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Lines Matching refs:Identity

54 #define MAT_FLAG_IDENTITY       0     /**< is an identity matrix flag.
55 * (Not actually used - the identity
135 * Identity matrix.
137 static GLfloat Identity[16] = {
605 memcpy( out, Identity, sizeof(Identity) );
632 * Compute inverse of an identity transformation matrix.
639 * Simply copies Identity into GLmatrix::inv.
643 memcpy( mat->inv, Identity, sizeof(Identity) );
665 memcpy( out, Identity, 16 * sizeof(GLfloat) );
688 * translation to the identity matrix.
698 memcpy( out, Identity, 16 * sizeof(GLfloat) );
720 memcpy( out, Identity, 16 * sizeof(GLfloat) );
773 * and copies the identity matrix into GLmatrix::inv.
782 memcpy( mat->inv, Identity, sizeof(Identity) );
813 memcpy(m, Identity, sizeof(GLfloat)*16);
944 /* We already hold the identity-matrix so we can skip some statements */
1249 * Set a matrix to the identity matrix.
1253 * Copies ::Identity into \p GLmatrix::m, and into GLmatrix::inv if not NULL.
1254 * Sets the matrix type to identity, and clear the dirty flags.
1259 memcpy( mat->m, Identity, 16*sizeof(GLfloat) );
1262 memcpy( mat->inv, Identity, 16*sizeof(GLfloat) );
1518 * (or perhaps if the upper-left 3x3 is non-identity)
1562 memcpy( to->m, from->m, sizeof(Identity) );
1604 memcpy( m->m, Identity, sizeof(Identity) );
1635 * Allocates the matrix inverse, GLmatrix::inv, and sets it to Identity.
1643 memcpy( m->inv, Identity, 16 * sizeof(GLfloat) );