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      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_RS_FONT_H
     18 #define ANDROID_RS_FONT_H
     19 
     20 #include "RenderScript.h"
     21 #include "rsStream.h"
     22 #include <utils/String8.h>
     23 #include <utils/Vector.h>
     24 #include <utils/KeyedVector.h>
     25 
     26 struct FT_LibraryRec_;
     27 struct FT_FaceRec_;
     28 struct FT_Bitmap_;
     29 
     30 // ---------------------------------------------------------------------------
     31 namespace android {
     32 
     33 namespace renderscript {
     34 
     35 // Gamma (>= 1.0, <= 10.0)
     36 #define PROPERTY_TEXT_GAMMA "ro.text_gamma"
     37 #define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "ro.text_gamma.black_threshold"
     38 #define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "ro.text_gamma.white_threshold"
     39 
     40 #define DEFAULT_TEXT_GAMMA 1.4f
     41 #define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64
     42 #define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192
     43 
     44 class FontState;
     45 
     46 class Font : public ObjectBase {
     47 public:
     48     enum RenderMode {
     49         FRAMEBUFFER,
     50         BITMAP,
     51         MEASURE,
     52     };
     53 
     54     struct Rect {
     55         int32_t left;
     56         int32_t top;
     57         int32_t right;
     58         int32_t bottom;
     59         void set(int32_t l, int32_t r, int32_t t, int32_t b) {
     60             left = l;
     61             right = r;
     62             top = t;
     63             bottom = b;
     64         }
     65     };
     66 
     67     ~Font();
     68 
     69     // Currently files do not get serialized,
     70     // but we need to inherit from ObjectBase for ref tracking
     71     virtual void serialize(OStream *stream) const {
     72     }
     73     virtual RsA3DClassID getClassId() const {
     74         return RS_A3D_CLASS_ID_UNKNOWN;
     75     }
     76 
     77     static Font * create(Context *rsc, const char *name, float fontSize, uint32_t dpi,
     78                          const void *data = NULL, uint32_t dataLen = 0);
     79 
     80 protected:
     81 
     82     friend class FontState;
     83 
     84     // Pointer to the utf data, length of data, where to start, number of glyphs ot read
     85     // (each glyph may be longer than a char because we are dealing with utf data)
     86     // Last two variables are the initial pen position
     87     void renderUTF(const char *text, uint32_t len, int32_t x, int32_t y,
     88                    uint32_t start, int32_t numGlyphs,
     89                    RenderMode mode = FRAMEBUFFER, Rect *bounds = NULL,
     90                    uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0);
     91 
     92     void invalidateTextureCache();
     93     struct CachedGlyphInfo
     94     {
     95         // Has the cache been invalidated?
     96         bool mIsValid;
     97         // Location of the cached glyph in the bitmap
     98         // in case we need to resize the texture
     99         uint32_t mBitmapMinX;
    100         uint32_t mBitmapMinY;
    101         uint32_t mBitmapWidth;
    102         uint32_t mBitmapHeight;
    103         // Also cache texture coords for the quad
    104         float mBitmapMinU;
    105         float mBitmapMinV;
    106         float mBitmapMaxU;
    107         float mBitmapMaxV;
    108         // Minimize how much we call freetype
    109         int32_t mGlyphIndex;
    110         int32_t mAdvanceX;
    111         int32_t mAdvanceY;
    112         // Values below contain a glyph's origin in the bitmap
    113         int32_t mBitmapLeft;
    114         int32_t mBitmapTop;
    115     };
    116 
    117     String8 mFontName;
    118     float mFontSize;
    119     uint32_t mDpi;
    120 
    121     Font(Context *rsc);
    122     bool init(const char *name, float fontSize, uint32_t dpi, const void *data = NULL, uint32_t dataLen = 0);
    123 
    124     virtual void preDestroy() const;
    125     FT_FaceRec_ *mFace;
    126     bool mInitialized;
    127     bool mHasKerning;
    128 
    129     DefaultKeyedVector<uint32_t, CachedGlyphInfo* > mCachedGlyphs;
    130     CachedGlyphInfo* getCachedUTFChar(int32_t utfChar);
    131 
    132     CachedGlyphInfo *cacheGlyph(uint32_t glyph);
    133     void updateGlyphCache(CachedGlyphInfo *glyph);
