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  /frameworks/base/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 113 GLuint program = glCreateProgram(); local
114 if (program) {
115 glAttachShader(program, vertexShader);
117 glAttachShader(program, pixelShader);
119 glLinkProgram(program);
121 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
128 glGetProgramInfoLog(program, bufLength, NULL, buf);
129 fprintf(stderr, "Could not link program:\n%s\n", buf);
133 glDeleteProgram(program);
    [all...]
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 76 GLuint program = glCreateProgram(); local
77 if (program) {
78 glAttachShader(program, vertexShader);
80 glAttachShader(program, pixelShader);
83 glBindAttribLocation(program, A_POS, "a_pos");
84 glBindAttribLocation(program, A_COLOR, "a_color");
85 glBindAttribLocation(program, A_TEX0, "a_tex0");
86 glBindAttribLocation(program, A_TEX1, "a_tex1");
87 glLinkProgram(program);
89 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus)
    [all...]
  /frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 197 int program = GLES20.glCreateProgram(); local
198 if (program != 0) {
199 GLES20.glAttachShader(program, vertexShader);
201 GLES20.glAttachShader(program, pixelShader);
203 GLES20.glLinkProgram(program);
205 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
207 Log.e(TAG, "Could not link program: ");
208 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
209 GLES20.glDeleteProgram(program);
210 program = 0
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerShader.java 164 GLProgram program = ctx.serverShader.programs.get(name); local
165 if (program != null)
166 return program;
172 // void API_ENTRY(glAttachShader)(GLuint program, GLuint shader)
174 GLProgram program = getProgram(msg.getArg0()); local
175 assert program != null;
177 assert program != null;
179 program.vert = shader.name;
181 program.frag = shader.name;
182 shader.programs.add(program.name)
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 185 int program = GLES20.glCreateProgram(); local
186 if (program != 0) {
187 GLES20.glAttachShader(program, vertexShader);
189 GLES20.glAttachShader(program, pixelShader);
191 GLES20.glLinkProgram(program);
193 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
195 Log.e(TAG, "Could not link program: ");
196 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
197 GLES20.glDeleteProgram(program);
198 program = 0
    [all...]
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 183 int program = GLES20.glCreateProgram(); local
184 if (program != 0) {
185 GLES20.glAttachShader(program, vertexShader);
187 GLES20.glAttachShader(program, pixelShader);
189 GLES20.glLinkProgram(program);
191 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
193 Log.e(TAG, "Could not link program: ");
194 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
195 GLES20.glDeleteProgram(program);
196 program = 0
    [all...]
  /development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 155 void dumpUniforms(GLuint program)
158 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numU);
159 printf("==== Program %d has %d active uniforms ===\n", program, numU);
165 glGetActiveUniform(program, i,
172 // Initialize the shader and program object
183 // Create the program object
191 // Link the program
203 printf("Error linking program:\n%s\n", infoLog);
213 // Store the program objec
417 int program = Init(vShader, fShader); local
    [all...]
  /external/netperf/
netsh.c 117 char *program; /* program invocation name */ variable
478 program = (char *)malloc(strlen(argv[0]) + 1);
479 if (program == NULL) {
483 strcpy(program, argv[0]);
990 printf("Program name: %s\n", program);
  /external/webkit/Source/JavaScriptCore/qt/tests/qscriptengine/
tst_qscriptengine.cpp 280 QScriptProgram program(code, fileName, lineNumber);
281 QVERIFY(!program.isNull());
282 QCOMPARE(program.sourceCode(), code);
283 QCOMPARE(program.fileName(), fileName);
284 QCOMPARE(program.firstLineNumber(), lineNumber);
288 QScriptValue ret = eng.evaluate(program);
293 QScriptProgram sameProgram = program;
294 QVERIFY(sameProgram == program);
298 QScriptProgram sameProgram2(program);
299 QVERIFY(sameProgram2 == program);
366 QScriptProgram program; local
    [all...]
