1 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2 3 <html> 4 5 <head> 6 <title>Bytecode for the Dalvik VM</title> 7 <link rel=stylesheet href="dalvik-bytecode.css"> 8 </head> 9 10 <body> 11 12 <h1>Bytecode for the Dalvik VM</h1> 13 <p>Copyright © 2007 The Android Open Source Project 14 15 <h2>General Design</h2> 16 17 <ul> 18 <li>The machine model and calling conventions are meant to approximately 19 imitate common real architectures and C-style calling conventions: 20 <ul> 21 <li>The VM is register-based, and frames are fixed in size upon creation. 22 Each frame consists of a particular number of registers (specified by 23 the method) as well as any adjunct data needed to execute the method, 24 such as (but not limited to) the program counter and a reference to the 25 <code>.dex</code> file that contains the method. 26 </li> 27 <li>Registers are 32 bits wide. Adjacent register pairs are used for 64-bit 28 values. 29 </li> 30 <li>In terms of bitwise representation, <code>(Object) null == (int) 31 0</code>. 32 </li> 33 <li>The <i>N</i> arguments to a method land in the last <i>N</i> registers 34 of the method's invocation frame, in order. Wide arguments consume 35 two registers. Instance methods are passed a <code>this</code> reference 36 as their first argument. 37 </li> 38 </ul> 39 <li>The storage unit in the instruction stream is a 16-bit unsigned quantity. 40 Some bits in some instructions are ignored / must-be-zero. 41 </li> 42 <li>Instructions aren't gratuitously limited to a particular type. For 43 example, instructions that move 32-bit register values without interpretation 44 don't have to specify whether they are moving ints or floats. 45 </li> 46 <li>There are separately enumerated and indexed constant pools for 47 references to strings, types, fields, and methods. 48 </li> 49 <li>Bitwise literal data is represented in-line in the instruction stream.</li> 50 <li>Because, in practice, it is uncommon for a method to need more than 51 16 registers, and because needing more than eight registers <i>is</i> 52 reasonably common, many instructions are limited to only addressing 53 the first 16 54 registers. When reasonably possible, instructions allow references to 55 up to the first 256 registers. In cases where an instruction variant isn't 56 available to address a desired register, it is expected that the register 57 contents get moved from the original register to a low register (before the 58 operation) and/or moved from a low result register to a high register 59 (after the operation). 60 </li> 61 <li>There are several "pseudo-instructions" that are used to hold 62 variable-length data referred to by regular instructions (for example, 63 <code>fill-array-data</code>). Such instructions must never be 64 encountered during the normal flow of execution. In addition, the 65 instructions must be located on even-numbered bytecode offsets (that is, 66 4-byte aligned). In order to meet this requirement, dex generation tools 67 should emit an extra <code>nop</code> instruction as a spacer if such an 68 instruction would otherwise be unaligned. Finally, though not required, 69 it is expected that most tools will choose to emit these instructions at 70 the ends of methods, since otherwise it would likely be the case that 71 additional instructions would be needed to branch around them. 72 </li> 73 <li>When installed on a running system, some instructions may be altered, 74 changing their format, as an install-time static linking optimization. 75 This is to allow for faster execution once linkage is known. 76 See the associated 77 <a href="instruction-formats.html">instruction formats document</a> 78 for the suggested variants. The word "suggested" is used advisedly; 79 it is not mandatory to implement these. 80 </li> 81 <li>Human-syntax and mnemonics: 82 <ul> 83 <li>Dest-then-source ordering for arguments.</li> 84 <li>Some opcodes have a disambiguating suffix with respect to the type(s) 85 they operate on: Type-general 64-bit opcodes 86 are suffixed with <code>-wide</code>. 87 Type-specific opcodes are suffixed with their type (or a 88 straightforward abbreviation), one of: <code>-boolean</code> 89 <code>-byte</code> <code>-char</code> <code>-short</code> 90 <code>-int</code> <code>-long</code> <code>-float</code> 91 <code>-double</code> <code>-object</code> <code>-string</code> 92 <code>-class</code> <code>-void</code>. Type-general 32-bit opcodes 93 are unmarked. 94 </li> 95 <li>Some opcodes have a disambiguating suffix to distinguish 96 otherwise-identical operations that have different instruction layouts 97 or options. These suffixes are separated from the main names with a slash 98 ("<code>/</code>") and mainly exist at all to make there be a one-to-one 99 mapping with static constants in the code that generates and interprets 100 executables (that is, to reduce ambiguity for humans). 101 </li> 102 </ul> 103 </li> 104 <li>See the <a href="instruction-formats.html">instruction formats 105 document</a> for more details about the various instruction formats 106 (listed under "Op & Format") as well as details about the opcode 107 syntax. 108 </li> 109 </ul> 110 111 <h2>Summary of Instruction Set</h2> 112 113 <table class="instruc"> 114 <thead> 115 <tr> 116 <th>Op & Format</th> 117 <th>Mnemonic / Syntax</th> 118 <th>Arguments</th> 119 <th>Description</th> 120 </tr> 121 </thead> 122 <tbody> 123 <tr> 124 <td>00 10x</td> 125 <td>nop</td> 126 <td> </td> 127 <td>Waste cycles.</td> 128 </tr> 129 <tr> 130 <td>01 12x</td> 131 <td>move vA, vB</td> 132 <td><code>A:</code> destination register (4 bits)<br/> 133 <code>B:</code> source register (4 bits)</td> 134 <td>Move the contents of one non-object register to another.</td> 135 </tr> 136 <tr> 137 <td>02 22x</td> 138 <td>move/from16 vAA, vBBBB</td> 139 <td><code>A:</code> destination register (8 bits)<br/> 140 <code>B:</code> source register (16 bits)</td> 141 <td>Move the contents of one non-object register to another.</td> 142 </tr> 143 <tr> 144 <td>03 32x</td> 145 <td>move/16 vAAAA, vBBBB</td> 146 <td><code>A:</code> destination register (16 bits)<br/> 147 <code>B:</code> source register (16 bits)</td> 148 <td>Move the contents of one non-object register to another.