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/external/webkit/Source/WebCore/plugins/ |
PluginView.h | 229 // e.g., in overflow:auto sections. The clip rects coordinates are in the containing window's coordinate space.
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/external/webkit/Source/WebCore/rendering/ |
RenderWidget.cpp | 322 // FIXME: selectionRect() is in absolute, not painting coordinates.
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/external/webkit/Source/WebKit2/UIProcess/API/mac/ |
PageClientImpl.mm | 390 // Convert to screen coordinates.
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/frameworks/base/core/java/android/view/animation/ |
GridLayoutAnimationController.java | 32 * X and Y coordinates of the child within a grid.
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/frameworks/base/docs/html/resources/articles/ |
glsurfaceview.jd | 191 screen, it sets the clear color based on the (x,y) coordinates of your touch
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/frameworks/base/graphics/java/android/graphics/ |
Region.java | 225 * coordinates by float, then rounded by roundf() function to integers. This may results
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/frameworks/base/media/libstagefright/codecs/m4v_h263/dec/src/ |
get_pred_adv_b_add.cpp | 23 xpos = x half-pixel of (x,y) coordinates within a VOP; motion 24 compensated coordinates; native type 25 ypos = y half-pixel of (x,y) coordinates within a VOP; motion 26 compensated coordinates; native type [all...] |
/frameworks/base/services/java/com/android/server/wm/ |
InputMonitor.java | 223 // If we are scaling the window, input coordinates need
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/packages/apps/Camera/jni/feature_stab/db_vlvm/ |
db_image_homography.cpp | 128 /*Normalize homogenous coordinates so that last coordinate is one*/
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/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/ |
RendererUtils.java | 186 // Calculate the base flip coordinates.
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
NinePatchTexture.java | 145 // (width, height). We pre-compute the coordinates for efficiency.
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/packages/apps/Settings/src/com/android/settings/widget/ |
ChartNetworkSeriesView.java | 41 * using {@link ChartAxis} to map into screen coordinates.
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/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/ |
EditingUtils.java | 258 * @return an object containing the text and coordinates of the selected/touching word,
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/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/ |
clouds.rs | 215 // Make sure the texture coordinates don't continuously increase
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/sdk/hierarchyviewer2/libs/hierarchyviewerlib/src/com/android/hierarchyviewerlib/ui/ |
PixelPerfect.java | 214 // coordinates are backwards.
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/system/core/include/pixelflinger/ |
pixelflinger.h | 268 // This api uses block floating-point for S and T texture coordinates.
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/system/media/mca/filterpacks/videosrc/java/ |
CameraSource.java | 85 // These default source coordinates perform the necessary flip
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/external/chromium/chrome/browser/ui/cocoa/ |
browser_window_controller.mm | 263 // the coordinates for us so we can use it to save some code. 275 // When we are given x/y coordinates of 0 on a created popup window, assume 379 // Convert from tabContentArea coordinates to window coordinates. [all...] |
browser_window_controller_private.mm | 112 // Start with the window's frame, which is in virtual coordinates. 117 // We also need to save the current work area, in flipped coordinates.
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/external/chromium/webkit/glue/ |
webmediaplayer_impl.cc | 676 // coordinates. During painting of the frame, flip the coordinates
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/external/opencv/cv/src/ |
cvapprox.cpp | 516 /* the version for integer point coordinates */ 720 /* the version for integer point coordinates */
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/external/opencv/ |
cvjni.cpp | 456 // of Android Rect objects with the face coordinates. If any errors
552 // Android Rect object with the face coordinates. This method is
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/external/skia/src/core/ |
SkScan_Antihair.cpp | 416 to ensure that our coordinates are expressible in fixed/integers. 811 // it treats the fractional coordinates with the inverse bias (since its
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/external/webkit/Source/WebCore/page/ |
DragController.cpp | 658 // Deal with flipped coordinates on Mac [all...] |
/external/webkit/Source/WebCore/plugins/win/ |
PluginViewWin.cpp | 583 // The plugin expects the DC to be in client coordinates, so we translate 625 // of the window and the plugin expects that the passed in DC has window coordinates.
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