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  /frameworks/base/services/audioflinger/
AudioResamplerSinc.cpp 193 int16_t* impulse = mImpulse; local
214 read<CHANNELS>(impulse, phaseFraction, buffer.i16, inputIndex);
217 read<CHANNELS>(impulse, phaseFraction, buffer.i16, inputIndex);
223 read<CHANNELS>(impulse, phaseFraction, buffer.i16, inputIndex);
231 int16_t* head = impulse + halfNumCoefs*CHANNELS;
239 filterCoefficient<CHANNELS>(l, r, phaseFraction, impulse);
249 read<CHANNELS>(impulse, phaseFraction, in, inputIndex);
255 read<CHANNELS>(impulse, phaseFraction, in, inputIndex);
260 read<CHANNELS>(impulse, phaseFraction, in, inputIndex);
272 mImpulse = impulse;
    [all...]
AudioResamplerSinc.h 55 inline void read(int16_t*& impulse, uint32_t& phaseFraction,
  /external/quake/quake/src/QW/progs/
weapons.qc 986 An attack impulse can be triggered now
1075 if (self.impulse == 1)
1079 else if (self.impulse == 2)
1085 else if (self.impulse == 3)
1091 else if (self.impulse == 4)
1097 else if (self.impulse == 5)
1103 else if (self.impulse == 6)
1109 else if (self.impulse == 7)
1115 else if (self.impulse == 8)
1122 self.impulse = 0;
    [all...]
progdefs.h 106 float impulse; member in struct:__anon10565
  /external/quake/quake/src/QW/client/
protocol.h 280 byte impulse; member in struct:usercmd_s
cl_input.c 83 b->state |= 1 + 2; // down + impulse down
97 b->state = 4; // impulse up
113 b->state |= 4; // impulse up
367 cmd->impulse = in_impulse;
520 Cmd_AddCommand ("impulse", IN_Impulse);
common.c 622 if (cmd->impulse != from->impulse)
644 MSG_WriteByte (buf, cmd->impulse);
841 move->impulse = MSG_ReadByte ();
    [all...]
  /external/quake/quake/src/QW/server/
progdefs.h 125 float impulse; member in struct:__anon10613
sv_user.c     [all...]
sv_ents.c 413 cmd.impulse = 0; // never send impulses
  /external/quake/quake/src/WinQuake/
sv_user.cpp 467 host_client->edict->u.v.impulse = i;

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