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    Searched refs:GLuint (Results 176 - 200 of 275) sorted by null

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  /frameworks/base/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 83 GLuint loadShader(GLenum shaderType, const char* pSource) {
84 GLuint shader = glCreateShader(shaderType);
118 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
129 GLuint program = glCreateProgram();
156 GLuint gProgram;
191 static GLuint yuvTex;
  /development/tools/emulator/opengl/host/libs/Translator/include/GL/
wglext.h 554 extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length);
559 typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
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  /development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
TranslatorIfaces.h 63 GLuint oldGlobal;
  /development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.h 122 static void s_glBindBuffer(void *self, GLenum target, GLuint id);
125 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
135 static void s_glBindTexture(void* self, GLenum target, GLuint texture);
136 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Buffer.cpp 20 Buffer::Buffer(GLuint id) : RefCountObject(id)
Shader.cpp 24 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager)
67 GLuint Shader::getHandle() const
426 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
490 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
  /external/webkit/Source/WebCore/platform/graphics/android/
BaseTileTexture.h 106 GLuint m_ownTextureId;
  /frameworks/base/libs/hwui/
Patch.h 58 GLuint meshBuffer;
Texture.h 82 GLuint id;
LayerRenderer.cpp 185 GLuint fbo = Caches::getInstance().fboCache.get();
207 GLuint previousFbo;
339 GLuint fbo = caches.fboCache.get();
347 GLuint texture;
348 GLuint previousFbo;
  /frameworks/base/services/surfaceflinger/
SurfaceFlinger.h 188 GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
190 GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
205 GLuint getProtectedTexName() const { return mProtectedTexName; }
209 GLuint texture;
211 MessageDestroyGLTexture(GLuint texture) : texture(texture) { }
362 GLuint mWormholeTexName;
363 GLuint mProtectedTexName;
Layer.h 101 GLuint mTextureName;
  /external/quake/quake/src/WinQuake/
glquake.h 51 typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *,
53 typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
54 typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *);
55 typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *);
56 typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint);
57 typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
  /frameworks/base/opengl/libs/GLES2_dbg/src/
dbgcontext.cpp 242 void DbgContext::glUseProgram(GLuint program)
302 void DbgContext::glVertexAttribPointer(GLuint indx, GLint size, GLenum type,
338 void DbgContext::glEnableVertexAttribArray(GLuint index)
346 void DbgContext::glDisableVertexAttribArray(GLuint index)
354 void DbgContext::glBindBuffer(GLenum target, GLuint buffer)
398 void DbgContext::glDeleteBuffers(GLsizei n, const GLuint *buffers)
  /system/media/mca/filterfw/native/core/
shader_program.cpp 199 std::vector<GLuint> textures;
205 const GLuint tex_id = input[i]->GetTextureId();
284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ };
303 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) {
307 GLuint shader = glCreateShader(shader_type);
348 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) {
349 GLuint program = glCreateProgram();
352 for (GLuint i = 0; i < count; ++i)
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gl_env.h 204 static GLuint GetCurrentProgram();
  /external/mesa3d/src/mesa/main/
macros.h 68 #define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0F))
85 /** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
88 /** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
89 #define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
173 /** Stepping a GLuint pointer by a byte stride */
174 #define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i))
202 #define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC))
229 *((GLuint*)(DST)) = *((GLuint*)(SRC));
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config.h 321 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
imports.h 172 const GLuint ix = *((GLuint *) &y);
173 const GLuint exp = (ix >> 23) & 0xFF;
495 const GLuint ui = 1; /* intentionally not static */
519 _mesa_exec_malloc( GLuint size );
  /frameworks/base/include/gui/
SurfaceTexture.h 71 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
447 const GLuint mTexName;
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 47 GLuint glProgram;
  /frameworks/base/core/jni/
com_google_android_gles_jni_GLImpl.cpp 291 /* void glBindTexture ( GLenum target, GLuint texture ) */
297 (GLuint)texture
529 /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */
533 GLuint *textures_base = (GLuint *) 0;
535 GLuint *textures = (GLuint *) 0;
550 textures_base = (GLuint *)
556 (GLuint *)textures
566 /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) *
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  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
FramebufferData.cpp 33 FramebufferData::FramebufferData(GLuint name):m_dirty(false) {
51 GLuint name,
78 GLuint FramebufferData::getAttachment(GLenum attachment,
  /external/skia/src/utils/unix/
SkEGLContext_Unix.cpp 245 GLuint fboID;
246 GLuint cbID;
247 GLuint dsID;
  /development/ndk/platforms/android-4/include/GLES/
gl.h 28 typedef unsigned int GLuint;
635 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
655 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
656 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
675 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
676 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
722 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask)
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1 2 3 4 5 6 78 91011