HomeSort by relevance Sort by last modified time
    Searched refs:projectionMatrix (Results 1 - 17 of 17) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 48 "uniform mat4 projectionMatrix;\n"
51 " gl_Position = projectionMatrix * vPosition;\n"
84 "uniform mat4 projectionMatrix;\n"
87 " gl_Position = projectionMatrix * vPosition;\n"
221 m_hProjectionMatrix = glGetUniformLocation(m_program, "projectionMatrix");
226 m_hProjectionMatrixInverted = glGetUniformLocation(m_programInverted, "projectionMatrix");
233 glGetUniformLocation(m_videoProgram, "projectionMatrix");
239 glGetUniformLocation(m_surfTexOESProgram, "projectionMatrix");
245 glGetUniformLocation(m_surfTexOESProgramInverted, "projectionMatrix");
315 GLfloat projectionMatrix[16]
    [all...]
ShaderProgram.h 117 void drawLayerQuadInternal(const GLfloat* projectionMatrix, int textureId,
  /frameworks/base/libs/hwui/
Program.h 83 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
Program.cpp 126 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
128 mat4 t(projectionMatrix);
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCCanvasLayerImpl.cpp 62 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
CCPluginLayerImpl.cpp 67 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
CCVideoLayerImpl.cpp 133 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
156 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
CCHeadsUpDisplay.cpp 122 LayerChromium::drawTexturedQuad(context, m_layerRenderer->projectionMatrix(),
CCLayerImpl.cpp 179 toGLMatrix(&glMatrix[0], layerRenderer()->projectionMatrix() * renderMatrix);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.h 114 void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix,
RenderSurfaceChromium.cpp 136 LayerChromium::drawTexturedQuad(layerRenderer()->context(), layerRenderer()->projectionMatrix(), drawTransform,
LayerChromium.cpp 323 void LayerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix,
335 toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix);
LayerTilerChromium.cpp 416 drawTexturedQuad(context, layerRenderer()->projectionMatrix(), tileMatrix, tileRect.width(), tileRect.height(), opacity, texTranslateX, texTranslateY, texScaleX, texScaleY, program);
432 void LayerTilerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix,
446 LayerChromium::toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix);
LayerChromium.h 179 static void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix& projectionMatrix, const TransformationMatrix& layerMatrix,
LayerRendererChromium.h 105 const TransformationMatrix& projectionMatrix() const { return m_projectionMatrix; }
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 210 TransformationMatrix projectionMatrix;
393 TransformationMatrix matrix = TransformationMatrix(data().projectionMatrix).multiply(modelViewMatrix).multiply(TransformationMatrix(
594 data().projectionMatrix = matrix;
  /frameworks/ex/carousel/java/com/android/ex/carousel/
carousel.rs 220 rs_matrix4x4 projectionMatrix;
    [all...]

Completed in 647 milliseconds