1 #include "DummyGLfuncs.h" 2 3 /* 4 * Copyright (C) 2011 The Android Open Source Project 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 */ 18 19 void GLAPIENTRY dummy_glActiveTexture ( GLenum texture ){} 20 void GLAPIENTRY dummy_glBindBuffer (GLenum target, GLuint buffer){} 21 void GLAPIENTRY dummy_glBindTexture (GLenum target, GLuint texture){} 22 void GLAPIENTRY dummy_glBlendFunc (GLenum sfactor, GLenum dfactor){} 23 void GLAPIENTRY dummy_glBlendEquation( GLenum mode ){} 24 void GLAPIENTRY dummy_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha){} 25 void GLAPIENTRY dummy_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha){} 26 void GLAPIENTRY dummy_glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage){} 27 void GLAPIENTRY dummy_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data){} 28 void GLAPIENTRY dummy_glClear(GLbitfield mask){} 29 void GLAPIENTRY dummy_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){} 30 void GLAPIENTRY dummy_glClearStencil(GLint s){} 31 void GLAPIENTRY dummy_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha){} 32 void GLAPIENTRY dummy_glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ){} 33 void GLAPIENTRY dummy_glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ){} 34 void GLAPIENTRY dummy_glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border){} 35 void GLAPIENTRY dummy_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height){} 36 void GLAPIENTRY dummy_glCullFace(GLenum mode){} 37 void GLAPIENTRY dummy_glDeleteBuffers(GLsizei n, const GLuint *buffers){} 38 void GLAPIENTRY dummy_glDeleteTextures(GLsizei n, const GLuint *textures){} 39 void GLAPIENTRY dummy_glDepthFunc(GLenum func){} 40 void GLAPIENTRY dummy_glDepthMask(GLboolean flag){} 41 void GLAPIENTRY dummy_glDepthRange(GLclampd zNear, GLclampd zFar){} 42 void GLAPIENTRY dummy_glDisable(GLenum cap){} 43 void GLAPIENTRY dummy_glDrawArrays(GLenum mode, GLint first, GLsizei count){} 44 void GLAPIENTRY dummy_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices){} 45 void GLAPIENTRY dummy_glEnable(GLenum cap){} 46 void GLAPIENTRY dummy_glFinish(void){} 47 void GLAPIENTRY dummy_glFlush(void){} 48 void GLAPIENTRY dummy_glFrontFace(GLenum mode){} 49 void GLAPIENTRY dummy_glGenBuffers(GLsizei n, GLuint *buffers){} 50 void GLAPIENTRY dummy_glGenTextures(GLsizei n, GLuint *textures){} 51 void GLAPIENTRY dummy_glGetBooleanv(GLenum pname, GLboolean *params){} 52 void GLAPIENTRY dummy_glGetBufferParameteriv(GLenum, GLenum, GLint *){} 53 GLenum GLAPIENTRY dummy_glGetError(void){ return 0;} 54 void GLAPIENTRY dummy_glGetFloatv(GLenum pname, GLfloat *params){} 55 void GLAPIENTRY dummy_glGetIntegerv(GLenum pname, GLint *params){} 56 const GLubyte * GLAPIENTRY dummy_glGetString(GLenum name){ return 0;} 57 void GLAPIENTRY dummy_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params){} 58 void GLAPIENTRY dummy_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params){} 59 void GLAPIENTRY dummy_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params){} 60 void GLAPIENTRY dummy_glHint(GLenum target, GLenum mode){} 61 GLboolean GLAPIENTRY dummy_glIsBuffer(GLuint){ return false;} 62 GLboolean GLAPIENTRY dummy_glIsEnabled(GLenum cap){ return false;} 63 GLboolean GLAPIENTRY dummy_glIsTexture(GLuint texture){return false;} 64 void GLAPIENTRY dummy_glLineWidth(GLfloat width){} 65 void GLAPIENTRY dummy_glPolygonOffset(GLfloat factor, GLfloat units){} 66 void GLAPIENTRY dummy_glPixelStorei(GLenum pname, GLint param){} 67 void GLAPIENTRY dummy_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels){} 68 void GLAPIENTRY dummy_glSampleCoverage(GLclampf