/external/quake/quake/src/WinQuake/ |
qt.bat | 1 dos\quake /quake/test_am;/quake/test_jc;/quake/id1 %1 %2 %3 %4 %5 %6 %7 %8 %9
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qb.bat | 1 dos\quake /quake/test_gjc;/quake/id1 %1 %2 %3 %4 %5 %6 %7 %8 %9
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q.bat | 1 dos\quake -basedir /quake -game test_gjc %1 %2 %3 %4 %5 %6 %7 %8 %9
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qa.bat | 1 dos\quake -nocdaudio -basedir /quake -game test_am %1 %2 %3 %4 %5 %6 %7 %8 %9
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quake-shareware.spec.sh | 2 # Generate quake-shareware.spec 7 %define name quake 17 Source: quake-%{version}.tar.gz 20 Icon: quake.gif 22 Summary: Quake for Linux 25 "Quake is the biggest, baddest, and bloodiest 3-D action game ever 30 ""Quake": Bloody Amazing" - USA TODAY 40 Included in this archive are several different versions of Quake. 44 - Quake.X11 for running Quake under X1 [all...] |
quake.spec.sh | 2 # Generate quake.spec 7 %define name quake 17 Source: quake-%{version}.tar.gz 20 Icon: quake.gif 22 Summary: Quake for Linux 25 "Quake is the biggest, baddest, and bloodiest 3-D action game ever 30 ""Quake": Bloody Amazing" - USA TODAY 40 Included in this archive are several different versions of Quake. 44 - Quake.X11 for running Quake under X1 [all...] |
WinQuake.plg | 171 Creating command line "rc.exe /l 0x409 /fo".\Release/winquake.res" /d "NDEBUG" "D:\Work\quake source\WinQuake\winquake.rc""
337 "D:\Work\quake source\WinQuake\cd_win.c"
338 "D:\Work\quake source\WinQuake\chase.c"
339 "D:\Work\quake source\WinQuake\cl_demo.c"
340 "D:\Work\quake source\WinQuake\cl_input.c"
341 "D:\Work\quake source\WinQuake\cl_main.c"
342 "D:\Work\quake source\WinQuake\cl_parse.c"
343 "D:\Work\quake source\WinQuake\cl_tent.c"
344 "D:\Work\quake source\WinQuake\cmd.c"
345 "D:\Work\quake source\WinQuake\common.c" [all...] |
README.Solaris | 1 Solaris 2 Quake / QuakeWorld
4 This is an UNSUPPORTED version of Quake and QuakeWorld. Don't
11 vanilla Quake/QuakeWorld available on the internet. For
18 Quake. You can ftp them to your Solaris host from a Windows95
20 the directory you install Quake/QuakeWorld, and all file names must
32 Ex: % quake +pixel_multiply 2
35 from the Quake console. pixel_multiply is a Quake
51 You can bind and unbind the mouse to the Quake window
60 % quake.xil +pixel_multiply 2 -winsize 400 300 [all...] |
quake-data.spec.sh | 2 # Generate quake-data.spec 7 %define name quake-data 17 Source: quake-data-%{version}.tar.gz 21 Icon: quake.gif 23 Summary: Quake for Linux 26 "Quake is the biggest, baddest, and bloodiest 3-D action game ever 31 ""Quake": Bloody Amazing" - USA TODAY 41 This package contians the Quake data files needed to play the game.
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main.cpp | 1 /* //device/apps/Quake/quake/src/QW/client/main.c 21 #define LOG_TAG "Quake" 68 fprintf(stderr, "Quake < %lld %d %s\n", time, startTimeStackPointer, buf); 87 fprintf(stderr, "Quake > %lld [%d] %lld %s\n", time, startTimeStackPointer, elapsed, buf); 95 fprintf(stderr, "Quake = %lld %s\n", time, buf);
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/external/quake/quake/src/QW/client/ |
q.bat | 1 dos\quake -basedir \quake\v2 %1 %2 %3 %4 %5 %6 %7 %8 %9
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qwcl.plg | 162 Creating command line "rc.exe /l 0x409 /fo".\Release/winquake.res" /d "NDEBUG" "D:\Work\quake source\QW\client\winquake.rc""
319 "D:\Work\quake source\QW\client\cd_win.c"
320 "D:\Work\quake source\QW\client\cl_cam.c"
321 "D:\Work\quake source\QW\client\cl_demo.c"
322 "D:\Work\quake source\QW\client\cl_ents.c"
323 "D:\Work\quake source\QW\client\cl_input.c"
324 "D:\Work\quake source\QW\client\cl_main.c"
325 "D:\Work\quake source\QW\client\cl_parse.c"
326 "D:\Work\quake source\QW\client\cl_pred.c"
327 "D:\Work\quake source\QW\client\cl_tent.c" [all...] |
exitscrn.txt | 17 Quake is a trademark of Id Software,
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/external/quake/ |
setupdevice.sh | 3 # Copy Quake's data files from perforce to the Android device's data directory. 23 echo "Creating Quake directories on the device" 26 adb shell mkdir /data/quake 27 adb shell mkdir /data/quake/id1 29 echo "Copying Quake data files to the device. (This could take several minutes)" 30 adb push $T/external/quake/quake/app/id1 /data/quake/id1
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setupdevicesdcard.sh | 3 # Copy Quake's data files from perforce to the Android device's sd card. 23 echo "Creating Quake directories on the device's sdcard" 27 adb shell mkdir /sdcard/data/quake 28 adb shell mkdir /sdcard/data/quake/id1 30 echo "Copying Quake data files to the device. (This could take several minutes)" 31 adb push $T/external/quake/quake/app/id1 /sdcard/data/quake/id1