</td> 149 </tr> 150 <tr> 151 <td>04 12x</td> 152 <td>move-wide vA, vB</td> 153 <td><code>A:</code> destination register pair (4 bits)<br/> 154 <code>B:</code> source register pair (4 bits)</td> 155 <td>Move the contents of one register-pair to another. 156 <p><b>Note:</b> 157 It is legal to move from <code>v<i>N</i></code> to either 158 <code>v<i>N-1</i></code> or <code>v<i>N+1</i></code>, so implementations 159 must arrange for both halves of a register pair to be read before 160 anything is written.</p> 161 </td> 162 </tr> 163 <tr> 164 <td>05 22x</td> 165 <td>move-wide/from16 vAA, vBBBB</td> 166 <td><code>A:</code> destination register pair (8 bits)<br/> 167 <code>B:</code> source register pair (16 bits)</td> 168 <td>Move the contents of one register-pair to another. 169 <p><b>Note:</b> 170 Implementation considerations are the same as <code>move-wide</code>, 171 above.</p> 172 </td> 173 </tr> 174 <tr> 175 <td>06 32x</td> 176 <td>move-wide/16 vAAAA, vBBBB</td> 177 <td><code>A:</code> destination register pair (16 bits)<br/> 178 <code>B:</code> source register pair (16 bits)</td> 179 <td>Move the contents of one register-pair to another. 180 <p><b>Note:</b> 181 Implementation considerations are the same as <code>move-wide</code>, 182 above.</p> 183 </td> 184 </tr> 185 <tr> 186 <td>07 12x</td> 187 <td>move-object vA, vB</td> 188 <td><code>A:</code> destination register (4 bits)<br/> 189 <code>B:</code> source register (4 bits)</td> 190 <td>Move the contents of one object-bearing register to another.</td> 191 </tr> 192 <tr> 193 <td>08 22x</td> 194 <td>move-object/from16 vAA, vBBBB</td> 195 <td><code>A:</code> destination register (8 bits)<br/> 196 <code>B:</code> source register (16 bits)</td> 197 <td>Move the contents of one object-bearing register to another.</td> 198 </tr> 199 <tr> 200 <td>09 32x</td> 201 <td>move-object/16 vAAAA, vBBBB</td> 202 <td><code>A:</code> destination register (16 bits)<br/> 203 <code>B:</code> source register (16 bits)</td> 204 <td>Move the contents of one object-bearing register to another.</td> 205 </tr> 206 <tr> 207 <td>0a 11x</td> 208 <td>move-result vAA</td> 209 <td><code>A:</code> destination register (8 bits)</td> 210 <td>Move the single-word non-object result of the most recent 211 <code>invoke-<i>kind</i></code> into the indicated register. 212 This must be done as the instruction immediately after an 213 <code>invoke-<i>kind</i></code> whose (single-word, non-object) result 214 is not to be ignored; anywhere else is invalid.</td> 215 </tr> 216 <tr> 217 <td>0b 11x</td> 218 <td>move-result-wide vAA</td> 219 <td><code>A:</code> destination register pair (8 bits)</td> 220 <td>Move the double-word result of the most recent 221 <code>invoke-<i>kind</i></code> into the indicated register pair. 222 This must be done as the instruction immediately after an 223 <code>invoke-<i>kind</i></code> whose (double-word) result 224 is not to be ignored; anywhere else is invalid.</td> 225 </tr> 226 <tr> 227 <td>0c 11x</td> 228 <td>move-result-object vAA</td> 229 <td><code>A:</code> destination register (8 bits)</td> 230 <td>Move the object result of the most recent <code>invoke-<i>kind</i></code> 231 into the indicated register. This must be done as the instruction 232 immediately after an <code>invoke-<i>kind</i></code> or 233 <code>filled-new-array</code> 234 whose (object) result is not to be ignored; anywhere else is invalid.</td> 235 </tr> 236 <tr> 237 <td>0d 11x</td> 238 <td>move-exception vAA</td> 239 <td><code>A:</code> destination register (8 bits)</td> 240 <td>Save a just-caught exception into the given register. This should 241 be the first instruction of any exception handler whose caught 242 exception is not to be ignored, and this instruction must <i>only</i> 243 ever occur as the first instruction of an exception handler; anywhere 244 else is invalid.</td> 245 </tr> 246 <tr> 247 <td>0e 10x</td> 248 <td>return-void</td> 249 <td> </td> 250 <td>Return from a <code>void</code> method.</td> 251 </tr> 252 <tr> 253 <td>0f 11x</td> 254 <td>return vAA</td> 255 <td><code>A:</code> return value register (8 bits)</td> 256 <td>Return from a single-width (32-bit) non-object value-returning 257 method. 258 </td> 259 </tr> 260 <tr> 261 <td>10 11x</td> 262 <td>return-wide vAA</td> 263 <td><code>A:</code> return value register-pair (8 bits)</td> 264 <td>Return from a double-width (64-bit) value-returning method.</td> 265 </tr> 266 <tr> 267 <td>11 11x</td> 268 <td>return-object vAA</td> 269 <td><code>A:</code> return value register (8 bits)</td> 270 <td>Return from an object-returning method.</td> 271 </tr> 272 <tr> 273 <td>12 11n</td> 274 <td>const/4 vA, #+B</td> 275 <td><code>A:</code> destination register (4 bits)<br/> 276 <code>B:</code> signed int (4 bits)</td> 277 <td>Move the given literal value (sign-extended to 32 bits) into 278 the specified register.</td> 279 </tr> 280 <tr> 281 <td>13 21s</td> 282 <td>const/16 vAA, #+BBBB</td> 283 <td><code>A:</code> destination register (8 bits)<br/> 284 <code>B:</code> signed int (16 bits)</td> 285 <td>Move the given literal value (sign-extended to 32 bits) into 286 the specified register.</td> 287 </tr> 288 <tr> 289 <td>14 31i</td> 290 <td>const vAA, #+BBBBBBBB</td> 291 <td><code>A:</code> destination register (8 bits)<br/> 292 <code>B:</code> arbitrary 32-bit constant</td> 293 <td>Move the given literal value into the specified register.</td> 294 </tr> 295 <tr> 296 <td>15 21h</td> 297 <td>const/high16 vAA, #+BBBB0000</td> 298 <td><code>A:</code> destination register (8 bits)<br/> 299 <code>B:</code> signed int (16 bits)</td> 300 <td>Move the given literal value (right-zero-extended to 32 bits) into 301 the specified register.</td> 302 </tr> 303 <tr> 304 <td>16 21s</td> 305 <td>const-wide/16 vAA, #+BBBB</td> 306 <td><code>A:</code> destination register (8 bits)<br/> 307 <code>B:</code> signed int (16 bits)</td> 308 <td>Move the given literal value (sign-extended to 64 bits) into 309 the specified register-pair.