/external/mesa3d/src/glsl/tests/ |
array-04.glsl | 2 uniform vec4 a[3.2];
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array-05.glsl | 2 uniform vec4 a[ivec4(3)];
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array-06.glsl | 2 uniform vec4 a[3];
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array-07.glsl | 2 uniform vec4 a[0];
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array-08.glsl | 2 uniform vec4 a[-1];
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matrix-07.glsl | 3 uniform mat2 a; 4 uniform mat2 b; 5 uniform mat2 c; 6 uniform mat2 d; 7 uniform mat3 e; 8 uniform mat3 f; 9 uniform mat3 g; 10 uniform mat3 h; 11 uniform mat4 i; 12 uniform mat4 j [all...] |
condition-02.glsl | 3 uniform float a;
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constructor-05.glsl | 3 uniform vec2 a; 4 uniform float x;
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constructor-07.glsl | 3 uniform ivec2 a; 4 uniform ivec2 b;
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constructor-08.glsl | 3 uniform float a; 4 uniform float b;
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condition-01.glsl | 3 uniform bvec4 a;
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condition-03.glsl | 3 uniform bool a;
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condition-04.glsl | 3 uniform bool a;
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if-01.glsl | 3 uniform bvec4 a;
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if-02.glsl | 3 uniform float a;
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if-03.glsl | 3 uniform bool a;
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if-04.glsl | 3 uniform bvec4 a;
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constructor-09.glsl | 3 uniform int a; 4 uniform float b; 5 uniform bool c;
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constructor-03.glsl | 3 uniform mat2 a;
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matrix-09.glsl | 3 uniform mat3 a;
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ShaderChromium.cpp | 56 uniform mat4 matrix; 87 uniform mat4 matrix; 90 uniform float y_widthScaleFactor; 91 uniform float uv_widthScaleFactor; 116 uniform mat4 matrix; 142 uniform mat4 matrix; 143 uniform vec4 texTransform; 172 uniform sampler2D s_texture; 173 uniform float alpha; 187 uniform sampler2D s_texture [all...] |
/external/mesa3d/src/pixelflinger2/ |
shader.cpp | 274 const gl_uniform & uniform = program->Uniforms->Uniforms[i]; local 275 LOGD("uniform '%s': location=%d type=%s \n", uniform.Name, uniform.Pos, uniform.Type->name); 746 const float * uniform = program->ValuesUniform[index]; local 747 params[0] = uniform[0]; 748 params[1] = uniform[1]; 749 params[2] = uniform[2]; 750 params[3] = uniform[3] 763 const gl_uniform & uniform = program->Uniforms->Uniforms[i]; local 784 const gl_uniform & uniform = program->Uniforms->Uniforms[location]; local [all...] |
/external/opencv/cv/src/ |
cvthresh.cpp | 208 bool uniform = false; local 236 uniform = true; 244 if( uniform ) 268 if( uniform )
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cvhistogram.cpp | 45 cvCreateHist( int dims, int *sizes, CvHistType type, float** ranges, int uniform ) 79 CV_CALL( cvSetHistBinRanges( hist, ranges, uniform )); 93 float *data, float **ranges, int uniform ) 114 if( !uniform ) 115 CV_ERROR( CV_StsBadArg, "Only uniform bin ranges can be used here " 117 CV_CALL( cvSetHistBinRanges( hist, ranges, uniform )); 721 cvSetHistBinRanges( CvHistogram* hist, float** ranges, int uniform ) 740 if( uniform ) 1128 int uniform = CV_IS_UNIFORM_HIST(hist); local 1819 int uniform = CV_IS_UNIFORM_HIST(hist); local [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Program.cpp | 29 Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) 38 Uniform::~Uniform() 276 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; 284 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION 296 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION 333 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; 341 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION 353 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATIO [all...] |