/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLDispatch.cpp | 87 LOAD_GL_FUNC(glDepthRange);
|
GLDispatch.h | 64 void (GLAPIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar);
|
GLEScmImp.cpp | 528 ctx->dispatcher().glDepthRange(zNear,zFar); 533 ctx->dispatcher().glDepthRange(X2F(zNear),X2F(zFar)); [all...] |
/external/quake/quake/src/QW/client/ |
gl_rmain.c | 765 glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin)); 767 glDepthRange (gldepthmin, gldepthmax); 1116 glDepthRange (gldepthmin, gldepthmax); 1156 glDepthRange (gldepthmin, gldepthmax); 1165 glDepthRange (gldepthmin, gldepthmax);
|
/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 856 glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin)); 858 glDepthRange (gldepthmin, gldepthmax); 1387 glDepthRange (gldepthmin, gldepthmax); 1429 glDepthRange (gldepthmin, gldepthmax); 1441 glDepthRange (gldepthmin, gldepthmax); [all...] |
/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
GLDispatch.cpp | 93 void (GLAPIENTRY *GLDispatch::glDepthRange)(GLclampd,GLclampd) = NULL; 329 LOAD_GL_FUNC(glDepthRange);
|
/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLDispatch.h | 58 static void (GLAPIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar);
|
/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_glfuncs.h | 68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
|
/external/webkit/Source/WebCore/platform/graphics/opengl/ |
GraphicsContext3DOpenGL.cpp | 590 ::glDepthRange(zNear, zFar); [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
GraphicsContext3DQt.cpp | [all...] |
/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/ |
gl_mangle.h | 280 #define glDepthRange MANGLE(DepthRange) [all...] |
gl.h | 876 GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); [all...] |
/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | 522 ctx->dispatcher().glDepthRange(zNear,zFar); [all...] |