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      1 page.title=Designing for Performance
      2 @jd:body
      3 
      4 <div id="qv-wrapper">
      5 <div id="qv">
      6 
      7 <h2>In this document</h2>
      8 <ol>
      9   <li><a href="#intro">Introduction</a></li>
     10   <li><a href="#optimize_judiciously">Optimize Judiciously</a></li>
     11   <li><a href="#object_creation">Avoid Creating Unnecessary Objects</a></li>
     12   <li><a href="#myths">Performance Myths</a></li>
     13   <li><a href="#prefer_static">Prefer Static Over Virtual</a></li>
     14   <li><a href="#internal_get_set">Avoid Internal Getters/Setters</a></li>
     15   <li><a href="#use_final">Use Static Final For Constants</a></li>
     16   <li><a href="#foreach">Use Enhanced For Loop Syntax</a></li>
     17   <li><a href="#package_inner">Consider Package Instead of Private Access with Inner Classes</a></li>
     18   <li><a href="#avoidfloat">Use Floating-Point Judiciously</a> </li>
     19   <li><a href="#library">Know And Use The Libraries</a></li>
     20   <li><a href="#native_methods">Use Native Methods Judiciously</a></li>
     21   <li><a href="#closing_notes">Closing Notes</a></li>
     22 </ol>
     23 
     24 </div>
     25 </div>
     26 
     27 <p>An Android application will run on a mobile device with limited computing
     28 power and storage, and constrained battery life. Because of
     29 this, it should be <em>efficient</em>. Battery life is one reason you might
     30 want to optimize your app even if it already seems to run "fast enough".
     31 Battery life is important to users, and Android's battery usage breakdown
     32 means users will know if your app is responsible draining their battery.</p>
     33 
     34 <p>Note that although this document primarily covers micro-optimizations,
     35 these will almost never make or break your software. Choosing the right
     36 algorithms and data structures should always be your priority, but is
     37 outside the scope of this document.</p>
     38 
     39 <a name="intro" id="intro"></a>
     40 <h2>Introduction</h2>
     41 
     42 <p>There are two basic rules for writing efficient code:</p>
     43 <ul>
     44     <li>Don't do work that you don't need to do.</li>
     45     <li>Don't allocate memory if you can avoid it.</li>
     46 </ul>
     47 
     48 <h2 id="optimize_judiciously">Optimize Judiciously</h2>
     49 
     50 <p>This document is about Android-specific micro-optimization, so it assumes
     51 that you've already used profiling to work out exactly what code needs to be
     52 optimized, and that you already have a way to measure the effect (good or bad)
     53 of any changes you make. You only have so much engineering time to invest, so
     54 it's important to know you're spending it wisely.
     55 
     56 <p>(See <a href="#closing_notes">Closing Notes</a> for more on profiling and
     57 writing effective benchmarks.)
     58 
     59 <p>This document also assumes that you made the best decisions about data
     60 structures and algorithms, and that you've also considered the future
     61 performance consequences of your API decisions. Using the right data
     62 structures and algorithms will make more difference than any of the advice
     63 here, and considering the performance consequences of your API decisions will
     64 make it easier to switch to better implementations later (this is more
     65 important for library code than for application code).