  /external/webkit/Source/WebCore/bindings/v8/custom/
V8WebGLRenderingContextCustom.cpp 254 WebGLProgram* program = V8WebGLProgram::HasInstance(args[0]) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0; local
256 bool succeed = context->getAttachedShaders(program, shaders, ec);
345 WebGLProgram* program = V8WebGLProgram::HasInstance(args[0]) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0; local
347 WebGLGetInfo info = context->getProgramParameter(program, pname, ec);
421 WebGLProgram* program = V8WebGLProgram::HasInstance(args[0]) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0; local
430 WebGLGetInfo info = context->getUniform(program, location, ec);
  /frameworks/base/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 254 GLuint program = glCreateProgram(); local
256 if (program) {
257 glAttachShader(program, vertexShader);
259 glAttachShader(program, fragmentShader);
261 glLinkProgram(program);
263 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
266 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
270 glGetProgramInfoLog(program, bufLength, NULL, buf);
271 printf("Program link log:\n%s\n", buf);
276 glDeleteProgram(program);
    [all...]
  /frameworks/base/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 129 GLuint program = glCreateProgram(); local
130 if (program) {
131 glAttachShader(program, vertexShader);
133 glAttachShader(program, pixelShader);
135 glLinkProgram(program);
137 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
140 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
144 glGetProgramInfoLog(program, bufLength, NULL, buf);
145 fprintf(stderr, "Could not link program:\n%s\n", buf);
149 glDeleteProgram(program);
    [all...]
  /frameworks/media/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 252 GLuint program = glCreateProgram(); local
255 glAttachShader(program, vertexShader);
258 glAttachShader(program, fragmentShader);
261 glLinkProgram(program);
265 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
268 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);
272 glGetProgramInfoLog(program, infoLen, NULL, buf);
273 LOGE("Program link log:\n%s\n", buf);
277 glDeleteProgram(program);
278 program = 0
    [all...]
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 69 int program = GLES20.glCreateProgram(); local
70 if (program != 0) {
71 GLES20.glAttachShader(program, vertexShader);
73 GLES20.glAttachShader(program, pixelShader);
75 GLES20.glLinkProgram(program);
77 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
79 Log.e(TAG, "Could not link program: ");
80 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
81 GLES20.glDeleteProgram(program);
82 program = 0
    [all...]
  /cts/tests/src/android/media/cts/
VideoSurfaceView.java 283 int program = GLES20.glCreateProgram(); local
284 if (program != 0) {
285 GLES20.glAttachShader(program, vertexShader);
287 GLES20.glAttachShader(program, pixelShader);
289 GLES20.glLinkProgram(program);
291 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
293 Log.e(TAG, "Could not link program: ");
294 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
295 GLES20.glDeleteProgram(program);
296 program = 0
    [all...]
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
ShaderEditor.java 131 for (int program : shader.programs) {
132 builder.append(program);
281 GLProgram program = shader.context.getProgram(programName); local
282 exchangeMessage(contextId, queue, "glLinkProgram(%d)", program.name);
284 "glGetProgramiv(%d, GL_LINK_STATUS, {0})", program.name);
290 "glGetProgramInfoLog(%d, 0, 0, \"\")", program.name);
291 final String title = String.format("Program %d in 0x%s failed to link",
292 program.name, Integer.toHexString(program.context.context.contextId));
  /external/chromium/chrome/common/
service_process_util_unittest.cc 272 CFStringRef program = CFSTR(LAUNCH_JOBKEY_PROGRAM); variable
274 const void *keys[] = { program, program_args };
  /external/mesa3d/src/pixelflinger2/
shader.cpp 31 #include "src/mesa/program/prog_parameter.h"
32 #include "src/mesa/program/prog_uniform.h"
206 gl_shader_program * program = hieralloc_zero(NULL, struct gl_shader_program); local
207 if (!program)
209 program->Attributes = hieralloc_zero(program, gl_program_parameter_list);
210 if (!program->Attributes) {
211 hieralloc_free(program);
214 program->Varying = hieralloc_zero(program, gl_program_parameter_list)
225 gl_shader_program * program = GGLShaderProgramCreate(); local
361 const gl_shader_program * program; member in struct:SymbolLookupContext
    [all...]