</td> 310 </tr> 311 <tr> 312 <td>17 31i</td> 313 <td>const-wide/32 vAA, #+BBBBBBBB</td> 314 <td><code>A:</code> destination register (8 bits)<br/> 315 <code>B:</code> signed int (32 bits)</td> 316 <td>Move the given literal value (sign-extended to 64 bits) into 317 the specified register-pair.</td> 318 </tr> 319 <tr> 320 <td>18 51l</td> 321 <td>const-wide vAA, #+BBBBBBBBBBBBBBBB</td> 322 <td><code>A:</code> destination register (8 bits)<br/> 323 <code>B:</code> arbitrary double-width (64-bit) constant</td> 324 <td>Move the given literal value into 325 the specified register-pair.</td> 326 </tr> 327 <tr> 328 <td>19 21h</td> 329 <td>const-wide/high16 vAA, #+BBBB000000000000</td> 330 <td><code>A:</code> destination register (8 bits)<br/> 331 <code>B:</code> signed int (16 bits)</td> 332 <td>Move the given literal value (right-zero-extended to 64 bits) into 333 the specified register-pair.</td> 334 </tr> 335 <tr> 336 <td>1a 21c</td> 337 <td>const-string vAA, string@BBBB</td> 338 <td><code>A:</code> destination register (8 bits)<br/> 339 <code>B:</code> string index</td> 340 <td>Move a reference to the string specified by the given index into the 341 specified register.</td> 342 </tr> 343 <tr> 344 <td>1b 31c</td> 345 <td>const-string/jumbo vAA, string@BBBBBBBB</td> 346 <td><code>A:</code> destination register (8 bits)<br/> 347 <code>B:</code> string index</td> 348 <td>Move a reference to the string specified by the given index into the 349 specified register.</td> 350 </tr> 351 <tr> 352 <td>1c 21c</td> 353 <td>const-class vAA, type@BBBB</td> 354 <td><code>A:</code> destination register (8 bits)<br/> 355 <code>B:</code> type index</td> 356 <td>Move a reference to the class specified by the given index into the 357 specified register. In the case where the indicated type is primitive, 358 this will store a reference to the primitive type's degenerate 359 class.</td> 360 </tr> 361 <tr> 362 <td>1d 11x</td> 363 <td>monitor-enter vAA</td> 364 <td><code>A:</code> reference-bearing register (8 bits)</td> 365 <td>Acquire the monitor for the indicated object.</td> 366 </tr> 367 <tr> 368 <td>1e 11x</td> 369 <td>monitor-exit vAA</td> 370 <td><code>A:</code> reference-bearing register (8 bits)</td> 371 <td>Release the monitor for the indicated object. 372 <p><b>Note:</b> 373 If this instruction needs to throw an exception, it must do 374 so as if the pc has already advanced past the instruction. 375 It may be useful to think of this as the instruction successfully 376 executing (in a sense), and the exception getting thrown <i>after</i> 377 the instruction but <i>before</i> the next one gets a chance to 378 run. This definition makes it possible for a method to use 379 a monitor cleanup catch-all (e.g., <code>finally</code>) block as 380 the monitor cleanup for that block itself, as a way to handle the 381 arbitrary exceptions that might get thrown due to the historical 382 implementation of <code>Thread.stop()</code>, while still managing 383 to have proper monitor hygiene.</p> 384 </td> 385 </tr> 386 <tr> 387 <td>1f 21c</td> 388 <td>check-cast vAA, type@BBBB</td> 389 <td><code>A:</code> reference-bearing register (8 bits)<br/> 390 <code>B:</code> type index (16 bits)</td> 391 <td>Throw a <code>ClassCastException</code> if the reference in the 392 given register cannot be cast to the indicated type. 393 <p><b>Note:</b> Since <code>A</code> must always be a reference 394 (and not a primitive value), this will necessarily fail at runtime 395 (that is, it will throw an exception) if <code>B</code> refers to a 396 primitive type.</p> 397 </td> 398 </tr> 399 <tr> 400 <td>20 22c</td> 401 <td>instance-of vA, vB, type@CCCC</td> 402 <td><code>A:</code> destination register (4 bits)<br/> 403 <code>B:</code> reference-bearing register (4 bits)<br/> 404 <code>C:</code> type index (16 bits)</td> 405 <td>Store in the given destination register <code>1</code> 406 if the indicated reference is an instance of the given type, 407 or <code>0</code> if not. 408 <p><b>Note:</b> Since <code>B</code> must always be a reference 409 (and not a primitive value), this will always result 410 in <code>0</code> being stored if <code>C</code> refers to a primitive 411 type.</td> 412 </tr> 413 <tr> 414 <td>21 12x</td> 415 <td>array-length vA, vB</td> 416 <td><code>A:</code> destination register (4 bits)<br/> 417 <code>B:</code> array reference-bearing register (4 bits)</td> 418 <td>Store in the given destination register the length of the indicated 419 array, in entries</td> 420 </tr> 421 <tr> 422 <td>22 21c</td> 423 <td>new-instance vAA, type@BBBB</td> 424 <td><code>A:</code> destination register (8 bits)<br/> 425 <code>B:</code> type index</td> 426 <td>Construct a new instance of the indicated type, storing a 427 reference to it in the destination. The type must refer to a 428 non-array class.</td> 429 </tr> 430 <tr> 431 <td>23 22c</td> 432 <td>new-array vA, vB, type@CCCC</td> 433 <td><code>A:</code> destination register (8 bits)<br/> 434 <code>B:</code> size register<br/> 435 <code>C:</code> type index</td> 436 <td>Construct a new array of the indicated type and size. The type 437 must be an array type.</td> 438 </tr> 439 <tr> 440 <td>24 35c</td> 441 <td>filled-new-array {vD, vE, vF, vG, vA}, type@CCCC</td> 442 <td><code>B:</code> array size and argument word count (4 bits)<br/> 443 <code>C:</code> type index (16 bits)<br/> 444 <code>D..G, A:</code> argument registers (4 bits each)</td> 445 <td>Construct an array of the given type and size, filling it with the 446 supplied contents. The type must be an array type. The array's 447 contents must be single-word (that is, 448 no arrays of <code>long</code> or <code>double</code>, but reference 449 types are acceptable). The constructed 450 instance is stored as a "result" in the same way that the method invocation 451 instructions store their results, so the constructed instance must 452 be moved to a register with an immediately subsequent 453 <code>move-result-object</code> instruction (if it is to be used).