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      1 /* libs/graphics/sgl/SkBlitter_A8.cpp
      2 **
      3 ** Copyright 2006, The Android Open Source Project
      4 **
      5 ** Licensed under the Apache License, Version 2.0 (the "License");
      6 ** you may not use this file except in compliance with the License.
      7 ** You may obtain a copy of the License at
      8 **
      9 **     http://www.apache.org/licenses/LICENSE-2.0
     10 **
     11 ** Unless required by applicable law or agreed to in writing, software
     12 ** distributed under the License is distributed on an "AS IS" BASIS,
     13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14 ** See the License for the specific language governing permissions and
     15 ** limitations under the License.
     16 */
     17 
     18 #include "SkCoreBlitters.h"
     19 #include "SkColorPriv.h"
     20 #include "SkShader.h"
     21 #include "SkXfermode.h"
     22 
     23 SkA8_Blitter::SkA8_Blitter(const SkBitmap& device, const SkPaint& paint)
     24         : INHERITED(device) {
     25     fSrcA = paint.getAlpha();
     26 }
     27 
     28 const SkBitmap* SkA8_Blitter::justAnOpaqueColor(uint32_t* value) {
     29     if (255 == fSrcA) {
     30         *value = 255;
     31         return &fDevice;
     32     }
     33     return NULL;
     34 }
     35 
     36 void SkA8_Blitter::blitH(int x, int y, int width) {
     37     SkASSERT(x >= 0 && y >= 0 &&
     38              (unsigned)(x + width) <= (unsigned)fDevice.width());
     39 
     40     if (fSrcA == 0) {
     41         return;
     42     }
     43 
     44     uint8_t* device = fDevice.getAddr8(x, y);
     45 
     46     if (fSrcA == 255) {
     47         memset(device, 0xFF, width);
     48     } else {
     49         unsigned scale = 256 - SkAlpha255To256(fSrcA);
     50         unsigned srcA = fSrcA;
     51 
     52         for (int i = 0; i < width; i++) {
     53             device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale));
     54         }
     55     }
     56 }
     57 
     58 void SkA8_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
     59                              const int16_t runs[]) {
     60     if (fSrcA == 0) {
     61         return;
     62     }
     63 
     64     uint8_t*    device = fDevice.getAddr8(x, y);
     65     unsigned    srcA = fSrcA;
     66 
     67     for (;;) {
     68         int count = runs[0];
     69         SkASSERT(count >= 0);
     70         if (count == 0) {
     71             return;
     72         }
     73         unsigned aa = antialias[0];
     74 
     75         if (aa == 255 && srcA == 255) {
     76             memset(device, 0xFF, count);
     77         } else {
     78             unsigned sa = SkAlphaMul(srcA, SkAlpha255To256(aa));
     79             unsigned scale = 256 - sa;
     80 
     81             for (int i = 0; i < count; i++) {
     82                 device[i] = SkToU8(sa + SkAlphaMul(device[i], scale));
     83             }
     84         }
     85         runs += count;
     86         antialias += count;
     87         device += count;
     88     }
     89 }
     90 
     91 /////////////////////////////////////////////////////////////////////////////////////
     92 
     93 #define solid_8_pixels(mask, dst)           \
     94     do {                                    \
     95         if (mask & 0x80) dst[0] = 0xFF;     \
     96         if (mask & 0x40) dst[1] = 0xFF;     \
     97         if (mask & 0x20) dst[2] = 0xFF;     \
     98         if (mask & 0x10) dst[3] = 0xFF;     \
     99         if (mask & 0x08) dst[4] = 0xFF;     \
    100         if (mask & 0x04) dst[5] = 0xFF;     \
    101         if (mask & 0x02) dst[6] = 0xFF;     \
    102         if (mask & 0x01) dst[7] = 0xFF;     \
    103     } while (0)
    104 
    105 #define SK_BLITBWMASK_NAME                  SkA8_BlitBW
    106 #define SK_BLITBWMASK_ARGS
    107 #define SK_BLITBWMASK_BLIT8(mask, dst)      solid_8_pixels(mask, dst)
    108 #define SK_BLITBWMASK_GETADDR               getAddr8
    109 #define SK_BLITBWMASK_DEVTYPE               uint8_t
    110 #include "SkBlitBWMaskTemplate.h"
    111 
    112 static inline void blend_8_pixels(U8CPU bw, uint8_t dst[], U8CPU sa,
    113                                   unsigned dst_scale) {
    114     if (bw & 0x80) dst[0] = SkToU8(sa + SkAlphaMul(dst[0], dst_scale));
    115     if (bw & 0x40) dst[1] = SkToU8(sa + SkAlphaMul(dst[1], dst_scale));
    116     if (bw & 0x20) dst[2] = SkToU8(sa + SkAlphaMul(dst[2], dst_scale));
