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Searched
refs:buttonstate
(Results
1 - 4
of
4
) sorted by null
/external/qemu/distrib/sdl-1.2.12/src/events/
SDL_mouse.c
103
int SDL_PrivateMouseMotion(Uint8
buttonstate
, int relative, Sint16 x, Sint16 y)
115
/* Default
buttonstate
is the current one */
116
if ( !
buttonstate
) {
117
buttonstate
= SDL_ButtonState;
166
SDL_ButtonState =
buttonstate
;
179
event.motion.state =
buttonstate
;
197
Uint8
buttonstate
;
local
226
buttonstate
= SDL_ButtonState;
230
buttonstate
|= SDL_BUTTON(button);
234
buttonstate
&= ~SDL_BUTTON(button)
[
all
...]
SDL_events_c.h
58
extern int SDL_PrivateMouseMotion(Uint8
buttonstate
, int relative,
/external/quake/quake/src/QW/client/
in_win.c
959
DWORD
buttonstate
, povstate;
local
969
buttonstate
= ji.dwButtons;
972
if ( (
buttonstate
& (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
978
if ( !(
buttonstate
& (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
984
joy_oldbuttonstate =
buttonstate
;
/external/quake/quake/src/WinQuake/
in_win.cpp
966
DWORD
buttonstate
, povstate;
local
976
buttonstate
= ji.dwButtons;
979
if ( (
buttonstate
& (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
985
if ( !(
buttonstate
& (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
991
joy_oldbuttonstate =
buttonstate
;
Completed in 183 milliseconds