</td> 454 </tr> 455 <tr> 456 <td>25 3rc</td> 457 <td>filled-new-array/range {vCCCC .. vNNNN}, type@BBBB</td> 458 <td><code>A:</code> array size and argument word count (8 bits)<br/> 459 <code>B:</code> type index (16 bits)<br/> 460 <code>C:</code> first argument register (16 bits)<br/> 461 <code>N = A + C - 1</code></td> 462 <td>Construct an array of the given type and size, filling it with 463 the supplied contents. Clarifications and restrictions are the same 464 as <code>filled-new-array</code>, described above.</td> 465 </tr> 466 <tr> 467 <td>26 31t</td> 468 <td>fill-array-data vAA, +BBBBBBBB <i>(with supplemental data as specified 469 below in "<code>fill-array-data</code> Format")</i></td> 470 <td><code>A:</code> array reference (8 bits)<br/> 471 <code>B:</code> signed "branch" offset to table data pseudo-instruction 472 (32 bits) 473 </td> 474 <td>Fill the given array with the indicated data. The reference must be 475 to an array of primitives, and the data table must match it in type and 476 must contain no more elements than will fit in the array. That is, 477 the array may be larger than the table, and if so, only the initial 478 elements of the array are set, leaving the remainder alone. 479 </td> 480 </tr> 481 <tr> 482 <td>27 11x</td> 483 <td>throw vAA</td> 484 <td><code>A:</code> exception-bearing register (8 bits)<br/></td> 485 <td>Throw the indicated exception.</td> 486 </tr> 487 <tr> 488 <td>28 10t</td> 489 <td>goto +AA</td> 490 <td><code>A:</code> signed branch offset (8 bits)</td> 491 <td>Unconditionally jump to the indicated instruction. 492 <p><b>Note:</b> 493 The branch offset must not be <code>0</code>. (A spin 494 loop may be legally constructed either with <code>goto/32</code> or 495 by including a <code>nop</code> as a target before the branch.)</p> 496 </td> 497 </tr> 498 <tr> 499 <td>29 20t</td> 500 <td>goto/16 +AAAA</td> 501 <td><code>A:</code> signed branch offset (16 bits)<br/></td> 502 <td>Unconditionally jump to the indicated instruction. 503 <p><b>Note:</b> 504 The branch offset must not be <code>0</code>. (A spin 505 loop may be legally constructed either with <code>goto/32</code> or 506 by including a <code>nop</code> as a target before the branch.)</p> 507 </td> 508 </tr> 509 <tr> 510 <td>2a 30t</td> 511 <td>goto/32 +AAAAAAAA</td> 512 <td><code>A:</code> signed branch offset (32 bits)<br/></td> 513 <td>Unconditionally jump to the indicated instruction.</td> 514 </tr> 515 <tr> 516 <td>2b 31t</td> 517 <td>packed-switch vAA, +BBBBBBBB <i>(with supplemental data as 518 specified below in "<code>packed-switch</code> Format")</i></td> 519 <td><code>A:</code> register to test<br/> 520 <code>B:</code> signed "branch" offset to table data pseudo-instruction 521 (32 bits) 522 </td> 523 <td>Jump to a new instruction based on the value in the 524 given register, using a table of offsets corresponding to each value 525 in a particular integral range, or fall through to the next 526 instruction if there is no match. 527 </td> 528 </tr> 529 <tr> 530 <td>2c 31t</td> 531 <td>sparse-switch vAA, +BBBBBBBB <i>(with supplemental data as 532 specified below in "<code>sparse-switch</code> Format")</i></td> 533 <td><code>A:</code> register to test<br/> 534 <code>B:</code> signed "branch" offset to table data pseudo-instruction 535 (32 bits) 536 </td> 537 <td>Jump to a new instruction based on the value in the given 538 register, using an ordered table of value-offset pairs, or fall 539 through to the next instruction if there is no match. 540 </td> 541 </tr> 542 <tr> 543 <td>2d..31 23x</td> 544 <td>cmp<i>kind</i> vAA, vBB, vCC<br/> 545 2d: cmpl-float <i>(lt bias)</i><br/> 546 2e: cmpg-float <i>(gt bias)</i><br/> 547 2f: cmpl-double <i>(lt bias)</i><br/> 548 30: cmpg-double <i>(gt bias)</i><br/> 549 31: cmp-long 550 </td> 551 <td><code>A:</code> destination register (8 bits)<br/> 552 <code>B:</code> first source register or pair<br/> 553 <code>C:</code> second source register or pair</td> 554 <td>Perform the indicated floating point or <code>long</code> comparison, 555 storing <code>0</code> if the two arguments are equal, <code>1</code> 556 if the second argument is larger, or <code>-1</code> if the first 557 argument is larger. The "bias" listed for the floating point operations 558 indicates how <code>NaN</code> comparisons are treated: "Gt bias" 559 instructions return <code>1</code> for <code>NaN</code> comparisons, 560 and "lt bias" instructions return 561 <code>-1</code>. 562 <p>For example, to check to see if floating point 563 <code>a < b</code>, then it is advisable to use 564 <code>cmpg-float</code>; a result of <code>-1</code> indicates that 565 the test was true, and the other values indicate it was false either 566 due to a valid comparison or because one or the other values was 567 <code>NaN</code>.</p> 568 </td> 569 </tr> 570 <tr> 571 <td>32..37 22t</td> 572 <td>if-<i>test</i> vA, vB, +CCCC<br/> 573 32: if-eq<br/> 574 33: if-ne<br/> 575 34: if-lt<br/> 576 35: if-ge<br/> 577 36: if-gt<br/> 578 37: if-le<br/> 579 </td> 580 <td><code>A:</code> first register to test (4 bits)<br/> 581 <code>B:</code> second register to test (4 bits)<br/> 582 <code>C:</code> signed branch offset (16 bits)</td> 583 <td>Branch to the given destination if the given two registers' values 584 compare as specified. 585 <p><b>Note:</b> 586 The branch offset must not be <code>0</code>. (A spin 587 loop may be legally constructed either by branching around a 588 backward <code>goto</code> or by including a <code>nop</code> as 589 a target before the branch.)</p> 590 </td> 591 </tr> 592 <tr> 593 <td>38..3d 21t</td> 594 <td>if-<i>test</i>z vAA, +BBBB<br/> 595 38: if-eqz<br/> 596 39: if-nez<br/> 597 3a: if-ltz<br/> 598 3b: if-gez<br/> 599 3c: if-gtz<br/> 600 3d: if-lez<br/> 601 </td> 602 <td><code>A:</code> register to test (8 bits)<br/> 603 <code>B:</code> signed branch offset (16 bits)</td> 604 <td>Branch to the given destination if the given register's value compares 605 with 0 as specified. 606 <p><b>Note:</b> 607 The branch offset must not be <code>0</code>. (A spin 608 loop may be legally constructed either by branching around a 609 backward <code>goto</code> or by including a <code>nop</code> as 610 a target before the branch.)