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Searched
refs:GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/include/pixelflinger2/
pixelflinger2_constants.h
24
#define
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
16 /* samplers used in vertex + fragment */
pixelflinger2_interface.h
146
GGLTexture_t textures[
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
]; // the active samplers
148
void * textureData[
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
];
150
unsigned textureDimensions[
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
* 2];
278
int sampler2tmu[
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
]);
350
int sampler2tmu[
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
]);
/external/mesa3d/src/pixelflinger2/
shader.cpp
102
GGLPixelFormat textureFormats[
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
];
103
unsigned char textureParameters[
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
]; // wrap and filter
295
for (unsigned i = 0; i <
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
; i++)
315
static const unsigned SHADER_KEY_STRING_LEN =
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
* 4 + 2;
330
for (unsigned i = 0; i <
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
; i++) {
754
int sampler2tmu[
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
])
760
for (unsigned i = 0; i <
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
; i++)
[
all
...]
pixelflinger2.cpp
224
for (unsigned i = 0; i <
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
; i++)
texture.cpp
391
assert(
GGL_MAXCOMBINEDTEXTUREIMAGEUNITS
> sampler);
Completed in 57 milliseconds