value, GLboolean invert ){} 69 void GLAPIENTRY dummy_glScissor(GLint x, GLint y, GLsizei width, GLsizei height){} 70 void GLAPIENTRY dummy_glStencilFunc(GLenum func, GLint ref, GLuint mask){} 71 void GLAPIENTRY dummy_glStencilMask(GLuint mask){} 72 void GLAPIENTRY dummy_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass){} 73 void GLAPIENTRY dummy_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels){} 74 void GLAPIENTRY dummy_glTexParameteri(GLenum target, GLenum pname, GLint param){} 75 void GLAPIENTRY dummy_glTexParameteriv(GLenum target, GLenum pname, const GLint *params){} 76 void GLAPIENTRY dummy_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels){} 77 void GLAPIENTRY dummy_glViewport(GLint x, GLint y, GLsizei width, GLsizei height){} 78 void GLAPIENTRY dummy_glPushAttrib( GLbitfield mask ){} 79 void GLAPIENTRY dummy_glPopAttrib( void ){} 80 void GLAPIENTRY dummy_glPushClientAttrib( GLbitfield mask ){} 81 void GLAPIENTRY dummy_glPopClientAttrib( void ){} 82 83 /* OpenGL functions which are needed ONLY for implementing GLES 1.1*/ 84 void GLAPIENTRY dummy_glAlphaFunc(GLenum func, GLclampf ref){} 85 void GLAPIENTRY dummy_glBegin( GLenum mode ){} 86 void GLAPIENTRY dummy_glClearDepth(GLclampd depth){} 87 void GLAPIENTRY dummy_glClientActiveTexture( GLenum texture ){} 88 void GLAPIENTRY dummy_glClipPlane(GLenum plane, const GLdouble *equation){} 89 void GLAPIENTRY dummy_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha){} 90 void GLAPIENTRY dummy_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha){} 91 void GLAPIENTRY dummy_glColor4fv( const GLfloat *v ){} 92 void GLAPIENTRY dummy_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha){} 93 void GLAPIENTRY dummy_glColor4ubv( const GLubyte *v ){} 94 void GLAPIENTRY dummy_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer){} 95 void GLAPIENTRY dummy_glDisableClientState(GLenum array){} 96 void GLAPIENTRY dummy_glEnableClientState(GLenum array){} 97 void GLAPIENTRY dummy_glEnd(void){} 98 void GLAPIENTRY dummy_glFogf(GLenum pname, GLfloat param){} 99 void GLAPIENTRY dummy_glFogfv(GLenum pname, const GLfloat *params){} 100 void GLAPIENTRY dummy_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){} 101 void GLAPIENTRY dummy_glGetClipPlane(GLenum plane, GLdouble *equation){} 102 void GLAPIENTRY dummy_glGetDoublev( GLenum pname, GLdouble *params ){} 103 void GLAPIENTRY dummy_glGetLightfv(GLenum light, GLenum pname, GLfloat *params){} 104 void GLAPIENTRY dummy_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params){} 105 void GLAPIENTRY dummy_glGetPointerv(GLenum pname, GLvoid* *params){} 106 void GLAPIENTRY dummy_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params){} 107 void GLAPIENTRY dummy_glGetTexEnviv(GLenum target, GLenum pname, GLint *params){} 108 void GLAPIENTRY dummy_glLightf(GLenum light, GLenum pname, GLfloat param){} 109 void GLAPIENTRY dummy_glLightfv(GLenum light, GLenum pname, const GLfloat *params){} 110 void GLAPIENTRY dummy_glLightModelf(GLenum pname, GLfloat param){} 111 void GLAPIENTRY dummy_glLightModelfv(GLenum pname, const GLfloat *params){} 112 void GLAPIENTRY dummy_glLoadIdentity(void){} 113 void GLAPIENTRY dummy_glLoadMatrixf(const GLfloat *m){} 114 void GLAPIENTRY dummy_glLogicOp(GLenum opcode){} 115 void GLAPIENTRY dummy_glMaterialf(GLenum face, GLenum pname, GLfloat param){} 116 void GLAPIENTRY dummy_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params){} 117 void GLAPIENTRY dummy_glMultiTexCoord2fv( GLenum target, const GLfloat *v ){} 118 void GLAPIENTRY dummy_glMultiTexCoord2sv( GLenum target, const GLshort *v ){} 119 void GLAPIENTRY dummy_glMultiTexCoord3fv( GLenum