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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef SkComposeShader_DEFINED
     18 #define SkComposeShader_DEFINED
     19 
     20 #include "SkShader.h"
     21 
     22 class SkXfermode;
     23 
     24 ///////////////////////////////////////////////////////////////////////////////////////////
     25 
     26 /** \class SkComposeShader
     27     This subclass of shader returns the coposition of two other shaders, combined by
     28     a xfermode.
     29 */
     30 class SK_API SkComposeShader : public SkShader {
     31 public:
     32     /** Create a new compose shader, given shaders A, B, and a combining xfermode mode.
     33         When the xfermode is called, it will be given the result from shader A as its
     34         "dst", and the result of from shader B as its "src".
     35         mode->xfer32(sA_result, sB_result, ...)
     36         @param shaderA  The colors from this shader are seen as the "dst" by the xfermode
     37         @param shaderB  The colors from this shader are seen as the "src" by the xfermode
     38         @param mode     The xfermode that combines the colors from the two shaders. If mode
     39                         is null, then SRC_OVER is assumed.
     40     */
     41     SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL);
     42     virtual ~SkComposeShader();
     43 
     44     // override
     45     virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix);
     46     virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
     47     virtual void beginSession();
     48     virtual void endSession();
     49 
     50 protected:
     51     SkComposeShader(SkFlattenableReadBuffer& );
     52     virtual void flatten(SkFlattenableWriteBuffer& );
     53     virtual Factory getFactory() { return CreateProc; }
     54 
     55 private:
     56     static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
     57         return SkNEW_ARGS(SkComposeShader, (buffer)); }
     58 
     59     SkShader*   fShaderA;
     60     SkShader*   fShaderB;
     61     SkXfermode* fMode;
     62 
     63     typedef SkShader INHERITED;
     64 };
     65 
     66 #endif
     67