     66 
     67 <p>(If you need that kind of advice, see Josh Bloch's <em>Effective Java</em>,
     68 item 47.)</p>
     69 
     70 <p>One of the trickiest problems you'll face when micro-optimizing an Android
     71 app is that your app is pretty much guaranteed to be running on multiple
     72 hardware platforms. Different versions of the VM running on different
     73 processors running at different speeds. It's not even generally the case
     74 that you can simply say "device X is a factor F faster/slower than device Y",
     75 and scale your results from one device to others. In particular, measurement
     76 on the emulator tells you very little about performance on any device. There
     77 are also huge differences between devices with and without a JIT: the "best"
     78 code for a device with a JIT is not always the best code for a device
     79 without.</p>
     80 
     81 <p>If you want to know how your app performs on a given device, you need to
     82 test on that device.</p>
     83 
     84 <a name="object_creation"></a>
     85 <h2>Avoid Creating Unnecessary Objects</h2>
     86 
     87 <p>Object creation is never free. A generational GC with per-thread allocation
     88 pools for temporary objects can make allocation cheaper, but allocating memory
     89 is always more expensive than not allocating memory.</p>
     90 
     91 <p>If you allocate objects in a user interface loop, you will force a periodic
     92 garbage collection, creating little "hiccups" in the user experience. The
     93 concurrent collector introduced in Gingerbread helps, but unnecessary work
     94 should always be avoided.</p>
     95 
     96 <p>Thus, you should avoid creating object instances you don't need to.  Some
     97 examples of things that can help:</p>
     98 
     99 <ul>
    100     <li>If you have a method returning a string, and you know that its result
    101     will always be appended to a StringBuffer anyway, change your signature
    102     and implementation so that the function does the append directly,
    103     instead of creating a short-lived temporary object.</li>
    104     <li>When extracting strings from a set of input data, try
    105     to return a substring of the original data, instead of creating a copy.
    106     You will create a new String object, but it will share the char[]
    107     with the data. (The trade-off being that if you're only using a small
    108     part of the original input, you'll be keeping it all around in memory
    109     anyway if you go this route.)</li>
    110 </ul>
    111 
    112 <p>A somewhat more radical idea is to slice up multidimensional arrays into
    113 parallel single one-dimension arrays:</p>
    114 
    115 <ul>
    116     <li>An array of ints is a much better than an array of Integers,
    117     but this also generalizes to the fact that two parallel arrays of ints
    118     are also a <strong>lot</strong> more efficient than an array of (int,int)
    119     objects.  The same goes for any combination of primitive types.</li>
    120     <li>If you need to implement a container that stores tuples of (Foo,Bar)
    121     objects, try to remember that two parallel Foo[] and Bar[] arrays are
    122     generally much better than a single array of custom (Foo,Bar) objects.
    123     (The exception to this, of course, is when you're designing an API for
    124     other code to access;  in those cases, it's usually better to trade
    125     good API design for a small hit in speed. But in your own internal
    126     code, you should try and be as efficient as possible.)</li>
    127 </ul>
    128 
    129 <p>Generally speaking, avoid creating short-term temporary objects if you
    130 can.  Fewer objects created mean less-frequent garbage collection, which has
    131 a direct impact on user experience.</p>
    132 
    133 <a name="avoid_enums" id="avoid_enums"></a>
    134 <a name="myths" id="myths"></a>
    135 <h2>Performance Myths</h2>
    136 
    137 <p>Previous versions of this document made various misleading claims. We
    138 address some of them here.</p>
    139 
    140 <p>On devices without a JIT, it is true that invoking methods via a
    141 variable with an exact type rather than an interface is slightly more
    142 efficient. (So, for example, it was cheaper to invoke methods on a
    143 <code>HashMap map</code> than a <code>Map map</code>, even though in both
    144 cases the map was a <code>HashMap</code>.) It was not the case that this
    145 was 2x slower; the actual difference was more like 6% slower. Furthermore,
    146 the JIT makes the two effectively indistinguishable.</p>
    147 
    148 <p>On devices without a JIT, caching field accesses is about 20% faster than
    149 repeatedly accesssing the field. With a JIT, field access costs about the same
    150 as local access, so this isn't a worthwhile optimization unless you feel it
    151 makes your code easier to read. (This is true of final, static, and static
    152 final fields too.)
    153 
    154 <a name="prefer_static" id="prefer_static"></a>
    155 <h2>Prefer Static Over Virtual</h2>
    156 
    157 <p>If you don't need to access an object's fields, make your method static.
