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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef SkColorFilter_DEFINED
     18 #define SkColorFilter_DEFINED
     19 
     20 #include "SkColor.h"
     21 #include "SkFlattenable.h"
     22 #include "SkXfermode.h"
     23 
     24 class SK_API SkColorFilter : public SkFlattenable {
     25 public:
     26     /**
     27      *  If the filter can be represented by a source color plus Mode, this
     28      *  returns true, and sets (if not NULL) the color and mode appropriately.
     29      *  If not, this returns false and ignores the parameters.
     30      */
     31     virtual bool asColorMode(SkColor* color, SkXfermode::Mode* mode);
     32 
     33     /** Called with a scanline of colors, as if there was a shader installed.
     34         The implementation writes out its filtered version into result[].
     35         Note: shader and result may be the same buffer.
     36         @param src      array of colors, possibly generated by a shader
     37         @param count    the number of entries in the src[] and result[] arrays
     38         @param result   written by the filter
     39     */
     40     virtual void filterSpan(const SkPMColor src[], int count,
     41                             SkPMColor result[]) = 0;
     42     /** Called with a scanline of colors, as if there was a shader installed.
     43         The implementation writes out its filtered version into result[].
     44         Note: shader and result may be the same buffer.
     45         @param src      array of colors, possibly generated by a shader
     46         @param count    the number of entries in the src[] and result[] arrays
     47         @param result   written by the filter
     48     */
     49     virtual void filterSpan16(const uint16_t shader[], int count,
     50                               uint16_t result[]);
     51 
     52     enum Flags {
     53         /** If set the filter methods will not change the alpha channel of the
     54             colors.
     55         */
     56         kAlphaUnchanged_Flag = 0x01,
     57         /** If set, this subclass implements filterSpan16(). If this flag is
     58             set, then kAlphaUnchanged_Flag must also be set.
     59         */
     60         kHasFilter16_Flag    = 0x02
     61     };
     62 
     63     /** Returns the flags for this filter. Override in subclasses to return
     64         custom flags.
     65     */
     66     virtual uint32_t getFlags() { return 0; }
     67 
     68     /**
     69      *  Apply this colorfilter to the specified SkColor. This routine handles
     70      *  converting to SkPMColor, calling the filter, and then converting back
     71      *  to SkColor. This method is not virtual, but will call filterSpan()
     72      *   which is virtual.
     73      */
     74     SkColor filterColor(SkColor);
     75 
     76 
     77     /** Create a colorfilter that uses the specified color and mode.
     78         If the Mode is DST, this function will return NULL (since that
     79         mode will have no effect on the result).
     80         @param c    The source color used with the specified mode
     81         @param mode The xfermode mode that is applied to each color in
     82                         the colorfilter's filterSpan[16,32] methods
     83         @return colorfilter object that applies the src color and mode,
     84                     or NULL if the mode will have no effect.
     85     */
     86     static SkColorFilter* CreateModeFilter(SkColor c, SkXfermode::Mode mode);
     87 
     88     /** Create a colorfilter that calls through to the specified procs to
     89         filter the colors. The SkXfermodeProc parameter must be non-null, but
     90         the SkXfermodeProc16 is optional, and may be null.
     91     */
     92     static SkColorFilter* CreateProcFilter(SkColor srcColor,
     93                                            SkXfermodeProc proc,
     94                                            SkXfermodeProc16 proc16 = NULL);
     95 
     96     /** Create a colorfilter that multiplies the RGB channels by one color, and
     97         then adds a second color, pinning the result for each component to
     98         [0..255]. The alpha components of the mul and add arguments
     99         are ignored.
    100     */
    101     static SkColorFilter* CreateLightingFilter(SkColor mul, SkColor add);
    102 
    103 protected:
    104     SkColorFilter() {}
    105     SkColorFilter(SkFlattenableReadBuffer& rb) : INHERITED(rb) {}
    106 
    107 private:
    108     typedef SkFlattenable INHERITED;
    109 };
    110 
    111 #include "SkShader.h"
    112 
    113 class SkFilterShader : public SkShader {
    114 public:
    115     SkFilterShader(SkShader* shader, SkColorFilter* filter);
    116     virtual ~SkFilterShader();
    117 
    118     // override
    119     virtual uint32_t getFlags();
    120     virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
    121                             const SkMatrix& matrix);
    122     virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
    123     virtual void shadeSpan16(int x, int y, uint16_t result[], int count);
    124     virtual void beginSession();
    125     virtual void endSession();
    126 
    127 protected:
    128     SkFilterShader(SkFlattenableReadBuffer& );
    129     virtual void flatten(SkFlattenableWriteBuffer& );
    130     virtual Factory getFactory() { return CreateProc; }
    131 private:
    132     static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
    133         return SkNEW_ARGS(SkFilterShader, (buffer)); }
    134     SkShader*       fShader;
    135     SkColorFilter*  fFilter;
    136 
    137     typedef SkShader INHERITED;
    138 };
    139 
    140 #endif
    141