    117     if (bw & 0x10) dst[3] = SkToU8(sa + SkAlphaMul(dst[3], dst_scale));
    118     if (bw & 0x08) dst[4] = SkToU8(sa + SkAlphaMul(dst[4], dst_scale));
    119     if (bw & 0x04) dst[5] = SkToU8(sa + SkAlphaMul(dst[5], dst_scale));
    120     if (bw & 0x02) dst[6] = SkToU8(sa + SkAlphaMul(dst[6], dst_scale));
    121     if (bw & 0x01) dst[7] = SkToU8(sa + SkAlphaMul(dst[7], dst_scale));
    122 }
    123 
    124 #define SK_BLITBWMASK_NAME                  SkA8_BlendBW
    125 #define SK_BLITBWMASK_ARGS                  , U8CPU sa, unsigned dst_scale
    126 #define SK_BLITBWMASK_BLIT8(mask, dst)      blend_8_pixels(mask, dst, sa, dst_scale)
    127 #define SK_BLITBWMASK_GETADDR               getAddr8
    128 #define SK_BLITBWMASK_DEVTYPE               uint8_t
    129 #include "SkBlitBWMaskTemplate.h"
    130 
    131 void SkA8_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
    132     if (fSrcA == 0) {
    133         return;
    134     }
    135 
    136     if (mask.fFormat == SkMask::kBW_Format) {
    137         if (fSrcA == 0xFF) {
    138             SkA8_BlitBW(fDevice, mask, clip);
    139         } else {
    140             SkA8_BlendBW(fDevice, mask, clip, fSrcA,
    141                          SkAlpha255To256(255 - fSrcA));
    142         }
    143         return;
    144     }
    145 
    146     int x = clip.fLeft;
    147     int y = clip.fTop;
    148     int width = clip.width();
    149     int height = clip.height();
    150     uint8_t* device = fDevice.getAddr8(x, y);
    151     const uint8_t* alpha = mask.getAddr(x, y);
    152     unsigned    srcA = fSrcA;
    153 
    154     while (--height >= 0) {
    155         for (int i = width - 1; i >= 0; --i) {
    156             unsigned sa;
    157             // scale our src by the alpha value
    158             {
    159                 int aa = alpha[i];
    160                 if (aa == 0) {
    161                     continue;
    162                 }
    163                 if (aa == 255) {
    164                     if (srcA == 255) {
    165                         device[i] = 0xFF;
    166                         continue;
    167                     }
    168                     sa = srcA;
    169                 } else {
    170                     sa = SkAlphaMul(srcA, SkAlpha255To256(aa));
    171                 }
    172             }
    173 
    174             int scale = 256 - SkAlpha255To256(sa);
    175             device[i] = SkToU8(sa + SkAlphaMul(device[i], scale));
    176         }
    177         device += fDevice.rowBytes();
    178         alpha += mask.fRowBytes;
    179     }
    180 }
    181 
    182 ///////////////////////////////////////////////////////////////////////////////
    183 
    184 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
    185     if (fSrcA == 0) {
    186         return;
    187     }
    188 
    189     unsigned sa = SkAlphaMul(fSrcA, SkAlpha255To256(alpha));
    190     uint8_t* device = fDevice.getAddr8(x, y);
    191     int      rowBytes = fDevice.rowBytes();
    192 
    193     if (sa == 0xFF) {
    194         for (int i = 0; i < height; i++) {
    195             *device = SkToU8(sa);
    196             device += rowBytes;
    197         }
    198     } else {
    199         unsigned scale = 256 - SkAlpha255To256(sa);
    200 
    201         for (int i = 0; i < height; i++) {
    202             *device = SkToU8(sa + SkAlphaMul(*device, scale));
    203             device += rowBytes;
    204         }
    205     }
    206 }
    207 
    208 void SkA8_Blitter::blitRect(int x, int y, int width, int height) {
    209     SkASSERT(x >= 0 && y >= 0 &&
    210              (unsigned)(x + width) <= (unsigned)fDevice.width() &&
    211              (unsigned)(y + height) <= (unsigned)fDevice.height());
    212 
    213     if (fSrcA == 0) {
    214         return;
    215     }
    216 
    217     uint8_t*    device = fDevice.getAddr8(x, y);
    218     unsigned    srcA = fSrcA;
    219 
    220     if (srcA == 255) {
    221         while (--height >= 0) {
    222             memset(device, 0xFF, width);
    223             device += fDevice.rowBytes();
    224         }
    225     } else {
    226         unsigned scale = 256 - SkAlpha255To256(srcA);
    227 
    228         while (--height >= 0) {
    229             for (int i = 0; i < width; i++) {
    230                 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale));
    231             }
