Home | History | Annotate | Download | only in canvas
      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  * Copyright (C) 2009 Google Inc. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 
     29 #if ENABLE(WEBGL)
     30 
     31 #include "WebGLUniformLocation.h"
     32 
     33 namespace WebCore {
     34 
     35 PassRefPtr<WebGLUniformLocation> WebGLUniformLocation::create(WebGLProgram* program, GC3Dint location)
     36 {
     37     return adoptRef(new WebGLUniformLocation(program, location));
     38 }
     39 
     40 WebGLUniformLocation::WebGLUniformLocation(WebGLProgram* program, GC3Dint location)
     41     : m_program(program)
     42     , m_location(location)
     43 {
     44     ASSERT(m_program);
     45     m_linkCount = m_program->getLinkCount();
     46 }
     47 
     48 WebGLProgram* WebGLUniformLocation::program() const
     49 {
     50     // If the program has been linked again, then this UniformLocation is no
     51     // longer valid.
     52     if (m_program->getLinkCount() != m_linkCount)
     53         return 0;
     54     return m_program.get();
     55 }
     56 
     57 GC3Dint WebGLUniformLocation::location() const
     58 {
     59     // If the program has been linked again, then this UniformLocation is no
     60     // longer valid.
     61     ASSERT(m_program->getLinkCount() == m_linkCount);
     62     return m_location;
     63 }
     64 
     65 }
     66 
     67 #endif // ENABLE(WEBGL)
     68