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  /external/mesa3d/src/glsl/tests/
array-04.glsl 2 uniform vec4 a[3.2];
array-05.glsl 2 uniform vec4 a[ivec4(3)];
array-06.glsl 2 uniform vec4 a[3];
array-07.glsl 2 uniform vec4 a[0];
array-08.glsl 2 uniform vec4 a[-1];
matrix-07.glsl 3 uniform mat2 a;
4 uniform mat2 b;
5 uniform mat2 c;
6 uniform mat2 d;
7 uniform mat3 e;
8 uniform mat3 f;
9 uniform mat3 g;
10 uniform mat3 h;
11 uniform mat4 i;
12 uniform mat4 j
    [all...]
condition-02.glsl 3 uniform float a;
constructor-05.glsl 3 uniform vec2 a;
4 uniform float x;
constructor-07.glsl 3 uniform ivec2 a;
4 uniform ivec2 b;
constructor-08.glsl 3 uniform float a;
4 uniform float b;
condition-01.glsl 3 uniform bvec4 a;
condition-03.glsl 3 uniform bool a;
condition-04.glsl 3 uniform bool a;
if-01.glsl 3 uniform bvec4 a;
if-02.glsl 3 uniform float a;
if-03.glsl 3 uniform bool a;
if-04.glsl 3 uniform bvec4 a;
constructor-09.glsl 3 uniform int a;
4 uniform float b;
5 uniform bool c;
constructor-03.glsl 3 uniform mat2 a;
matrix-09.glsl 3 uniform mat3 a;
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 56 uniform mat4 matrix;
87 uniform mat4 matrix;
90 uniform float y_widthScaleFactor;
91 uniform float uv_widthScaleFactor;
116 uniform mat4 matrix;
142 uniform mat4 matrix;
143 uniform vec4 texTransform;
172 uniform sampler2D s_texture;
173 uniform float alpha;
187 uniform sampler2D s_texture
    [all...]
  /external/mesa3d/src/pixelflinger2/
shader.cpp 274 const gl_uniform & uniform = program->Uniforms->Uniforms[i]; local
275 LOGD("uniform '%s': location=%d type=%s \n", uniform.Name, uniform.Pos, uniform.Type->name);
746 const float * uniform = program->ValuesUniform[index]; local
747 params[0] = uniform[0];
748 params[1] = uniform[1];
749 params[2] = uniform[2];
750 params[3] = uniform[3]
763 const gl_uniform & uniform = program->Uniforms->Uniforms[i]; local
784 const gl_uniform & uniform = program->Uniforms->Uniforms[location]; local
    [all...]
  /external/opencv/cv/src/
cvthresh.cpp 208 bool uniform = false; local
236 uniform = true;
244 if( uniform )
268 if( uniform )
cvhistogram.cpp 45 cvCreateHist( int dims, int *sizes, CvHistType type, float** ranges, int uniform )
79 CV_CALL( cvSetHistBinRanges( hist, ranges, uniform ));
93 float *data, float **ranges, int uniform )
114 if( !uniform )
115 CV_ERROR( CV_StsBadArg, "Only uniform bin ranges can be used here "
117 CV_CALL( cvSetHistBinRanges( hist, ranges, uniform ));
721 cvSetHistBinRanges( CvHistogram* hist, float** ranges, int uniform )
740 if( uniform )
1128 int uniform = CV_IS_UNIFORM_HIST(hist); local
1819 int uniform = CV_IS_UNIFORM_HIST(hist); local
    [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Program.cpp 29 Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize)
38 Uniform::~Uniform()
276 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
284 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
296 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
333 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
341 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
353 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATIO
    [all...]

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