1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 22 Micah Dowty 23 micahjd (at) users.sourceforge.net 24 */ 25 #include "SDL_config.h" 26 27 #include "SDL.h" 28 #include "../../events/SDL_sysevents.h" 29 #include "../../events/SDL_events_c.h" 30 #include "SDL_pgvideo.h" 31 #include "SDL_pgevents_c.h" 32 33 int PG_HandleClose(struct pgEvent *evt) 34 { 35 SDL_PrivateQuit(); 36 return 1; /* Intercept the event's normal quit handling */ 37 } 38 39 int PG_HandleResize(struct pgEvent *evt) 40 { 41 SDL_PrivateResize(evt->e.size.w, evt->e.size.h); 42 return 0; 43 } 44 45 int PG_HandleKey(struct pgEvent *evt) 46 { 47 SDL_keysym sym; 48 SDL_memset(&sym,0,sizeof(sym)); 49 sym.sym = evt->e.kbd.key; 50 sym.mod = evt->e.kbd.mods; 51 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); 52 return 0; 53 } 54 55 int PG_HandleChar(struct pgEvent *evt) 56 { 57 SDL_keysym sym; 58 SDL_memset(&sym,0,sizeof(sym)); 59 sym.unicode = evt->e.kbd.key; 60 sym.mod = evt->e.kbd.mods; 61 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); 62 return 0; 63 } 64 65 int PG_HandleMouseButton(struct pgEvent *evt) 66 { 67 /* We need to focus the canvas when it's clicked */ 68 if (evt->extra) { 69 SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra; 70 pgFocus(this->hidden->wCanvas); 71 } 72 SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn, 73 evt->e.pntr.x, evt->e.pntr.y); 74 return 0; 75 } 76 77 int PG_HandleMouseMotion(struct pgEvent *evt) 78 { 79 SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y); 80 return 0; 81 } 82 83 void PG_PumpEvents(_THIS) 84 { 85 /* Process all pending events */ 86 pgEventPoll(); 87 } 88 89 void PG_InitOSKeymap(_THIS) 90 { 91 /* We need no keymap */ 92 } 93 94 void PG_InitEvents(_THIS) 95 { 96 /* Turn on all the mouse and keyboard triggers for our canvas, normally less important 97 * events like mouse movement are ignored to save bandwidth. */ 98 pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, 99 pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) | 100 PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE | 101 PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0); 102 103 /* Start our canvas out focused, so we get keyboard input */ 104 pgFocus(this->hidden->wCanvas); 105 106 /* Set up bindings for all the above event handlers */ 107 pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL); 108 pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL); 109 pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL); 110 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL); 111 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL); 112 pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL); 113 pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL); 114 pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this); 115 } 116 117 /* end of SDL_pgevents.c ... */ 118