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    Searched refs:perspectiveMatrix (Results 1 - 2 of 2) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/transforms/
TransformationMatrix.cpp 306 // perspectiveMatrix is used to solve for perspective, but it also provides
308 TransformationMatrix::Matrix4 perspectiveMatrix;
309 memcpy(perspectiveMatrix, localMatrix, sizeof(TransformationMatrix::Matrix4));
311 perspectiveMatrix[i][3] = 0;
312 perspectiveMatrix[3][3] = 1;
314 if (determinant4x4(perspectiveMatrix) == 0)
326 // Solve the equation by inverting perspectiveMatrix and multiplying
330 inverse(perspectiveMatrix, inversePerspectiveMatrix);
    [all...]
  /external/webkit/Source/WebCore/rendering/
RenderObject.cpp     [all...]

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