</p> 611 </td> 612 </tr> 613 <tr> 614 <td>3e..43 10x</td> 615 <td><i>(unused)</i></td> 616 <td> </td> 617 <td><i>(unused)</i></td> 618 </tr> 619 <tr> 620 <td>44..51 23x</td> 621 <td><i>arrayop</i> vAA, vBB, vCC<br/> 622 44: aget<br/> 623 45: aget-wide<br/> 624 46: aget-object<br/> 625 47: aget-boolean<br/> 626 48: aget-byte<br/> 627 49: aget-char<br/> 628 4a: aget-short<br/> 629 4b: aput<br/> 630 4c: aput-wide<br/> 631 4d: aput-object<br/> 632 4e: aput-boolean<br/> 633 4f: aput-byte<br/> 634 50: aput-char<br/> 635 51: aput-short 636 </td> 637 <td><code>A:</code> value register or pair; may be source or dest 638 (8 bits)<br/> 639 <code>B:</code> array register (8 bits)<br/> 640 <code>C:</code> index register (8 bits)</td> 641 <td>Perform the identified array operation at the identified index of 642 the given array, loading or storing into the value register.</td> 643 </tr> 644 <tr> 645 <td>52..5f 22c</td> 646 <td>i<i>instanceop</i> vA, vB, field@CCCC<br/> 647 52: iget<br/> 648 53: iget-wide<br/> 649 54: iget-object<br/> 650 55: iget-boolean<br/> 651 56: iget-byte<br/> 652 57: iget-char<br/> 653 58: iget-short<br/> 654 59: iput<br/> 655 5a: iput-wide<br/> 656 5b: iput-object<br/> 657 5c: iput-boolean<br/> 658 5d: iput-byte<br/> 659 5e: iput-char<br/> 660 5f: iput-short 661 </td> 662 <td><code>A:</code> value register or pair; may be source or dest 663 (4 bits)<br/> 664 <code>B:</code> object register (4 bits)<br/> 665 <code>C:</code> instance field reference index (16 bits)</td> 666 <td>Perform the identified object instance field operation with 667 the identified field, loading or storing into the value register. 668 <p><b>Note:</b> These opcodes are reasonable candidates for static linking, 669 altering the field argument to be a more direct offset.</p> 670 </td> 671 </tr> 672 <tr> 673 <td>60..6d 21c</td> 674 <td>s<i>staticop</i> vAA, field@BBBB<br/> 675 60: sget<br/> 676 61: sget-wide<br/> 677 62: sget-object<br/> 678 63: sget-boolean<br/> 679 64: sget-byte<br/> 680 65: sget-char<br/> 681 66: sget-short<br/> 682 67: sput<br/> 683 68: sput-wide<br/> 684 69: sput-object<br/> 685 6a: sput-boolean<br/> 686 6b: sput-byte<br/> 687 6c: sput-char<br/> 688 6d: sput-short 689 </td> 690 <td><code>A:</code> value register or pair; may be source or dest 691 (8 bits)<br/> 692 <code>B:</code> static field reference index (16 bits)</td> 693 <td>Perform the identified object static field operation with the identified 694 static field, loading or storing into the value register. 695 <p><b>Note:</b> These opcodes are reasonable candidates for static linking, 696 altering the field argument to be a more direct offset.</p> 697 </td> 698 </tr> 699 <tr> 700 <td>6e..72 35c</td> 701 <td>invoke-<i>kind</i> {vD, vE, vF, vG, vA}, meth@CCCC<br/> 702 6e: invoke-virtual<br/> 703 6f: invoke-super<br/> 704 70: invoke-direct<br/> 705 71: invoke-static<br/> 706 72: invoke-interface 707 </td> 708 <td><code>B:</code> argument word count (4 bits)<br/> 709 <code>C:</code> method index (16 bits)<br/> 710 <code>D..G, A:</code> argument registers (4 bits each)</td> 711 <td>Call the indicated method. The result (if any) may be stored 712 with an appropriate <code>move-result*</code> variant as the immediately 713 subsequent instruction. 714 <p><code>invoke-virtual</code> is used to invoke a normal virtual 715 method (a method that is not <code>private</code>, <code>static</code>, 716 or <code>final</code>, and is also not a constructor).</p> 717 <p><code>invoke-super</code> is used to invoke the closest superclass's 718 virtual method (as opposed to the one with the same <code>method_id</code> 719 in the calling class). The same method restrictions hold as for 720 <code>invoke-virtual</code>.</p> 721 <p><code>invoke-direct</code> is used to invoke a non-<code>static</code> 722 direct method (that is, an instance method that is by its nature 723 non-overridable, namely either a <code>private</code> instance method 724 or a constructor).</p> 725 <p><code>invoke-static</code> is used to invoke a <code>static</code> 726 method (which is always considered a direct method).</p> 727 <p><code>invoke-interface</code> is used to invoke an 728 <code>interface</code> method, that is, on an object whose concrete 729 class isn't known, using a <code>method_id</code> that refers to 730 an <code>interface</code>.</p> 731 <p><b>Note:</b> These opcodes are reasonable candidates for static linking, 732 altering the method argument to be a more direct offset 733 (or pair thereof).</p> 734 </td> 735 </tr> 736 <tr> 737 <td>73 10x</td> 738 <td><i>(unused)</i></td> 739 <td> </td> 740 <td><i>(unused)</i></td> 741 </tr> 742 <tr> 743 <td>74..78 3rc</td> 744 <td>invoke-<i>kind</i>/range {vCCCC .. vNNNN}, meth@BBBB<br/> 745 74: invoke-virtual/range<br/> 746 75: invoke-super/range<br/> 747 76: invoke-direct/range<br/> 748 77: invoke-static/range<br/> 749 78: invoke-interface/range 750 </td> 751 <td><code>A:</code> argument word count (8 bits)<br/> 752 <code>B:</code> method index (16 bits)<br/> 753 <code>C:</code> first argument register (16 bits)<br/> 754 <code>N = A + C - 1</code></td> 755 <td>Call the indicated method. See first <code>invoke-<i>kind</i></code> 756 description above for details, caveats, and suggestions. 757 </td> 758 </tr> 759 <tr> 760 <td>79..7a 10x</td> 761 <td><i>(unused)</i></td> 762 <td> </td> 763 <td><i>(unused)</i></td> 764 </tr> 765 <tr> 766 <td>7b..8f 12x</td> 767 <td><i>unop</i> vA, vB<br/> 768 7b: neg-int<br/> 769 7c: not-int<br/> 770 7d: neg-long<br/> 771 7e: not-long<br/> 772 7f: neg-float<br/> 773 80: neg-double<br/> 774 81: int-to-long<br/> 775 82: int-to-float<br/> 776 83: int-to-double<br/> 777 84: long-to-int<br/> 778 85: long-to-float<br/> 779 86: long-to-double<br/> 780 87: float-to-int<br/> 781 88: float-to-long<br/> 782 89: float-to-double<br/> 783 8a: double-to-int<br/> 784 8b: double-to-long<br/> 785 8c: double-to-float<br/> 786 8d: int-to-byte<br/> 787 8e: int-to-char<br/> 788 8f: int-to-short 789 </td> 790 <td><code>A:</code> destination register or pair (4 bits)<br/> 791 <code>B:</code> source register or pair (4 bits)</td> 792 <td>Perform the identified unary operation on the source register, 793 storing the result in the destination register.