    134     void measureCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y, Rect *bounds);
    135     void drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y);
    136     void drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y,
    137                          uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH);
    138 };
    139 
    140 class FontState {
    141 public:
    142     FontState();
    143     ~FontState();
    144 
    145     void init(Context *rsc);
    146     void deinit(Context *rsc);
    147 
    148     ObjectBaseRef<Font> mDefault;
    149 
    150     void renderText(const char *text, uint32_t len, int32_t x, int32_t y,
    151                     uint32_t startIndex = 0, int numGlyphs = -1,
    152                     Font::RenderMode mode = Font::FRAMEBUFFER,
    153                     Font::Rect *bounds = NULL,
    154                     uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0);
    155 
    156     void measureText(const char *text, uint32_t len, Font::Rect *bounds);
    157 
    158     void setFontColor(float r, float g, float b, float a);
    159     void getFontColor(float *r, float *g, float *b, float *a) const;
    160 
    161 protected:
    162 
    163     friend class Font;
    164 
    165     struct CacheTextureLine {
    166         uint32_t mMaxHeight;
    167         uint32_t mMaxWidth;
    168         uint32_t mCurrentRow;
    169         uint32_t mCurrentCol;
    170         bool mDirty;
    171 
    172         CacheTextureLine(uint32_t maxHeight, uint32_t maxWidth, uint32_t currentRow, uint32_t currentCol)
    173             : mMaxHeight(maxHeight), mMaxWidth(maxWidth), mCurrentRow(currentRow),
    174               mCurrentCol(currentCol), mDirty(false)  {
    175         }
    176 
    177         bool fitBitmap(FT_Bitmap_ *bitmap, uint32_t *retOriginX, uint32_t *retOriginY);
    178     };
    179 
    180     Vector<CacheTextureLine*> mCacheLines;
    181     uint32_t getRemainingCacheCapacity();
    182 
    183     void precacheLatin(Font *font);
    184     String8 mLatinPrecache;
    185 
    186     Context *mRSC;
    187 
    188     struct {
    189         float mFontColor[4];
    190         float mGamma;
    191     } mConstants;
    192     bool mConstantsDirty;
    193 
    194     float mBlackGamma;
    195     float mWhiteGamma;
    196 
    197     float mBlackThreshold;
    198     float mWhiteThreshold;
    199 
    200     // Free type library, we only need one copy
    201 #ifndef ANDROID_RS_SERIALIZE
    202     FT_LibraryRec_ *mLibrary;
    203     FT_LibraryRec_ *getLib();
    204 #endif //ANDROID_RS_SERIALIZE
    205     Vector<Font*> mActiveFonts;
    206 
    207     // Render state for the font
    208     ObjectBaseRef<Allocation> mFontShaderFConstant;
    209     ObjectBaseRef<ProgramFragment> mFontShaderF;
    210     ObjectBaseRef<Sampler> mFontSampler;
    211     ObjectBaseRef<ProgramStore> mFontProgramStore;
    212     void initRenderState();
    213 
    214     // Texture to cache glyph bitmaps
    215     ObjectBaseRef<Allocation> mTextTexture;
    216     void initTextTexture();
    217     const uint8_t* getTextTextureData() const {
    218         return (uint8_t*)mTextTexture->getPtr();
    219     }
    220 
    221 #ifndef ANDROID_RS_SERIALIZE
    222     bool cacheBitmap(FT_Bitmap_ *bitmap, uint32_t *retOriginX, uint32_t *retOriginY);
    223 #endif //ANDROID_RS_SERIALIZE
    224     const Type* getCacheTextureType() {
    225         return mTextTexture->getType();
    226     }
    227 
    228     void flushAllAndInvalidate();
    229 
    230     // Pointer to vertex data to speed up frame to frame work
    231     float *mTextMeshPtr;
    232     uint32_t mCurrentQuadIndex;
    233     uint32_t mMaxNumberOfQuads;
    234 
    235     void initVertexArrayBuffers();
    236     ObjectBaseRef<Mesh> mMesh;
    237 
    238     bool mInitialized;
    239 
    240     void checkInit();
    241 
    242     void issueDrawCommand();
    243 
    244     void appendMeshQuad(float x1, float y1, float z1,
    245                         float u1, float v1,
    246                         float x2, float y2, float z2,
    247                         float u2, float v2,
    248                         float x3, float y3, float z3,
    249                         float u3, float v3,
    250                         float x4, float y4, float z4,
    251                         float u4, float v4);
    252 };
    253 
    254 }
    255 }
    256 
    257 #endif
    258