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      1 /*
      2  * Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef PlatformScreen_h
     27 #define PlatformScreen_h
     28 
     29 #include "FloatRect.h"
     30 #include <wtf/Forward.h>
     31 #include <wtf/RefPtr.h>
     32 
     33 #if PLATFORM(MAC)
     34 #ifdef __OBJC__
     35     @class NSScreen;
     36     @class NSWindow;
     37 #else
     38     class NSScreen;
     39     class NSWindow;
     40 #endif
     41 #endif
     42 
     43 namespace WebCore {
     44 
     45     class FloatRect;
     46     class Widget;
     47 
     48     int screenDepth(Widget*);
     49     int screenDepthPerComponent(Widget*);
     50     bool screenIsMonochrome(Widget*);
     51 
     52     FloatRect screenRect(Widget*);
     53     FloatRect screenAvailableRect(Widget*);
     54 
     55 #if PLATFORM(MAC)
     56     NSScreen *screenForWindow(NSWindow *);
     57 
     58     FloatRect toUserSpace(const NSRect&, NSWindow *destination);
     59     NSRect toDeviceSpace(const FloatRect&, NSWindow *source);
     60 
     61     NSPoint flipScreenPoint(const NSPoint&, NSScreen *);
     62 #endif
     63 
     64 } // namespace WebCore
     65 
     66 #endif // PlatformScreen_h
     67