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  /external/quake/quake/src/WinQuake/
qt.bat 1 dos\quake /quake/test_am;/quake/test_jc;/quake/id1 %1 %2 %3 %4 %5 %6 %7 %8 %9
qb.bat 1 dos\quake /quake/test_gjc;/quake/id1 %1 %2 %3 %4 %5 %6 %7 %8 %9
q.bat 1 dos\quake -basedir /quake -game test_gjc %1 %2 %3 %4 %5 %6 %7 %8 %9
qa.bat 1 dos\quake -nocdaudio -basedir /quake -game test_am %1 %2 %3 %4 %5 %6 %7 %8 %9
quake-shareware.spec.sh 2 # Generate quake-shareware.spec
7 %define name quake
17 Source: quake-%{version}.tar.gz
20 Icon: quake.gif
22 Summary: Quake for Linux
25 "Quake is the biggest, baddest, and bloodiest 3-D action game ever
30 ""Quake": Bloody Amazing" - USA TODAY
40 Included in this archive are several different versions of Quake.
44 - Quake.X11 for running Quake under X1
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quake.spec.sh 2 # Generate quake.spec
7 %define name quake
17 Source: quake-%{version}.tar.gz
20 Icon: quake.gif
22 Summary: Quake for Linux
25 "Quake is the biggest, baddest, and bloodiest 3-D action game ever
30 ""Quake": Bloody Amazing" - USA TODAY
40 Included in this archive are several different versions of Quake.
44 - Quake.X11 for running Quake under X1
    [all...]
WinQuake.plg 171 Creating command line "rc.exe /l 0x409 /fo".\Release/winquake.res" /d "NDEBUG" "D:\Work\quake source\WinQuake\winquake.rc""
337 "D:\Work\quake source\WinQuake\cd_win.c"
338 "D:\Work\quake source\WinQuake\chase.c"
339 "D:\Work\quake source\WinQuake\cl_demo.c"
340 "D:\Work\quake source\WinQuake\cl_input.c"
341 "D:\Work\quake source\WinQuake\cl_main.c"
342 "D:\Work\quake source\WinQuake\cl_parse.c"
343 "D:\Work\quake source\WinQuake\cl_tent.c"
344 "D:\Work\quake source\WinQuake\cmd.c"
345 "D:\Work\quake source\WinQuake\common.c"
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README.Solaris 1 Solaris 2 Quake / QuakeWorld
4 This is an UNSUPPORTED version of Quake and QuakeWorld. Don't
11 vanilla Quake/QuakeWorld available on the internet. For
18 Quake. You can ftp them to your Solaris host from a Windows95
20 the directory you install Quake/QuakeWorld, and all file names must
32 Ex: % quake +pixel_multiply 2
35 from the Quake console. pixel_multiply is a Quake
51 You can bind and unbind the mouse to the Quake window
60 % quake.xil +pixel_multiply 2 -winsize 400 300
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quake-data.spec.sh 2 # Generate quake-data.spec
7 %define name quake-data
17 Source: quake-data-%{version}.tar.gz
21 Icon: quake.gif
23 Summary: Quake for Linux
26 "Quake is the biggest, baddest, and bloodiest 3-D action game ever
31 ""Quake": Bloody Amazing" - USA TODAY
41 This package contians the Quake data files needed to play the game.
main.cpp 1 /* //device/apps/Quake/quake/src/QW/client/main.c
21 #define LOG_TAG "Quake"
68 fprintf(stderr, "Quake < %lld %d %s\n", time, startTimeStackPointer, buf);
87 fprintf(stderr, "Quake > %lld [%d] %lld %s\n", time, startTimeStackPointer, elapsed, buf);
95 fprintf(stderr, "Quake = %lld %s\n", time, buf);
  /external/quake/quake/src/QW/client/
q.bat 1 dos\quake -basedir \quake\v2 %1 %2 %3 %4 %5 %6 %7 %8 %9
qwcl.plg 162 Creating command line "rc.exe /l 0x409 /fo".\Release/winquake.res" /d "NDEBUG" "D:\Work\quake source\QW\client\winquake.rc""
319 "D:\Work\quake source\QW\client\cd_win.c"
320 "D:\Work\quake source\QW\client\cl_cam.c"
321 "D:\Work\quake source\QW\client\cl_demo.c"
322 "D:\Work\quake source\QW\client\cl_ents.c"
323 "D:\Work\quake source\QW\client\cl_input.c"
324 "D:\Work\quake source\QW\client\cl_main.c"
325 "D:\Work\quake source\QW\client\cl_parse.c"
326 "D:\Work\quake source\QW\client\cl_pred.c"
327 "D:\Work\quake source\QW\client\cl_tent.c"
    [all...]
exitscrn.txt 17 Quake is a trademark of Id Software,
  /external/quake/
setupdevice.sh 3 # Copy Quake's data files from perforce to the Android device's data directory.
23 echo "Creating Quake directories on the device"
26 adb shell mkdir /data/quake
27 adb shell mkdir /data/quake/id1
29 echo "Copying Quake data files to the device. (This could take several minutes)"
30 adb push $T/external/quake/quake/app/id1 /data/quake/id1
setupdevicesdcard.sh 3 # Copy Quake's data files from perforce to the Android device's sd card.