target, const GLfloat *v ){} 120 void GLAPIENTRY dummy_glMultiTexCoord3sv( GLenum target, const GLshort *v ){} 121 void GLAPIENTRY dummy_glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ){} 122 void GLAPIENTRY dummy_glMultiTexCoord4fv( GLenum target, const GLfloat *v ){} 123 void GLAPIENTRY dummy_glMultiTexCoord4sv( GLenum target, const GLshort *v ){} 124 void GLAPIENTRY dummy_glMultMatrixf(const GLfloat *m){} 125 void GLAPIENTRY dummy_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz){} 126 void GLAPIENTRY dummy_glNormal3fv( const GLfloat *v ){} 127 void GLAPIENTRY dummy_glNormal3sv(const GLshort *v ){} 128 void GLAPIENTRY dummy_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){} 129 void GLAPIENTRY dummy_glPointParameterf(GLenum, GLfloat){} 130 void GLAPIENTRY dummy_glPointParameterfv(GLenum, const GLfloat *){} 131 void GLAPIENTRY dummy_glPointSize(GLfloat size){} 132 void GLAPIENTRY dummy_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z){} 133 void GLAPIENTRY dummy_glScalef(GLfloat x, GLfloat y, GLfloat z){} 134 void GLAPIENTRY dummy_glTexEnvf(GLenum target, GLenum pname, GLfloat param){} 135 void GLAPIENTRY dummy_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params){} 136 void GLAPIENTRY dummy_glTexParameterf(GLenum target, GLenum pname, GLfloat param){} 137 void GLAPIENTRY dummy_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params){} 138 void GLAPIENTRY dummy_glMatrixMode(GLenum mode){} 139 void GLAPIENTRY dummy_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer){} 140 void GLAPIENTRY dummy_glPopMatrix(void){} 141 void GLAPIENTRY dummy_glPushMatrix(void){} 142 void GLAPIENTRY dummy_glShadeModel(GLenum mode){} 143 void GLAPIENTRY dummy_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer){} 144 void GLAPIENTRY dummy_glTexEnvi(GLenum target, GLenum pname, GLint param){} 145 void GLAPIENTRY dummy_glTexEnviv(GLenum target, GLenum pname, const GLint *params){} 146 void GLAPIENTRY dummy_glTranslatef(GLfloat x, GLfloat y, GLfloat z){} 147 void GLAPIENTRY dummy_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer){} 148 149 /* OpenGL functions which are needed ONLY for implementing GLES 1.1 EXTENSIONS*/ 150 GLboolean GLAPIENTRY dummy_glIsRenderbufferEXT(GLuint renderbuffer){ return false;} 151 void GLAPIENTRY dummy_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer){} 152 void GLAPIENTRY dummy_glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers){} 153 void GLAPIENTRY dummy_glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers){} 154 void GLAPIENTRY dummy_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){} 155 void GLAPIENTRY dummy_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params){} 156 GLboolean GLAPIENTRY dummy_glIsFramebufferEXT(GLuint framebuffer){ return false;} 157 void GLAPIENTRY dummy_glBindFramebufferEXT(GLenum target, GLuint framebuffer){} 158 void GLAPIENTRY dummy_glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers){} 159 void GLAPIENTRY dummy_glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers){} 160 GLenum GLAPIENTRY dummy_glCheckFramebufferStatusEXT(GLenum target){ return 0;} 161 void GLAPIENTRY dummy_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level){} 162 void GLAPIENTRY dummy_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level){} 163 void GLAPIENTRY dummy_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset){} 164 void GLAPIENTRY dummy_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer){} 165 void GLAPIENTRY dummy_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params){} 166 void GLAPIENTRY dummy_glGenerateMipmapEXT(GLenum target){} 167 