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    Searched refs:GGL_MAXCOMBINEDTEXTUREIMAGEUNITS (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/include/pixelflinger2/
pixelflinger2_constants.h 24 #define GGL_MAXCOMBINEDTEXTUREIMAGEUNITS 16 /* samplers used in vertex + fragment */
pixelflinger2_interface.h 146 GGLTexture_t textures[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS]; // the active samplers
148 void * textureData[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS];
150 unsigned textureDimensions[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS * 2];
278 int sampler2tmu[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS]);
350 int sampler2tmu[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS]);
  /external/mesa3d/src/pixelflinger2/
shader.cpp 102 GGLPixelFormat textureFormats[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS];
103 unsigned char textureParameters[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS]; // wrap and filter
295 for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
315 static const unsigned SHADER_KEY_STRING_LEN = GGL_MAXCOMBINEDTEXTUREIMAGEUNITS * 4 + 2;
330 for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) {
754 int sampler2tmu[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS])
760 for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
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pixelflinger2.cpp 224 for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
texture.cpp 391 assert(GGL_MAXCOMBINEDTEXTUREIMAGEUNITS > sampler);

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