23 echo "Creating Quake directories on the device's sdcard"
27 adb shell mkdir /sdcard/data/quake
28 adb shell mkdir /sdcard/data/quake/id1
30 echo "Copying Quake data files to the device. (This could take several minutes)"
31 adb push $T/external/quake/quake/app/id1 /sdcard/data/quake/id1
cleanupdevicesdcard.sh 3 # Copy Quake's data files from perforce to the Android device's sd card.
41 echo "Removing Quake files and directories from the device's sdcard"
43 adb shell rm /sdcard/data/quake/id1/glQuake/*
44 adb shell rm /sdcard/data/quake/id1/glQuake/.DS_Store
45 adb shell rmdir /sdcard/data/quake/glQuake
46 adb shell rm /sdcard/data/quake/id1/*
47 adb shell rm /sdcard/data/quake/id1/.DS_Store
48 adb shell rmdir /sdcard/data/quake/id1
49 adb shell rm /sdcard/data/quake/.DS_Store
50 adb shell rmdir /sdcard/data/quake
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README 0 Quake
3 In order to run Quake on the simulator and/or device, you must:
9 5) Uninstall Quake (this step is optional)
14 Edit src/com/android/quake/QuakeActivity.java to configure where and how Quake will obtain its data files. The
20 This means that by default Quake will look for its files on the SD Card, and it will not
24 Note that if USE_DOWNLOADER is set to true then you need to configure a web server to serve the Quake
28 Building Quake
31 Quake and libQuake are built by default, as part of the standard Android build.
32 If for some reason you would like to build Quake manually, you can do so b
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Android.mk 2 # Quake game
8 # Build Quake activity
17 LOCAL_PACKAGE_NAME := Quake
24 # Build Quake Shared Library
27 LOCAL_PATH:= $(LOCAL_PATH)/quake/src/WinQuake
  /external/quake/tools/
packagesharedlib 2 # Put the Quake shared library into the Quake APK and resign the APK.
8 zip -r Quake.apk lib
13 mv Quake.apk Quake-unsigned.apk
14 java -jar $SIGNAPK_JAR $PRIVATE_CERTIFICATE $PRIVATE_PRIVATE_KEY Quake-unsigned.apk Quake.apk
15 rm Quake-unsigned.apk
  /external/quake/quake/src/QW/server/
qwsv.plg 12 "D:\Work\quake source\QW\client\cmd.c"
13 "D:\Work\quake source\QW\client\common.c"
14 "D:\Work\quake source\QW\client\crc.c"
15 "D:\Work\quake source\QW\client\cvar.c"
16 "D:\Work\quake source\QW\client\mathlib.c"
17 "D:\Work\quake source\QW\client\md4.c"
18 "D:\Work\quake source\QW\server\model.c"
19 "D:\Work\quake source\QW\client\net_chan.c"
20 "D:\Work\quake source\QW\client\net_wins.c"
21 "D:\Work\quake source\QW\client\pmove.c"
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  /external/quake/quake/src/WinQuake/docs/
readme.squake 2 README for Linux SVGALib Quake
19 res modes if your card is supported by SVGALib. Use the Quake console command
32 New Command Line Options for Linux SVGAlib Quake
73 Boot DOS (I know, but you need it to run the Quake install program) and
74 install Quake from your Quake CD to a DOS parition.
76 Boot Linux and make a directory for Quake. Copy everything from the DOS Quake
78 (cd /dos/quake; tar cf - .) | (cd ~/quake; tar xf -
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README.X11 2 README for Linux SVGALib Quake
33 New Command Line Options for Linux SVGAlib Quake
62 Boot DOS (I know, but you need it to run the Quake install program) and
63 install Quake from your Quake CD to a DOS parition.
65 Boot Linux and make a directory for Quake. Copy everything from the DOS Quake
67 (cd /dos/quake; tar cf - .) | (cd ~/quake; tar xf -)
69 Quake for X11 does not need to be setuid root. Sound can fail if /dev/dsp i
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  /external/quake/quake/src/QW/progs/
sprites.qc 6 $load /raid/quake/id1/gfx/sprites/explod03.lbm
17 $load /raid/quake/id1/gfx/sprites/bubble.lbm
24 $load /raid/quake/id1/gfx/sprites/light.lbm
models.qc 11 $cd /raid/quake/id1/models/g_shot
20 $cd /raid/quake/id1/models/g_nail
29 $cd /raid/quake/id1/models/g_nail2
38 $cd /raid/quake/id1/models/g_rock
47 $cd /raid/quake/id1/models/g_rock2
55 $cd /raid/quake/id1/models/g_light
71 $cd /raid/quake/id1/models/v_axe
79 $cd /raid/quake/id1/models/v_shot
87 $cd /raid/quake/id1/models/v_shot2
95 $cd /raid/quake/id1/models/v_rock
    [all...]
  /external/quake/quake/src/WinQuake/data/
LICINFO.TXT 8 QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or
9 What You Can and Cannot Do With the Shareware Version of Quake.
25 QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or
26 What You Can and Cannot Do With the Registered Version of Quake.
36 -- Commercially exploit the Registered Version of Quake in any way;
43 COMMERCIAL EXPLOITATION LICENSE (comexp.txt -- accompanies Quake
47 of Quake (this sort of thing is not allowed using the shareware version) you
50 This is a royalty free license that allows you to run Quake for a profit
51 through a certain monthly gross profit range. If your Quake-related business
57 registered version of Quake as a whole so long as Quake's monthly gross
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