void GLAPIENTRY dummy_glCurrentPaletteMatrixARB(GLint index){} 168 void GLAPIENTRY dummy_glMatrixIndexuivARB(GLint size, GLuint * indices){} 169 void GLAPIENTRY dummy_glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer){} 170 void GLAPIENTRY dummy_glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer){} 171 void GLAPIENTRY dummy_glTexGenf(GLenum coord, GLenum pname, GLfloat param ){} 172 void GLAPIENTRY dummy_glTexGeni(GLenum coord, GLenum pname, GLint param ){} 173 void GLAPIENTRY dummy_glTexGenf(GLenum coord, GLenum pname, const GLfloat *params ){} 174 void GLAPIENTRY dummy_glTexGeniv(GLenum coord, GLenum pname, const GLint *params ){} 175 void GLAPIENTRY dummy_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params ){} 176 void GLAPIENTRY dummy_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params ){} 177 178 /* Loading OpenGL functions which are needed ONLY for implementing GLES 2.0*/ 179 void GL_APIENTRY dummy_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){} 180 void GL_APIENTRY dummy_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask){} 181 void GL_APIENTRY dummy_glStencilMaskSeparate(GLenum face, GLuint mask){} 182 void GL_APIENTRY dummy_glGenerateMipmap(GLenum target){} 183 void GL_APIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer){} 184 void GL_APIENTRY dummy_glBindRenderbuffer(GLenum target, GLuint renderbuffer){} 185 void GL_APIENTRY dummy_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers){} 186 void GL_APIENTRY dummy_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers){} 187 GLboolean GL_APIENTRY dummy_glIsProgram(GLuint program){ return false;} 188 GLboolean GL_APIENTRY dummy_glIsShader(GLuint shader){ return false;} 189 void GL_APIENTRY dummy_glVertexAttrib1f(GLuint indx, GLfloat x){} 190 void GL_APIENTRY dummy_glVertexAttrib1fv(GLuint indx, const GLfloat* values){} 191 void GL_APIENTRY dummy_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y){} 192 void GL_APIENTRY dummy_glVertexAttrib2fv(GLuint indx, const GLfloat* values){} 193 void GL_APIENTRY dummy_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z){} 194 void GL_APIENTRY dummy_glVertexAttrib3fv(GLuint indx, const GLfloat* values){} 195 void GL_APIENTRY dummy_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w){} 196 void GL_APIENTRY dummy_glVertexAttrib4fv(GLuint indx, const GLfloat* values){} 197 void GL_APIENTRY dummy_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr){} 198 void GL_APIENTRY dummy_glDisableVertexAttribArray(GLuint index){} 199 void GL_APIENTRY dummy_glEnableVertexAttribArray(GLuint index){} 200 void GL_APIENTRY dummy_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params){} 201 void GL_APIENTRY dummy_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params){} 202 void GL_APIENTRY dummy_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer){} 203 void GL_APIENTRY dummy_glUniform1f(GLint location, GLfloat x){} 204 void GL_APIENTRY dummy_glUniform1fv(GLint location, GLsizei count, const GLfloat* v){} 205 void GL_APIENTRY dummy_glUniform1i(GLint location, GLint x){} 206 void GL_APIENTRY dummy_glUniform1iv(GLint location, GLsizei count, const GLint* v){} 207 void GL_APIENTRY dummy_glUniform2f(GLint location, GLfloat x, GLfloat y){} 208 void GL_APIENTRY dummy_glUniform2fv(GLint location, GLsizei count, const GLfloat* v){} 209 void GL_APIENTRY dummy_glUniform2i(GLint location, GLint x, GLint y){} 210 void GL_APIENTRY dummy_glUniform2iv(GLint location, GLsizei count, const GLint* v){} 211 void GL_APIENTRY dummy_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z){} 212 void GL_APIENTRY dummy_glUniform3fv(GLint location, GLsizei