/external/quake/quake/src/QW/server/ |
qwsv.dsp | 120 SOURCE=..\..\..\quake\v2\client\net.h
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/external/quake/quake/src/WinQuake/ |
quakedef.h | 102 #define MAX_QPATH 64 // max length of a quake game pathname
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draw.cpp | 555 sprintf (ver, "(X11 Quake %2.2f) %4.2f", (float)X11_VERSION, (float)VERSION); 558 sprintf (ver, "(Linux Quake %2.2f) %4.2f", (float)LINUX_VERSION, (float)VERSION);
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net_main.cpp | 290 Con_Printf("No Quake servers found.\n\n"); 301 Con_Printf("Looking for Quake servers...\n");
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sys_win.cpp | 400 MessageBox(NULL, text, "Quake Error",
405 MessageBox(NULL, text, "Double Quake Error",
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gl_vidnt.cpp | 261 // empty while Quake starts up.
346 // empty while Quake starts up.
904 Map from windows to quake keynums
[all...] |
cl_input.cpp | 22 // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
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gl_rsurf.cpp | 1244 e->angles[0] = -e->angles[0]; // stupid quake bug 1246 e->angles[0] = -e->angles[0]; // stupid quake bug [all...] |
cd_audio.cpp | 20 // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
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glquake.h | 235 extern int mirrortexturenum; // quake texturenum, not gltexturenum
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menu.cpp | [all...] |
net_mp.cpp | 79 // if the quake hostname isn't set, set it to the machine name
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net_udp.cpp | 164 // if the quake hostname isn't set, set it to the machine name
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net_wins.cpp | 189 // if the quake hostname isn't set, set it to the machine name
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net_wipx.cpp | 80 // if the quake hostname isn't set, set it to the machine name
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vid_win.cpp | 1337 // empty while Quake starts up.
[all...] |
/external/quake/src/com/android/quake/ |
QuakeView.java | 17 package com.android.quake;
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/external/quake/quake/src/QW/client/ |
common.c | 85 All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. 87 The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is 90 The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. 1270 QUAKE FILESYSTEM 1546 Filename are reletive to the quake directory. [all...] |
cl_main.c | 34 qboolean noclip_anglehack; // remnant from old quake 518 // just for quake compatability... 1492 Cbuf_InsertText ("exec quake.rc\n");
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gl_vidnt.c | 261 // empty while Quake starts up.
346 // empty while Quake starts up.
904 Map from windows to quake keynums
[all...] |
gl_rsurf.c | 1175 e->angles[0] = -e->angles[0]; // stupid quake bug 1177 e->angles[0] = -e->angles[0]; // stupid quake bug [all...] |
vid_win.c | 1378 // empty while Quake starts up.
[all...] |
/external/mesa3d/docs/ |
news.html | [all...] |
README.3DFX | 718 Quake is a very popular game from id software, Inc. See www.idsoftware.com 719 GLQuake is a version of Quake written for OpenGL. There is now a Linux
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/external/quake/quake/src/QW/progs/ |
player.qc | 12 $cd /raid/quake/id1/models/player_4
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