</td> 794 </tr> 795 796 <tr> 797 <td>90..af 23x</td> 798 <td><i>binop</i> vAA, vBB, vCC<br/> 799 90: add-int<br/> 800 91: sub-int<br/> 801 92: mul-int<br/> 802 93: div-int<br/> 803 94: rem-int<br/> 804 95: and-int<br/> 805 96: or-int<br/> 806 97: xor-int<br/> 807 98: shl-int<br/> 808 99: shr-int<br/> 809 9a: ushr-int<br/> 810 9b: add-long<br/> 811 9c: sub-long<br/> 812 9d: mul-long<br/> 813 9e: div-long<br/> 814 9f: rem-long<br/> 815 a0: and-long<br/> 816 a1: or-long<br/> 817 a2: xor-long<br/> 818 a3: shl-long<br/> 819 a4: shr-long<br/> 820 a5: ushr-long<br/> 821 a6: add-float<br/> 822 a7: sub-float<br/> 823 a8: mul-float<br/> 824 a9: div-float<br/> 825 aa: rem-float<br/> 826 ab: add-double<br/> 827 ac: sub-double<br/> 828 ad: mul-double<br/> 829 ae: div-double<br/> 830 af: rem-double 831 </td> 832 <td><code>A:</code> destination register or pair (8 bits)<br/> 833 <code>B:</code> first source register or pair (8 bits)<br/> 834 <code>C:</code> second source register or pair (8 bits)</td> 835 <td>Perform the identified binary operation on the two source registers, 836 storing the result in the first source register.</td> 837 </tr> 838 <tr> 839 <td>b0..cf 12x</td> 840 <td><i>binop</i>/2addr vA, vB<br/> 841 b0: add-int/2addr<br/> 842 b1: sub-int/2addr<br/> 843 b2: mul-int/2addr<br/> 844 b3: div-int/2addr<br/> 845 b4: rem-int/2addr<br/> 846 b5: and-int/2addr<br/> 847 b6: or-int/2addr<br/> 848 b7: xor-int/2addr<br/> 849 b8: shl-int/2addr<br/> 850 b9: shr-int/2addr<br/> 851 ba: ushr-int/2addr<br/> 852 bb: add-long/2addr<br/> 853 bc: sub-long/2addr<br/> 854 bd: mul-long/2addr<br/> 855 be: div-long/2addr<br/> 856 bf: rem-long/2addr<br/> 857 c0: and-long/2addr<br/> 858 c1: or-long/2addr<br/> 859 c2: xor-long/2addr<br/> 860 c3: shl-long/2addr<br/> 861 c4: shr-long/2addr<br/> 862 c5: ushr-long/2addr<br/> 863 c6: add-float/2addr<br/> 864 c7: sub-float/2addr<br/> 865 c8: mul-float/2addr<br/> 866 c9: div-float/2addr<br/> 867 ca: rem-float/2addr<br/> 868 cb: add-double/2addr<br/> 869 cc: sub-double/2addr<br/> 870 cd: mul-double/2addr<br/> 871 ce: div-double/2addr<br/> 872 cf: rem-double/2addr 873 </td> 874 <td><code>A:</code> destination and first source register or pair 875 (4 bits)<br/> 876 <code>B:</code> second source register or pair (4 bits)</td> 877 <td>Perform the identified binary operation on the two source registers, 878 storing the result in the first source register.</td> 879 </tr> 880 <tr> 881 <td>d0..d7 22s</td> 882 <td><i>binop</i>/lit16 vA, vB, #+CCCC<br/> 883 d0: add-int/lit16<br/> 884 d1: rsub-int (reverse subtract)<br/> 885 d2: mul-int/lit16<br/> 886 d3: div-int/lit16<br/> 887 d4: rem-int/lit16<br/> 888 d5: and-int/lit16<br/> 889 d6: or-int/lit16<br/> 890 d7: xor-int/lit16 891 </td> 892 <td><code>A:</code> destination register (4 bits)<br/> 893 <code>B:</code> source register (4 bits)<br/> 894 <code>C:</code> signed int constant (16 bits)</td> 895 <td>Perform the indicated binary op on the indicated register (first 896 argument) and literal value (second argument), storing the result in 897 the destination register. 898 <p><b>Note:</b> 899 <code>rsub-int</code> does not have a suffix since this version is the 900 main opcode of its family. Also, see below for details on its semantics. 901 </p> 902 </td> 903 </tr> 904 <tr> 905 <td>d8..e2 22b</td> 906 <td><i>binop</i>/lit8 vAA, vBB, #+CC<br/> 907 d8: add-int/lit8<br/> 908 d9: rsub-int/lit8<br/> 909 da: mul-int/lit8<br/> 910 db: div-int/lit8<br/> 911 dc: rem-int/lit8<br/> 912 dd: and-int/lit8<br/> 913 de: or-int/lit8<br/> 914 df: xor-int/lit8<br/> 915 e0: shl-int/lit8<br/> 916 e1: shr-int/lit8<br/> 917 e2: ushr-int/lit8 918 </td> 919 <td><code>A:</code> destination register (8 bits)<br/> 920 <code>B:</code> source register (8 bits)<br/> 921 <code>C:</code> signed int constant (8 bits)</td> 922 <td>Perform the indicated binary op on the indicated register (first 923 argument) and literal value (second argument), storing the result 924 in the destination register. 925 <p><b>Note:</b> See below for details on the semantics of 926 <code>rsub-int</code>.</p> 927 </td> 928 </tr> 929 <tr> 930 <td>e3..ff 10x</td> 931 <td><i>(unused)</i></td> 932 <td> </td> 933 <td><i>(unused)</i></td> 934 </tr> 935 </tbody> 936 </table> 937 938 <h2><code>packed-switch</code> Format</h2> 939 940 <table class="supplement"> 941 <thead> 942 <tr> 943 <th>Name</th> 944 <th>Format</th> 945 <th>Description</th> 946 </tr> 947 </thead> 948 <tbody> 949 <tr> 950 <td>ident</td> 951 <td>ushort = 0x0100</td> 952 <td>identifying pseudo-opcode</td> 953 </tr> 954 <tr> 955 <td>size</td> 956 <td>ushort</td> 957 <td>number of entries in the table</td> 958 </tr> 959 <tr> 960 <td>first_key</td> 961 <td>int</td> 962 <td>first (and lowest) switch case value</td> 963 </tr> 964 <tr> 965 <td>targets</td> 966 <td>int[]</td> 967 <td>list of <code>size</code> relative branch targets. The targets are 968 relative to the address of the switch opcode, not of this table. 969 </td> 970 </tr> 971 </tbody> 972 </table> 973 974 <p><b>Note:</b> The total number of code units for an instance of this 975 table is <code>(size * 2) + 4</code>.</p> 976 977 <h2><code>sparse-switch</code> Format</h2> 978 979 <table class="supplement"> 980 <thead> 981 <tr> 982 <th>Name</th> 983 <th>Format</th> 984 <th>Description</th> 985 </tr> 986 </thead> 987 <tbody> 988 <tr> 989 <td>ident</td> 990 <td>ushort = 0x0200</td> 991 <td>identifying pseudo-opcode</td> 992 </tr> 993 <tr> 994 <td>size</td> 995 <td>ushort</td> 996 <td>number of entries in the table</td> 997 </tr> 998 <tr> 999 <td>keys</td> 1000 <td>int[]</td> 1001 <td>list of <code>size</code> key values, sorted low-to-high</td> 1002 </tr> 1003 <tr> 1004 <td>targets</td> 1005 <td>int[]</td> 1006 <td>list of <code>size</code> relative branch targets, each corresponding 1007 to the key value at the same index. The targets are 1008 relative to the address of the switch opcode, not of this table. 1009 </td> 1010 </tr> 1011 </tbody> 1012 </table> 1013 1014 <p><b>Note:</b> The total number of code units for an instance of this 1015 table is <code>(size * 4) + 2</code>.