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Searched
refs:mCurrentQuadIndex
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/
FontRenderer.cpp
321
mCurrentQuadIndex
= 0;
382
if (
mCurrentQuadIndex
!= 0) {
384
mCurrentQuadIndex
= 0;
609
glDrawElements(GL_TRIANGLES,
mCurrentQuadIndex
* 6, GL_UNSIGNED_SHORT, NULL);
624
float* currentPos = mTextMeshPtr +
mCurrentQuadIndex
* vertsPerQuad * floatsPerVert;
650
mCurrentQuadIndex
++;
659
if (
mCurrentQuadIndex
== mMaxNumberOfQuads) {
661
mCurrentQuadIndex
= 0;
779
if (
mCurrentQuadIndex
!= 0) {
781
mCurrentQuadIndex
= 0
[
all
...]
FontRenderer.h
306
uint32_t
mCurrentQuadIndex
;
/frameworks/base/libs/rs/
rsFont.cpp
333
mCurrentQuadIndex
= 0;
396
if (
mCurrentQuadIndex
!= 0) {
398
mCurrentQuadIndex
= 0;
642
mMesh->renderPrimitiveRange(mRSC, 0, 0,
mCurrentQuadIndex
* 6);
655
float *currentPos = mTextMeshPtr +
mCurrentQuadIndex
* vertsPerQuad * floatsPerVert;
694
mCurrentQuadIndex
++;
696
if (
mCurrentQuadIndex
== mMaxNumberOfQuads) {
698
mCurrentQuadIndex
= 0;
752
if (
mCurrentQuadIndex
!= 0) {
754
mCurrentQuadIndex
= 0
[
all
...]
rsFont.h
232
uint32_t
mCurrentQuadIndex
;
Completed in 280 milliseconds