    158 Invocations will be about 15%-20% faster.
    159 It's also good practice, because you can tell from the method
    160 signature that calling the method can't alter the object's state.</p>
    161 
    162 <a name="internal_get_set" id="internal_get_set"></a>
    163 <h2>Avoid Internal Getters/Setters</h2>
    164 
    165 <p>In native languages like C++ it's common practice to use getters (e.g.
    166 <code>i = getCount()</code>) instead of accessing the field directly (<code>i
    167 = mCount</code>). This is an excellent habit for C++, because the compiler can
    168 usually inline the access, and if you need to restrict or debug field access
    169 you can add the code at any time.</p>
    170 
    171 <p>On Android, this is a bad idea.  Virtual method calls are expensive,
    172 much more so than instance field lookups.  It's reasonable to follow
    173 common object-oriented programming practices and have getters and setters
    174 in the public interface, but within a class you should always access
    175 fields directly.</p>
    176 
    177 <p>Without a JIT, direct field access is about 3x faster than invoking a
    178 trivial getter. With the JIT (where direct field access is as cheap as
    179 accessing a local), direct field access is about 7x faster than invoking a
    180 trivial getter. This is true in Froyo, but will improve in the future when
    181 the JIT inlines getter methods.</p>
    182 
    183 <a name="use_final" id="use_final"></a>
    184 <h2>Use Static Final For Constants</h2>
    185 
    186 <p>Consider the following declaration at the top of a class:</p>
    187 
    188 <pre>static int intVal = 42;
    189 static String strVal = "Hello, world!";</pre>
    190 
    191 <p>The compiler generates a class initializer method, called
    192 <code>&lt;clinit&gt;</code>, that is executed when the class is first used.
    193 The method stores the value 42 into <code>intVal</code>, and extracts a
    194 reference from the classfile string constant table for <code>strVal</code>.
    195 When these values are referenced later on, they are accessed with field
    196 lookups.</p>
    197 
    198 <p>We can improve matters with the "final" keyword:</p>
    199 
    200 <pre>static final int intVal = 42;
    201 static final String strVal = "Hello, world!";</pre>
    202 
    203 <p>The class no longer requires a <code>&lt;clinit&gt;</code> method,
    204 because the constants go into static field initializers in the dex file.
    205 Code that refers to <code>intVal</code> will use
    206 the integer value 42 directly, and accesses to <code>strVal</code> will
    207 use a relatively inexpensive "string constant" instruction instead of a
    208 field lookup. (Note that this optimization only applies to primitive types and
    209 <code>String</code> constants, not arbitrary reference types. Still, it's good
    210 practice to declare constants <code>static final</code> whenever possible.)</p>
    211 
    212 <a name="foreach" id="foreach"></a>
    213 <h2>Use Enhanced For Loop Syntax</h2>
    214 
    215 <p>The enhanced for loop (also sometimes known as "for-each" loop) can be used
    216 for collections that implement the Iterable interface and for arrays.
    217 With collections, an iterator is allocated to make interface calls
    218 to hasNext() and next(). With an ArrayList, a hand-written counted loop is
    219 about 3x faster (with or without JIT), but for other collections the enhanced
    220 for loop syntax will be exactly equivalent to explicit iterator usage.</p>
    221 
    222 <p>There are several alternatives for iterating through an array:</p>
    223 
    224 <pre>    static class Foo {
    225         int mSplat;