</p> 1016 1017 <h2><code>fill-array-data</code> Format</h2> 1018 1019 <table class="supplement"> 1020 <thead> 1021 <tr> 1022 <th>Name</th> 1023 <th>Format</th> 1024 <th>Description</th> 1025 </tr> 1026 </thead> 1027 <tbody> 1028 <tr> 1029 <td>ident</td> 1030 <td>ushort = 0x0300</td> 1031 <td>identifying pseudo-opcode</td> 1032 </tr> 1033 <tr> 1034 <td>element_width</td> 1035 <td>ushort</td> 1036 <td>number of bytes in each element</td> 1037 </tr> 1038 <tr> 1039 <td>size</td> 1040 <td>uint</td> 1041 <td>number of elements in the table</td> 1042 </tr> 1043 <tr> 1044 <td>data</td> 1045 <td>ubyte[]</td> 1046 <td>data values</td> 1047 </tr> 1048 </tbody> 1049 </table> 1050 1051 <p><b>Note:</b> The total number of code units for an instance of this 1052 table is <code>(size * element_width + 1) / 2 + 4</code>.</p> 1053 1054 1055 <h2>Mathematical Operation Details</h2> 1056 1057 <p><b>Note:</b> Floating point operations must follow IEEE 754 rules, using 1058 round-to-nearest and gradual underflow, except where stated otherwise.</p> 1059 1060 <table class="math"> 1061 <thead> 1062 <tr> 1063 <th>Opcode</th> 1064 <th>C Semantics</th> 1065 <th>Notes</th> 1066 </tr> 1067 </thead> 1068 <tbody> 1069 <tr> 1070 <td>neg-int</td> 1071 <td>int32 a;<br/> 1072 int32 result = -a; 1073 </td> 1074 <td>Unary twos-complement.</td> 1075 </tr> 1076 <tr> 1077 <td>not-int</td> 1078 <td>int32 a;<br/> 1079 int32 result = ~a; 1080 </td> 1081 <td>Unary ones-complement.</td> 1082 </tr> 1083 <tr> 1084 <td>neg-long</td> 1085 <td>int64 a;<br/> 1086 int64 result = -a; 1087 </td> 1088 <td>Unary twos-complement.</td> 1089 </tr> 1090 <tr> 1091 <td>not-long</td> 1092 <td>int64 a;<br/> 1093 int64 result = ~a; 1094 </td> 1095 <td>Unary ones-complement.</td> 1096 </tr> 1097 <tr> 1098 <td>neg-float</td> 1099 <td>float a;<br/> 1100 float result = -a; 1101 </td> 1102 <td>Floating point negation.</td> 1103 </tr> 1104 <tr> 1105 <td>neg-double</td> 1106 <td>double a;<br/> 1107 double result = -a; 1108 </td> 1109 <td>Floating point negation.</td> 1110 </tr> 1111 <tr> 1112 <td>int-to-long</td> 1113 <td>int32 a;<br/> 1114 int64 result = (int64) a; 1115 </td> 1116 <td>Sign extension of <code>int32</code> into <code>int64</code>.</td> 1117 </tr> 1118 <tr> 1119 <td>int-to-float</td> 1120 <td>int32 a;<br/> 1121 float result = (float) a; 1122 </td> 1123 <td>Conversion of <code>int32</code> to <code>float</code>, using 1124 round-to-nearest. This loses precision for some values. 1125 </td> 1126 </tr> 1127 <tr> 1128 <td>int-to-double</td> 1129 <td>int32 a;<br/> 1130 double result = (double) a; 1131 </td> 1132 <td>Conversion of <code>int32</code> to <code>double</code>.</td> 1133 </tr> 1134 <tr> 1135 <td>long-to-int</td> 1136 <td>int64 a;<br/> 1137 int32 result = (int32) a; 1138 </td> 1139 <td>Truncation of <code>int64</code> into <code>int32</code>.</td> 1140 </tr> 1141 <tr> 1142 <td>long-to-float</td> 1143 <td>int64 a;<br/> 1144 float result = (float) a; 1145 </td> 1146 <td>Conversion of <code>int64</code> to <code>float</code>, using 1147 round-to-nearest. This loses precision for some values. 1148 </td> 1149 </tr> 1150 <tr> 1151 <td>long-to-double</td> 1152 <td>int64 a;<br/> 1153 double result = (double) a; 1154 </td> 1155 <td>Conversion of <code>int64</code> to <code>double</code>, using 1156 round-to-nearest. This loses precision for some values. 1157 </td> 1158 </tr> 1159 <tr> 1160 <td>float-to-int</td> 1161 <td>float a;<br/> 1162 int32 result = (int32) a; 1163 </td> 1164 <td>Conversion of <code>float</code> to <code>int32</code>, using 1165 round-toward-zero. <code>NaN</code> and <code>-0.0</code> (negative zero) 1166 convert to the integer <code>0</code>. Infinities and values with 1167 too large a magnitude to be represented get converted to either 1168 <code>0x7fffffff</code> or <code>-0x80000000</code> depending on sign. 1169 </td> 1170 </tr> 1171 <tr> 1172 <td>float-to-long</td> 1173 <td>float a;<br/> 1174 int64 result = (int64) a; 1175 </td> 1176 <td>Conversion of <code>float</code> to <code>int64</code>, using 1177 round-toward-zero. The same special case rules as for 1178 <code>float-to-int</code> apply here, except that out-of-range values 1179 get converted to either <code>0x7fffffffffffffff</code> or 1180 <code>-0x8000000000000000</code> depending on sign. 1181 </td> 1182 </tr> 1183 <tr> 1184 <td>float-to-double</td> 1185 <td>float a;<br/> 1186 double result = (double) a; 1187 </td> 1188 <td>Conversion of <code>float</code> to <code>double</code>, preserving 1189 the value exactly. 1190 </td> 1191 </tr> 1192 <tr> 1193 <td>double-to-int</td> 1194 <td>double a;<br/> 1195 int32 result = (int32) a; 1196 </td> 1197 <td>Conversion of <code>double</code> to <code>int32</code>, using 1198 round-toward-zero. The same special case rules as for 1199 <code>float-to-int</code> apply here. 1200 </td> 1201 </tr> 1202 <tr> 1203 <td>double-to-long</td> 1204 <td>double a;<br/> 1205 int64 result = (int64) a; 1206 </td> 1207 <td>Conversion of <code>double</code> to <code>int64</code>, using 1208 round-toward-zero. The same special case rules as for 1209 <code>float-to-long</code> apply here. 1210 </td> 1211 </tr> 1212 <tr> 1213 <td>double-to-float</td> 1214 <td>double a;<br/> 1215 float result = (float) a; 1216 </td> 1217 <td>Conversion of <code>double</code> to <code>float</code>, using 1218 round-to-nearest. This loses precision for some values. 1219 </td> 1220 </tr> 1221 <tr> 1222 <td>int-to-byte</td> 1223 <td>int32 a;<br/> 1224 int32 result = (a << 24) >> 24; 1225 </td> 1226 <td>Truncation of <code>int32</code> to <code>int8</code>, sign 1227 extending the result. 1228 </td> 1229 </tr> 1230 <tr> 1231 <td>int-to-char</td> 1232 <td>int32 a;<br/> 1233 int32 result = a & 0xffff; 1234 </td> 1235 <td>Truncation of <code>int32</code> to <code>uint16</code>, without 1236 sign extension. 1237 </td> 1238 </tr> 1239 <tr> 1240 <td>int-to-short</td> 1241 <td>int32 a;<br/> 1242 int32 result = (a << 16) >> 16; 1243 </td> 1244 <td>Truncation of <code>int32</code> to <code>int16</code>, sign 1245 extending the result. 1246 </td> 1247 </tr> 1248 <tr> 1249 <td>add-int</td> 1250 <td>int32 a, b;<br/> 1251 int32 result = a + b; 1252 </td> 1253 <td>Twos-complement addition.