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    Searched defs:blitH (Results 1 - 12 of 12) sorted by null

  /external/skia/src/core/
SkBlitter_A1.cpp 25 void SkA1_Blitter::blitH(int x, int y, int width) {
SkBlitter_Sprite.cpp 38 void SkSpriteBlitter::blitH(int x, int y, int width) {
SkBlitter.cpp 34 void SkBlitter::blitH(int x, int y, int width) {
59 this->blitH(x, y++, width);
86 blitter->blitH(pos, y, x - pos);
97 blitter->blitH(pos, y, x - pos);
215 void SkNullBlitter::blitH(int x, int y, int width) {}
258 void SkRectClipBlitter::blitH(int left, int y, int width) {
276 fBlitter->blitH(left, y, width);
362 void SkRgnClipBlitter::blitH(int x, int y, int width) {
368 fBlitter->blitH(left, y, right - left);
628 virtual void blitH(int x, int y, int width)
    [all...]
SkBlitter_A8.cpp 36 void SkA8_Blitter::blitH(int x, int y, int width) {
256 void SkA8_Shader_Blitter::blitH(int x, int y, int width) {
SkRegion_path.cpp 44 virtual void blitH(int x, int y, int width);
129 void SkRgnBuilder::blitH(int x, int y, int width) {
SkScan_AntiPath.cpp 100 virtual void blitH(int x, int y, int width);
142 void SuperBlitter::blitH(int x, int y, int width) {
203 blitH(x, y + i, width);
219 virtual void blitH(int x, int y, int width);
340 void MaskSuperBlitter::blitH(int x, int y, int width) {
SkBlitter_4444.cpp 43 virtual void blitH(int x, int y, int width);
135 void SkARGB4444_Blitter::blitH(int x, int y, int width) {
399 virtual void blitH(int x, int y, int width) {
SkBlitter_ARGB32.cpp 171 void SkARGB32_Blitter::blitH(int x, int y, int width) {
510 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) {
SkBlitter_RGB16.cpp 65 virtual void blitH(int x, int y, int width);
90 virtual void blitH(int x, int y, int width);
116 virtual void blitH(int x, int y, int width);
136 virtual void blitH(int x, int y, int width);
148 virtual void blitH(int x, int y, int width);
276 void SkRGB16_Opaque_Blitter::blitH(int x, int y, int width) SK_RESTRICT {
575 void SkRGB16_Blitter::blitH(int x, int y, int width) SK_RESTRICT {
700 void SkRGB16_Shader16_Blitter::blitH(int x, int y, int width) SK_RESTRICT {
848 void SkRGB16_Shader_Blitter::blitH(int x, int y, int width) {
    [all...]
SkScan_Path.cpp 151 blitter->blitH(left, curr_y, width);
206 // this guy overrides blitH, and will call its proxy blitter with the inverse
224 fBlitter->blitH(fPrevX, y, invWidth);
230 virtual void blitH(int x, int y, int width) {
233 fBlitter->blitH(fPrevX, y, invWidth);
  /external/skia/tests/
FillPathTest.cpp 30 virtual void blitH(int x, int y, int width) {
  /external/skia/src/effects/
Sk2DPathEffect.cpp 28 virtual void blitH(int x, int y, int count)

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