/frameworks/base/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { 84 GLuint shader = glCreateShader(shaderType); 118 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 129 GLuint program = glCreateProgram(); 156 GLuint gProgram; 191 static GLuint yuvTex;
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/development/tools/emulator/opengl/host/libs/Translator/include/GL/ |
wglext.h | 554 extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); 559 typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); [all...] |
/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/ |
TranslatorIfaces.h | 63 GLuint oldGlobal;
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/development/tools/emulator/opengl/system/GLESv1_enc/ |
GLEncoder.h | 122 static void s_glBindBuffer(void *self, GLenum target, GLuint id); 125 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); 135 static void s_glBindTexture(void* self, GLenum target, GLuint texture); 136 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Buffer.cpp | 20 Buffer::Buffer(GLuint id) : RefCountObject(id)
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Shader.cpp | 24 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) 67 GLuint Shader::getHandle() const 426 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) 490 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
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/external/webkit/Source/WebCore/platform/graphics/android/ |
BaseTileTexture.h | 106 GLuint m_ownTextureId;
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/frameworks/base/libs/hwui/ |
Patch.h | 58 GLuint meshBuffer;
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Texture.h | 82 GLuint id;
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LayerRenderer.cpp | 185 GLuint fbo = Caches::getInstance().fboCache.get(); 207 GLuint previousFbo; 339 GLuint fbo = caches.fboCache.get(); 347 GLuint texture; 348 GLuint previousFbo;
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/frameworks/base/services/surfaceflinger/ |
SurfaceFlinger.h | 188 GLuint* textureName, GLfloat* uOut, GLfloat* vOut); 190 GLuint* textureName, GLfloat* uOut, GLfloat* vOut); 205 GLuint getProtectedTexName() const { return mProtectedTexName; } 209 GLuint texture; 211 MessageDestroyGLTexture(GLuint texture) : texture(texture) { } 362 GLuint mWormholeTexName; 363 GLuint mProtectedTexName;
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Layer.h | 101 GLuint mTextureName;
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/external/quake/quake/src/WinQuake/ |
glquake.h | 51 typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *, 53 typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint); 54 typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *); 55 typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *); 56 typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint); 57 typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
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/frameworks/base/opengl/libs/GLES2_dbg/src/ |
dbgcontext.cpp | 242 void DbgContext::glUseProgram(GLuint program) 302 void DbgContext::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, 338 void DbgContext::glEnableVertexAttribArray(GLuint index) 346 void DbgContext::glDisableVertexAttribArray(GLuint index) 354 void DbgContext::glBindBuffer(GLenum target, GLuint buffer) 398 void DbgContext::glDeleteBuffers(GLsizei n, const GLuint *buffers)
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/system/media/mca/filterfw/native/core/ |
shader_program.cpp | 199 std::vector<GLuint> textures; 205 const GLuint tex_id = input[i]->GetTextureId(); 284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; 303 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) { 307 GLuint shader = glCreateShader(shader_type); 348 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { 349 GLuint program = glCreateProgram(); 352 for (GLuint i = 0; i < count; ++i) [all...] |
gl_env.h | 204 static GLuint GetCurrentProgram();
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/external/mesa3d/src/mesa/main/ |
macros.h | 68 #define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0F)) 85 /** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */ 88 /** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */ 89 #define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0)) 173 /** Stepping a GLuint pointer by a byte stride */ 174 #define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i)) 202 #define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC)) 229 *((GLuint*)(DST)) = *((GLuint*)(SRC)); [all...] |
config.h | 321 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
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imports.h | 172 const GLuint ix = *((GLuint *) &y); 173 const GLuint exp = (ix >> 23) & 0xFF; 495 const GLuint ui = 1; /* intentionally not static */ 519 _mesa_exec_malloc( GLuint size );
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/frameworks/base/include/gui/ |
SurfaceTexture.h | 71 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, 447 const GLuint mTexName;
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 47 GLuint glProgram;
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/frameworks/base/core/jni/ |
com_google_android_gles_jni_GLImpl.cpp | 291 /* void glBindTexture ( GLenum target, GLuint texture ) */ 297 (GLuint)texture 529 /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */ 533 GLuint *textures_base = (GLuint *) 0; 535 GLuint *textures = (GLuint *) 0; 550 textures_base = (GLuint *) 556 (GLuint *)textures 566 /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) * [all...] |
/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
FramebufferData.cpp | 33 FramebufferData::FramebufferData(GLuint name):m_dirty(false) { 51 GLuint name, 78 GLuint FramebufferData::getAttachment(GLenum attachment,
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/external/skia/src/utils/unix/ |
SkEGLContext_Unix.cpp | 245 GLuint fboID; 246 GLuint cbID; 247 GLuint dsID;
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/development/ndk/platforms/android-4/include/GLES/ |
gl.h | 28 typedef unsigned int GLuint; 635 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 655 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 656 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 675 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 676 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 722 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask) [all...] |