1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 */ 22 #include "SDL_config.h" 23 24 /* Useful functions and variables from SDL_events.c */ 25 #include "SDL_events.h" 26 27 /* Start and stop the event processing loop */ 28 extern int SDL_StartEventLoop(Uint32 flags); 29 extern void SDL_StopEventLoop(void); 30 extern void SDL_QuitInterrupt(void); 31 32 extern void SDL_Lock_EventThread(void); 33 extern void SDL_Unlock_EventThread(void); 34 extern Uint32 SDL_EventThreadID(void); 35 36 /* Event handler init routines */ 37 extern int SDL_AppActiveInit(void); 38 extern int SDL_KeyboardInit(void); 39 extern int SDL_MouseInit(void); 40 extern int SDL_QuitInit(void); 41 42 /* Event handler quit routines */ 43 extern void SDL_AppActiveQuit(void); 44 extern void SDL_KeyboardQuit(void); 45 extern void SDL_MouseQuit(void); 46 extern void SDL_QuitQuit(void); 47 48 /* The event filter function */ 49 extern SDL_EventFilter SDL_EventOK; 50 51 /* The array of event processing states */ 52 extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; 53 54 /* Internal event queueing functions 55 (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) 56 */ 57 extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state); 58 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, 59 Sint16 x, Sint16 y); 60 extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y); 61 extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key); 62 extern int SDL_PrivateResize(int w, int h); 63 extern int SDL_PrivateExpose(void); 64 extern int SDL_PrivateQuit(void); 65 extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message); 66 67 /* Used by the activity event handler to remove mouse focus */ 68 extern void SDL_ResetMouse(void); 69 70 /* Used by the activity event handler to remove keyboard focus */ 71 extern void SDL_ResetKeyboard(void); 72 73 /* Used by the event loop to queue pending keyboard repeat events */ 74 extern void SDL_CheckKeyRepeat(void); 75 76 /* Used by the OS keyboard code to detect whether or not to do UNICODE */ 77 #ifndef DEFAULT_UNICODE_TRANSLATION 78 #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ 79 #endif 80 extern int SDL_TranslateUNICODE; 81