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    Searched refs:vertexBuffersCount (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/rs/
rsMesh.cpp 29 mHal.state.vertexBuffersCount = 0;
37 uint32_t vertexBuffersCount,
50 mHal.state.vertexBuffersCount = vertexBuffersCount;
51 mHal.state.vertexBuffers = new Allocation *[mHal.state.vertexBuffersCount];
52 for (uint32_t i = 0; i < mHal.state.vertexBuffersCount; i ++) {
56 mVertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount];
87 stream->addU32(mHal.state.vertexBuffersCount);
88 for (uint32_t vCount = 0; vCount < mHal.state.vertexBuffersCount; vCount ++) {
117 uint32_t vertexBuffersCount = stream->loadU32()
    [all...]
rsMesh.h 32 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
48 uint32_t vertexBuffersCount;
  /frameworks/base/libs/rs/driver/
rsdMeshObj.cpp 82 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
105 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
140 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {

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