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      1 /* PASS */
      2 
      3 uniform bool a;
      4 
      5 void main()
      6 {
      7   gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
      8 }
      9