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  /external/webkit/Source/WebCore/plugins/
PluginView.h 229 // e.g., in overflow:auto sections. The clip rects coordinates are in the containing window's coordinate space.
  /external/webkit/Source/WebCore/rendering/
RenderWidget.cpp 322 // FIXME: selectionRect() is in absolute, not painting coordinates.
  /external/webkit/Source/WebKit2/UIProcess/API/mac/
PageClientImpl.mm 390 // Convert to screen coordinates.
  /frameworks/base/core/java/android/view/animation/
GridLayoutAnimationController.java 32 * X and Y coordinates of the child within a grid.
  /frameworks/base/docs/html/resources/articles/
glsurfaceview.jd 191 screen, it sets the clear color based on the (x,y) coordinates of your touch
  /frameworks/base/graphics/java/android/graphics/
Region.java 225 * coordinates by float, then rounded by roundf() function to integers. This may results
  /frameworks/base/media/libstagefright/codecs/m4v_h263/dec/src/
get_pred_adv_b_add.cpp 23 xpos = x half-pixel of (x,y) coordinates within a VOP; motion
24 compensated coordinates; native type
25 ypos = y half-pixel of (x,y) coordinates within a VOP; motion
26 compensated coordinates; native type
    [all...]
  /frameworks/base/services/java/com/android/server/wm/
InputMonitor.java 223 // If we are scaling the window, input coordinates need
  /packages/apps/Camera/jni/feature_stab/db_vlvm/
db_image_homography.cpp 128 /*Normalize homogenous coordinates so that last coordinate is one*/
  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/
RendererUtils.java 186 // Calculate the base flip coordinates.
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
NinePatchTexture.java 145 // (width, height). We pre-compute the coordinates for efficiency.
  /packages/apps/Settings/src/com/android/settings/widget/
ChartNetworkSeriesView.java 41 * using {@link ChartAxis} to map into screen coordinates.
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
EditingUtils.java 258 * @return an object containing the text and coordinates of the selected/touching word,
  /packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/
clouds.rs 215 // Make sure the texture coordinates don't continuously increase
  /sdk/hierarchyviewer2/libs/hierarchyviewerlib/src/com/android/hierarchyviewerlib/ui/
PixelPerfect.java 214 // coordinates are backwards.
  /system/core/include/pixelflinger/
pixelflinger.h 268 // This api uses block floating-point for S and T texture coordinates.
  /system/media/mca/filterpacks/videosrc/java/
CameraSource.java 85 // These default source coordinates perform the necessary flip
  /external/chromium/chrome/browser/ui/cocoa/
browser_window_controller.mm 263 // the coordinates for us so we can use it to save some code.
275 // When we are given x/y coordinates of 0 on a created popup window, assume
379 // Convert from tabContentArea coordinates to window coordinates.
    [all...]
browser_window_controller_private.mm 112 // Start with the window's frame, which is in virtual coordinates.
117 // We also need to save the current work area, in flipped coordinates.
  /external/chromium/webkit/glue/
webmediaplayer_impl.cc 676 // coordinates. During painting of the frame, flip the coordinates
  /external/opencv/cv/src/
cvapprox.cpp 516 /* the version for integer point coordinates */
720 /* the version for integer point coordinates */
  /external/opencv/
cvjni.cpp 456 // of Android Rect objects with the face coordinates. If any errors
552 // Android Rect object with the face coordinates. This method is
  /external/skia/src/core/
SkScan_Antihair.cpp 416 to ensure that our coordinates are expressible in fixed/integers.
811 // it treats the fractional coordinates with the inverse bias (since its
  /external/webkit/Source/WebCore/page/
DragController.cpp 658 // Deal with flipped coordinates on Mac
    [all...]
  /external/webkit/Source/WebCore/plugins/win/
PluginViewWin.cpp 583 // The plugin expects the DC to be in client coordinates, so we translate
625 // of the window and the plugin expects that the passed in DC has window coordinates.

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