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cleanupdevicesdcard.sh | 3 # Copy Quake's data files from perforce to the Android device's sd card. 41 echo "Removing Quake files and directories from the device's sdcard" 43 adb shell rm /sdcard/data/quake/id1/glQuake/* 44 adb shell rm /sdcard/data/quake/id1/glQuake/.DS_Store 45 adb shell rmdir /sdcard/data/quake/glQuake 46 adb shell rm /sdcard/data/quake/id1/* 47 adb shell rm /sdcard/data/quake/id1/.DS_Store 48 adb shell rmdir /sdcard/data/quake/id1 49 adb shell rm /sdcard/data/quake/.DS_Store 50 adb shell rmdir /sdcard/data/quake [all...] |
README | 0 Quake 3 In order to run Quake on the simulator and/or device, you must: 9 5) Uninstall Quake (this step is optional) 14 Edit src/com/android/quake/QuakeActivity.java to configure where and how Quake will obtain its data files. The 20 This means that by default Quake will look for its files on the SD Card, and it will not 24 Note that if USE_DOWNLOADER is set to true then you need to configure a web server to serve the Quake 28 Building Quake 31 Quake and libQuake are built by default, as part of the standard Android build. 32 If for some reason you would like to build Quake manually, you can do so b [all...] |
Android.mk | 2 # Quake game 8 # Build Quake activity 17 LOCAL_PACKAGE_NAME := Quake 24 # Build Quake Shared Library 27 LOCAL_PATH:= $(LOCAL_PATH)/quake/src/WinQuake
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/external/quake/tools/ |
packagesharedlib | 2 # Put the Quake shared library into the Quake APK and resign the APK. 8 zip -r Quake.apk lib 13 mv Quake.apk Quake-unsigned.apk 14 java -jar $SIGNAPK_JAR $PRIVATE_CERTIFICATE $PRIVATE_PRIVATE_KEY Quake-unsigned.apk Quake.apk 15 rm Quake-unsigned.apk
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/external/quake/quake/src/QW/server/ |
qwsv.plg | 12 "D:\Work\quake source\QW\client\cmd.c"
13 "D:\Work\quake source\QW\client\common.c"
14 "D:\Work\quake source\QW\client\crc.c"
15 "D:\Work\quake source\QW\client\cvar.c"
16 "D:\Work\quake source\QW\client\mathlib.c"
17 "D:\Work\quake source\QW\client\md4.c"
18 "D:\Work\quake source\QW\server\model.c"
19 "D:\Work\quake source\QW\client\net_chan.c"
20 "D:\Work\quake source\QW\client\net_wins.c"
21 "D:\Work\quake source\QW\client\pmove.c" [all...] |
/external/quake/quake/src/WinQuake/docs/ |
readme.squake | 2 README for Linux SVGALib Quake 19 res modes if your card is supported by SVGALib. Use the Quake console command 32 New Command Line Options for Linux SVGAlib Quake 73 Boot DOS (I know, but you need it to run the Quake install program) and 74 install Quake from your Quake CD to a DOS parition. 76 Boot Linux and make a directory for Quake. Copy everything from the DOS Quake 78 (cd /dos/quake; tar cf - .) | (cd ~/quake; tar xf - [all...] |
README.X11 | 2 README for Linux SVGALib Quake 33 New Command Line Options for Linux SVGAlib Quake 62 Boot DOS (I know, but you need it to run the Quake install program) and 63 install Quake from your Quake CD to a DOS parition. 65 Boot Linux and make a directory for Quake. Copy everything from the DOS Quake 67 (cd /dos/quake; tar cf - .) | (cd ~/quake; tar xf -) 69 Quake for X11 does not need to be setuid root. Sound can fail if /dev/dsp i [all...] |
/external/quake/quake/src/QW/progs/ |
sprites.qc | 6 $load /raid/quake/id1/gfx/sprites/explod03.lbm 17 $load /raid/quake/id1/gfx/sprites/bubble.lbm 24 $load /raid/quake/id1/gfx/sprites/light.lbm
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models.qc | 11 $cd /raid/quake/id1/models/g_shot 20 $cd /raid/quake/id1/models/g_nail 29 $cd /raid/quake/id1/models/g_nail2 38 $cd /raid/quake/id1/models/g_rock 47 $cd /raid/quake/id1/models/g_rock2 55 $cd /raid/quake/id1/models/g_light 71 $cd /raid/quake/id1/models/v_axe 79 $cd /raid/quake/id1/models/v_shot 87 $cd /raid/quake/id1/models/v_shot2 95 $cd /raid/quake/id1/models/v_rock [all...] |
/external/quake/quake/src/WinQuake/data/ |
LICINFO.TXT | 8 QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or
9 What You Can and Cannot Do With the Shareware Version of Quake.
25 QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or
26 What You Can and Cannot Do With the Registered Version of Quake.
36 -- Commercially exploit the Registered Version of Quake in any way;
43 COMMERCIAL EXPLOITATION LICENSE (comexp.txt -- accompanies Quake
47 of Quake (this sort of thing is not allowed using the shareware version) you
50 This is a royalty free license that allows you to run Quake for a profit
51 through a certain monthly gross profit range. If your Quake-related business
57 registered version of Quake as a whole so long as Quake's monthly gross [all...] |