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Searched
refs:projectionMatrix
(Results
1 - 17
of
17
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp
48
"uniform mat4
projectionMatrix
;\n"
51
" gl_Position =
projectionMatrix
* vPosition;\n"
84
"uniform mat4
projectionMatrix
;\n"
87
" gl_Position =
projectionMatrix
* vPosition;\n"
221
m_hProjectionMatrix = glGetUniformLocation(m_program, "
projectionMatrix
");
226
m_hProjectionMatrixInverted = glGetUniformLocation(m_programInverted, "
projectionMatrix
");
233
glGetUniformLocation(m_videoProgram, "
projectionMatrix
");
239
glGetUniformLocation(m_surfTexOESProgram, "
projectionMatrix
");
245
glGetUniformLocation(m_surfTexOESProgramInverted, "
projectionMatrix
");
315
GLfloat
projectionMatrix
[16]
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all
...]
ShaderProgram.h
117
void drawLayerQuadInternal(const GLfloat*
projectionMatrix
, int textureId,
/frameworks/base/libs/hwui/
Program.h
83
void set(const mat4&
projectionMatrix
, const mat4& modelViewMatrix,
Program.cpp
126
void Program::set(const mat4&
projectionMatrix
, const mat4& modelViewMatrix,
128
mat4 t(
projectionMatrix
);
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCCanvasLayerImpl.cpp
62
LayerChromium::drawTexturedQuad(context, layerRenderer()->
projectionMatrix
(), drawTransform(),
CCPluginLayerImpl.cpp
67
LayerChromium::drawTexturedQuad(context, layerRenderer()->
projectionMatrix
(), drawTransform(),
CCVideoLayerImpl.cpp
133
LayerChromium::drawTexturedQuad(context, layerRenderer()->
projectionMatrix
(), drawTransform(),
156
LayerChromium::drawTexturedQuad(context, layerRenderer()->
projectionMatrix
(), drawTransform(),
CCHeadsUpDisplay.cpp
122
LayerChromium::drawTexturedQuad(context, m_layerRenderer->
projectionMatrix
(),
CCLayerImpl.cpp
179
toGLMatrix(&glMatrix[0], layerRenderer()->
projectionMatrix
() * renderMatrix);
/external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.h
114
void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix&
projectionMatrix
, const TransformationMatrix& drawMatrix,
RenderSurfaceChromium.cpp
136
LayerChromium::drawTexturedQuad(layerRenderer()->context(), layerRenderer()->
projectionMatrix
(), drawTransform,
LayerChromium.cpp
323
void LayerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix&
projectionMatrix
, const TransformationMatrix& drawMatrix,
335
toGLMatrix(&glMatrix[0],
projectionMatrix
* renderMatrix);
LayerTilerChromium.cpp
416
drawTexturedQuad(context, layerRenderer()->
projectionMatrix
(), tileMatrix, tileRect.width(), tileRect.height(), opacity, texTranslateX, texTranslateY, texScaleX, texScaleY, program);
432
void LayerTilerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix&
projectionMatrix
, const TransformationMatrix& drawMatrix,
446
LayerChromium::toGLMatrix(&glMatrix[0],
projectionMatrix
* renderMatrix);
LayerChromium.h
179
static void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix&
projectionMatrix
, const TransformationMatrix& layerMatrix,
LayerRendererChromium.h
105
const TransformationMatrix&
projectionMatrix
() const { return m_projectionMatrix; }
/external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp
210
TransformationMatrix
projectionMatrix
;
393
TransformationMatrix matrix = TransformationMatrix(data().
projectionMatrix
).multiply(modelViewMatrix).multiply(TransformationMatrix(
594
data().
projectionMatrix
= matrix;
/frameworks/ex/carousel/java/com/android/ex/carousel/
carousel.rs
220
rs_matrix4x4
projectionMatrix
;
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...]
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