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Searched
refs:bufferState
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/pixelflinger2/
llvm_scanline.cpp
491
if (gglCtx->
bufferState
.stencilTest) {
512
if (GGL_PIXEL_FORMAT_RGBA_8888 == gglCtx->
bufferState
.colorFormat)
514
else if (GGL_PIXEL_FORMAT_RGB_565 == gglCtx->
bufferState
.colorFormat) {
517
} else if (GGL_PIXEL_FORMAT_UNKNOWN == gglCtx->
bufferState
.colorFormat)
524
if (gglCtx->
bufferState
.depthTest) {
525
assert(GGL_PIXEL_FORMAT_Z_32 == gglCtx->
bufferState
.depthFormat);
539
if (gglCtx->
bufferState
.stencilTest) {
570
if (gglCtx->
bufferState
.depthTest) {
593
switch (0x200 | gglCtx->
bufferState
.depthFunc) {
644
dst = ScreenColorToIntVector(builder, gglCtx->
bufferState
.colorFormat, frameColor)
[
all
...]
buffer.cpp
30
ctx->state.
bufferState
.depthFunc = func & 0x7;
205
ctx->state.
bufferState
.colorFormat = ctx->frameSurface.format;
215
ctx->state.
bufferState
.depthFormat = ctx->depthSurface.format;
225
ctx->state.
bufferState
.stencilFormat = ctx->stencilSurface.format;
pixelflinger2.cpp
160
changed |= ctx->state.
bufferState
.depthTest ^ enable;
161
ctx->state.
bufferState
.depthTest = enable;
164
changed |= ctx->state.
bufferState
.stencilTest ^ enable;
165
ctx->state.
bufferState
.stencilTest = enable;
scanline.cpp
375
// switch (0x200 | ctx->state.
bufferState
.depthFunc) {
556
// else if (ctx->state.
bufferState
.depthTest)
580
if (ctx->state.
bufferState
.stencilTest) {
581
if (ctx->state.
bufferState
.depthTest) {
593
if (ctx->state.
bufferState
.depthTest) {
shader.cpp
99
GGLBufferState
bufferState
;
291
key->scanLineKey.
bufferState
= ctx->
bufferState
;
[
all
...]
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
156
GGLBufferState_t
bufferState
; // all affect scanline jit
Completed in 33 milliseconds