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    Searched refs:mCurrentQuadIndex (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
FontRenderer.cpp 321 mCurrentQuadIndex = 0;
382 if (mCurrentQuadIndex != 0) {
384 mCurrentQuadIndex = 0;
609 glDrawElements(GL_TRIANGLES, mCurrentQuadIndex * 6, GL_UNSIGNED_SHORT, NULL);
624 float* currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert;
650 mCurrentQuadIndex++;
659 if (mCurrentQuadIndex == mMaxNumberOfQuads) {
661 mCurrentQuadIndex = 0;
779 if (mCurrentQuadIndex != 0) {
781 mCurrentQuadIndex = 0
    [all...]
FontRenderer.h 306 uint32_t mCurrentQuadIndex;
  /frameworks/base/libs/rs/
rsFont.cpp 333 mCurrentQuadIndex = 0;
396 if (mCurrentQuadIndex != 0) {
398 mCurrentQuadIndex = 0;
642 mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6);
655 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert;
694 mCurrentQuadIndex ++;
696 if (mCurrentQuadIndex == mMaxNumberOfQuads) {
698 mCurrentQuadIndex = 0;
752 if (mCurrentQuadIndex != 0) {
754 mCurrentQuadIndex = 0
    [all...]
rsFont.h 232 uint32_t mCurrentQuadIndex;

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