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(Results
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/external/flac/include/FLAC/
stream_decoder.h
172
* which blocks to return.
Remember
that metadata blocks can potentially
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/external/grub/docs/
texinfo.tex
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/external/libffi/
texinfo.tex
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/external/llvm/lib/CodeGen/
InlineSpiller.cpp
340
/// known. Otherwise
remember
the dependency for later.
800
/// markValueUsed -
Remember
that VNI failed to rematerialize, so its defining
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MachineLICM.cpp
395
//
Remember
if the instruction stores to the frame index.
636
//
Remember
livein register pressure.
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TwoAddressInstructionPass.cpp
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/external/llvm/lib/CodeGen/SelectionDAG/
SelectionDAGBuilder.cpp
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/external/llvm/lib/VMCore/
PassManager.cpp
920
// If the pass crashes releasing memory,
remember
this.
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/external/netcat/
netcat.c
507
portpoop->num = (x & 0xffff); /* ushort,
remember
... */
851
Let's try to
remember
what the "U" is *really* for, eh? */
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/external/qemu/slirp/
tcp_input.c
933
*
remember
to ack. Otherwise, drop segment
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/external/qemu/slirp-android/
tcp_input.c
939
*
remember
to ack. Otherwise, drop segment
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/external/quake/quake/src/WinQuake/
gl_draw.cpp
233
// Create a texture, and
remember
the data so we can create
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/frameworks/base/core/java/android/widget/
LinearLayout.java
616
// See how tall everyone is. Also
remember
max width.
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/frameworks/base/docs/html/guide/topics/clipboard/
copy-paste.jd
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/frameworks/media/libvideoeditor/vss/src/
M4VSS3GPP_Clip.c
201
* Keep a pointer to the clip settings.
Remember
that we don't possess it! */
804
*
Remember
the clip reading state */
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/frameworks/support/v4/java/android/support/v4/view/
ViewPager.java
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/ndk/sources/host-tools/make-3.81/config/
texinfo.tex
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/packages/apps/Contacts/src/com/android/contacts/detail/
ContactDetailFragment.java
622
//
Remember
super-primary phone
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/packages/apps/Launcher2/src/com/android/launcher2/
PagedView.java
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/bionic/libc/bionic/
fts.c
825
* crossing mount points. Also
remember
the link count, used
/build/
envsetup.sh
848
echo "*** Error: malformed trace. Did you
remember
to exit the emulator?"
/cts/tools/dasm/src/java_cup/
production.java
66
/*
remember
the length */
/dalvik/vm/
InlineNative.cpp
67
*
Remember
that these functions are executing while the thread is in
/dalvik/vm/compiler/
Compiler.cpp
49
/*
Remember
the high water mark of the queue length */
/dalvik/vm/jdwp/
JdwpEvent.cpp
83
will cause thread B to suspend (
remember
, thread A's global suspend is
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