    226     }
    227     Foo[] mArray = ...
    228 
    229     public void zero() {
    230         int sum = 0;
    231         for (int i = 0; i &lt; mArray.length; ++i) {
    232             sum += mArray[i].mSplat;
    233         }
    234     }
    235 
    236     public void one() {
    237         int sum = 0;
    238         Foo[] localArray = mArray;
    239         int len = localArray.length;
    240 
    241         for (int i = 0; i &lt; len; ++i) {
    242             sum += localArray[i].mSplat;
    243         }
    244     }
    245 
    246     public void two() {
    247         int sum = 0;
    248         for (Foo a : mArray) {
    249             sum += a.mSplat;
    250         }
    251     }
    252 </pre>
    253 
    254 <p><strong>zero()</strong> is slowest, because the JIT can't yet optimize away
    255 the cost of getting the array length once for every iteration through the
    256 loop.</p>
    257 
    258 <p><strong>one()</strong> is faster. It pulls everything out into local
    259 variables, avoiding the lookups. Only the array length offers a performance
    260 benefit.</p>
    261 
    262 <p><strong>two()</strong> is fastest for devices without a JIT, and
    263 indistinguishable from <strong>one()</strong> for devices with a JIT.
    264 It uses the enhanced for loop syntax introduced in version 1.5 of the Java
    265 programming language.</p>
    266 
    267 <p>To summarize: use the enhanced for loop by default, but consider a
    268 hand-written counted loop for performance-critical ArrayList iteration.</p>
    269 
    270 <p>(See also <em>Effective Java</em> item 46.)</p>
    271 
    272 <a name="package_inner" id="package_inner"></a>
    273 <h2>Consider Package Instead of Private Access with Private Inner Classes</h2>
    274 
    275 <p>Consider the following class definition:</p>
    276 
    277 <pre>public class Foo {
    278     private class Inner {
    279         void stuff() {
    280             Foo.this.doStuff(Foo.this.mValue);
    281         }
    282     }
    283 
    284     private int mValue;
    285 
    286     public void run() {
    287         Inner in = new Inner();
    288         mValue = 27;
    289         in.stuff();
    290     }
    291 
    292     private void doStuff(int value) {
    293         System.out.println("Value is " + value);
    294     }
    295 }</pre>
    296 
    297 <p>The key things to note here are that we define a private inner class
    298 (<code>Foo$Inner</code>) that directly accesses a private method and a private
    299 instance field in the outer class. This is legal, and the code prints "Value is
    300 27" as expected.</p>
    301 
    302 <p>The problem is that the VM considers direct access to <code>Foo</code>'s
    303 private members from <code>Foo$Inner</code> to be illegal because
    304 <code>Foo</code> and <code>Foo$Inner</code> are different classes, even though
    305 the Java language allows an inner class to access an outer class' private
    306 members. To bridge the gap, the compiler generates a couple of synthetic
    307 methods:</p>
    308 
    309 <pre>/*package*/ static int Foo.access$100(Foo foo) {
    310     return foo.mValue;
    311 }
    312 /*package*/ static void Foo.access$200(Foo foo, int value) {
    313     foo.doStuff(value);
    314 }</pre>
    315 
    316 <p>The inner class code calls these static methods whenever it needs to
    317 access the <code>mValue</code> field or invoke the <code>doStuff</code> method
    318 in the outer class. What this means is that the code above really boils down to
    319 a case where you're accessing member fields through accessor methods.
