 ::glBindTexture(GL_TEXTURE_2D, m_texture); 170 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 171 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 172 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 173 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 175 ::glBindTexture(GL_TEXTURE_2D, m_compositorTexture); 176 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 177 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 178 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 179 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP) [all...] |
WebGLLayer.mm | 86 glEnable(GL_TEXTURE_2D); 87 glBindTexture(GL_TEXTURE_2D, m_context->platformTexture()); 100 glBindTexture(GL_TEXTURE_2D, 0); 101 glDisable(GL_TEXTURE_2D);
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/frameworks/base/cmds/bootanimation/ |
BootAnimation.cpp | 118 glBindTexture(GL_TEXTURE_2D, texture->name); 122 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, 126 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 134 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, 141 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 142 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 143 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 144 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 145 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
StaticTriangleRenderer.java | 92 glEnable(GL_TEXTURE_2D); 103 glBindTexture(GL_TEXTURE_2D, mTextureID); 105 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 107 glTexParameterf(GL_TEXTURE_2D, 111 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 113 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 153 glBindTexture(GL_TEXTURE_2D, mTextureID); 154 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 156 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 202 GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0) [all...] |
TriangleRenderer.java | 64 gl.glEnable(GL10.GL_TEXTURE_2D); 75 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 77 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, 79 gl.glTexParameterf(GL10.GL_TEXTURE_2D, 83 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 85 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, 104 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); 140 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 141 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 143 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T [all...] |
/frameworks/base/opengl/tests/filter/ |
filter.cpp | 77 glBindTexture(GL_TEXTURE_2D, 0); 78 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 82 glEnable(GL_TEXTURE_2D); 114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA [all...] |
/frameworks/base/opengl/tests/fillrate/ |
fillrate.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 77 glEnable(GL_TEXTURE_2D); 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
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/external/webkit/Source/WebCore/platform/graphics/android/ |
GLUtils.cpp | 326 glBindTexture(GL_TEXTURE_2D, texture); 328 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); 330 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 346 glBindTexture(GL_TEXTURE_2D, texture); 348 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); 350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 367 glBindTexture(GL_TEXTURE_2D, texture); 369 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels) [all...] |
/frameworks/base/services/surfaceflinger/ |
LayerScreenshot.cpp | 70 glBindTexture(GL_TEXTURE_2D, mTextureName); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 129 glEnable(GL_TEXTURE_2D); 131 glBindTexture(GL_TEXTURE_2D, mTextureName); 149 glDisable(GL_TEXTURE_2D);
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/frameworks/base/libs/rs/driver/ |
rsdFrameBufferObj.cpp | 78 GL_TEXTURE_2D, mDepthTarget->textureID, 0); 86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 96 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0); 106 GL_TEXTURE_2D, 0, 0);
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/frameworks/base/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 189 glBindTexture(GL_TEXTURE_2D, gTexture); 190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 197 glBindTexture(GL_TEXTURE_2D, gBufferTexture); 198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
AccelerometerTestRenderer.java | 152 gl.glEnable(GL10.GL_TEXTURE_2D); 244 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 245 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); 246 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); 290 gl.glEnable(GL10.GL_TEXTURE_2D); 297 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 298 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); 299 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); 300 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); 301 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
SpriteTextRenderer.java | 71 gl.glEnable(GL10.GL_TEXTURE_2D); 82 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 84 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, 86 gl.glTexParameterf(GL10.GL_TEXTURE_2D, 90 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 92 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, 111 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); 169 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 170 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 172 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T [all...] |
/development/tools/emulator/opengl/system/GLESv1_enc/ |
GLEncoder.cpp | 95 *ptr = state->getBoundTexture(GL_TEXTURE_2D); 134 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); 173 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; 207 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; 629 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { 634 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); 637 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); 638 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, 640 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, 642 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, [all...] |