  /external/skia/gpu/src/
GrGpuGLShaders.cpp 166 GrGLProgram program; local
167 GrGLProgram::ProgramDesc& pdesc = program.fProgramDesc;
177 GrPrintf("\nTest Program %d\n-------------\n", t);
238 program.genProgram(&cachedData);
242 program.genProgram(&cachedData);
561 GrAssert(!"Failed to create program!");
711 // fColorType records how colors are specified for the program. Strip
713 // existing program in the cache.
    [all...]
  /external/v8/test/cctest/
test-parsing.cc 267 const char* program = programs[i]; local
269 reinterpret_cast<const i::byte*>(program),
270 static_cast<unsigned>(strlen(program)));
294 const char* program = "var x = 'something';\n" local
301 i::Utf8ToUC16CharacterStream stream(reinterpret_cast<const i::byte*>(program),
302 static_cast<unsigned>(strlen(program)));
321 const char* program = local
325 i::Utf8ToUC16CharacterStream stream(reinterpret_cast<const i::byte*>(program),
326 static_cast<unsigned>(strlen(program)));
334 static_cast<int>(strstr(program, "function") - program)
    [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
VertexDataManager.cpp 15 #include "libGLESv2/Program.h"
108 Program *program = mContext->getCurrentProgram(); local
112 translated[attributeIndex].active = (program->getSemanticIndex(attributeIndex) != -1);
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 70 void glGetProgramInfoLog(GLuint program, GLsizei, GLsizei*, GLchar*);
148 LOG(Graphics, "Compiled program for texture mapper. Log: %s\n", infoLog);
260 if (TextureMapperGLData::shaderInfo.getUniformLocation(TextureMapperGLData::shaderInfo.prog##Program, TextureMapperGLData::shaderInfo.var##Variable, #var) < 0) \
261 LOG_ERROR("Couldn't find variable "#var" in program "#prog"\n");
263 #define TEXMAP_BUILD_SHADER(program) \
264 TextureMapperGLData::shaderInfo.createShaderProgram(vertexShaderSource##program, fragmentShaderSource##program, TextureMapperGLData::shaderInfo.program##Program);
370 TextureMapperGLData::ShaderInfo::ShaderProgramIndex program; local
    [all...]
  /frameworks/base/libs/hwui/
ProgramCache.cpp 360 PROGRAM_LOGD("Clearing program cache");
369 Program* ProgramCache::get(const ProgramDescription& description) {
372 Program* program = NULL; local
374 description.log("Could not find program");
375 program = generateProgram(description, key);
376 mCache.add(key, program);
378 program = mCache.valueAt(index);
380 return program;
384 // Program generatio
391 Program* program = new Program(vertexShader.string(), fragmentShader.string()); local
    [all...]
  /frameworks/base/media/libstagefright/mpeg2ts/
ATSParser.cpp 46 struct ATSParser::Program : public RefBase {
47 Program(ATSParser *parser, unsigned programNumber, unsigned programMapPID);
82 DISALLOW_EVIL_CONSTRUCTORS(Program);
86 Stream(Program *program, unsigned elementaryPID, unsigned streamType);
107 Program *mProgram;
134 ATSParser::Program::Program(
141 LOGV("new program number %u", programNumber);
144 bool ATSParser::Program::parsePID
888 const sp<Program> &program = mPrograms.itemAt(index); local
988 const sp<Program> &program = mPrograms.editItemAt(i); local
    [all...]
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 190 int program = buildProgram(sSimpleVS, sSimpleFS); local
192 int attribPosition = glGetAttribLocation(program, "position");
195 int attribTexCoords = glGetAttribLocation(program, "texCoords");
198 int uniformTexture = glGetUniformLocation(program, "texture");
204 glUseProgram(program);
285 int program = glCreateProgram(); local
286 glAttachShader(program, vertexShader);
289 glAttachShader(program, fragmentShader);
292 glLinkProgram(program);
296 glGetProgramiv(program, GL_LINK_STATUS, status, 0)
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