    320 Earlier we talked about how accessors are slower than direct field
    321 accesses, so this is an example of a certain language idiom resulting in an
    322 "invisible" performance hit.</p>
    323 
    324 <p>If you're using code like this in a performance hotspot, you can avoid the
    325 overhead by declaring fields and methods accessed by inner classes to have
    326 package access, rather than private access. Unfortunately this means the fields
    327 can be accessed directly by other classes in the same package, so you shouldn't
    328 use this in public API.</p>
    329 
    330 <a name="avoidfloat" id="avoidfloat"></a>
    331 <h2>Use Floating-Point Judiciously</h2>
    332 
    333 <p>As a rule of thumb, floating-point is about 2x slower than integer on
    334 Android devices. This is true on a FPU-less, JIT-less G1 and a Nexus One with
    335 an FPU and the JIT. (Of course, absolute speed difference between those two
    336 devices is about 10x for arithmetic operations.)</p>
    337 
    338 <p>In speed terms, there's no difference between <code>float</code> and
    339 <code>double</code> on the more modern hardware. Space-wise, <code>double</code>
    340 is 2x larger. As with desktop machines, assuming space isn't an issue, you
    341 should prefer <code>double</code> to <code>float</code>.</p>
    342 
    343 <p>Also, even for integers, some chips have hardware multiply but lack
    344 hardware divide. In such cases, integer division and modulus operations are
    345 performed in software &mdash; something to think about if you're designing a
    346 hash table or doing lots of math.</p>
    347 
    348 <a name="library" id="library"></a>
    349 <h2>Know And Use The Libraries</h2>
    350 
    351 <p>In addition to all the usual reasons to prefer library code over rolling
    352 your own, bear in mind that the system is at liberty to replace calls
    353 to library methods with hand-coded assembler, which may be better than the
    354 best code the JIT can produce for the equivalent Java. The typical example
    355 here is <code>String.indexOf</code> and friends, which Dalvik replaces with
    356 an inlined intrinsic. Similarly, the <code>System.arraycopy</code> method
    357 is about 9x faster than a hand-coded loop on a Nexus One with the JIT.</p>
    358 
    359 <p>(See also <em>Effective Java</em> item 47.)</p>
    360 
    361 <a name="native_methods" id="native_methods"></a>
    362 <h2>Use Native Methods Judiciously</h2>
    363 
    364 <p>Native code isn't necessarily more efficient than Java. For one thing,
    365 there's a cost associated with the Java-native transition, and the JIT can't
    366 optimize across these boundaries. If you're allocating native resources (memory
    367 on the native heap, file descriptors, or whatever), it can be significantly
    368 more difficult to arrange timely collection of these resources. You also
    369 need to compile your code for each architecture you wish to run on (rather
    370 than rely on it having a JIT). You may even have to compile multiple versions
    371 for what you consider the same architecture: native code compiled for the ARM
    372 processor in the G1 can't take full advantage of the ARM in the Nexus One, and
    373 code compiled for the ARM in the Nexus One won't run on the ARM in the G1.</p>
    374 
    375 <p>Native code is primarily useful when you have an existing native codebase
    376 that you want to port to Android, not for "speeding up" parts of a Java app.</p>
    377 
    378 <p>If you do need to use native code, you should read our
    379 <a href="{@docRoot}guide/practices/design/jni.html">JNI Tips</a>.</p>
    380 
    381 <p>(See also <em>Effective Java</em> item 54.)</p>
    382 
    383 <a name="closing_notes" id="closing_notes"></a>
    384 <h2>Closing Notes</h2>
    385 
    386 <p>One last thing: always measure. Before you start optimizing, make sure you
    387 have a problem. Make sure you can accurately measure your existing performance,
    388 or you won't be able to measure the benefit of the alternatives you try.</p>
    389 
    390 <p>Every claim made in this document is backed up by a benchmark. The source
    391 to these benchmarks can be found in the <a href="http://code.google.com/p/dalvik/source/browse/#svn/trunk/benchmarks">code.google.com "dalvik" project</a>.</p>
    392 
    393 <p>The benchmarks are built with the
    394 <a href="http://code.google.com/p/caliper/">Caliper</a> microbenchmarking
    395 framework for Java. Microbenchmarks are hard to get right, so Caliper goes out
    396 of its way to do the hard work for you, and even detect some cases where you're
    397 not measuring what you think you're measuring (because, say, the VM has
    398 managed to optimize all your code away). We highly recommend you use Caliper
    399 to run your own microbenchmarks.</p>
    400 
    401 <p>You may also find
    402 <a href="{@docRoot}guide/developing/debugging/debugging-tracing.html">Traceview</a> useful
    403 for profiling, but it's important to realize that it currently disables the JIT,
    404 which may cause it to misattribute time to code that the JIT may be able to win
    405 back. It's especially important after making changes suggested by Traceview
    406 data to ensure that the resulting code actually runs faster when run without
    407 Traceview.
    408