1 /* 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef PlatformScreen_h 27 #define PlatformScreen_h 28 29 #include "FloatRect.h" 30 #include <wtf/Forward.h> 31 #include <wtf/RefPtr.h> 32 33 #if PLATFORM(MAC) 34 #ifdef __OBJC__ 35 @class NSScreen; 36 @class NSWindow; 37 #else 38 class NSScreen; 39 class NSWindow; 40 #endif 41 #endif 42 43 namespace WebCore { 44 45 class FloatRect; 46 class Widget; 47 48 int screenDepth(Widget*); 49 int screenDepthPerComponent(Widget*); 50 bool screenIsMonochrome(Widget*); 51 52 FloatRect screenRect(Widget*); 53 FloatRect screenAvailableRect(Widget*); 54 55 #if PLATFORM(MAC) 56 NSScreen *screenForWindow(NSWindow *); 57 58 FloatRect toUserSpace(const NSRect&, NSWindow *destination); 59 NSRect toDeviceSpace(const FloatRect&, NSWindow *source); 60 61 NSPoint flipScreenPoint(const NSPoint&, NSScreen *); 62 #endif 63 64 } // namespace WebCore 65 66 #endif // PlatformScreen_h 67