    232             device += fDevice.rowBytes();
    233         }
    234     }
    235 }
    236 
    237 ///////////////////////////////////////////////////////////////////////
    238 
    239 SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint)
    240     : INHERITED(device, paint) {
    241     if ((fXfermode = paint.getXfermode()) != NULL) {
    242         fXfermode->ref();
    243         SkASSERT(fShader);
    244     }
    245 
    246     int width = device.width();
    247     fBuffer = (SkPMColor*)sk_malloc_throw(sizeof(SkPMColor) * (width + (SkAlign4(width) >> 2)));
    248     fAAExpand = (uint8_t*)(fBuffer + width);
    249 }
    250 
    251 SkA8_Shader_Blitter::~SkA8_Shader_Blitter() {
    252     if (fXfermode) SkSafeUnref(fXfermode);
    253     sk_free(fBuffer);
    254 }
    255 
    256 void SkA8_Shader_Blitter::blitH(int x, int y, int width) {
    257     SkASSERT(x >= 0 && y >= 0 &&
    258              (unsigned)(x + width) <= (unsigned)fDevice.width());
    259 
    260     uint8_t* device = fDevice.getAddr8(x, y);
    261 
    262     if ((fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) {
    263         memset(device, 0xFF, width);
    264     } else {
    265         SkPMColor*  span = fBuffer;
    266 
    267         fShader->shadeSpan(x, y, span, width);
    268         if (fXfermode) {
    269             fXfermode->xferA8(device, span, width, NULL);
    270         } else {
    271             for (int i = width - 1; i >= 0; --i) {
    272                 unsigned    srcA = SkGetPackedA32(span[i]);
    273                 unsigned    scale = 256 - SkAlpha255To256(srcA);
    274 
    275                 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale));
    276             }
    277         }
    278     }
    279 }
    280 
    281 static inline uint8_t aa_blend8(SkPMColor src, U8CPU da, int aa) {
    282     SkASSERT((unsigned)aa <= 255);
    283 
    284     int src_scale = SkAlpha255To256(aa);
    285     int sa = SkGetPackedA32(src);
    286     int dst_scale = 256 - SkAlphaMul(sa, src_scale);
    287 
    288     return SkToU8((sa * src_scale + da * dst_scale) >> 8);
    289 }
    290 
    291 void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
    292                                     const int16_t runs[]) {
    293     SkShader*   shader = fShader;
    294     SkXfermode* mode = fXfermode;
    295     uint8_t*    aaExpand = fAAExpand;
    296     SkPMColor*  span = fBuffer;
    297     uint8_t*    device = fDevice.getAddr8(x, y);
    298     int         opaque = fShader->getFlags() & SkShader::kOpaqueAlpha_Flag;
    299 
    300     for (;;) {
    301         int count = *runs;
    302         if (count == 0) {
    303             break;
    304         }
    305         int aa = *antialias;
    306         if (aa) {
    307             if (opaque && aa == 255 && mode == NULL) {
    308                 memset(device, 0xFF, count);
    309             } else {
    310                 shader->shadeSpan(x, y, span, count);
    311                 if (mode) {
    312                     memset(aaExpand, aa, count);
    313                     mode->xferA8(device, span, count, aaExpand);
    314                 } else {
    315                     for (int i = count - 1; i >= 0; --i) {
    316                         device[i] = aa_blend8(span[i], device[i], aa);
    317                     }
    318                 }
    319             }
    320         }
    321         device += count;
    322         runs += count;
    323         antialias += count;
    324         x += count;
    325     }
    326 }
    327 
    328 void SkA8_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
    329     if (mask.fFormat == SkMask::kBW_Format) {
    330         this->INHERITED::blitMask(mask, clip);
    331         return;
    332     }
    333 
    334     int x = clip.fLeft;
    335     int y = clip.fTop;
    336     int width = clip.width();
    337     int height = clip.height();
    338     uint8_t* device = fDevice.getAddr8(x, y);
    339     const uint8_t* alpha = mask.getAddr(x, y);
    340 
    341     SkPMColor*  span = fBuffer;
    342 
    343     while (--height >= 0) {
    344         fShader->shadeSpan(x, y, span, width);
    345         if (fXfermode) {
    346             fXfermode->xferA8(device, span, width, alpha);
    347         }
    348 
    349         y += 1;
    350         device += fDevice.rowBytes();
    351         alpha += mask.fRowBytes;
    352     }
    353 }
    354 
    355