1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 */ 22 #include "SDL_config.h" 23 24 #ifndef _SDL_cgxvideo_h 25 #define _SDL_cgxvideo_h 26 27 28 #include <exec/exec.h> 29 #include <cybergraphx/cybergraphics.h> 30 #include <graphics/scale.h> 31 #include <graphics/gfx.h> 32 #include <intuition/intuition.h> 33 #if defined(__SASC) || defined(STORMC4_WOS) 34 #include <proto/exec.h> 35 #include <proto/cybergraphics.h> 36 #include <proto/graphics.h> 37 #include <proto/intuition.h> 38 #include <proto/console.h> 39 #else 40 #include <inline/exec.h> 41 #include <inline/cybergraphics.h> 42 #include <inline/graphics.h> 43 #include <inline/intuition.h> 44 #include <inline/console.h> 45 #endif 46 47 #include "SDL_mouse.h" 48 #include "../SDL_sysvideo.h" 49 #include "mydebug.h" 50 51 #define USE_CGX_WRITELUTPIXEL 52 53 /* Hidden "this" pointer for the video functions */ 54 #define _THIS SDL_VideoDevice *this 55 56 /* Private display data */ 57 struct SDL_PrivateVideoData { 58 struct Screen *Public_Display; /* Used for events and window management */ 59 struct Screen *GFX_Display; /* Used for graphics and colormap stuff */ 60 Uint32 SDL_VisualUnused; /* The visual used by our window */ 61 struct Window *SDL_Window; /* Shared by both displays (no X security?) */ 62 unsigned char *BlankCursor; /* The invisible cursor */ 63 64 char *SDL_windowid; /* Flag: true if we have been passed a window */ 65 66 /* The variables used for displaying graphics */ 67 Uint8 *Ximage; /* The X image for our window */ 68 int swap_pixels; /* Flag: true if display is swapped endian */ 69 70 /* Support for internal mouse warping */ 71 struct { 72 int x; 73 int y; 74 } mouse_last; 75 struct { 76 int numerator; 77 int denominator; 78 int threshold; 79 } mouse_accel; 80 int mouse_relative; 81 82 /* The current list of available video modes */ 83 SDL_Rect **modelist; 84 85 /* available visuals of interest to us, sorted deepest first */ 86 struct { 87 Uint32 visual; 88 int depth; /* number of significant bits/pixel */ 89 int bpp; /* pixel quantum in bits */ 90 } visuals[5]; /* at most entries for 8, 15, 16, 24 */ 91 int nvisuals; 92 93 Uint32 vis; /* current visual in use */ 94 int depth; /* current visual depth (not bpp) */ 95 int BytesPerPixel; 96 int currently_fullscreen,same_format,dbuffer; 97 98 /* Automatic mode switching support (entering/leaving fullscreen) */ 99 Uint32 switch_waiting; 100 Uint32 switch_time; 101 102 /* Prevent too many XSync() calls */ 103 int blit_queued; 104 105 /* Colormap handling */ 106 LONG Pens; 107 Sint32 *XPixels; /* A list of pixels that have been allocated, the size depends on the screen format */ 108 struct ScreenBuffer *SB[2]; 109 struct RastPort *RP; 110 short *iconcolors; /* List of colors used by the icon */ 111 }; 112 113 /* Old variable names */ 114 #define local_X11 (this->hidden->local_X11) 115 #define SDL_Display (this->hidden->Public_Display) 116 #define GFX_Display (this->hidden->GFX_Display) 117 #define SDL_Screen DefaultScreen(this->hidden->Public_Display) 118 119 #define SDL_Visual (this->hidden->vis) 120 121 #define SDL_Root RootWindow(SDL_Display, SDL_Screen) 122 #define WMwindow (this->hidden->WMwindow) 123 #define FSwindow (this->hidden->FSwindow) 124 #define SDL_Window (this->hidden->SDL_Window) 125 #define WM_DELETE_WINDOW (this->hidden->WM_DELETE_WINDOW) 126 #define SDL_BlankCursor (this->hidden->BlankCursor) 127 #define SDL_windowid (this->hidden->SDL_windowid) 128 #define SDL_Ximage (this->hidden->Ximage) 129 #define SDL_GC (this->hidden->gc) 130 #define swap_pixels (this->hidden->swap_pixels) 131 #define mouse_last (this->hidden->mouse_last) 132 #define mouse_accel (this->hidden->mouse_accel) 133 #define mouse_relative (this->hidden->mouse_relative) 134 #define SDL_modelist (this->hidden->modelist) 135 #define SDL_RastPort (this->hidden->RP) 136 #define saved_mode (this->hidden->saved_mode) 137 #define saved_view (this->hidden->saved_view) 138 #define currently_fullscreen (this->hidden->currently_fullscreen) 139 #define blit_queued (this->hidden->blit_queued) 140 #define SDL_DisplayColormap (this->hidden->GFX_Display->ViewPort.ColorMap) 141 #define SDL_XPixels (this->hidden->XPixels) 142 #define SDL_iconcolors (this->hidden->iconcolors) 143 144 /* Used to get the X cursor from a window-manager specific cursor */ 145 // extern Cursor SDL_GetWMXCursor(WMcursor *cursor); 146 147 extern int CGX_CreateWindow(_THIS, SDL_Surface *screen, 148 int w, int h, int bpp, Uint32 flags); 149 extern int CGX_ResizeWindow(_THIS, 150 SDL_Surface *screen, int w, int h, Uint32 flags); 151 152 extern void CGX_DestroyWindow(_THIS, SDL_Surface *screen); 153 154 extern struct Library *CyberGfxBase; 155 extern struct IntuitionBase *IntuitionBase; 156 extern struct GfxBase *GfxBase; 157 extern struct ExecBase *SysBase; 158 extern struct DosLibrary *DOSBase; 159 160 struct private_hwdata 161 { 162 struct BitMap *bmap; 163 APTR lock; 164 struct SDL_VideoDevice *videodata; 165 APTR mask; 166 int allocated; 167 }; 168 169 int CGX_CheckHWBlit(_THIS,SDL_Surface *src,SDL_Surface *dst); 170 int CGX_FillHWRect(_THIS,SDL_Surface *dst,SDL_Rect *dstrect,Uint32 color); 171 int CGX_SetHWColorKey(_THIS,SDL_Surface *surface, Uint32 key); 172 #endif /* _SDL_x11video_h */ 173