1 /* 2 * Copyright (C) 2009 Alex Milowski (alex (at) milowski.com). All rights reserved. 3 * Copyright (C) 2010 Apple Inc. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 #include "config.h" 28 29 #if ENABLE(MATHML) 30 31 #include "MathMLMathElement.h" 32 33 #include "RenderMathMLMath.h" 34 35 namespace WebCore { 36 37 inline MathMLMathElement::MathMLMathElement(const QualifiedName& tagName, Document* document) 38 : MathMLInlineContainerElement(tagName, document) 39 { 40 } 41 42 PassRefPtr<MathMLMathElement> MathMLMathElement::create(const QualifiedName& tagName, Document* document) 43 { 44 return adoptRef(new MathMLMathElement(tagName, document)); 45 } 46 47 void MathMLMathElement::insertedIntoDocument() 48 { 49 // There are sibling rules in the MathML default style. 50 document()->setUsesSiblingRules(true); 51 52 MathMLInlineContainerElement::insertedIntoDocument(); 53 } 54 55 RenderObject* MathMLMathElement::createRenderer(RenderArena* arena, RenderStyle*) 56 { 57 return new (arena) RenderMathMLMath(this); 58 } 59 60 } 61 62 #endif // ENABLE(MATHML) 63