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  /development/samples/GlobalTime/src/com/android/globaltime/
Shape.java 151 * @param texcoords an array of fixed-point texture coordinates
156 public void allocateBuffers(int[] vertices, int[] texcoords, int[] normals,
158 allocate(vertices, texcoords, normals, colors);
175 * @param texcoords an array of fixed-point texture coordinates
180 public void allocateBuffers(int[] vertices, int[] texcoords, int[] normals,
182 allocate(vertices, texcoords, normals, colors);
196 private void allocate(int[] vertices, int[] texcoords, int[] normals,
205 if ((texcoords != null) && mEmitTextureCoordinates) {
207 ByteBuffer.allocateDirect(texcoords.length * INT_BYTES);
210 mTexcoordBuffer.put(texcoords);
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LatLongSphere.java 32 int[] texcoords = new int[2 * lats * longs]; local
78 texcoords[tidx++] = toFixed(1.0f - (theta / (TWO_PI)));
79 texcoords[tidx++] = toFixed(fj);
116 allocateBuffers(vertices, texcoords, normals, colors, indices);
  /system/core/libpixelflinger/
raster.cpp 180 int32_t texcoords[8]; local
200 texcoords[0] = s0;
201 texcoords[1] = dsdx;
202 texcoords[2] = 0;
203 texcoords[3] = t0;
204 texcoords[4] = 0;
205 texcoords[5] = dtdy;
206 texcoords[6] = 0;
207 texcoords[7] = 0;
208 c->procs.texCoordGradScale8xv(c, tmu, texcoords);
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  /external/mesa3d/src/pixelflinger2/
llvm_texture.cpp 282 std::vector<Value * > texcoords = extractVector(builder, in1); local
305 /*sType, */texcoords[0], textureWidth, textureW, &xLerp);
307 /*tType, */texcoords[1], textureHeight, textureH, &yLerp);
379 std::vector<Value * > texcoords = extractVector(builder, in1); local
395 Value * mx = Fabs(builder, texcoords[0]), * my = Fabs(builder, texcoords[1]);
396 Value * mz = Fabs(builder, texcoords[2]);
409 condBranch.ifCond(FPositive(builder, texcoords[0]));
412 builder.CreateStore(builder.CreateFNeg(texcoords[2]), sPtr);
413 builder.CreateStore(builder.CreateFNeg(texcoords[1]), tPtr)
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  /frameworks/base/opengl/tests/linetex/
linetex.cpp 89 const GLfloat texCoords[4][2] = {
104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/media/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 65 "varying vec2 texCoords;\n"
69 " texCoords = (texMatrix * vec4(vTexPos, 0.0, 1.0)).xy;\n"
77 "varying vec2 texCoords;\n"
79 " gl_FragColor = texture2D(texSampler, texCoords);\n"
86 "varying vec2 texCoords;\n"
90 " vec4 rgb = texture2D(texSampler, texCoords);\n"
100 "varying vec2 texCoords;\n"
104 " vec4 rgb = texture2D(texSampler, texCoords);\n"
114 "varying vec2 texCoords;\n"
119 " vec4 rgb = texture2D(texSampler, texCoords);\n
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  /frameworks/base/opengl/tests/fillrate/
fillrate.cpp 100 const GLfloat texCoords[4][2] = {
117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/base/opengl/tests/filter/
filter.cpp 148 const GLfloat texCoords[4][2] = {
177 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/base/services/surfaceflinger/
LayerBase.cpp 440 struct TexCoords {
445 TexCoords texCoords[4];
446 texCoords[0].u = 0;
447 texCoords[0].v = 1;
448 texCoords[1].u = 0;
449 texCoords[1].v = 0;
450 texCoords[2].u = 1;
451 texCoords[2].v = 0;
452 texCoords[3].u = 1
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  /frameworks/base/libs/hwui/
ProgramCache.cpp 42 "attribute vec2 texCoords;\n";
91 " outTexCoords = texCoords;\n";
93 " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
679 shader.append("\nvec2 wrap(vec2 texCoords) {\n");
681 shader.append(" float xMod2 = mod(texCoords.x, 2.0);\n");
685 shader.append(" float yMod2 = mod(texCoords.y, 2.0);\n");
691 shader.append("texCoords.x");
694 shader.append("mod(texCoords.x, 1.0)");
703 shader.append("texCoords.y");
706 shader.append("mod(texCoords.y, 1.0)")
    [all...]
Layer.h 73 texCoords.set(
217 Rect texCoords;
LayerRenderer.cpp 200 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
251 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
274 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
OpenGLRenderer.cpp 462 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
688 const Rect& texCoords = layer->texCoords;
689 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
690 texCoords.right, texCoords.bottom);
    [all...]
OpenGLRenderer.h 390 * @param texCoords The texture coordinates of each vertex
400 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
532 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
  /frameworks/base/opengl/tests/gl_jni/jni/
gl_code.cpp 158 const GLfixed texCoords[] = {
167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /frameworks/base/opengl/tests/tritex/
tritex.cpp 239 const GLfixed texCoords[] = {
254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /frameworks/base/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 152 "attribute vec2 texCoords;\n"
155 " outTexCoords = texCoords;\n"
181 gvTextureTexCoordsHandle = glGetAttribLocation(gTextureProgram, "texCoords");
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 155 "attribute vec2 texCoords;\n" +
158 " outTexCoords = texCoords;\n" +
195 int attribTexCoords = glGetAttribLocation(program, "texCoords");
  /external/mesa3d/docs/
relnotes-7.0.html 47 <li>GLSL dFdx() and dFdy() work for fragment program inputs now (texcoords)
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnPathCache.h 65 const float* texcoords() const function in class:WebCore::LoopBlinnPathCache
LoopBlinnPathProcessor.cpp 255 // texCoords may be null when the klm coordinates have not been
258 const LoopBlinnTextureCoords::Result* texCoords);
490 const LoopBlinnTextureCoords::Result* texCoords)
498 if (texCoords) {
501 texCoords->klmCoordinates[i].x(),
502 texCoords->klmCoordinates[i].y(),
503 texCoords->klmCoordinates[i].z());
569 LoopBlinnTextureCoords::Result texCoords =
571 if (texCoords.hasRenderingArtifact) {
579 if (!texCoords.isLineOrPoint)
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  /frameworks/base/opengl/tests/gl_basic/
gl_basic.cpp 348 const GLfixed texCoords[] = {
358 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 123 "attribute vec2 texCoords;\n" +
127 " outTexCoords = texCoords;\n" +
400 final int attribTexCoords = glGetAttribLocation(program, "texCoords");
  /frameworks/base/opengl/libagl/
texture.cpp 707 int32_t texcoords[8]; local
730 texcoords[0] = s0;
731 texcoords[1] = dsdx;
732 texcoords[2] = 0;
733 texcoords[3] = t0;
734 texcoords[4] = 0;
735 texcoords[5] = dtdy;
736 texcoords[6] = 0;
737 texcoords[7] = 0;
738 c->rasterizer.procs.texCoordGradScale8xv(c, i, texcoords);
    [all...]
  /development/tools/a3dconvert/
ColladaGeometry.cpp 266 // And texcoords

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