</td> 1254 </tr> 1255 <tr> 1256 <td>sub-int</td> 1257 <td>int32 a, b;<br/> 1258 int32 result = a - b; 1259 </td> 1260 <td>Twos-complement subtraction.</td> 1261 </tr> 1262 <tr> 1263 <td>rsub-int</td> 1264 <td>int32 a, b;<br/> 1265 int32 result = b - a; 1266 </td> 1267 <td>Twos-complement reverse subtraction.</td> 1268 </tr> 1269 <tr> 1270 <td>mul-int</td> 1271 <td>int32 a, b;<br/> 1272 int32 result = a * b; 1273 </td> 1274 <td>Twos-complement multiplication.</td> 1275 </tr> 1276 <tr> 1277 <td>div-int</td> 1278 <td>int32 a, b;<br/> 1279 int32 result = a / b; 1280 </td> 1281 <td>Twos-complement division, rounded towards zero (that is, truncated to 1282 integer). This throws <code>ArithmeticException</code> if 1283 <code>b == 0</code>. 1284 </td> 1285 </tr> 1286 <tr> 1287 <td>rem-int</td> 1288 <td>int32 a, b;<br/> 1289 int32 result = a % b; 1290 </td> 1291 <td>Twos-complement remainder after division. The sign of the result 1292 is the same as that of <code>a</code>, and it is more precisely 1293 defined as <code>result == a - (a / b) * b</code>. This throws 1294 <code>ArithmeticException</code> if <code>b == 0</code>. 1295 </td> 1296 </tr> 1297 <tr> 1298 <td>and-int</td> 1299 <td>int32 a, b;<br/> 1300 int32 result = a & b; 1301 </td> 1302 <td>Bitwise AND.</td> 1303 </tr> 1304 <tr> 1305 <td>or-int</td> 1306 <td>int32 a, b;<br/> 1307 int32 result = a | b; 1308 </td> 1309 <td>Bitwise OR.</td> 1310 </tr> 1311 <tr> 1312 <td>xor-int</td> 1313 <td>int32 a, b;<br/> 1314 int32 result = a ^ b; 1315 </td> 1316 <td>Bitwise XOR.</td> 1317 </tr> 1318 <tr> 1319 <td>shl-int</td> 1320 <td>int32 a, b;<br/> 1321 int32 result = a << (b & 0x1f); 1322 </td> 1323 <td>Bitwise shift left (with masked argument).</td> 1324 </tr> 1325 <tr> 1326 <td>shr-int</td> 1327 <td>int32 a, b;<br/> 1328 int32 result = a >> (b & 0x1f); 1329 </td> 1330 <td>Bitwise signed shift right (with masked argument).</td> 1331 </tr> 1332 <tr> 1333 <td>ushr-int</td> 1334 <td>uint32 a, b;<br/> 1335 int32 result = a >> (b & 0x1f); 1336 </td> 1337 <td>Bitwise unsigned shift right (with masked argument).</td> 1338 </tr> 1339 <tr> 1340 <td>add-long</td> 1341 <td>int64 a, b;<br/> 1342 int64 result = a + b; 1343 </td> 1344 <td>Twos-complement addition.</td> 1345 </tr> 1346 <tr> 1347 <td>sub-long</td> 1348 <td>int64 a, b;<br/> 1349 int64 result = a - b; 1350 </td> 1351 <td>Twos-complement subtraction.</td> 1352 </tr> 1353 <tr> 1354 <td>mul-long</td> 1355 <td>int64 a, b;<br/> 1356 int64 result = a * b; 1357 </td> 1358 <td>Twos-complement multiplication.</td> 1359 </tr> 1360 <tr> 1361 <td>div-long</td> 1362 <td>int64 a, b;<br/> 1363 int64 result = a / b; 1364 </td> 1365 <td>Twos-complement division, rounded towards zero (that is, truncated to 1366 integer). This throws <code>ArithmeticException</code> if 1367 <code>b == 0</code>. 1368 </td> 1369 </tr> 1370 <tr> 1371 <td>rem-long</td> 1372 <td>int64 a, b;<br/> 1373 int64 result = a % b; 1374 </td> 1375 <td>Twos-complement remainder after division. The sign of the result 1376 is the same as that of <code>a</code>, and it is more precisely 1377 defined as <code>result == a - (a / b) * b</code>. This throws 1378 <code>ArithmeticException</code> if <code>b == 0</code>. 1379 </td> 1380 </tr> 1381 <tr> 1382 <td>and-long</td> 1383 <td>int64 a, b;<br/> 1384 int64 result = a & b; 1385 </td> 1386 <td>Bitwise AND.</td> 1387 </tr> 1388 <tr> 1389 <td>or-long</td> 1390 <td>int64 a, b;<br/> 1391 int64 result = a | b; 1392 </td> 1393 <td>Bitwise OR.</td> 1394 </tr> 1395 <tr> 1396 <td>xor-long</td> 1397 <td>int64 a, b;<br/> 1398 int64 result = a ^ b; 1399 </td> 1400 <td>Bitwise XOR.</td> 1401 </tr> 1402 <tr> 1403 <td>shl-long</td> 1404 <td>int64 a, b;<br/> 1405 int64 result = a << (b & 0x3f); 1406 </td> 1407 <td>Bitwise shift left (with masked argument).</td> 1408 </tr> 1409 <tr> 1410 <td>shr-long</td> 1411 <td>int64 a, b;<br/> 1412 int64 result = a >> (b & 0x3f); 1413 </td> 1414 <td>Bitwise signed shift right (with masked argument).</td> 1415 </tr> 1416 <tr> 1417 <td>ushr-long</td> 1418 <td>uint64 a, b;<br/> 1419 int64 result = a >> (b & 0x3f); 1420 </td> 1421 <td>Bitwise unsigned shift right (with masked argument).</td> 1422 </tr> 1423 <tr> 1424 <td>add-float</td> 1425 <td>float a, b;<br/> 1426 float result = a + b; 1427 </td> 1428 <td>Floating point addition.</td> 1429 </tr> 1430 <tr> 1431 <td>sub-float</td> 1432 <td>float a, b;<br/> 1433 float result = a - b; 1434 </td> 1435 <td>Floating point subtraction.</td> 1436 </tr> 1437 <tr> 1438 <td>mul-float</td> 1439 <td>float a, b;<br/> 1440 float result = a * b; 1441 </td> 1442 <td>Floating point multiplication.</td> 1443 </tr> 1444 <tr> 1445 <td>div-float</td> 1446 <td>float a, b;<br/> 1447 float result = a / b; 1448 </td> 1449 <td>Floating point division.</td> 1450 </tr> 1451 <tr> 1452 <td>rem-float</td> 1453 <td>float a, b;<br/> 1454 float result = a % b; 1455 </td> 1456 <td>Floating point remainder after division. This function is different 1457 than IEEE 754 remainder and is defined as 1458 <code>result == a - roundTowardZero(a / b) * b</code>. 1459 </td> 1460 </tr> 1461 <tr> 1462 <td>add-double</td> 1463 <td>double a, b;<br/> 1464 double result = a + b; 1465 </td> 1466 <td>Floating point addition.</td> 1467 </tr> 1468 <tr> 1469 <td>sub-double</td> 1470 <td>double a, b;<br/> 1471 double result = a - b; 1472 </td> 1473 <td>Floating point subtraction.</td> 1474 </tr> 1475 <tr> 1476 <td>mul-double</td> 1477 <td>double a, b;<br/> 1478 double result = a * b; 1479 </td> 1480 <td>Floating point multiplication.</td> 1481 </tr> 1482 <tr> 1483 <td>div-double</td> 1484 <td>double a, b;<br/> 1485 double result = a / b; 1486 </td> 1487 <td>Floating point division.</td> 1488 </tr> 1489 <tr> 1490 <td>rem-double</td> 1491 <td>double a, b;<br/> 1492 double result = a % b; 1493 </td> 1494 <td>Floating point remainder after division. This function is different 1495 than IEEE 754 remainder and is defined as 1496 <code>result == a - roundTowardZero(a / b) * b</code>. 1497 </td> 1498 </tr> 1499 </tbody> 1500 </table> 1501 1502 </body> 1503 </html> 1504