1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef WebGLShader_h 27 #define WebGLShader_h 28 29 #include "WebGLObject.h" 30 31 #include <wtf/PassRefPtr.h> 32 #include <wtf/RefCounted.h> 33 34 namespace WebCore { 35 36 class WebGLShader : public WebGLObject { 37 public: 38 virtual ~WebGLShader() { deleteObject(); } 39 40 static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum); 41 42 GC3Denum getType() const { return m_type; } 43 const String& getSource() const { return m_source; } 44 45 void setSource(const String& source) { m_source = source; } 46 47 private: 48 WebGLShader(WebGLRenderingContext*, GC3Denum); 49 50 virtual void deleteObjectImpl(Platform3DObject); 51 52 virtual bool isShader() const { return true; } 53 54 GC3Denum m_type; 55 String m_source; 56 }; 57 58 } // namespace WebCore 59 60 #endif // WebGLShader_h 61