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      1 #version 120
      2 /* PASS */
      3 
      4 uniform bool a;
      5 uniform int b;
      6 
      7 void main()
      8 {
      9   float x;
     10 
     11   x = (a) ? 2.0 : b;
     12   gl_Position = vec4(x);
     13 }
     14