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      1 /*
      2  * Copyright (C) 2010 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "V8ScriptProfileNode.h"
     33 
     34 #include "ScriptProfileNode.h"
     35 #include "V8Binding.h"
     36 #include "V8Proxy.h"
     37 
     38 #include <v8-profiler.h>
     39 
     40 namespace WebCore {
     41 
     42 v8::Handle<v8::Value> V8ScriptProfileNode::childrenAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
     43 {
     44     INC_STATS("DOM.ScriptProfileNode.childrenAccessorGetter");
     45     ScriptProfileNode* imp = V8ScriptProfileNode::toNative(info.Holder());
     46     const ProfileNodesList& children = imp->children();
     47     v8::Handle<v8::Array> result = v8::Array::New(children.size());
     48     int index = 0;
     49     ProfileNodesList::const_iterator end = children.end();
     50     for (ProfileNodesList::const_iterator iter = children.begin(); iter != end; ++iter)
     51         result->Set(v8::Integer::New(index++), toV8(iter->get()));
     52     return result;
     53 }
     54 
     55 v8::Handle<v8::Value> V8ScriptProfileNode::callUIDAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
     56 {
     57     INC_STATS("DOM.ScriptProfileNode.callUIDAccessorGetter");
     58     ScriptProfileNode* imp = V8ScriptProfileNode::toNative(info.Holder());
     59     return v8::Number::New(imp->callUID());
     60 }
     61 
     62 v8::Handle<v8::Value> toV8(ScriptProfileNode* impl)
     63 {
     64     if (!impl)
     65         return v8::Null();
     66     v8::Local<v8::Function> function = V8ScriptProfileNode::GetTemplate()->GetFunction();
     67     if (function.IsEmpty()) {
     68         // Return if allocation failed.
     69         return v8::Local<v8::Object>();
     70     }
     71     v8::Local<v8::Object> instance = SafeAllocation::newInstance(function);
     72     if (instance.IsEmpty()) {
     73         // Avoid setting the wrapper if allocation failed.
     74         return v8::Local<v8::Object>();
     75     }
     76     impl->ref();
     77     V8DOMWrapper::setDOMWrapper(instance, &V8ScriptProfileNode::info, impl);
     78     return instance;
     79 }
     80 
     81 } // namespace WebCore
     82