count, const GLfloat* v){} 213 void GL_APIENTRY dummy_glUniform3i(GLint location, GLint x, GLint y, GLint z){} 214 void GL_APIENTRY dummy_glUniform3iv(GLint location, GLsizei count, const GLint* v){} 215 void GL_APIENTRY dummy_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w){} 216 void GL_APIENTRY dummy_glUniform4fv(GLint location, GLsizei count, const GLfloat* v){} 217 void GL_APIENTRY dummy_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w){} 218 void GL_APIENTRY dummy_glUniform4iv(GLint location, GLsizei count, const GLint* v){} 219 void GL_APIENTRY dummy_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value){} 220 void GL_APIENTRY dummy_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value){} 221 void GL_APIENTRY dummy_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value){} 222 void GL_APIENTRY dummy_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params){} 223 void GL_APIENTRY dummy_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params){} 224 GLboolean GL_APIENTRY dummy_glIsFramebuffer(GLuint framebuffer){ return false;} 225 GLboolean GL_APIENTRY dummy_glIsRenderbuffer(GLuint renderbuffer){ return false;} 226 GLenum GL_APIENTRY dummy_glCheckFramebufferStatus(GLenum target){ return 0;} 227 void GL_APIENTRY dummy_glAttachShader(GLuint program, GLuint shader){} 228 void GL_APIENTRY dummy_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name){} 229 void GL_APIENTRY dummy_glCompileShader(GLuint shader){} 230 GLuint GL_APIENTRY dummy_glCreateProgram(void){ return 0;} 231 GLuint GL_APIENTRY dummy_glCreateShader(GLenum type){ return 0;} 232 void GL_APIENTRY dummy_glDeleteProgram(GLuint program){} 233 void GL_APIENTRY dummy_glDeleteShader(GLuint shader){} 234 void GL_APIENTRY dummy_glDetachShader(GLuint program, GLuint shader){} 235 void GL_APIENTRY dummy_glLinkProgram(GLuint program){} 236 void GL_APIENTRY dummy_glUseProgram(GLuint program){} 237 void GL_APIENTRY dummy_glValidateProgram(GLuint program){} 238 void GL_APIENTRY dummy_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name){} 239 void GL_APIENTRY dummy_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name){} 240 void GL_APIENTRY dummy_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders){} 241 int GL_APIENTRY dummy_glGetAttribLocation(GLuint program, const GLchar* name){ return 0;} 242 void GL_APIENTRY dummy_glGetProgramiv(GLuint program, GLenum pname, GLint* params){} 243 void GL_APIENTRY dummy_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog){} 244 void GL_APIENTRY dummy_glGetShaderiv(GLuint shader, GLenum pname, GLint* params){} 245 void GL_APIENTRY dummy_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog){} 246 void GL_APIENTRY dummy_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision){} 247 void GL_APIENTRY dummy_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source){} 248 void GL_APIENTRY dummy_glGetUniformfv(GLuint program, GLint location, GLfloat* params){} 249 void GL_APIENTRY dummy_glGetUniformiv(GLuint program, GLint location, GLint* params){} 250 int GL_APIENTRY dummy_glGetUniformLocation(GLuint program, const GLchar* name){ return 0;} 251 void GL_APIENTRY dummy_glReleaseShaderCompiler(void){} 252 void GL_APIENTRY dummy_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){} 253 void GL_APIENTRY dummy_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length){} 254 void GL_APIENTRY dummy_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length){} 255 void GL_APIENTRY dummy_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer){} 256 void GL_APIENTRY dummy_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level){} 257