1 /* 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 #include "IconLoader.h" 28 29 #include "Document.h" 30 #include "Frame.h" 31 #include "FrameLoader.h" 32 #include "FrameLoaderClient.h" 33 #include "IconDatabase.h" 34 #include "Logging.h" 35 #include "ResourceHandle.h" 36 #include "ResourceLoadScheduler.h" 37 #include "ResourceResponse.h" 38 #include "ResourceRequest.h" 39 #include "SharedBuffer.h" 40 #include "SubresourceLoader.h" 41 #include <wtf/UnusedParam.h> 42 #include <wtf/text/CString.h> 43 44 using namespace std; 45 46 namespace WebCore { 47 48 IconLoader::IconLoader(Frame* frame) 49 : m_frame(frame) 50 , m_loadIsInProgress(false) 51 { 52 } 53 54 PassOwnPtr<IconLoader> IconLoader::create(Frame* frame) 55 { 56 return adoptPtr(new IconLoader(frame)); 57 } 58 59 IconLoader::~IconLoader() 60 { 61 } 62 63 void IconLoader::startLoading() 64 { 65 if (m_resourceLoader) 66 return; 67 68 // Set flag so we can detect the case where the load completes before 69 // SubresourceLoader::create returns. 70 m_loadIsInProgress = true; 71 72 ResourceRequest resourceRequest(m_frame->loader()->iconURL()); 73 resourceRequest.setPriority(ResourceLoadPriorityLow); 74 75 RefPtr<SubresourceLoader> loader = resourceLoadScheduler()->scheduleSubresourceLoad(m_frame, this, resourceRequest); 76 if (!loader) 77 LOG_ERROR("Failed to start load for icon at url %s", m_frame->loader()->iconURL().string().ascii().data()); 78 79 // Store the handle so we can cancel the load if stopLoading is called later. 80 // But only do it if the load hasn't already completed. 81 if (m_loadIsInProgress) 82 m_resourceLoader = loader.release(); 83 } 84 85 void IconLoader::stopLoading() 86 { 87 clearLoadingState(); 88 } 89 90 void IconLoader::didReceiveResponse(SubresourceLoader* resourceLoader, const ResourceResponse& response) 91 { 92 // If we got a status code indicating an invalid response, then lets 93 // ignore the data and not try to decode the error page as an icon. 94 int status = response.httpStatusCode(); 95 LOG(IconDatabase, "IconLoader::didReceiveResponse() - Loader %p, response %i", resourceLoader, status); 96 97 if (status && (status < 200 || status > 299)) { 98 ResourceHandle* handle = resourceLoader->handle(); 99 finishLoading(handle ? handle->firstRequest().url() : KURL(), 0); 100 } 101 } 102 103 void IconLoader::didReceiveData(SubresourceLoader* unusedLoader, const char*, int unusedSize) 104 { 105 #if LOG_DISABLED 106 UNUSED_PARAM(unusedLoader); 107 UNUSED_PARAM(unusedSize); 108 #endif 109 LOG(IconDatabase, "IconLoader::didReceiveData() - Loader %p, number of bytes %i", unusedLoader, unusedSize); 110 } 111 112 void IconLoader::didFail(SubresourceLoader* resourceLoader, const ResourceError&) 113 { 114 LOG(IconDatabase, "IconLoader::didFail() - Loader %p", resourceLoader); 115 116 // Until <rdar://problem/5463392> is resolved and we can properly cancel SubresourceLoaders when they get an error response, 117 // we need to be prepared to receive this call even after we've "finished loading" once. 118 // After it is resolved, we can restore an assertion that the load is in progress if ::didFail() is called 119 120 if (m_loadIsInProgress) { 121 ASSERT(resourceLoader == m_resourceLoader); 122 ResourceHandle* handle = resourceLoader->handle(); 123 finishLoading(handle ? handle->firstRequest().url() : KURL(), 0); 124 } 125 } 126 127 void IconLoader::didReceiveAuthenticationChallenge(SubresourceLoader*, const AuthenticationChallenge&) 128 { 129 // We don't ever want to prompt for authentication just for a site icon, so 130 // implement this method to cancel the resource load 131 m_resourceLoader->cancel(); 132 } 133 134 void IconLoader::didFinishLoading(SubresourceLoader* resourceLoader, double) 135 { 136 LOG(IconDatabase, "IconLoader::didFinishLoading() - Loader %p", resourceLoader); 137 138 // Until <rdar://problem/5463392> is resolved and we can properly cancel SubresourceLoaders when they get an error response, 139 // we need to be prepared to receive this call even after we've "finished loading" once. 140 // After it is resolved, we can restore an assertion that the load is in progress if ::didFail() is called 141 142 if (m_loadIsInProgress) { 143 ASSERT(resourceLoader == m_resourceLoader); 144 ResourceHandle* handle = resourceLoader->handle(); 145 finishLoading(handle ? handle->firstRequest().url() : KURL(), m_resourceLoader->resourceData()); 146 } 147 } 148 149 void IconLoader::finishLoading(const KURL& iconURL, PassRefPtr<SharedBuffer> data) 150 { 151 // When an icon load results in a 404 we commit it to the database here and clear the loading state. 152 // But the SubresourceLoader continues pulling in data in the background for the 404 page if the server sends one. 153 // Once that data finishes loading or if the load is cancelled while that data is being read, finishLoading ends up being called a second time. 154 // We need to change SubresourceLoader to have a mode where it will stop itself after receiving a 404 so this won't happen - 155 // in the meantime, we'll only commit this data to the IconDatabase if it's the first time ::finishLoading() is called 156 // <rdar://problem/5463392> tracks that enhancement 157 158 if (!iconURL.isEmpty() && m_loadIsInProgress) { 159 LOG(IconDatabase, "IconLoader::finishLoading() - Committing iconURL %s to database", iconURL.string().ascii().data()); 160 m_frame->loader()->commitIconURLToIconDatabase(iconURL); 161 // Setting the icon data only after committing to the database ensures that the data is 162 // kept in memory (so it does not have to be read from the database asynchronously), since 163 // there is a page URL referencing it. 164 iconDatabase().setIconDataForIconURL(data, iconURL.string()); 165 m_frame->loader()->client()->dispatchDidReceiveIcon(); 166 } 167 168 clearLoadingState(); 169 } 170 171 void IconLoader::clearLoadingState() 172 { 173 m_resourceLoader = 0; 174 m_loadIsInProgress = false; 175 } 176 177 } 178